C[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────


[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200




[ANIMATED_WIPER_0]
DEBUG =0
MESHES = EXT_PLASTIC_2, EXT_PLASTIC_1
UNDERLYING_SURFACE = EXT_WINDOW
USE_MESH_FOR_TRACES = 0
GROUP_0 = 'EXT_PLASTIC_2@A=*'
GROUP_0_ANGLE_TO = 70.6
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.2518685, 0.9516871, 0.7250298
GROUP_0_PIVOT = 0.6909384, 0.8115583, 0.78512716
GROUP_0_RUBBER_FROM = 0.3853746, 0.9443295, 0.72290254
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0122
GROUP_0_RUBBER_OFFSET_POS = 0.48093966
GROUP_0_RUBBER_TO = -0.2525974, 0.9483499, 0.73094255
GROUP_1 = 'EXT_PLASTIC_1@A=*'
GROUP_1_ANGLE_TO = -70
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = 0.2487226, 0.97505313, 0.69745064
GROUP_1_PIVOT = -0.6879334, 0.8108368, 0.78599966


[SCRIPTABLE_DISPLAY_...]
MESHES = INT_CLUSTER_1
SCRIPT = screendata.lua




[MESH_ADJUSTMENT_...]
MESHES =   EXT_PLASTIC_2,EXT_PLASTIC_1
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1


──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTHl
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.177          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.1  ; radius of an inside part of a brake di
DEBUG=0
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_REFLECTOR
PROP_0 = extBounceBack, 1



[SHADER_REPLACEMENT_...]
MATERIALS =INT_GLASS
PROP_0 = fresnelC, 0.005
PROP_1 = fresnelEXP, 2
PROP_2 = fresnelMaxLevel, 0.05

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EXHAUST
PROP_0 = ksSpecular, 0.15
PROP_1 = ksSpecularEXP, 45
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = fresnelC, 0.1
PROP_4 = fresnelEXP, 1
PROP_5 = ksAmbient, 0.02
PROP_6 = ksDiffuse, 0.020



[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB,EXT_EMISSIVE_STRIP
BLEND_MODE = OPAQUE 



[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB,
PROP_5 = ksAmbient, 0.02
PROP_6 = ksDiffuse, 0.02
PROP_0 = ksSpecular, .1
PROP_1 = ksSpecularEXP, 200

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_LED
PROP_...=ksAmbient,.1
PROP_...=ksDiffuse,.1
PROP_...=fresnelC,.03


[SHADER_REPLACEMENT_...]
MATERIALS = EXT_Tyre.001
PROP_5 = ksAmbient, 0.15
PROP_6 = ksDiffuse, 0.1



[SHADER_REPLACEMENT_...]
MATERIALS = INT_CLUSTER_WARNING_LIGHTS,INT_GAUGES_2,int_tachometerlights,INT_DECALS
BLEND_MODE =ALPHA_TEST
IS_TRANSPARENT = 0



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_GLASS_?,EXT_WINDOW,INT_WINDOW
IS_TRANSPARENT = 1
;Custom Emissive
[CustomEmissiveMulti]
Meshes = INT_CLUSTER_WARNING_LIGHTS
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 25, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION ,Start = "152.1, 258.1", Size = "81.9, 80.9", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "152.1, 258.1", Size = "81.9, 80.9", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,
@ = MultiItem, Role = EXTRA_A , Start = "243.4, 258", Size = "77.3, 79.8" ,Color = "0,80,0" ,

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED
SKIP_GBUFFER = material:INT_GLASS         
DELAYED_RENDER =                ; pop up instruments
BLEND_GBUFFER = 



______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.739
POSITION=, 0.663, 1.82
COLOR=201, 226, 255,0.05
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0



[LIGHT_BRAKE_0]	
COLOR=2, 0, 0, 2
DIRECTION=-0, 0,-1



[LIGHT_REVERSE_0]

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
FresnelC = 0.08
FlakesK = 0
SpecularBase = 0.05, 130
SpecularSun  = 0.4, 5000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
AmbientSpecular = 0.2
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0


[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1
AmbientSpecular = 0
AmbientSpecularEXP = 2.7
SpecularBase = 0.4, 180
SpecularSun = 0.01, 700
UseMetallicReflections=1
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult=1




[Material_Glass]
Materials =EXT_GLASS_RED
MaskPass=1


[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.1
EXTRA_MASK_PASS_COLOR=0,255,00
ThicknessMult=1







────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal_v2]
Materials = EXT_CHROME
DetailScale=0
Brightness=.4


