[DISPLAY_METHOD]
SHOW_CLICKS=1

[GEARS]
USE_GEARSET=0					; Defines what kind of gearset can be used in setup. 0 gives access to various gears sliders. 1 Gives you prefixed compilations of gearboxes

/////////////////////////////////////////////////////
;TYRES
/////////////////////////////////////////////////////

[PRESSURE_LF]
SHOW_CLICKS=0
TAB=TYRES
NAME=Pressure LF
MIN=10
MAX=30
STEP=1
POS_X=0
POS_Y=2
HELP=HELP_LF_PRESSURE

[PRESSURE_RF]
SHOW_CLICKS=0
TAB=TYRES
NAME=Pressure RF
MIN=10
MAX=30
STEP=1
POS_X=1
POS_Y=2
HELP=HELP_RF_PRESSURE

[PRESSURE_LR]
SHOW_CLICKS=0
TAB=TYRES
NAME=Pressure LR
MIN=10
MAX=30
STEP=1
POS_X=0
POS_Y=4
HELP=HELP_LR_PRESSURE

[PRESSURE_RR]
SHOW_CLICKS=0
TAB=TYRES
NAME=Pressure RR
MIN=10
MAX=30
STEP=1
POS_X=1
POS_Y=4
HELP=HELP_RR_PRESSURE

/////////////////////////////////////////////////////

[GEAR_1]
RATIOS=ratios.rto
NAME=First Gear
POS_X=0.5
POS_Y=0
HELP=HELP_REAR_GEAR

[GEAR_2]
RATIOS=ratios.rto
NAME=Second Gear
POS_X=0.5
POS_Y=1.5
HELP=HELP_REAR_GEAR

[GEAR_3]
RATIOS=ratios.rto
NAME=Third Gear
POS_X=0.5
POS_Y=3
HELP=HELP_REAR_GEAR

[GEAR_4]
RATIOS=ratios.rto
NAME=Fourth Gear
POS_X=0.5
POS_Y=4.5
HELP=HELP_REAR_GEAR

[GEAR_5]
RATIOS=ratios.rto
NAME=Fith Gear
POS_X=0.5
POS_Y=4.5
HELP=HELP_REAR_GEAR

[FINAL_GEAR_RATIO]
RATIOS=final.rto
NAME=Final Gear Ratio
POS_X=0.5
POS_Y=7.5
HELP=HELP_REAR_GEAR

/////////////////////////////////////////////////////
;ALIGNMENT
/////////////////////////////////////////////////////


[CAMBER_LF]
SHOW_CLICKS=0
TAB=ALIGNMENT
NAME=CAMBER_LF
MIN=-3.0
MAX=0.5
STEP=1
POS_X=0
POS_Y=0
HELP=HELP_LF_CAMBER

[CAMBER_RF]
SHOW_CLICKS=0
TAB=ALIGNMENT
NAME=CAMBER_RF
MIN=-3.0
MAX=0.5
STEP=1
POS_X=1
POS_Y=0
HELP=HELP_RF_CAMBER

[TOE_OUT_LF]
SHOW_CLICKS=2
TAB=ALIGNMENT
NAME=Toe LF
MIN=-60
MAX=60
STEP=10
POS_X=0
POS_Y=1
HELP=HELP_LF_TOE

[TOE_OUT_RF]
SHOW_CLICKS=2
TAB=ALIGNMENT
NAME=Toe RF
MIN=-60
MAX=60
STEP=10
POS_X=1
POS_Y=1
HELP=HELP_RF_TOE

[TOE_OUT_LR]
SHOW_CLICKS=2
TAB=ALIGNMENT
NAME=Toe LR
MIN=20
MAX=170
STEP=10
POS_X=0
POS_Y=7
HELP=HELP_LR_TOE

[TOE_OUT_RR]
SHOW_CLICKS=2
TAB=ALIGNMENT
NAME=Toe RR
MIN=20
MAX=170
STEP=10
POS_X=1
POS_Y=7
HELP=HELP_RR_TOE

[CAMBER_LR]
SHOW_CLICKS=0
TAB=ALIGNMENT
NAME=CAMBER_LR
MIN=-1.5
MAX=1.75
STEP=1
POS_X=0
POS_Y=6
HELP=HELP_LR_CAMBER

[CAMBER_RR]
SHOW_CLICKS=0
TAB=ALIGNMENT
NAME=CAMBER_RR
MIN=-1.5
MAX=1.75
STEP=1
POS_X=1
POS_Y=6
HELP=HELP_RR_CAMBER


/////////////////////////////////////////////////////
;GENERIC
/////////////////////////////////////////////////////

[FUEL]
SHOW_CLICKS=0
TAB=GENERIC
NAME=Fuel
MIN=1
MAX=170
STEP=1
POS_X=0.5
POS_Y=0
HELP=HELP_FUEL

[FRONT_BIAS]
SHOW_CLICKS=0
TAB=GENERIC
NAME=Brake Bias
MIN=55
MAX=100
STEP=1
POS_X=0.5
POS_Y=2
HELP=HELP_BRAKE_BIAS

[BRAKE_POWER_MULT]
SHOW_CLICKS=0
TAB=GENERIC
NAME=Brake power
MIN=80
MAX=100
STEP=1
POS_X=0.5
POS_Y=1
HELP=HELP_BRAKE_POWER_MULT

[ENGINE_MAPS]
SHOW_CLICKS=0
TAB=FUEL
NAME=Engine Map
LUT=engine_map_setup.lut    ; format: name|index - can also use traditional system of indexing, just make sure your indexes don't go out of bounds of your MAP_ entries
POS_X=0.5
POS_Y=3
HELP=NULL

/////////////////////////////////////////////////////
