[DATA] 
DISABLE_LIGHTSINI=1

; Self-lighting:
[INCLUDE: common/selflighting.ini]
INCLUDE=common/no_popup_lights.ini, common/dev_material_carpaint.ini, common/dev_material_interior.ini
[INCLUDE: common/materials_glass.ini]
[INCLUDE: android_auto/config.ini]

[Display_AndroidAuto]          ; top left		  top right   		      bottom right		   bottom left	     
@ = Display_ExtraShape, P1 = "-0.0015, 0.901, 0.738", P2 = "-0.261, 0.899, 0.738", P3 = "-0.262, 0.793, 0.738", P4 = "-0.0005, 0.792, 0.738"
RearCameraPosition = 0, 0.336, -2.2
aftermarketComponent=1

[SHADER_REPLACEMENT_...]
MESHES = 
SHADER = ksPerPixel
PROP_... = ksEmissive, 1, 1, 1


[EXTRA_FX]
GLASS_FILTER = __navigator_mesh_1
SKIP_GBUFFER = material:INT_Glass_Display


[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1


[SHADOWED_WHEELS]
ANGLE=5
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]
DIRT_WIDTH_K=1.35

[REFLECTIONS_FX]
MASK_CUBEMAP_TWEAK = 0.7
MASK_CUBEMAP_SKIP = INT_GLASS


[EMISSIVE_HIGHBEAM_...]
NAME = 
COLOR = 10, 10, 10, 1
CHANNEL = 0
LAG = 0.5
LOCATION = FRONT


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Sphere002
COLOR=30,8,0, 2
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Sphere006
COLOR=30,8,0, 2
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=0

[EMISSIVE_EXTRA_A_0REARLIGHTS]
NAME=Sphere003, Sphere005
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=15,1,0, 3
FALLBACK_BRAKES_COLOR=50,3,0,3
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[LIGHT_BRAKES]
COLOR=3, 0, 0, 2
OFF_COLOR=2, 0, 0, 1
POSITION=0, 0.4, -2.5 
DIRECTION=0, -0.5, -1
MIRROR=0.5
RANGE_FIRSTPERSON=3.0
RANGE_CARS_NEARBY=2.0
RANGE_CARS_DISTANT=7.0
RANGE_GRADIENT_OFFSET=0.5
FADE_FROM=150.0
FADE_TO=180.0
SPOT=150
SPOT_SHARPNESS=0.2
SPOT_EDGE=0.0, 1.0, 1.0
SPOT_EDGE_SHARPNESS=10.0
BRAKELIGHT_LIGHT_MULT=0.2         ; how bright should be brakelight in headlights role
BRAKELIGHT_LIGHT_RANGE_MULT=0.5   ; distance multiplier
BRAKELIGHT_LIGHT_FADE_MULT=0.7    ; how faster it should fade with distance in headlighs role


[EMISSIVE_LIGHT_4]
NAME = Sphere007, Sphere008 			; name (one or more) of a mesh to glow
COLOR = 14, 12, 6 , 40          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type



[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=
COLOR=15,4,0, 3
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=
COLOR=15,4,0, 3
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_REVERSE_0]
NAME=Sphere001, Sphere004
COLOR=15,15,13, 10
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1
NAME=
COLOR=100,80,34,1
BIND_TO_HEADLIGHTS=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LAG=0.5
LOCATION=FRONT
OFF_COLOR=0,0,0
SIMULATE_HEATING=1




[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed



[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 1             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 0  ; increase to make more lines
GLOW_OFFSET = 0.8     ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.0, 0.0  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.06  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.0, 0.0        ; everything looking away more than 50% is a deepening

; Patch would try and guess size of brake disc and its inside area from its mesh, but if it fails:
DISC_RADIUS = 0.172         ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.113  ; radius of an inside part of a brake disc

; Another feature is that patch would mask reflections with rim, stopping brake disc from reflecting sky if looked at a angle. By default it would use rim radius and 60% of wheel width (for the distance between brake disc and exterior part) from “tyres.ini”, could be changed if needed:
RIM_RADIUS = 0.1  ; inside radius of a rim
RIM_HEIGHT = 0.1   ; distance between surface of brake disc and vertical surface of a wheel rim

DEBUG = 0 ; set to 1 to highlight shape:
    ; • cyan is for the actual disc;
    ; • yellow is for the deepenings;
    ; • dark blue is for the inside part;
    ; • pink is for the outside part;
    ; • red is for the borders;
    ; • black is for holes.
WEAR_FORCE = 0.6  ; force certain wear level

