[BASIC]
IS_LOW_BEAM_AVAILABLE=1
BRAKES_THRESHOLD = 0.01
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[DATA] 
DISABLE_LIGHTSINI=1

[INPUT]
USE_HIGHBEAM_BY_DEFAULT=0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.2
GRADIENT_OFFSET=0.8
MULT=3, 3, 3, 3
OFFSET=7

[WIPERS_TRACE_...]
SURFACE=glass
WIPERS = wiperblade_l, wiperblade_r

[LIGHTING] ; improved glow for taillights 
EMISSIVE_BRAKELIGHTS_MULT=0.2
EMISSIVE_HEADLIGHTS_MULT=0.2
EMISSIVE_MULT=1
FULLY_SHADOWED_INTERIOR = 1
INTERIOR_DARKEN_LIGHT	=1
INTERIOR_DARKEN_SPECULAR=0.5
INTERIOR_FAKE_SHADOW_FADE=0.5
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=1.0


[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, 0
OFFSET=0, -1, 3
RANGE=4
RANGE_GRADIENT_OFFSET=0.8
SPOT=20
SPOT_SHARPNESS=0.9
MULT=1,1,1, 10

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

;-------------------EMISSIVES---------------------------------

[EMISSIVE_REVERSE_...]
NAME=detail_glass_lines_1
COLOR=10,8,5,5
LAG=0.8
SIMULATE_HEATING=0.3

[EMISSIVE_REVERSE_...]
ACTIVE=0
NAME=reverse_light_bulb_l, reverse_light_bulb_r
COLOR=10,8,5,5
LAG=0.8
SIMULATE_HEATING=0.3


[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=detail_glass_fl
CHANNEL=2
COLOR=25, 10, 0, 5
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=FRONT
FADE_AT=50

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=detail_glass_fl
CHANNEL=3
COLOR=25, 10, 0, 5
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=FRONT
FADE_AT=5000

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=detail_glass_fr
COLOR=25, 10, 0, 5
CHANNEL=4
LAG=0.5
LOCATION=FRONT
[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=detail_glass_fr
COLOR=25, 10, 0, 5
CHANNEL=5
LAG=0.5
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=detail_glass_lines_2_l
CHANNEL=3
COLOR=12,5,2, 5
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=detail_glass_lines_2_r
CHANNEL=4
COLOR=10,4,2,5
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=rear_indicator_bulb_r
COLOR=10,3,0,5
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=REAR


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=600
BOUND_EXP=1.3
COLOR=40,30,20,1
DIFFUSE_CONCENTRATION=0.9
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=475
FADE_SMOOTH=50
INTERIOR_ONLY=0
LAG = 0.8
LOWBEAM_RANGE_MAX=400
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.564767
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.564767
OFF_MULT=0
OFF_POSITION=0, 0.5, 2.2
OFF_RANGE_MULT=0.125
POSITION=-0.05, 0.5, 2.2
RANGE=100
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50.6
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0

[EMISSIVE_LIGHT_...]
NAME = lex_is300_03_cockpit_tach_min_gauge_needle___32_vertices_26_faces, lex_is300_03_cockpit_speed_min_gauge_needle___32_vertices_26_faces, lex_is300_03_cockpit_fuel_min_gauge_needle___32_vertices_26_faces
COLOR = 2, 2, 2
OFF_COLOR = 1, 1, 1, 0
LAG = 0.8

[EMISSIVE_LIGHT_...]
NAME = lex_is300_03_cockpit_tach_min_gauge_needle___32_vertices_26_faces, lex_is300_03_cockpit_speed_min_gauge_needle___32_vertices_26_faces, lex_is300_03_cockpit_fuel_min_gauge_needle___32_vertices_26_faces
COLOR = 2, 2, 2
OFF_COLOR = 1, 1, 1, 0
LAG = 0.8

