[DATA] 
DISABLE_LIGHTSINI = 1

;     ///Exterior Lights///
[EMISSIVE_LIGHT_...] ;  Front Lights
NAME=HighBeamFront
COLOR=10,10,10,20
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=Highbeam1,Highbeam2
COLOR=100,100,100,20
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] ; Brake Lights
NAME=brakelight_l,brakelight_r
TOGGLE_VISIBILITY = 0
COLOR=70,-700,-700
LAG=0.0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Tail Lights
NAME=taillight_l_SUB0,taillight_r_SUB0
COLOR=20,-100,-100
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;     ///TURN SIGNALS///
[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Left_F_Ind
COLOR=100, 60, -100
OFF_COLOR=10, 10, 10,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Left_R_Ind
COLOR=10, -10, -10
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=MIDDLE 
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=indicator_lf_SUB0
COLOR=100, 60, -100
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=REAR
CAST_LIGHT=0
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=l1
COLOR=-20, 20, -20, 1
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=2.0
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Right_F_Ind
COLOR=100, 60, -100
OFF_COLOR=10, 10, 10,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Right_R_Turn
COLOR=10, -10, -10
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=MIDDLE 
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=indicator_rf_SUB0
COLOR=100, 60, -100
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=REAR
CAST_LIGHT=0
REPEAT_FREQENCY_HAZARDS_HZ=4.5

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=rb2
COLOR=-20, 20, -20, 1
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=2.0
CAST_LIGHT=0

;     ///Interior Lights///
[EMISSIVE_LIGHT_...]    ; Instrument Cluster
NAME=misc_a_SUB0,BluetoothAudi
COLOR=1,1,1,2
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Instrument Cluster
NAME=Navi,BluetoothAudi.001
COLOR=1,1,1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]    ; Gauge Needles
NAME=ARROW_RPM_MERC,ARROW_SPEED_002,
COLOR=10,10,10
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Interior Lighting
NAME=steeringwheel_SUB2,misc_a_SUB5,door_dside_f_SUB4
COLOR=30,-3,-3
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

;     ///Self-Lighting - DO NOT TOUCH!!///
[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
MIRROR = 0.662
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.739, 1.5
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Highbeam2l
SPOT_SHARPNESS = 0.5
SPOT = 131
COLOR =14,14,16,7
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
MIRROR = 0.68
DIRECTION = -0.2, -0.8, 3
POSITION = -0.05, 0.80, -2.0.2
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = taillight_r_SUB0
SPOT_SHARPNESS = 0.5
SPOT = 90
COLOR =140,0,0,1.5
SPECULAR_MULT = 0
RANGE = 0.7

[SelfLight_Headlights]
MIRROR = 0.68
DIRECTION = -0.2, -0.8, 3
POSITION = 1.25, 0.80, -2.0.2
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = taillight_r_SUB0
SPOT_SHARPNESS = 0.5
SPOT = 90
COLOR =140,0,0,0.6
SPECULAR_MULT = 0
RANGE = 0.7

[SelfLight_Headlights]
MIRROR = 0.68
DIRECTION = -0.2, -0.8, 3
POSITION = -0.05, 0.80, -2.0.2
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = brakelight_l
SPOT_SHARPNESS = 0.5
SPOT = 90
COLOR = 40,0,0
SPECULAR_MULT = 0
RANGE = 0.7

[SelfLight_Headlights]
MIRROR = 0.662
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.739, 1.5
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = HighBeamFront
SPOT_SHARPNESS = 0.5
SPOT = 131
COLOR =14,14,16,5
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0.2, 0.8, 1.9
POSITION = -0.662, 0.739, 1.5
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Right_F_Ind
SPOT_SHARPNESS = 0.5
SPOT = 131
COLOR =14,14,16,0.1
SPECULAR_MULT = 0
RANGE = 0.5

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0.662, 0.739, 1.5
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Left_F_Ind
SPOT_SHARPNESS = 0.5
SPOT = 131
COLOR =14,14,16,0.1
SPECULAR_MULT = 0
RANGE = 0.5

;     ///Light Config - DO NOT TOUCH!!///
[LIGHT_HEADLIGHT_0]
BIND_TO_HEADLIGHTS=1
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=400
BOUND_EXP=1
COLOR=10.0, 10.0, 10.0
OFF_COLOR=0.0, 0.0, 0.0, 0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.1, 1.1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=100
LOWBEAM_RANGE_MULT=0.1
LOWBEAM_RANGE_ONCOMING_MULT=0.2
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.68, 2.0
RANGE=300
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0
SPECULAR_MULT=0

