[DATA]
DISABLE_LIGHTSINI=1
DISABLE_ANALOGINSTRUMENTSINI=0

[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=ARROW_WATER
MIN_VALUE=60
LUT=(60=16|90=51|120=86)





[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=50
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,1
SPOT=24

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHTING]
EMISSIVE_MULT=6
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.20
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_SHADOW_OPACITY=1.4
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_FAGE=0.2
EMISSIVE_HEADLIGHTS_MULT=2.0
EMISSIVE_PARKINGLIGHTS_MULT=1.0
EMISSIVE_BRAKELIGHTS_MULT=1.0


[ANIMATION_0]
FILE=lights.ksanim
INPUT=HEADLIGHTS

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=2.55, 1.80, 1.12, 2.5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 1
EXTERIOR_ONLY=0
FADE_AT=1200
FADE_SMOOTH=900
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.55
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POPUP_START=0.05
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POSITION=0, 0.73, 2.0
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=2
SECOND_SPOT_RANGE=15
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1.2
SPOT=85
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0









;     ///FOGS///
[LIGHT_EXTRA_...]
;front fog sprite to road 3000k
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
COLOR=2.55,1.80,1.07, 1	
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=300
FADE_SMOOTH=250
MIRROR=0.49, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.29, 2
DIRECTION=0, -0.2, 1
RANGE=20
RANGE_GRADIENT_OFFSET=0.1
SPOT=120
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;front fog sprite to bumper
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
POSITION=0.00, 0.3, 1.83
DIRECTION=0.1, 0.00, 1.00
MIRROR=0.49, 0, 0
COLOR=2.55,1.80,1.07, 9
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=250
FADE_SMOOTH=200
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0
SPOT=160
SPOT_SHARPNESS=0.7

[EMISSIVE_EXTRA_B_...]
;front fog lens 3000K
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=foghlight_gls
COLOR=2.55,1.80,1.07, 20	
LAG=0.3
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL =0

[EMISSIVE_EXTRA_B_...]
;front fog int 3000K
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=foglightl_a_SUB2,foglightlbulbs_a,foglightr_a_SUB2,foglightrbulbs_a
COLOR=2.55,1.80,1.07, 33	
LAG=0.3
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL =0

[EMISSIVE_EXTRA_B_...]
;retro fog lens 3000K
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=glassrtl_a_SUB6,bumperrsidemarkers_a_SUB1,glassrtl_a_SUB2
COLOR=2.55,0.1,0, 1	
LAG=0.3
SIMULATE_HEATING=3
LOCATION=RETRO
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.3
CHANNEL =0

[EMISSIVE_EXTRA_B_...]
;retro fog int 3000K
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=taillightr_a_SUB2,bumperrsidemarkers_a_SUB4,taillightrbulbs_a_SUB3,taillightlbulbs_a_SUB3,bumperrsidemarkers_a_SUB2
COLOR=2.55,0.1,0, 1
LAG=0.3
SIMULATE_HEATING=3
LOCATION=RETRO
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.3©
CHANNEL =0

[EMISSIVE_EXTRA_B_...]
;fog pilot lamp
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=dash_fog
COLOR=50,10,1,0.3
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



 ///LOW BEAMS///
 
[LIGHT_EXTRA_...]
; low beam sprite down
BOUND_TO = headlightr_a_SUB4,headlightl_a_SUB4
COLOR=10,10,10, 7
DIFFUSE_CONCENTRATION=0.1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.6
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.62, 0.0, 0
POSITION=0.000, 0.71, 1.73
DIRECTION=0, -0.03, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.02
SPECULAR_MULT=10
SPOT=70
SPOT_SHARPNESS=0.2

[LIGHT_EXTRA_...]
;low beam sprite up
BOUND_TO = headlightr_a_SUB4,headlightl_a_SUB4
COLOR=10,10,10, 7
DIFFUSE_CONCENTRATION=0.2
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.6
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.62, 0.0, 0
POSITION=0.000, 0.7, 1.73
DIRECTION=0, 0.03, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.03
SPECULAR_MULT=10
SPOT=70
SPOT_SHARPNESS=0.3