[Material_Metal_v2]
Materials =
BrightnessAdjustment = 0.4
DetailScale = 0
Metalness = 0.6
Reflectance = 0.6
LocalReflectionsSharpness = 0.6
Smoothness = 0.6

[INCLUDE: common/materials_interior.ini]

[Material_Plastic_v2]
Materials=rubbertrim, cm2,  HB, SHIFT, wipers
Reflectance = 0.14
DetailNormalPBRSecondaryColor = 0, 00, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1


[Material_Plastic_v2]
Materials=
Reflectance = 0.14
DetailNormalPBRSecondaryColor = 0, 00, 0, 0.1
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Aluminium_v2]
Materials= 
Smoothness = 0.2
Metalness = 1
Reflectance = 0.8
BrightnessAdjustment = 0.0
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.9
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05

[Material_Aluminium_v2]
Materials= 
Smoothness = 0.0
Metalness = 0.4
Reflectance = 1.0
BrightnessAdjustment = 0.2
DetailTexture = 0.1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 2, 0.6, 0, 1
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.1

[Material_Leather]
Materials =  
BrightnessAdjustment = 0.1
OcclusionMap = 0.6
Smoothness = 0.2
Reflectance = 0.1
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=plastic dashboard diffuse.dds
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=plastic dashboard nm.dds

[Material_Carpet_v2]
Materials= 
BrightnessAdjustment = 0.4
OcclusionMap = 0.65
Reflectance = 0.04
DetailScale=20

[Material_Carpet_v2]
Materials= 
BrightnessAdjustment = 0.4
OcclusionMap = 0.65
Reflectance = 0.04
DetailScale=50

[Material_Velvet_v2]
Materials= 
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.3
DetailScale = 18
ClothSheenColor = 1, 1, 1

[Material_Metal_v2]
Materials = c1, c2,  rim_pipes, grille, stw_main, sp, g2, g3, rim_pipes_copper, rim_nut
Smoothness = 0.95
Metalness = 0.75
Reflectance = 0
BrightnessAdjustment = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 1
DetailScale = 0
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 10
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1


[Material_Metal_v2]
Materials = rim_outer, chrome, stw_arms, ec, hoodc, lc, cm2, rim_hub, grillee
Smoothness = 0.95
Metalness = 0.75
Reflectance = 0
BrightnessAdjustment = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 1
DetailScale = 0
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 10
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1

[Material_Fur]
Materials= lseat1, lseat2, carpet, dash1, cabint, STEER_MAIN 
FurLayers = 6         ; how many layers fur has (or, how many times mesh is rendered), higher values are more expensive, so be careful
FurScale = 3          ; fur “depth”
FurFacingScale = 0.5  ; optional reduction of fur “depth” for surfaces facing camera, not accurate, of course, but might help to make it look better
FurGravityFactor = 1  ; how much fur is pushed down
FurUseTextures = 0   ; set to 0 to rely only on noise texture and to not use alphas from txMaps and txNormalDetail
FurFidelityScale = 2  ; scale of noise texture (set to 0 to disable noise texture)
FurOcclusion = 0.5    ; how bright should be lower areas 
FurRimExponent = 3    ; exponent for rim lighting, increase to reduce it on areas facing viewer
FurAmbient = 1        ; brightness of rim lighting (both vertex AO and red channel of txMaps are taken into account)
FurDiffuse = 1        ; brightness of sun and extra lights for some sort of backlit
ApplyTilingFix = 1

[REFRACTING_HEADLIGHT_0]
SURFACE =Mesh_0585, Mesh_586
INSIDE = luvMesh_0045, Sphere007, Sphere008
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 4
ABSORPTION = 0.085000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.800000
BULB_REFLECTION_K = -0.010000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.039765,0.003605,-0.999307
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.400000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.720000
GLASS_COLOR = 0.745448,0.745415,0.745373
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.480000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000100,0.000000,0.000000
MIRROR_POS = -0.007782,0.622510,2.035260
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.470000
ORIGIN = 0.622551,0.572449,2.348251
RADIUS = 0.100100
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 36.700001
REFLECTIVENESS_MULT = 5.800000
REFLECTIVE_GAMMA = 0.900000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



[Material_Velvet_v2]
Materials= benchode
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
UseClothShading = 1
Reflectance = 0.3
DetailScale = 18
ClothSheenColor = 1, 1, 1