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=300
BOUND_EXP=1
COLOR=4, 0.181034, 0, 2
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -0.1
EXTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.05
RANGE=2
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=2
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=0
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES = engineblock_SUB0
COLOR=1, .2, 0
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 82
INPUT_MAX = 100
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.6
CAR_BRIGHTNESS_MULT=2
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0

[LIGHT_FLAME_1]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 10             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 500  ; increase to make more lines
GLOW_OFFSET = 0.6      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening

[WIPERS]
WIND_THRESHOLDS_KMH = 70,140  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 0.1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 0.1        ; multiplier for frequency
WIND_OFFSET = 0.01             ; base animation progress to vibrate around

[WIPERS_TRACE_...]
SURFACE = windscreen_f
WIPERS = WIPER2, WIPER1

[INCLUDE: common/materials_glass.ini]

[Material_PhotoelasticGlass]
Meshes =HEADLIGHTS_FRONT
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.0095  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.30   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.05 ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0   ; how many stripes are there
ThicknessMult=0

[EMISSIVE_EXTRA_B_...]
NAME=GEO_INT_DETAILS_SUB2
COLOR=20,18,17.25, 6
LAG=0.8

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
COLOR=20,18,17,1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=90
FADE_SMOOTH=20
POSITION=0.00, 1.150, 0.35
DIRECTION=0, -1.1, 0
RANGE=1.0
RANGE_GRADIENT_OFFSET=0.05
SPECULAR_MULT=0.5
SPOT=120
SPOT_SHARPNESS=0.10

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
COLOR=20,18,17
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=90
FADE_SMOOTH=20
POSITION=0.00, 1.150, 0.35
DIRECTION=-0.1, -0.5, 0
RANGE=1.9
RANGE_GRADIENT_OFFSET=0.05
SPECULAR_MULT=0.5
SPOT=100
SPOT_SHARPNESS=0.10


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.00, 1.150, 0.35
DIRECTION=0, -1.1, 0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=100
SPOT_SHARPNESS=0.3

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=3,3,3
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.45, 1.325, -0.62
DIRECTION=0,-0.1,0.1
RANGE=1.9;1.25
RANGE_GRADIENT_OFFSET=0.6
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0.6

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=6,6,6
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.05, 0.855, 0.5
DIRECTION=0,-0.1,-0.1
RANGE=1.65;1.25
RANGE_GRADIENT_OFFSET=0.6
SPECULAR_MULT=0
SPOT=40
SPOT_SHARPNESS=0.6

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=3,3,3
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.032, 0.90, -1.85
DIRECTION=0,-0.1,-0.0
RANGE=0.65;1.25
RANGE_GRADIENT_OFFSET=0.6
SPECULAR_MULT=0
SPOT=160
SPOT_SHARPNESS=0.6

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=20,18,17,2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=90
FADE_SMOOTH=20
POSITION=0.00, 0.95, -0.65
DIRECTION=0, -0.1, -0.3
RANGE=1.99
RANGE_GRADIENT_OFFSET=0.05
SPECULAR_MULT=0.5
SPOT=220
SPOT_SHARPNESS=0.10

[INCLUDE: common/navigators.ini]

[Navigator_StyleNavitel]
Meshes = COCKPIT_HR_SUB09_002
Resolution = 1110, 419
Offset = 0, 10
Size = 1100, 405

[Navigator_StyleSygic]
Meshes = cockpit_23
Resolution = 1024, 1024
Offset = -60, -60
Size = 1150, 1150

;;;;;;;;;;;;;;;;;;;;;;;   Cluster stuff   ;;;;;;;;;;;;;;;;;;;;
[ODOMETER_MAIN]
DIGITAL_ITEM=5
DIGITAL_ITEM_NUMBER_FORMAT=03.0
UPPER_BOUND=999

[ODOMETER_TRIP]
DIGITAL_ITEM=4
DIGITAL_ITEM_NUMBER_FORMAT=03.0
UPPER_BOUND=999

;;;;;;;;;;;;;;;;;    Multimedia      ;;;;;;;;;;;;;;;;

[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = BluetoothAudi.001
RESOLUTION = 924, 324
DISPLAY_POS = 32, 0
DISPLAY_SIZE = 1024, 384
COLOR = 1, 1, 1
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; artist text
TEXT_CSP_0 = "{Artist}"
TEXT_CSP_0_NOALBUM = "{Artist}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 0
TEXT_CSP_0_START = 480, 55
TEXT_CSP_0_SIZE = 300, 90
TEXT_CSP_0_FONT_TYPE = arial
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1.0, 1.0
TEXT_CSP_0_BOLD = 0