[EMISSIVE_LIGHT_...]
NAME = mpg_indicator_emissive, battery_volts_emissive,oil_temp_emissive
COLOR = 2, 0, 0
OFF_COLOR = 1, 0, 0, 0
LAG = 0.8

[EMISSIVE_LIGHT_...]
NAME = LED_LIGHT
COLOR = 0, 5, 0
OFF_COLOR = 0, 0, 0
LAG = 0.8

[EMISSIVE_LIGHT_...]
NAME = lex_is300_03_cockpit_interior_gauge_emissive___658_vertices_678_faces
COLOR = 30, 2, 1, 0.4
LAG = 0.8

[EMISSIVE_LIGHT_...]
NAME = interior_dials
COLOR = 30, 2, 1, 0.4
LAG = 0.8

[EMISSIVE_LIGHT_...]
NAME = headlights_2   ; name (one or more) of a mesh to glow
BIND_TO_HEADLIGHTS=1
ACT_AS_HEADLIGHTS=1
COLOR = 20, 18, 10, 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME = lights_bulbs2   ; name (one or more) of a mesh to glow
COLOR = 20, 20, 20, 10          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_...]
NAME = lex_is300_03_lod0_bumperFa_head_light___130_vertices_244_faces
COLOR = 4,3,2,13
OFF_COLOR = 0, 0, 0
LAG = 0.8
SIMULATE_HEATING = 0.3
AMBIENT_INFLUENCE = 0.2
CAST_LIGHT=1

[EMISSIVE_HIGHBEAM_...]
NAME = headlights
ACT_AS_HEADLIGHTS=1
COLOR = 20, 18, 10, 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_HIGHBEAM_...]
NAME = lights_bulbs
COLOR = 20, 18, 10, 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_BRAKE_...]
NAME = brakelights_reflector_l, brakelight_reflector_r, brakelights_disk_r, brakelights_disk_l, brakelights_center_l, brakelights_center_r   ; name (one or more) of a mesh to glow
COLOR=10,2,2
FALLBACK_HEADLIGHTS_COLOR=10,2,2
FALLBACK_BRAKES_COLOR=25,4,4
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_...]
NAME = lex_is300_03_lod0_trunk_tail_light_lod0___194_vertices_352_faces    ; name (one or more) of a mesh to glow
COLOR=10,0,0
FALLBACK_HEADLIGHTS_COLOR=5,2,0
FALLBACK_BRAKES_COLOR=14,3,3
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[CUSTOM_EMISSIVE_0]
Meshes=detail_glass_lines_2_l
@MIXIN = IndicatorGlass, Channel = 3, NotCastingLight, Simulate_Heating = 2, Lag = 0.5, "Color = 10,5,3,5"


;REFRACTIONS-----------------------------------------------------------------------------------

[REFRACTING_HEADLIGHT_...]
SURFACE = brakelights_center_l, brakelights_disk_l, brakelight_center_r, brakelight_disk_r   
INSIDE = brakelights_reflector_l, brakelights_reflector_r
ABSORPTION = 0.001
AMBIENT_MULT = 0.55
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 1
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.485, 0.495, 0.081, 0
CUSTOM_BULB_1 = 0.475, 0.485, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 5
DIFFUSE_MAP_MULT = 0.199
DIRECTION = -0.0179536, -0.0187776, 0.999663
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.51
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 10
F0 = 0.5
GLASS_COLOR = 1, 0.433907, 0.364373
GLASS_EMISSIVE_MULT = 0.5
GLASS_EXTRA_THICKNESS = 0.007
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 599
IOR = 2.1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.018, 0, -0.00350713
MIRROR_POS = -0.0591908, 0.584306, -1.98712
NM_SHARE_EXT = 0.31
NM_SHARE_INT = 0.8
ORIGIN = 0.578324, 0.648144, -1.99267
RADIUS = 0.0787
RAYTRACE_STEP_START = 0.03
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 2.5
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.6
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO=1