[EMISSIVE_LIGHT_0]
;lowbeam
NAME= glassrhl_a_SUB1,glasslhl_a_SUB1
COLOR=50,45,35,0.1
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[EMISSIVE_LIGHT_1]
;lowbeam int
NAME= headlightr_a_SUB4,headlightrbulbs_a_SUB1,headlightl_a_SUB4,headlightlbulbs_a_SUB1
COLOR=50,45,35,0.7
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_2]
;position front
NAME= bumperfsidemarkers_a_SUB3
COLOR=50,45,35,0.1
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
;position front int
NAME= bumperfsidemarkers_a_SUB7,bumperfsidemarkers_a_SUB5
COLOR=50,45,35,0.3
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
;low beam icon
BIND_TO_HEADLIGHTS=0
NAME=dash_lowbeam
COLOR=0,50,0, 0.3
FALLBACK_LOWBEAM_COLOR=1,11,17,2
LAG=0.3
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_5]
/dashlight//
NAME=gaugecluster_a_SUB3,centerconsolebezels_a_SUB2
COLOR=0.5,2,0.5,1
LAG=0.4
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_6]
/dashlight//
NAME= speed_01,rpm_01,fuel_01,water_01
COLOR=0.5,2,0.5,1
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_7]
/dashlight//
NAME= speed2
COLOR=0.5,2,0.5,1
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_8]
/dashlight/
NAME= centerstackbezels_a_SUB1,centerstackbezels_a_SUB6,centerconsolebezels_a_SUB17,doorcardlf_a_SUB3,doorcardrf_a_SUB2
COLOR=0.4, 0.5, 0.4, 5
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=0
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_9]
/dashlight/ buttons
NAME= gaugecluster_a_SUB0
COLOR=0.5,2,0.5,7
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=dash_fuel
BIND_TO=FUEL
INPUT_THRESHOLD=7  
INPUT_THRESHOLD_INVERSE=1
COLOR=50,10,1,0.3
LAG=0.3



     ///HIGH BEAMS///
	 
[LIGHT_EXTRA_...]
;high beam sprite down
BOUND_TO = headlightr_a_SUB3,headlightl_a_SUB3
COLOR=10,10,12, 9
DIFFUSE_CONCENTRATION=0.3
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
POPUP_ENABLED=1
SIMULATE_HEATING=0
LAG=0.4
FADE_AT=60
FADE_SMOOTH=43
MIRROR=0.44, 0.0, 0
POSITION=0.0, 0.7, 1.77
DIRECTION=0, -0.03, 1.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.03
SPECULAR_MULT=0
SPOT=80

[LIGHT_EXTRA_...]
;high beam sprite up
BOUND_TO = headlightr_a_SUB3,headlightl_a_SUB3 
COLOR=10,10,12, 9
DIFFUSE_CONCENTRATION=0.3
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
POPUP_ENABLED=1
SIMULATE_HEATING=0
LAG=0.4
FADE_AT=60
FADE_SMOOTH=43
MIRROR=0.45, 0.0, 0
POSITION=0.0, 0.7, 1.77
DIRECTION=0, 0.03, 1.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.03
SPECULAR_MULT=0
SPOT=80

[EMISSIVE_HIGHBEAM_0]
NAME= headlightr_a_SUB3,headlightl_a_SUB3
COLOR=50,45,35,0.5
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_1]
NAME= headlightrbulbs_a_SUB0,headlightlbulbs_a_SUB0
COLOR=50,45,35,3
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_2]
NAME= glassrhl_a_SUB0,glasslhl_a_SUB0
COLOR=50,45,35,0.2
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_HIGHBEAM_3]
;high beam icon
BIND_TO_HEADLIGHTS=0
NAME=dash_highbeam
COLOR=0,0,30,0.3
FALLBACK_HIGHBEAM_COLOR=1,11,17,2
LAG=0.3◘
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5




TAILLIGHT--------------------------------------------------------

[LIGHT_EXTRA_...]
;taillight_sprite to bumper
BOUND_TO =glassrtl_a_SUB5
COLOR=1.0,0,0, 90
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING=0
LAG=0.1
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.7, 0.0, 0
POSITION=0.0, 0.73, -2
DIRECTION=0, -0.05, -1.0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=0
SPOT=180

[LIGHT_EXTRA_...]
;taillight_sprite to bumper
BOUND_TO =glassrtl_a_SUB5
COLOR=1.0,0,0, 90
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING=0
LAG=0.1
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.48, 0.0, 0
POSITION=0.0, 0.73, -2
DIRECTION=0, -0.05, -1.0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=0
SPOT=180


[LIGHT_EXTRA_...]
;taillight sprite to spoiler
BOUND_TO =glassrtl_a_SUB5
COLOR=1.0,0,0, 95
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING=0
LAG=0.1
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.7, 0.0, 0
POSITION=0.0, 0.73, -2.14
DIRECTION=0, 0.3, -1.0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=0
SPOT=180

[LIGHT_EXTRA_...]
;taillight sprite to spoiler
BOUND_TO =glassrtl_a_SUB5
COLOR=1.0,0,0, 95
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING=0
LAG=0.1
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.48, 0.0, 0
POSITION=0.0, 0.73, -2.14
DIRECTION=0, 0.3, -1.0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=0
SPOT=180