; track text
TEXT_CSP_3 = "{Track}"
TEXT_CSP_3_NOALBUM = "{Track}"
TEXT_CSP_3_NOARTIST = "{Track}"
TEXT_CSP_3_FALLBACK = ""
TEXT_CSP_3_ALIGN_LAYOUT = 0
TEXT_CSP_3_START = 480, 86
TEXT_CSP_3_SIZE = 310, 80
TEXT_CSP_3_FONT_TYPE = arial
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 1.0, 1.0
TEXT_CSP_3_BOLD = 0

; album text
TEXT_CSP_4 = "{Album}"
TEXT_CSP_4_NOALBUM = "{Album}"
TEXT_CSP_4_NOARTIST = "{Album}"
TEXT_CSP_4_FALLBACK = ""
TEXT_CSP_4_ALIGN_LAYOUT = 0
TEXT_CSP_4_START = 480,118
TEXT_CSP_4_SIZE = 310, 80
TEXT_CSP_4_FONT_TYPE = arial
TEXT_CSP_4_Z_INDEX = 10
TEXT_CSP_4_SCALE = 1.0, 1.0
TEXT_CSP_4_BOLD = 0

; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 409, 235
TEXT_CSP_1_SIZE = 460, 48
TEXT_CSP_1_FONT_TYPE = monospace
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 0.8
TEXT_CSP_1_BOLD = 0

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT = 1, 0
TEXT_CSP_2_START = 155, 235
TEXT_CSP_2_SIZE = 620, 48
TEXT_CSP_2_FONT_TYPE = monospace
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 0.8
TEXT_CSP_2_BOLD = 0

; progress bar background
RECT_5 = 1
RECT_5_START = 475, 249
RECT_5_SIZE = 235, 5
RECT_5_Z_INDEX = 11
RECT_5_COLOR = 1.2, 0.4, -10.0, 0.9

; progress bar background
RECT_6 = 1
RECT_6_START = 475, 249
RECT_6_SIZE = 235, 5
RECT_6_Z_INDEX = 12
RECT_6_COLOR = 1.4, 0.25, -10.0, 1.9
RECT_6_SCALE_WITH_PROGRESS = 1, 0


; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 155, 65
ALBUM_COVER_0_SIZE = 280, 250
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = MUSIC
ALBUM_COVER_0_FALLBACK_COLOR = 1.5, 1.5, 1.5, 0.5
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 28

[INCLUDE: common/navigators.ini]

[Navigator_StyleNavitel]
Meshes = COCKPIT_HR_SUB09_002
Resolution = 1110, 419
Offset = 0, 10
Size = 1100, 405

[Navigator_StyleSygic]
Meshes = cockpit_23
Resolution = 1024, 1024
Offset = -60, -60
Size = 1150, 1150

;;;;;;;;;;;;;;;;;;;;;;;   Cluster stuff   ;;;;;;;;;;;;;;;;;;;;
[ODOMETER_MAIN]
DIGITAL_ITEM=5
DIGITAL_ITEM_NUMBER_FORMAT=03.0
UPPER_BOUND=999

[ODOMETER_TRIP]
DIGITAL_ITEM=4
DIGITAL_ITEM_NUMBER_FORMAT=03.0
UPPER_BOUND=999

[EMISSIVE_HANDBRAKE_0]
NAME=Roundcircle
TOGGLE_VISIBILITY = 1
COLOR=40,4,4,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,20,4,1
NAME=Warning_TC_OFF
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_3]
NAME=Warning_TC
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=10,6,-100,2
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=ind_light_004
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=10,6,-100,2
LAG=0.2

[EMISSIVE_...]
NAME= Warning_ABS001
INPUT=TC
OFF_COLOR=20,-15,-10
COLOR=1,1,1,0
INPUT_EQUALS=1
TOGGLE_VISIBILITY = 1
LAG=0.1

[EMISSIVE_TRACTIONCONTROL_1]
NAME=
TOGGLE_VISIBILITY = 1
COLOR=0,0,0
OFF_COLOR=4,-2,-2,2
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_2]
NAME=TCOff001
TOGGLE_VISIBILITY = 0
COLOR=1,1,1
OFF_COLOR=10,4,0,2
LAG=0.2