[Material_Metal_v2]
Materials = 
BrightnessAdjustment = 0.3
DetailScale = 0
Metalness = 1
Reflectance = 1
LocalReflectionsSharpness = 1
Smoothness = 1

[SHADER_REPLACEMENT_...]
MESHES= luvtrim2, luvrubbertrim, luvMesh_0044, Plane026, luvMesh_0089
CULL_MODE=DOUBLESIDED

[SHADER_REPLACEMENT_...]
MATERIALS = luvtrim2, luvrubbertrim, luvMesh_0044, Plane026, luvMesh_0089
DOUBLE_FACE_SHADOW_BIASED = 2

[INCLUDE]
INCLUDE=common/no_popup_lights.ini





--------------  GLASS  ---------------

[INCLUDE: common/materials_glass.ini]
; New glass
ExteriorGlassMaterials = EXT_GLASS



[Material_Glass]
Materials =
FilmIOR = 2
ThicknessMult = 1

[Material_Glass]
Materials = 
FilmIOR = 2

[Material_Glass]
Materials = 
FilmIOR = 2

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

; Self-lighting:
[INCLUDE: common/selflighting.ini]




[SHAKING_EXHAUST_...]
MESHES = Tube001, Tube002
POINT_0 = 0.473, -0.834, 0.284
POINT_0_RADIUS = 1
POINT_0_EXP = 1.5
; POINT_0_SCALE = 0.5, 1, 0


--------------  EXHAUST  ---------------

[PARTICLES_FX_EXHAUST_0]
POSITION = -0.3544601,0.252578,-2.032744

[PARTICLES_FX_EXHAUST_1]
POSITION = 0.3544601,0.252578,-2.032744


[PARTICLES_FX_EXHAUST_0
DIRECTION = -0.05240463,-0.4382656,-0.8973167
; SPAWN_OFFSET = 0.02
SPREAD = 0
; COLOR = 0.1, 0.1, 0.1, 0
GROW = 1
LIFE = 1, 1
SPEED = 0.8, 1.8
INTENSITY = 0.4, 0.1
TEMPERATURE_THRESHOLD = 0
SPEED_THRESHOLD = 20, 40

[PARTICLES_FX_EXHAUST_1]
DIRECTION = 0.05240463,-0.4382656,-0.8973167
; SPAWN_OFFSET = 0.02
SPREAD = 0
; COLOR = 0.1, 0.1, 0.1, 0
GROW = 1
LIFE = 1, 1
SPEED = 0.8, 1.8
INTENSITY = 0.4, 0.1
TEMPERATURE_THRESHOLD = 0
SPEED_THRESHOLD = 20, 40

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=1.25
ANTILAG_INTENSITY=2
ANTILAG_INTERVAL_MAX=1.0
ANTILAG_INTERVAL_MIN=0.5
ANTILAG_TURBO_THRESHOLD=0.9
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0.3
DISCHARGE_DELAY=0.1
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=10
DISCHARGE_PROBABILITY=0.4
DISCHARGE_RPM_THRESHOLD_MAX=5000
DISCHARGE_RPM_THRESHOLD_MIN=500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=02
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.01
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=0.5
FLAT_SHIFT_INTENSITY=8
FLAT_SHIFT_PROBABILITY=0.2
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=1
LIMITER_DELAY=0
LIMITER_INTENSITY=900
LIMITER_RPM_THRESHOLD=7500



[ANIMATION_3]
INPUT = HANDBRAKE             ; bind to reverse gear
FILE = HANDBRAKE.ksanim    ; file name of new animation in “animations” folder
TIME = 0.2                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0
INPUT_THRESHOLD_INVERSE=0


[LIGHT_EXTRA_1] ;underglowleft
LINE_FROM=0.665, 0.838, 0.664
LINE_TO=0.665, 0.838, 0.1
BIND_TO_HEADLIGHTS=1
COLOR=0, 16, 65, 6
DIFFUSE_CONCENTRATION=0.7
FADE_AT=90
FADE_SMOOTH=43
RANGE=0.14
RANGE_GRADIENT_OFFSET=0.0
SPOT=180
SPOT_SHARPNESS=0.3
SPECULAR_MULT=1
DIRECTION=0, 0, 1
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
SPECULAR_MULT=1
DIRECTION=0, -1, 0
SIMULATE_HEATING=0.5
AMBIENT_INFLUENCE = 0.25