BRAKE_LIGHT--------------------------------------------------------------------------
[LIGHT_BRAKE_0]
POSITION=0, 0.76, -2.2
MIRROR=0.61
OFF_COLOR=0
OFF_MULT=0
AFFECTS_TRACK=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
COLOR=1, 0.0, 0, 19.0
DIFFUSE_CONCENTRATION=1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
DIRECTION=0.0, -0.03,-0
SPOT=180
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

[LIGHT_BRAKE_1]
POSITION=0, 0.68, -2.2
MIRROR=0.61
OFF_COLOR=0
OFF_MULT=0
AFFECTS_TRACK=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
COLOR=1, 0.0, 0, 19.0
DIFFUSE_CONCENTRATION=1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
DIRECTION=0.0, 0.03,-0
SPOT=180
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4


[LIGHT_BRAKE_2]

POSITION=0, 1.03, -1.93
MIRROR=0
OFF_COLOR=0
OFF_MULT=0
AFFECTS_TRACK=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
COLOR=1, 0.0, 0, 10.0
DIFFUSE_CONCENTRATION=1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0
DIRECTION=0.0, -0.03, -0.1
SPOT=135
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.8

[EMISSIVE_BRAKE_0]
NAME=glassrtl_a_SUB1,glassrtl_a_SUB8
COLOR=2.55,0.1,0, 1
LAG=0.3
SIMULATE_HEATING=0

[EMISSIVE_BRAKE_1]
NAME=taillightr_a_SUB5,taillightl_a_SUB5,glassrtl_a_SUB8,taillightrbulbs_a_SUB4,taillightc_a_SUB1
COLOR=2.55,0.1,0, 1
LAG=0.3
SIMULATE_HEATING=0



[EMISSIVE_BRAKE_2]
NAME=taillightc_a_SUB0
COLOR=2.55,0.1,0, 1
LAG=0.3
SIMULATE_HEATING=0

[EMISSIVE_BRAKE_3]
NAME=taillightcbulbs_a
COLOR=2.55,0.1,0, 2
LAG=0.3
SIMULATE_HEATING=0


[EMISSIVE_LIGHT_10]
NAME=glassrtl_a_SUB5,glassrtl_a_SUB7
COLOR=2.55,0.1,0, 1
LAG=0.3
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_11]
NAME= taillightl_a_SUB3,taillightl_a_SUB1,taillightr_a_SUB1,taillightr_a_SUB3,taillightrbulbs_a_SUB5,taillightrbulbs_a_SUB2,taillightlbulbs_a_SUB2,taillightlbulbs_a_SUB5
COLOR=2.55,0.1,0, 1
LAG=0.3
SIMULATE_HEATING=0

TURNLIGHT---------------------------------------------------------

[LIGHT_EXTRA_...]
;turn L front sprite down
BOUND_TO = headlightl_a_SUB0
COLOR=80,20,1, 7
DIFFUSE_CONCENTRATION=0.3
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.4
FADE_AT=60
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=0.72, 0.61, 1.82
DIRECTION=0, -0.03, 1.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0
SPOT=15


[LIGHT_EXTRA_...]
;turn L front sprite up
BOUND_TO = headlightl_a_SUB0
COLOR=80,20,1, 7
DIFFUSE_CONCENTRATION=0.3
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.4
FADE_AT=60
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=0.72, 0.6, 1.75
DIRECTION=0, 0.03, 1.0
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0
SPOT=15

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=bumperfsidemarkers_a_SUB1
COLOR=80,30,10, 0.5
LAG=0.3
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=fenderssidemarkers_a_SUB0
COLOR=120,50,10, 0.2
LAG=0.3
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=glassltl_a_SUB3
COLOR=120,50,0.5, 0.9
LAG=0.2
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=dash_turn
COLOR=0,50,0, 0.3
LAG=0.3
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=NONE

[LIGHT_EXTRA_...]
;turn R front cluster sprite up
BOUND_TO = headlightr_a_SUB0
COLOR=80,20,1, 7
DIFFUSE_CONCENTRATION=0.3
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.4
FADE_AT=20
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.72, 0.6, 1.75
DIRECTION=0, 0.03, 1.0
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0
SPOT=15

[LIGHT_EXTRA_...]
;turn R front cluster sprite down
BOUND_TO = headlightr_a_SUB0
COLOR=80,20,1, 7
DIFFUSE_CONCENTRATION=0.3
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.4
FADE_AT=20
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.72, 0.61, 1.82
DIRECTION=0, -0.03, 1.0
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0
SPOT=15



[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=bumperfsidemarkers_a_SUB2
COLOR=80,30,10, 0.5
LAG=0.3
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=fenderssidemarkers_a_SUB1
COLOR=120,50,10, 0.2
LAG=0.3
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=glassrtl_a_SUB3
COLOR=120,50,0.5, 0.9
LAG=0.2
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=REAR
 
[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=dash_turn
COLOR=0,50,0,  0.3
LAG=0.3
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=NONE