[Material_MetalOld_v2]
Materials =EXT_RIM_CHROME_BLACK
DetailScale=50
DetailNormalBlend=2
Reflectance=0.0
OcclusionMap=0.2

[Material_MetalOld_v2]
Materials = EXT_PLASTIC_RED
Metalness=0.95
Brightness=0.8
DetailNormalPBRSecondaryColor=1,0.05,0,1
DetailScale=5
DetailNormalPBRSmoothness=0.5

[Material_Aluminium_v2]
Materials = EXT_CHROME_HDL_NM
DetailNormalTexture=ridges_002b_nrml.dds
DetailScale = 40


[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.95
Reflectance = 1
Brightness= 0.0
DetailTexture = 1
DetailScale = 7


[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Brightness=0.2
Reflectance=0.5



[Material_Aluminium_v2]
Materials = EXT_TAILLIGHT_NM
Brightness=0.1

[Material_Aluminium_v2]
Meshes = EXT_CHROME_3
DetailNormalPBRSmoothness=0.8
Brightness=0.01
DetailScale=5


;Ext Rubber
[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS,EXT_RIM_BLACK_GLOSS
Reflectance = 0.05
Smoothness = .9
Brightness=0.02

[Material_Plastic]
Materials = INT_PLASTIC_KNOB_DETAIL

[Material_Aluminium_v2]
Materials =INT_METAL_KNOB_DETAIL
Brightness=0.1
[Material_Plastic]
Materials =EXT_PLASTIC 
DetailNormalBlend = .25
DetailScale=190
Brightness=0.2
Metalness=0.01
Smoothness=0.9

[Material_Carbon]
Materials =EXT_CARBON
Brightness=0.3
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =1
DetailScale = 600

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0


[INCLUDE: common/materials_interior.ini]


[Material_InteriorPBR]
Materials = INT_BADGE
Metalness = 0.7
Brightness=.5


[Material_Plastic_v2]
Materials =INT_PLASTIC_RED
Brightness=0.35
DetailScale=90





[Material_Plastic_v2]
Materials = INT_PLASTIC
DetailScale=50
Brightness=0.25


[Material_Plastic]
Materials =INT_PLASTIC_GLOSS
Brightness=0.15
Reflectance = 0.02
Smoothness = 0.7
DetailNormalBlend=1
DetailScale = 200


[Material_Plastic]
Materials =INT_SW_BADGE
Brightness=0.035
Reflectance = 0.02
Smoothness = 0.9
Metalness=0.0


[Material_Plastic]
Materials =INT_SPEAKER
Brightness=0.05
Smoothness = 0.4
[Material_Velvet_v2]
Materials = INT_VELVET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 50
Brightness=0.15
ClothSheenColor = 1, 1, 1

[Material_Fabric_v2]
Materials = INT_FABRIC
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
ClothSheenColor = 1, 1, 1
Brightness=0.45
DetailScale=60


[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = .1, .1, .1, 1
Brightness=1

[Material_Leather]
Materials=INT_SKIN
DetailScale=120
DetailNormalBlend = 1
Brightness=0.4
Reflectance = 0.02
Smoothness = 0.45
ApplyTilingFix=1

[Material_Leather]
Materials=int_leather_paint3,int_leather_paint2,int_leather_paint1
DetailScale=80
DetailNormalBlend=.55
Smoothness=0.5
Brightness=0.5


[Material_Leather]
Meshes=INT_SKIN_0
Smoothness=0.6
Brightness=0.25

[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.7
Reflectance = 0.1
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
CubemapReflectionBlur = 0.24

[Material_Metal_v2]
Materials =INT_CHROME_BLACK
Metalness = 0.9
Reflectance = 0.1
Brightness = 0.0
DetailNormalPBRSmoothnessGamma = 1.5
CubemapReflectionBlur = 0.24
DetailScale=0



[Material_MetalOld_v2]
Materials =EXT_PLATE_CHROME_HUGO
Brightness =1
DetailScale=1



;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
DetailScale =1700
UseClearCoat = 1
Smoothness = 0.5
Reflectance = 0.175
Brightness = 0.6
DetailNormalBlend=0.3
[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_EMISSIVE_BULB_0
COLOR=10,12,11,1
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE] 
MESHES=EXT_PLATE
OFFSET=0.02, 0.015, -0.01
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPOT_SHARPNESS=0
COLOR=10,12,11,1
LAYOUT=TWO_ON_TOP


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=EXT_EMISSIVE_BULB_2
COLOR=201, 226, 255
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_EMISSIVE_BULB_1
COLOR=201, 226, 255,2
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