[LIGHT_EXTRA_2] ;underglow right
LINE_FROM=-0.665, 0.838, 0.664
LINE_TO=-0.665, 0.838, 0.1
BIND_TO_HEADLIGHTS=1
COLOR=0, 16, 65, 6
DIFFUSE_CONCENTRATION=0.7
FADE_AT=90
FADE_SMOOTH=43
RANGE=0.14
RANGE_GRADIENT_OFFSET=0.0
SPOT=180
SPOT_SHARPNESS=0.3
SPECULAR_MULT=1
DIRECTION=0, 0, 1
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
SPECULAR_MULT=1
DIRECTION=0, -1, 0
SIMULATE_HEATING=0.5
AMBIENT_INFLUENCE = 0.25

[LIGHT_EXTRAg_3] ;underglowrear
LINE_FROM=-0.4, 0.15, -1.8
LINE_TO=0.4, 0.15, -1.8
BIND_TO_HEADLIGHTS=1
COLOR=25, 25, 6, 1
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_4] ;underglowfront
LINE_FROM=0.496, 0.897, 0.765
LINE_TO=-0.496, 0.897, 0.765
BIND_TO_HEADLIGHTS=1
COLOR=0, 16, 65, 6
DIFFUSE_CONCENTRATION=0.7
FADE_AT=90
FADE_SMOOTH=43
RANGE=0.20
RANGE_GRADIENT_OFFSET=0.0
SPOT=180
SPOT_SHARPNESS=0.3
SPECULAR_MULT=1
DIRECTION=0, 0, 1
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
SPECULAR_MULT=1
DIRECTION=0, -1, 0
SIMULATE_HEATING=0.5
AMBIENT_INFLUENCE = 0.25

[REFRACTING_HEADLIGHT_1]
SURFACE =tailbrake00, tailbrake01
INSIDE = Box003, Sphere003, Box006, Sphere005
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 2
ABSORPTION = 0.081000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 3.400000
BULB_REFLECTION_K = -0.010000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.308967,0.001178,0.951072
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.150000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.169592,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 9.200000
INNER_SPECULAR_EXP = 773.000000
IOR = 1.430000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000060,0.000000,-0.000002
MIRROR_POS = -0.000305,0.635830,-2.308510
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.470000
ORIGIN = -0.884346,0.682037,-2.587780
RADIUS = 0.099200
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 35.299999
REFLECTIVENESS_MULT = 5.800000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_2]
SURFACE =tailg00
INSIDE = Box002, Sphere002
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 2
ABSORPTION = 0.082000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 3.000000
BULB_REFLECTION_K = -0.010000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000001,-0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.050000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.720000
GLASS_COLOR = 1.000000,0.412919,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.480000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000002,0.000000,0.000000
MIRROR_POS = 0.194817,0.558426,-2.108265
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.470000
ORIGIN = 0.724133,0.558487,-2.156536
RADIUS = 0.061477
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 37.299999
REFLECTIVENESS_MULT = 5.800000
REFLECTIVE_GAMMA = 0.900000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0




[REFRACTING_HEADLIGHT_3]
SURFACE =tailg01
INSIDE = Box004, Sphere006
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 2
ABSORPTION = 0.079000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 3.000000
BULB_REFLECTION_K = -0.010000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000001,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.050000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.720000
GLASS_COLOR = 1.000000,0.412919,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.480000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999873,-0.001944,-0.017488
MIRROR_POS = 0.049664,0.560364,-2.141430
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.470000
ORIGIN = -0.724049,0.558884,-2.138538
RADIUS = 0.061468
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 37.299999
REFLECTIVENESS_MULT = 5.800000
REFLECTIVE_GAMMA = 0.900000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_4]
SURFACE =reverse01, reverse00
INSIDE = Box001, Sphere001, Box005, Sphere004
SYNC_EMISSIVE_AUTO=1
RESOLUTION_MULT = 2
ABSORPTION = 0.082000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 3.000000
BULB_REFLECTION_K = -0.010000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.150000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.720000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.480000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000208,0.470451,-2.121434
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.470000
ORIGIN = 0.727139,0.470451,-2.138149
RADIUS = 0.056174
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 36.500000
REFLECTIVENESS_MULT = 5.800000
REFLECTIVE_GAMMA = 0.900000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = luvbody, body1
CarPaintVersionAware = 2
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.06
FlakesK = 1.0
BrightnessAdjustment = 1.0
ColoredSpecular = 1.2
ClearCoatThickness = 0.56
ClearCoatTint = 0, 0, 0
ClearCoatIOR = 1.5
SpecularMult = 1.2
AmbientSpecular = 1.0       
AmbientSpecularEXP = 11