REVERSE_LIGHT-----------------------------------------------------------------------------

[EMISSIVE_REVERSE_0]
NAME=glassrtl_a_SUB4
COLOR=20,20,20
LAG=0.45
SIMULATE_HEATING=0






[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES= Plate_post
OFFSET=0.07, 0.02, -0.03
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.5
SPOT=180
SPOT_SHARPNESS=0.7
COLOR=1,1,1,2
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM
LAYOUT=TWO_ON_TOP


[EMISSIVE_LIGHT_12]
/platelight
NAME= platelighteu_a_SUB1
COLOR=50,40,30,0.1
LAG=0.8
SIMULATE_HEATING=3
LOCATION=REAR
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5





[EMISSIVE_HANDBRAKE_0]
NAME= dash_brake
COLOR=50,1,1, 0.3
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_OPENDOORS_0]
NAME= doorjambrf_a_SUB9,doorjamblf_a_SUB9
COLOR=50,3,1,0.3
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_OPENDOORS_1]
NAME= pillartrim_a_SUB11
COLOR=20,10,6, 1.9
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=NONE

-------------------------------------------------------------------
;    ///INTERIOR LIGHT///
[LIGHT_EXTRA_0]
BIND_TO_HEADLIGHTS=1
COLOR=5,20,5,15
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2.5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.42, 0.73, 0.6
DIRECTION=0,0,-0.9
RANGE=0.16;1.20
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT=0
SPOT=120
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_1]
BIND_TO_HEADLIGHTS=1
COLOR=5,20,5,15
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2.5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.305, 0.73, 0.6
DIRECTION=0,0,-0.9
RANGE=0.16;1.20
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT=0
SPOT=120
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_2]
BIND_TO_HEADLIGHTS=1
COLOR=6,6,4,5
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2.5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.005, 0.64, 0.48
DIRECTION=0,0.018,-0.1
RANGE=0.1;1.25
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=180
SPOT_SHARPNESS=0.3

[LIGHT_EXTRA_]
BIND_TO_HEADLIGHTS=1
COLOR=11,30,10,10
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2.5
FADE_SMOOTH=5
MIRROR=0
POSITION=00, 0.62, 0.1
DIRECTION=0,0.1,0
RANGE=0.1;1.25
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=180
SPOT_SHARPNESS=0.3


[LIGHT_EXTRA_0_REARLIGHTS]
;taillight sprite to road
BOUND_TO= taillightlbulbs_a_SUB5
BOUND_EMISSIVE_MAX=20
BOUND_EXP= 0.5
POSITION=0, 0.75, -2.3
MIRROR=0.6
DIRECTION=-0.1, 0, -1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=9
DIFFUSE_CONCENTRATION=0.88
SPOT=170
SPOT_SHARPNESS=0.1
FADE_AT=450
FADE_SMOOTH=5
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
COLOR=3, 0.25, 0, 0.3

[LIGHT_EXTRA_1_REARLIGHTS]
;brake sprite to road
BOUND_TO= taillightlbulbs_a_SUB4,taillightcbulbs_a
BOUND_EMISSIVE_MAX=20
BOUND_EXP= 0.5
POSITION=0, 0.75, -2.3
MIRROR=0.6
DIRECTION=-0.1, 0, -1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=9
DIFFUSE_CONCENTRATION=0.88
SPOT=170
SPOT_SHARPNESS=0.1
FADE_AT=450
FADE_SMOOTH=5
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
COLOR=3, 0.25, 0, 0.5





[EMISSIVE_...]
NAME= dash_seatbelt,dash_oil,dash_battery
BIND_TO=STALLED 
COLOR=50,1,1,0.3
LAG=0.3

[EMISSIVE_...]
NAME= dash_check
BIND_TO=STALLED 
COLOR=50,10,1,0.3
LAG=0.3








----------------------------------------------------------------------------------


[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = bodycolor,bodycolor_2
CarPaintVersionAware = 2

[Material_CarPaint_Solid]
Skins = ardent_red,ardent_red_2,ardent_red_3,aspen_white,aspen_white_2,aspen_white_3,chili_red,chili_red_2,chili_red_3,chrome_orange,chrome_orange_2,chrome_orange_3,krypton_green,krypton_green_2,krypton_green_3,phantom_black,phantom_black_2,phantom_black_3,solar_yellow,solar_yellow_2,solar_yellow_3
FresnelMax = 0.5
FresnelC = 0.05
FlakesK = 0.0
AmbientSpecular = 0.6
SpecularBase = 0.6, 600