[REFRACTING_HEADLIGHT_...]
SURFACE = brakelights_trunk_glass   
INSIDE = lex_is300_03_lod0_trunk_tail_light_lod0___194_vertices_352_faces
ABSORPTION = 0.015
AMBIENT_MULT = 0.55
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 1
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.485, 0.485, 0.091, 0.089
CUSTOM_BULB_1 = 0.475, 0.485, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1.51
DIFFUSE_MAP_MULT = 0.5
DIRECTION = -0.0533655, -0.0187405, 1.00108
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.55
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 5
F0 = 0.5
GLASS_COLOR = 0.580548, 0.0610148, 0
GLASS_EMISSIVE_MULT = 0.15
GLASS_EXTRA_THICKNESS = 0.006
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 605
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.02339, -7.11109e-06, -0.00347015
MIRROR_POS = -0.0591, 0.604622, -2.06033
NM_SHARE_EXT = 0.25
NM_SHARE_INT = 0.8
ORIGIN = 0.356279, 0.647474, -1.98944
RADIUS = 0.0575
RAYTRACE_STEP_START = 0.03
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 2.5
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_...]
SURFACE = detail_glass_fr, detail_glass_fl
INSIDE = reflector_l, reflector_l_bulb, reflector_r, reflector_r_bulb
ABSORPTION = 0.005
AMBIENT_MULT = 0.55
BASE_EMISSIVE_K = 0.7
BOUNCED_BACK_MULT = 0.45
BULB_BLUR_K = 1
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.525, 0.475, 0
CUSTOM_BULB_1 = 0.495, 0.152, 0 
CUSTOM_BULB_2 = 0.525, 0.152, 0.05
CUSTOM_BULB_3 = 0.525, 0.485, 0.05
DIFFUSE_MAP_FILTER_MULT = 1.5
DIFFUSE_MAP_MULT = 0.5
DIRECTION = 0.0194116, -0.0207867, -0.999607
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.55
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 5
F0 = 0.5
GLASS_COLOR = 0.748184, 0.748168, 0.748109
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.001
INNER_SPECULAR = 2
INNER_SPECULAR_EXP = 585
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.02651, 0.000109265, 0.00153453
MIRROR_POS = -0.0624213, 0.61454, 2.53942
NM_SHARE_EXT = 0.45
NM_SHARE_INT = 0.45
ORIGIN = -0.795673, 0.501629, 2.3668
RADIUS = 0.1002
RAYTRACE_STEP_START = 0.03
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 5
REFLECTIVE_GAMMA = 2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_...]
SURFACE = detail_glass_lines_2_l, detail_glass_lines_2_r
INSIDE = rear_indicator_l, lex_is300_03_lod0_taillightL_textured_reflector___33_vertices_45_faces, rear_indicator_r, lex_is300_03_lod0_taillightR_textured_reflector___33_vertices_39_faces,rear_indicator_bulb_r, rear_indicator_bulb_l
;INSIDE_BULBS=
ABSORPTION = 0.017
AMBIENT_MULT = 0.55
BASE_EMISSIVE_K = 0.5
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 1
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.242, 0.495, 0.00, 0
CUSTOM_BULB_1 = 0.475, 0.485, 0.00, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.495, 0.545, 0.05, 0
DIFFUSE_MAP_FILTER_MULT = 0.01
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.431864, 0.00793563, 0.902283
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.5
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 2
F0 = 0.5
GLASS_COLOR = 0.748184, 0.748168, 0.748109
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.0025
INNER_SPECULAR = 12.1
INNER_SPECULAR_EXP = 605
IOR = 1.75
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.01326, -3.1558e-06, 0.00301627
MIRROR_POS = -0.0586724, 0.582168, -1.91835
NM_SHARE_EXT = 0.3
NM_SHARE_INT = 0.6
ORIGIN = 0.627725, 0.549707, -1.93746
RADIUS = 0.0912
RAYTRACE_STEP_START = 0.03
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.75
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO=1


