[SHADER_REPLACEMENT_...]
MATERIALS=interior,car_color
DOUBLE_FACE_SHADOW_BIASED=1



[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = carroceria,carroceria2
DisableDev = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1.5
ColoredSpecular = 0.5
AmbientSpecularEXP = 3.5
BrightnessAdjustment = 0.8


[SHADER_REPLACEMENT_...]
MATERIALS = engine-1_blk,carpets,belt_car,rear_plastic,bancos_uu,portas_uu,second_to,20 - Default
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.05
PROP_... = ksSpecularEXP, 35
PROP_... = fresnelEXP, 4
PROP_... = fresnelMaxLevel, 0.1
PROP_... = fresnelC, 0.01
PROP_... = detailNormalBlend, 0.7
PROP_... = detailUVMultiplier, 95

[SHADER_REPLACEMENT_...]
MATERIALS = Material #59,grills
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.05
PROP_... = ksSpecularEXP, 35
PROP_... = fresnelEXP, 4
PROP_... = fresnelMaxLevel, 0.1
PROP_... = fresnelC, 0.01
PROP_... = detailNormalBlend, 0.7
PROP_... = detailUVMultiplier, 95

[SHADER_REPLACEMENT_...]
MATERIALS = Tyre
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 0.035
PROP_... = ksSpecularEXP, 35
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = platelightus_a
PROP_... = ksAmbient, 0.01
PROP_... = ksDiffuse, 0.01
PROP_... = ksSpecular, 0.035
PROP_... = ksSpecularEXP, 35
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1

[WIPERS_TRACE_...]
SURFACE = fordaodotio73,fordaodotio32
WIPERS = desirefx.me_052,desirefx.me_056


[SHADER_REPLACEMENT_...]
MATERIALS = Material #94,Material #93,_FUUKpreto_fosco,_FUUKpreto_br
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
PROP_... = ksSpecular, 0.035
PROP_... = ksSpecularEXP, 35
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MATERIALS = Material #27
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.005
PROP_... = ksSpecularEXP, 135
PROP_... = fresnelEXP, 4
PROP_... = fresnelMaxLevel, 0.1
PROP_... = fresnelC, 0.01
PROP_... = detailNormalBlend, 0.7
PROP_... = detailUVMultiplier, 95