[Material_CarPaint_Metallic]
Skins = artic_silver,artic_silver_2,artic_silver_3,aubergine_purple,aubergine_purple_2,aubergine_purple_3,canyon_red,canyon_red_2,canyon_red_3,graphite_grey,graphite_grey_2,graphite_grey_3,magnetic_blue,magnetic_blue_2,magnetic_blue_3,nightfall_blue,nightfall_blue_2,nightfall_blue_3,racing_green,racing_green_2,racing_green_3,polar_blue,polar_blue_2,polar_blue_3,starlight_black,starlight_black_2,starlight_black_3,laser_blue,laser_blue_2,laser_blue_3,british_racing_green,british_racing_green_2,british_racing_green_3
FlakesK = 1.6
ClearCoatThickness = 0.30
FresnelC = 0.05
SpecularMult = 	0.25
AmbientSpecular = 4.5 
BrightnessAdjustment = 0.9
AmbientSpecularEXP = 0.6
SpecularBase = 0.8, 20
FresnelMax = 1.5



[INCLUDE: common/materials_glass.ini]
ExteriorGlassMaterials = gls_ext

[Material_Glass]
Materials = gls_ext
FilmIOR = 1.8


[INCLUDE: common/materials_interior.ini]

[Material_Aluminium_v2]
Materials = chrome_int
DetailScale = 9
Brightness = 1.5
BrightnessAdjustment = 0.5
Reflectance = 0.05
Metalness = 0.3

[Material_Plastic]
Materials=bk_int
ColorSource=DESATURATE
Brightness=0.72


[Material_Leather]
Materials=leather_1,leather_3,leather_perforated
Brightness=0.7
Reflectance = 0.09
Smoothness = 0.72
DetailNormalBlend=0.7



[Material_WindscreenBanner]
Materials = BANNERGLASS_INT
ShadowsAlphaThreshold = 0.9
WindscreenMesh = glassbanner_int



     ///ODOMETER///
[ODOMETER_MAIN]
DIGITAL_ITEM=1
DIGITAL_ITEM_NUMBER_FORMAT=05.0
UPPER_BOUND=99999       ; add zero to add leading zeros




[CAR_STEREO_...]
MESHES = centerstackbezels_a_SUB1
RESOLUTION = 425, 550
DISPLAY_POS = -5, 103
DISPLAY_SIZE =422, 322
BACKGROUND = 0.3, 0.27, 0.2, 1
FADE_WHEN_INACTIVE = 0
FONT = digital_big

TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 19
TEXT_0_LETTER = 20, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 310, 260
TEXT_1_LETTER = 12, 50
TEXT_1_LETTERS_LIMIT = 8


ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 180, 84
ICON_0_SIZE = 17, 24

ANIMATION_0 = 10, 4
ANIMATION_0_START = 180, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM



[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.1
OPACITY=0.75
EXTRA_AMBIENT_BRIGHTNESS=0.1

[SHADOWED_WHEELS_FRONT]
ANGLE=15
OFFSET=0.05

[SHADOWED_WHEELS_REAR]
ANGLE=30
OFFSET=0.05


[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
BROKEN_TYRES_DYNAMIC=1

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 300  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 4        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around

[WIPERS_TRACE_...]
SURFACE = glassf_a_SUB0
WIPERS = WIPER_SUB1



[DEFORMING_REAR]
NAME = REAR_HOOD
OFFSET_Y_MIDDLE = 0.02
OFFSET_Y_END = 0.02
OFFSET_Z_END = 0.01
BULGING_EXTRA = 0.1
BULGING_EXPONENT = 3.0
NOISE_Y_AMPLITUDE = 0.4
NOISE_Z_AMPLITUDE = -0.4
NOISE_Y_FREQENCY = 3.0
NOISE_Z_FREQENCY = 3.0
Z_FACTOR = 2.5
Z_BIAS = 0.0

[BRAKEDISC_FX]
ACTIVE = 0             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0               ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.65    ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.09
DISC_RADIUS = 0.16
ALPHA_MASK = 0.0, 0.1
WEAR_FORCE = 0.5
GLOW_FORCE = 0.1


[AUDIO_VOLUME]
ENGINE_EXT = 1.5
ENGINE_INT = 1.3
GEAR_EXT = 1.0
GEAR_INT = 0.7
BODYWORK = 1.1
WIND = 1.3
DIRT = 1.0
DOWN_SHIFT = 1.0
UP_SHIFT = 1.0
HORN = 0.5
GEAR_GRIND = 1.0
BACKFIRE_EXT = 3
BACKFIRE_INT = 3
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0
LIMITER = 1.0
TURBO = 2.0
RAIN_EXT=1.0
RAIN_INT=1.0
WIPER_EXT=1.0
WIPER_INT=1.0
SKID_EXT=1.3
SKID_INT=0.8
BRAKE_INT=0

[AUDIO_PARAMETER_TRANSFORM]
ENGINE_EXT_RPMS = (| 0=0 | 10000=10000 |) ; change the second 10000 number to 6500 for the same sounds with low tones.
ENGINE_INT_RPMS = (| 0=0 | 10000=10000 |)