[REFRACTING_HEADLIGHT_...]
SURFACE = detail_glass_lines_1
INSIDE = reverse_light_l, reverse_light_r,reverse_light_bulb_l, reverse_light_bulb_r
;INSIDE_BULBS=reverse_light_bulb_l,reverse_light_bulb_r
ABSORPTION = 0.017
AMBIENT_MULT = 0.55
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 1
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.444, 0.535, 0.091, 0
CUSTOM_BULB_1 = 0.475, 0.485, 0.00, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0.01
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.153085, -0.00800371, 0.989847
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.7
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 2
F0 = 0.5
GLASS_COLOR = 0.748184, 0.748168, 0.748109
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.0025
INNER_SPECULAR = 12.1
INNER_SPECULAR_EXP = 605
IOR = 1.75
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00904, -5.15931e-05, -0.0351728
MIRROR_POS = -0.203383, 0.548206, -2.19137
NM_SHARE_EXT = 0.3
NM_SHARE_INT = 0.6
ORIGIN = 0.501958, 0.548828, -1.99619
RADIUS = 0.0682
RAYTRACE_STEP_START = 0.03
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.75
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO=0

[REFRACTING_HEADLIGHT_...]
SURFACE = detail_glass_lines_3_l, detail_glass_lines_3_r
INSIDE = lex_is300_03_lod0_taillightL_textured_reflector___33_vertices_45_faces, lex_is300_03_lod0_taillightR_textured_reflector___33_vertices_39_faces 
ABSORPTION = 0.017
AMBIENT_MULT = 0.55
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 1
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.242, 0.495, 0.03, 0
CUSTOM_BULB_1 = 0.475, 0.485, 0.03, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0.01
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.950256, 0.00447069, 0.316611
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.5
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 2
F0 = 0.5
GLASS_COLOR = 0.748184, 0.748168, 0.748109
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.0025
INNER_SPECULAR = 12.1
INNER_SPECULAR_EXP = 605
IOR = 1.75
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.01401, -5.77087e-06, 0.00301191
MIRROR_POS = -0.0588336, 0.582234, -1.92551
NM_SHARE_EXT = 0.3
NM_SHARE_INT = 0.6
ORIGIN = 0.717272, 0.536642, -1.77415
RADIUS = 0.1018
RAYTRACE_STEP_START = 0.03
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.75
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

;---MATS--------------------------------------------------------------------------------

[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_glass.ini]

ExteriorGlassMaterials = 
ExteriorGlassHeadlightsMaterials = 

[Material_Glass]
Meshes=glass,lex_is300_03_lod0_glassLTL_detail_glass_clear___328_vertices_711_faces,lex_is300_03_lod0_headlightL_glass___142_vertices_301_faces
FilmIOR = 2.1
MaskPass = 5
MaskPassColor = 255, 255, 255

[Material_LeatherPoked_v2]
Meshes=lex_is300_03_cockpit_interior_leather___1025_vertices_1738_faces
Reflectance = 0.01
BrightnessAdjustment=0.1
DetailScale=7
;DetailTexture= common/pbr_leather_spotty.dds
DetailNormalTexture = common/pbr_leather_pattern.dds
DetailNormalIntensity = 1
DetailNormalPBRReflectance = 10
DetailTextureBlur = 1
DetailNormalBlend = 1

[Material_Leather_v2]
Materials= Material #260, backseat
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailScale = 15
DetailNormalBlend = 2
DetailNormalPBRSmoothnessGamma = 1
Smoothness = 0.5
BrightnessAdjustment = 0.7
AmbientSpecular = 0.15        ; ambient specular by Stereo
AmbientSpecularEXP = 30     ; concentration of specular ambient
Reflectance = 0.05