; DRL
[EMISSIVE_LIGHT_...]  
NAME=EXT_FRONT_DRL
COLOR=255, 230, 190,.3
OFF_COLOR=255, 230, 190,.3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[SelfLight]
POSITION =, 0.663, 1.81
MIRROR =0.739
DIRECTION = 0, -.2, 1
BOUND_TO =EXT_EMISSIVE_BULB_2
COLOR=201, 226, 255,1
SPOT = 120
SPOT_SHARPNESS = 0.1
RANGE = 0.125
RANGE_GRADIENT_OFFSET = 0.5
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 0.99
FADE_AT = 30
FADE_SMOOTH = 30
;RELATIVE_TO = 




[SelfLight]
POSITION =, 0.638, 1.89
MIRROR =0.628
DIRECTION = 0, 0, 1
BOUND_TO =EXT_EMISSIVE_BULB_1
COLOR=201, 226, 255,1
SPOT = 100
SPOT_SHARPNESS = 0.1
RANGE = 0.21
RANGE_GRADIENT_OFFSET = 0.5
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 0.95
FADE_AT = 30
FADE_SMOOTH = 30
;RELATIVE_TO = 



────────────────────── TAIL LIGHTS ────────────────────────


; Brakelights 
[EMISSIVE_LIGHT_...] 
NAME=EXT_TAILLIGHT
COLOR = 50, 10, 0,1
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_TAILLIGHT_2
COLOR = 50, 10, 0,10
FALLBACK_HEADLIGHTS_COLOR = 50, 10, 0,1
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_BRAKE_...] 
NAME=EXT_TAILLIGHT_CENTER
COLOR = 50,10, 0,15
FALLBACK_BRAKES_COLOR = 50,10, 0,10
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking
LAG=0

[EMISSIVE_BRAKE_...] 
NAME=EXT_EMISSIVE_BULB_3
COLOR = 50,5, 0,5
FALLBACK_BRAKES_COLOR = 50,5, 0,2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking
LAG=0
[LIGHT_EXTRA_...]
DESCRIPTION= flashing brake cast
BOUND_TO=EXT_EMISSIVE_BULB_3
DIRECTION=0,0,-1
POSITION=0.000, 0.278, -2.16
MIRROR=0
RANGE=3
SPOT=100
COLOR = 2,0,0,5
AFFECTS_TRACK=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=80
FADE_SMOOTH=40
SPOT_SHARPNESS=0.1

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =EXT_REVERSE
COLOR = 10,15,12,5
LAG = 0       
SIMULATE_HEATING =0        
LOCATION = REAR            
────────────────────── INDICATORS ────────────────────────



[EMISSIVE_...] 
INPUT=TURNSIGNAL_LEFT
NAME=EXT_DRL_LF
COLOR=100,30,0
FALLBACK_BASE_COLOR=100,120,140
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG = 0     

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_GLASS_NM_0
COLOR=100,30,0,1
LAG = 0     
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER


; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LR
COLOR=100,30,0,1
LAG = 0     
SIMULATE_HEATING=0
LOCATION=REAR


[EMISSIVE_...] 
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_DRL_RF
COLOR=100,30,0
FALLBACK_BASE_COLOR=100,120,140
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG = 0     
; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_GLASS_NM_1
COLOR=100,20,0
LAG = 0     
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1





; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RR
COLOR=100,30,0,1
LAG = 0     
LOCATION=REAR
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_EMISSIVE_BULB_2
RANGE = 0.03
COLOR =0.1
DIRECTED = 0.5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
MIP_BIAS = 
SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_EMISSIVE_BULB_1
RANGE = 0.012
COLOR =0.04
DIRECTED = 0.5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
MIP_BIAS = 
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_REVERSE
RANGE = 0.1
COLOR =1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_DRL_RF,EXT_DRL_LF
RANGE = 0.025
COLOR =.1
DIRECTED = 0.5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1