[AUDIO_PITCH]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=0.7
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=0.95
ENGINE_INT=0.95
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HIT=1
HORN=1
LIMITER=1
SCRAPE=1
SKID_EXT=0.75
SKID_INT=0.75
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1.3
WHEEL=0.1
WIND=0.3



--------------------------------------------------------------
[REFRACTING_HEADLIGHT_...]
;LIGHT POSITION
SURFACE = bumperfsidemarkers_a_SUB3
INSIDE = bumperfsidemarkers_a_SUB7,bumperfsidemarkers_a_SUB5

ABSORPTION = 0.02
AMBIENT_MULT = 1.9
BASE_EMISSIVE_K = 0.02
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.445000,0.538000,0.043000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.000010,-0.000011,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.25
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 1, 1, 1
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.001247,0.000000,0.000002
MIRROR_POS = 0.001560,0.606828,2.004026
NM_SHARE_EXT = 0.5
NM_SHARE_INT = 0.7
ORIGIN = 0.683247,0.452823,2.104474
RADIUS = 0.0532
REFLECTIVENESS_DIFFUSE_MULT = 3.5
REFLECTIVENESS_MULT = 2.5
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 3.3
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_...]
;TAILLIGHT
SURFACE = glassrtl_a_SUB5
INSIDE = glassrtl_a_SUB7,taillightl_a_SUB3,taillightlbulbs_a_SUB5X

ABSORPTION = 0.07
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.5
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.5
BULB_REFLECTION_K = 0.3
CUSTOM_BULB_0 = 0.764000,0.497000,0.261000,0.000000
CUSTOM_BULB_1 = 0.255000,0.503000,0.102000,0.000000
CUSTOM_BULB_2 = 0.255000,0.516000,0.166000,0.000000
CUSTOM_BULB_3 = 0.280000,0.500000,0.121000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.91
DIFFUSE_MAP_MULT = 0.9
DIRECTION = 0.017544,-0.000214,0.999846
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 72
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.0001, 0.0001, 0.0001
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 0
INNER_SPECULAR_EXP = 10
IOR = 1.75
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000628,-0.000002,-0.000068
MIRROR_POS = 0.000610,0.714942,-2.095078
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.572906,0.680053,-1.989685
RADIUS = 0.1524
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.3
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1








[REFRACTING_HEADLIGHT_...]
;BRAKELIGHT
SURFACE = glassrtl_a_SUB1
INSIDE = glassrtl_a_SUB8,taillightl_a_SUB5,taillightlbulbs_a_SUB4

ABSORPTION = 0.07
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.5
BULB_REFLECTION_K = 0.3
CUSTOM_BULB_0 = 0.764000,0.497000,0.261000,0.000000
CUSTOM_BULB_1 = 0.255000,0.503000,0.102000,0.000000
CUSTOM_BULB_2 = 0.255000,0.516000,0.166000,0.000000
CUSTOM_BULB_3 = 0.280000,0.500000,0.121000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.05
DIFFUSE_MAP_MULT = 0.743
DIRECTION = 0.000045,0.000006,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 72
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.0001, 0.0001, 0.0001
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0107
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.75
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000609,-0.000005,-0.000017
MIRROR_POS = 0.000305,0.706638,-2.064602
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.617401,0.673580,-1.993935
RADIUS = 0.0643001
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.3
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_...]
;BRAKELIGHT
SURFACE = taillightc_a_SUB0
INSIDE = taillightc_a_SUB1,taillightcbulbs_a

ABSORPTION = 0.07
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.5
BULB_REFLECTION_K = 0.3
CUSTOM_BULB_0 = 0.764000,0.497000,0.261000,0.000000
CUSTOM_BULB_1 = 0.255000,0.503000,0.102000,0.000000
CUSTOM_BULB_2 = 0.255000,0.516000,0.166000,0.000000
CUSTOM_BULB_3 = 0.280000,0.500000,0.121000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.05
DIFFUSE_MAP_MULT = 0.743
DIRECTION = 0.000044,0.000006,1.000013
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 72
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.0001, 0.0001, 0.0001
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0107
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.75
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000662,-0.000006,-0.000017
MIRROR_POS = 0.005356,0.705894,-2.064850
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = -0.003067,1.001712,-1.972076
RADIUS = 0.2152
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.3
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1







[REFRACTING_HEADLIGHT_...]
;FRONT LEFT TURN SIGNAL
SURFACE = bumperfsidemarkers_a_SUB1
INSIDE = bumperfsidemarkers_a_SUB10,bumperfsidemarkers_a_SUB8

ABSORPTION = 0.002
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.500000,0.500000,0.094000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.000005,0.000001,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.09
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.5
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000176,0.000000,-0.000013
MIRROR_POS = 0.014598,0.577069,1.964217
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.5
ORIGIN = 0.555406,0.444763,2.100121
RADIUS = 0.0865
REFLECTIVENESS_DIFFUSE_MULT = 10
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1.9
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.71
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1