[EMISSIVE_...]
NAME=Warning_st_wheel
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=Warning_ABS
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Tires_press
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...]
NAME=Warning_FUEL
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=Hazards
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

[EMISSIVE_ABS_0]
NAME=hb
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.2

[EMISSIVE_ABS_INACTION_1]
COLOR=80,20,0
NAME=blinker_lf
TOGGLE_VISIBILITY = 0
LAG=0.0

[EMISSIVE_ABS_INACTION_2]
COLOR=80,20,0
NAME=Left_R_Ind
TOGGLE_VISIBILITY = 0
LAG=0.0

[EMISSIVE_ABS_INACTION_3]
COLOR=80,20,0
NAME=Right_R_Turn
TOGGLE_VISIBILITY = 0
LAG=0.0

[EMISSIVE_ABS_INACTION_5]
COLOR=80,20,0
NAME=blinker_rr
TOGGLE_VISIBILITY = 0
LAG=0.0

[EMISSIVE_ABS_INACTION_6]
COLOR=80,20,0
NAME=blinker_rr_1
TOGGLE_VISIBILITY = 0
LAG=0.0

[EMISSIVE_LIGHT_2]
NAME=Warning_light
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=2,20,2, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[Material_Glass]
Meshes= taillight_l_SUB1,window_lm
IOR = 1.460              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 2.5  ; thicker glass passes less light through
ProfileFix = 0.05    ; adds thickness to glass for glazing angles
MaskPass = 9            ; mask pass opacity
MaskPassColor = 5, 0, 0  ; mask pass color adjustment

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1

[AUDIO_VOLUME]
BACKFIRE_INT=100
BACKFIRE_EXT=10
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=2
ENGINE_INT=2
GEAR_EXT=2
GEAR_GRIND=1
GEAR_INT=4
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1
SKID_EXT = 1
SKID_INT = 1


[AUDIO_PITCH]
ENGINE_EXT = 1.15
ENGINE_INT = 1.15
GEAR_EXT = 1
GEAR_INT = 1
BODYWORK = 1
WIND = 1
DIRT = 1
DOWN_SHIFT = 1
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 0.8
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1


[BASIC]
DIESEL_ENGINE = 0		; or 1

[PARTICLES_FX_EXHAUST_1]
POSITION = 0.0171, 0.262, -1.85		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_2]
POSITION = -0.0845, 0.262, -1.85		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Bodyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials = Bodyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.10

[ANIMATION_...]
FILE=car_door_l.ksanim
TIME= 1.5
BIND_TO_EXTRA_C=1

[ANIMATION_...]
FILE=car_door_r.ksanim
TIME= 1.5
BIND_TO_EXTRA_C=1

[ANIMATION_...]
FILE=trunk.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_...]
FILE=hood.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = vehicle_generic_glasswindows2
[Material_PhotoelasticGlass]
Meshes=headlight_r_SUB1, headlight_l_SUB1


;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = smGlass
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=3

[INCLUDE: common/materials_interior.ini]
;PBR MATERIALS EXTERIOR
[Material_Carbon]
Materials = 
BrightnessAdjustment = 0.50
ClearCoatF0 = 0.25
DetailScale = 800

[INCLUDE: common/materials_carpaint.ini]
[Material_InteriorPBRDetail]
Materials = rim
DetailNormalTexture = common/pbr_metal_satin.dds
DetailScale = 100
ApplyTilingFix = 1
BrightnessAdjustment = 0.25
DetailNormalPBRSmoothness = 0.8
DetailNormalPBRSmoothnessGamma = 1
Metalness = 0.2
Reflectance = 0.1
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = 
BrightnessAdjustment = 0.01
DetailScale = 10
Metalness = 0.50
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1

[Material_Plastic_v2]
Materials = plasticext
BrightnessAdjustment = 0.2
DetailScale = 100

;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials =AirVentsPlastic 
BrightnessAdjustment = 0.1
DetailScale = 0
Metalness = 0.20
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1
[Material_Velvet]
Materials=AlcantaraHimmel1, alcantara
BrightnessAdjustment=0.2
[Material_Carpet]
Materials=carpet
BrightnessAdjustment=0.25
[Material_Leather]
Materials=AlcantaraHimmel, leather, mini_cooperjcwgp_2020_grille8a_diffuseaoso
BrightnessAdjustment = 0.25
[Material_Plastic]
Materials=black
BrightnessAdjustment = 0.3
[Material_Carbon]
Materials=CarbonFiber
DetailScale = 3
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.15
Reflectance = 0.1