────────────────────── REFRACTION ────────────────────────



────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER,INT_GPS,INT_NEEDLE_RED,INT_DECALS
ADAPTIVE_EMISSIVE = 1



[EMISSIVE_LIGHT_...] 
NAME=material:INT_CLUSTER
COLOR=2
OFF_COLOR=3
LAG=0.95
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=material:INT_CLUSTER_LED
COLOR=2
OFF_COLOR=2
LAG=0.1
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=material:INT_DECALS
COLOR=2
OFF_COLOR=1
LAG=0.1
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=INT_GPS
COLOR=1.5
OFF_COLOR=2
LAG=0.9
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=EXT_EMISSIVE_BULB_4
COLOR=12,10,8,.42
LAG=0.6
SIMULATE_HEATING=0.43
LOCATION=NONE
CHANNEL=0
;FOGLIGHTS CAST
[LIGHT_EXTRA_...]
BOUND_TO=EXT_EMISSIVE_BULB_4
AFFECTS_TRACK=0
COLOR=12,10,8,1
DIRECTION=-.0, -1, -.2
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.0665
MIRROR_DIRECTION=0
POSITION=, 1.23, -0.151
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.8
SPECULAR_MULT=.1
SPOT=140

────────────────────── INTERIOR EMISSIVE FX ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES = INT_GPS
RANGE = 0.15   
COLOR = .25   
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0



[EXTRA_FX_EMISSIVE_...]
MESHES =INT_CLUSTER_1
RANGE = 0.15 
COLOR = 1   
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0
[EXTRA_FX_EMISSIVE_...]
MESHES =INT_DECALS_0.001
RANGE = 0.02
COLOR = 1   
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0



[EXTRA_FX_EMISSIVE_...]
MESHES =INT_CLUSTER_WARNING_LIGHTS.001
RANGE = 0.015 
COLOR = .1    
DIRECTED =0
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0


[EXTRA_FX_EMISSIVE_...]
MESHES =INT_NEEDLE_RED_?
RANGE = 0.01 
COLOR = .01      
DIRECTED =0
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0
  

────────────────────── STERO/GPS ────────────────────────
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_GPS
Resolution = 1200,700
Size = 1050,670
Offset = 80,20
Scale =.7
RearCameraPosition = 0.0056, 0.914, -2.3
aftermarketComponent=1



────────────────────── EXHAUST ────────────────────────


; Smoke block

; Exhaust Smoke
[PARTICLES_FX_EXHAUST]14:49 17/02/2025
LIFE = .8, .2                ; how long particles last in the air before disappearing
SPEED = 0.5, 2                ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    

; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=0
ANTILAG_DELAY=0.2
ANTILAG_INTENSITY=1
ANTILAG_INTERVAL_MAX=0.1
ANTILAG_INTERVAL_MIN=0.05
ANTILAG_TURBO_THRESHOLD=0.1

DAMAGE=1
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1

DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=.3
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.205
DISCHARGE_PROBABILITY=0.735
DISCHARGE_RPM_THRESHOLD_MAX=8000
DISCHARGE_RPM_THRESHOLD_MIN=4000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=80

FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.23
FLAT_SHIFT_DURATION=0.001
FLAT_SHIFT_GAS_THRESHOLD=0.8
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=.5
FLAT_SHIFT_RPM_THRESHOLD=6000

LIMITER=0
LIMITER_DELAY=0.3
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=0



────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=0.7
ENGINE_INT=0.5
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7600 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7600|)

────────────────────── might be useful ────────────────────────

[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustPoint=0.43, 0.311, -0.1
ExhaustMeshes_MultiMap =
ExhaustAreaScale = 0.12345, 0.12234, 0.12322
ExhaustDynamicLights = 0.44
ExhaustRadiusInner = 0.29
ExhaustRadiusThicknessInv =25
ExhaustNormalsK = 0.2
ExhaustTemperatureMin =79
ExhaustTemperatureMax = 90
────────────────────── FOG LIGHTS ────────────────────────







[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM
!INPUT_DEBUG=7000
INPUT_LAG_UP = 0.3
INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 |1000 = -30|2000 =-61|3000 = -91|5000 = -151| 8000 = -240|)



[ANALOG_INDICATOR_...]
INPUT =FUEL
NAME = ARROW_FUEL
!INPUT_DEBUG=30
INPUT_LAG_UP = 0.25
INPUT_LAG_DOWN = 0.25
LUT = (| 0 = 0|60 = .63 |)

[ANALOG_INDICATOR_...]
INPUT =WATER_TEMPERATURE
NAME = ARROW_WATER
!INPUT_DEBUG=130
INPUT_LAG_UP = 0.85
INPUT_LAG_DOWN = 0.85
LUT = (| 50 = 0|130 = .645 |)
[ANALOG_INDICATOR_...]
INPUT = OIL_TEMPERATURE
NAME = ARROW_OIL
!INPUT_DEBUG=140
INPUT_LAG_UP = 0.85
INPUT_LAG_DOWN = 0.85
LUT = (| 60 = 0|140 = .635 |)

──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Front Foglight
SWITCH_B = Front Markers