[REFRACTING_HEADLIGHT_...]
;FRONT RIGHT TURN SIGNAL
SURFACE = bumperfsidemarkers_a_SUB2
INSIDE = bumperfsidemarkers_a_SUB11,bumperfsidemarkers_a_SUB6

ABSORPTION = 0.002
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.500000,0.500000,0.094000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.000023,0.000001,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.09
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.5
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.000173,0.000000,-0.000014
MIRROR_POS = 0.005869,0.453773,1.955933
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.5
ORIGIN = -0.555788,0.450943,2.141121
RADIUS = 0.0842001
REFLECTIVENESS_DIFFUSE_MULT = 10
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1.9
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.71
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1







[REFRACTING_HEADLIGHT_...]
;REAR LEFT TURN SIGNAL
SURFACE = glassltl_a_SUB3
INSIDE = taillightl_a_SUB6,taillightlbulbs_a_SUB0

ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.03
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 4
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.500000,0.489000,0.099000,0.000000
CUSTOM_BULB_1 = 0.593000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.6
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.017440,0.000494,0.999784
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.5
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 0.138465, 0.138465, 0.138465
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000054,0.000000,-0.000043
MIRROR_POS = -0.012043,0.727439,-2.152491
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.642603,0.671372,-1.982016
RADIUS = 0.0293
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 2
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.3
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_...]
;REAR RIGHT TURN SIGNAL
SURFACE = glassrtl_a_SUB3
INSIDE = taillighttr_a_SUB6,taillightrbulbs_a_SUB0

ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 4
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.500000,0.489000,0.099000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.6
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.000010,0.000002,1.000111
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.5
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.000152,-0.000000,0.000019
MIRROR_POS = 0.030056,0.748746,-2.003820
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = -0.641015,0.671021,-1.983041
RADIUS = 0.0284
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 2
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.3
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_...]
;REVERS LIGHTS
SURFACE = glassrtl_a_SUB4
INSIDE = taillightr_a_SUB4,taillightl_a_SUB4,taillightrbulbs_a_SUB1,taillightlbulbs_a_SUB1

ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.3
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.500000,0.500000,0.099000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.000016,0.000004,1.000131
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000657,-0.000002,-0.000069
MIRROR_POS = 0.000244,0.741913,-2.225273
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.9
ORIGIN = 0.489452,0.670466,-1.984030
RADIUS = 0.0284
REFLECTIVENESS_DIFFUSE_MULT = 8
REFLECTIVENESS_MULT = 2.5
REFLECTIVE_GAMMA = 3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_...]
;FOG LIGHTS FRONT
SURFACE = foghlight_gls
INSIDE = foglightl_a_SUB2,foglightr_a_SUB2,foglightrbulbs_a,foglightlbulbs_a

ABSORPTION = 0
AMBIENT_MULT = 1.9
BASE_EMISSIVE_K = 0.02
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.445000,0.538000,0.043000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0.72
DIRECTION = 0.000004,-0.000012,-1.000105
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.25
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 1, 1, 1
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.001390,0.000000,0.000001
MIRROR_POS = -0.001495,0.285755,2.012585
NM_SHARE_EXT = 0.5
NM_SHARE_INT = 0.7
ORIGIN = 0.502258,0.287571,2.032024
RADIUS = 0.0643001
REFLECTIVENESS_DIFFUSE_MULT = 3.5
REFLECTIVENESS_MULT = 2.5
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 3.3
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
;FOG LIGHT RETRO
SURFACE = glassrtl_a_SUB6
INSIDE = glassrtl_a_SUB2,taillightl_a_SUB2,taillightr_a_SUB2,taillightlbulbs_a_SUB3,taillightrbulbs_a_SUB3