[Material_Leather_v2]
Materials= Material #263
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailScale = 10
DetailNormalBlend = -2
DetailNormalPBRSmoothnessGamma = 1
Smoothness = 0.0
BrightnessAdjustment = 0.03
AmbientSpecular = 0.15        ; ambient specular by Stereo
AmbientSpecularEXP = 30     ; concentration of specular ambient
Reflectance = 0.05

[Material_Leather_v2]
Materials= Interior_Leather
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailScale = 10
DetailNormalBlend = -2
DetailNormalPBRSmoothnessGamma = 1
Smoothness = 0.0
BrightnessAdjustment = 0.2
AmbientSpecular = 0.15        ; ambient specular by Stereo
AmbientSpecularEXP = 30     ; concentration of specular ambient
Reflectance = 0.05

[Material_Fabric_v2]
Materials =  Material #259
Reflectance = 0.02
BrightnessAdjustment = 0.5
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.2
DetailScale=10
UseClothShading = 1
Reflectance = 0.2
ClothSheenColor = 0, 0, 0

[Material_Fabric_v2]
Materials =  sued, suedebck
Reflectance = 0.2
BrightnessAdjustment = 0.075
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.2
DetailScale=20
UseClothShading = 1
Reflectance = 0.2
ClothSheenColor = 0, 0, 0

[Material_Aluminium_v2]
Materials = INT_CHROME
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 5

[Material_Aluminium_v2]
Materials = Interior_Speaker_Chrome
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 5

[Material_Metal]
Materials=
Metalness=0.6
Brightness=2.75

[Material_Carpet_v2]
Materials = interior_floormat
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[Material_Carpet]
Materials = int_carpet
BrightnessAdjustment = 0.250
DetailScale = 20
Reflectance = 0.09
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[Material_Plastic_v2]
Meshes=lex_is300_03_lod0_body_rubber_trim___4301_vertices_8474_faces
BrightnessAdjustment = 0.1
DetailScale = 0
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.25
Smoothness = 0.5

[Material_Plastic_v2]
Meshes=pedalbox
BrightnessAdjustment = 0.1
DetailScale = 0
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.1
Smoothness = 0.1

[Material_Plastic_v2]
Meshes=
BrightnessAdjustment = 0.1
DetailScale = 0
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.25
Smoothness = 0.5

[Material_Plastic_v2]
Meshes=wiperarm_l,wiperarm_r,wiperbladearm_r,wiperblade_r,wiperbladearm_l,wiperblade_l,lex_is300_03_lod0_bumperFa_matte_colors___13868_vertices_13665_faces
BrightnessAdjustment = 0.5
DetailScale = 1
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.35
Smoothness = 0.2

[Material_Plastic]
Materials = interior_plastic_smooth
BrightnessAdjustment = 0.4
DetailScale = 100
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.25
Smoothness = 0.1

[Material_Plastic]
Materials = interior_plastic_rough
BrightnessAdjustment = 0.05
DetailScale = 100
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.5
Smoothness = 0.1


[Material_Plastic]
Materials = interior_plastic_console
BrightnessAdjustment = 0.2
DetailScale = 100
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.25
Smoothness = 0.1

[Material_Chrome]
Materials = interior_metal
Smoothness = 0.4
Metalness = 0.4
Reflectance = 0.4
BrightnessAdjustment = 5
CubemapReflectionBlur = 0

[Material_Chrome]
Materials = chrome
Smoothness = 1
Metalness = 0.8
Reflectance =0.6
BrightnessAdjustment =10
CubemapReflectionBlur = 0

;------------------SELFLIGHTS----------------------------------

[INCLUDE: common/selflighting.ini]


[SelfLight_Headlights]
AFFECTS_TRACK = 0
POSITION=-0.06,0.463,2.12
MIRROR = 0.63
SPOT=120
SPOT_SHARPNESS = 0.5
RANGE=1
;RELATIVE_TO = headlight_2
BOUND_TO = headlight_2
;BOUND_EMISSIVE_MAX = 50
DIRECTION = 0, 0, 1
SELF_LIGHTNING = 1
BIND_TO_HEADLIGHTS=1