ABSORPTION = 0.07
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.5
BULB_REFLECTION_K = 0.3
CUSTOM_BULB_0 = 0.764000,0.497000,0.261000,0.000000
CUSTOM_BULB_1 = 0.255000,0.503000,0.102000,0.000000
CUSTOM_BULB_2 = 0.255000,0.516000,0.166000,0.000000
CUSTOM_BULB_3 = 0.280000,0.500000,0.121000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.05
DIFFUSE_MAP_MULT = 0.743
DIRECTION = -0.000057,0.000013,1.000079
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 72
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.0001, 0.0001, 0.0001
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0107
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.75
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000746,-0.000005,0.000015
MIRROR_POS = 0.002472,0.705350,-2.067528
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.522980,0.673652,-2.011482
RADIUS = 0.0643001
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.3
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_...]
;LOWBEAM_L
SURFACE = glasslhl_a_SUB1
INSIDE = headlightl_a_SUB4,headlightlbulbs_a_SUB1
RELATIVE_TO = LIGHT_L
ABSORPTION = 0.002
AMBIENT_MULT = 0.8
BASE_EMISSIVE_K = 0.5
BOUNCED_BACK_MULT = 0.7
BULB_BLUR_K = 2.3
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.510000,0.500000,0.153000,0.068000
CUSTOM_BULB_1 = -0.200000,0.500000,0.012000,1.000000
CUSTOM_BULB_2 = 1.000000,0.500000,0.012000,1.000000
CUSTOM_BULB_3 = 0.500000,0.519000,0.000000,0.073000
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.020094,-0.718225,-0.695559
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 33.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.85
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.001079,0.000088,-0.000129
MIRROR_POS = 0.008871,0.537079,0.393814
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.5
ORIGIN = 0.085180,0.216370,0.101181
RADIUS = 0.0792
REFLECTIVENESS_DIFFUSE_MULT = 10
REFLECTIVENESS_MULT = 7.2
REFLECTIVE_GAMMA = 1.9
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.09
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1





[REFRACTING_HEADLIGHT_...]
;HIGHBEAM_L
SURFACE = glasslhl_a_SUB0
INSIDE = headlightl_a_SUB3,headlightlbulbs_a_SUB0
RELATIVE_TO = LIGHT_L
ABSORPTION = 0.002
AMBIENT_MULT = 0.8
BASE_EMISSIVE_K = 0.5
BOUNCED_BACK_MULT = 0.7
BULB_BLUR_K = 2.3
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.510000,0.500000,0.153000,0.068000
CUSTOM_BULB_1 = -0.200000,0.500000,0.012000,1.000000
CUSTOM_BULB_2 = 1.000000,0.500000,0.012000,1.000000
CUSTOM_BULB_3 = 0.500000,0.519000,0.000000,0.073000
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.020098,-0.718179,-0.695568
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 33.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.85
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.001079,0.000111,-0.000114
MIRROR_POS = -0.158417,0.391462,0.319279
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.5
ORIGIN = -0.081818,0.209768,0.110836
RADIUS = 0.0792
REFLECTIVENESS_DIFFUSE_MULT = 10
REFLECTIVENESS_MULT = 7.2
REFLECTIVE_GAMMA = 1.9
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.09
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_...]
;LOWBEAM_R
SURFACE = glassrhl_a_SUB1
INSIDE = headlightr_a_SUB4,headlightrbulbs_a_SUB1
RELATIVE_TO = LIGHT_R
ABSORPTION = 0.002
AMBIENT_MULT = 0.8
BASE_EMISSIVE_K = 0.5
BOUNCED_BACK_MULT = 0.7
BULB_BLUR_K = 2.3
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.510000,0.500000,0.153000,0.068000
CUSTOM_BULB_1 = -0.200000,0.500000,0.012000,1.000000
CUSTOM_BULB_2 = 1.000000,0.500000,0.012000,1.000000
CUSTOM_BULB_3 = 0.500000,0.519000,0.000000,0.073000
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.020105,-0.718231,-0.695514
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 33.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.85
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.001124,0.000083,-0.000102
MIRROR_POS = 0.090088,0.484550,0.388626
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.5
ORIGIN = -0.084808,0.186394,0.078201
RADIUS = 0.0792
REFLECTIVENESS_DIFFUSE_MULT = 10
REFLECTIVENESS_MULT = 7.2
REFLECTIVE_GAMMA = 1.9
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.09
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1







[REFRACTING_HEADLIGHT_...]
;HIGHBEAM_R
SURFACE = glassrhl_a_SUB0
INSIDE = headlightr_a_SUB3,headlightrbulbs_a_SUB0
RELATIVE_TO = LIGHT_R
ABSORPTION = 0.002
AMBIENT_MULT = 0.8
BASE_EMISSIVE_K = 0.5
BOUNCED_BACK_MULT = 0.7
BULB_BLUR_K = 2.3
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.510000,0.500000,0.153000,0.068000
CUSTOM_BULB_1 = -0.200000,0.500000,0.012000,1.000000
CUSTOM_BULB_2 = 1.000000,0.500000,0.012000,1.000000
CUSTOM_BULB_3 = 0.500000,0.519000,0.000000,0.073000
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.020098,-0.718181,-0.695566
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 33.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 1000
F0 = 0.85
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 7.2
INNER_SPECULAR_EXP = 802
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.001071,0.000110,-0.000107
MIRROR_POS = -0.079193,0.417694,0.334030
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.5
ORIGIN = 0.082962,0.220154,0.109131
RADIUS = 0.0792
REFLECTIVENESS_DIFFUSE_MULT = 10
REFLECTIVENESS_MULT = 7.2
REFLECTIVE_GAMMA = 1.9
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.09
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



