[SelfLight_Headlights]
AFFECTS_TRACK = 0
POSITION=-0.06,0.43,2.1
MIRROR = 0.49
SPOT=50
SPOT_UP = 0, 1, -1.35
RANGE=1
BOUND_TO = headlight
RELATIVE_TO = headlight
BIND_TO_HEADLIGHTS=1
DIRECTION = 0, 0, 1

;------------------INSTRUMENTS------------------------

[ANALOG_INDICATOR_...]
INPUT = FUEL_CONSUMPTION_MPG              ; any of supported inputs
NAME = ARROW_MPG          ; name of mesh to move
UPPER_BOUND = 80                 ; maximum input value for arrow to move with
LOWER_BOUND = 0                  ; minimum input value
START = 0                     ; offset for starting point, degress
RANGE = 90                      ; full range of arrow to move to at the upper bound, degress
SPEED_LAG = 0.2                  ; lag for speed, adding inertia of movement
LUT = (| 0=-55|40=-2| 80=62 |)        ; optionally maps input values to degrees


[ANALOG_INDICATOR_...]
INPUT = BATTERY              ; any of supported inputs
NAME = ARROW_BATTERY          ; name of mesh to move
UPPER_BOUND = 18                 ; maximum input value for arrow to move with
LOWER_BOUND = 0                  ; minimum input value
START = 0                    ; offset for starting point, degress
RANGE = 90                      ; full range of arrow to move to at the upper bound, degress
;SPEED_LAG = 0.2                  ; lag for speed, adding inertia of movement
LUT = (| 0=-55| 18=62 |)        ; optionally maps input values to degrees

[Material_InteriorPBRDetail]
Materials = interior_metal
Reflectance=0.1
Smoothness=0.2
Metalness=0.02
CubemapReflectionBlur=0.9
Brightness=0.5
OcclusionMult=1
DetailScale=10
ApplyTilingFix=1
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = Material #262
Reflectance=0
Smoothness=0.2
Metalness=0.0
CubemapReflectionBlur=0.9
Brightness=0.75
OcclusionMult=1
DetailScale=10
ApplyTilingFix=1
OcclusionSource = NONE


[Material_InteriorPBRDetail]
Materials = Material #263
Reflectance=0.01
Smoothness=0.0
Metalness=0.009
CubemapReflectionBlur=0.9
Brightness=0.7
OcclusionMult=1
DetailScale=10
ApplyTilingFix=1
OcclusionSource = NONE

[Material_Plastic_v2]
Materials = interior_plastic_smooth
BrightnessAdjustment = 0.15
DetailScale = 50

;;RIM PBR
[Material_InteriorPBRDetail]
Materials=rim
Reflectance=0.05
CubemapReflectionBlur=0.75
DetailScale=40
ApplyTilingFix=1
BrightnessAdjustment = 0.15

[Material_InteriorPBRDetail]
Materials = matte_colors
Reflectance=0.01
Smoothness=0.1
Metalness=0.01
CubemapReflectionBlur=0.9
Brightness=0.15
OcclusionMult=1
DetailScale=10
ApplyTilingFix=1
OcclusionSource = NONE


;       ///WOBBLY BITS///

[WOBBLY_BIT_...]
NAME = Body_Exhaus   ; name of the node to move
CONNECTED_TO = 90, 90, 90   ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.014               ; max range node can move from its original position
DAMPENING_LAG = 0.9            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN = 100                    ; how much G-forces affect node’s speed
GRAVITY_GAIN = 0.8               ; how much gravity affects node’s speed
OFFSET_GAIN = 700              ; how strong is returning force
STIFF_AXIS = 1, 1, 0            ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.5      ; now stiff is optional stiffness axis
G_FILTER = 0                    ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don’t want gravity to skew your stuff when car is in neutral position

