[INCLUDE]
INCLUDE=common/no_popup_lights.ini
[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[DATA] 
DISABLE_LIGHTSINI=1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

---------------------------------------------------
---------------------------------------------------
                       PBR
---------------------------------------------------
---------------------------------------------------	

[Material_Metal_v2]
Materials = lights_chrome
Metalness = 1
BrightnessAdjustment = 0.2
DetailNormalBlend = 0
DetailScale = 0
Smoothness = 1
[Material_Metal_v2]
Materials = wheel,RIM_luoshuan
Metalness = 0.4
BrightnessAdjustment = 0.35
DetailScale = 0
Reflectance = 1
Smoothness = 1
DetailNormalBlend = 0

[Material_Leather]
Materials = steer_leather
Reflectance = 0.1
DetailScale = 70
Smoothness = 0.6
BrightnessAdjustment = 0.3
DetailNormalBlend = 0.9
ApplyTilingFix = 1
[Material_Leather]
Materials = int_leather_1
Reflectance = 0.07
DetailScale = 70
BrightnessAdjustment = 0.4
DetailNormalBlend = 0.7
ApplyTilingFix = 1
[Material_Leather]
Materials = BlackPlain
Reflectance = 0.08
DetailScale = 70
BrightnessAdjustment = 0.33
DetailNormalBlend = 0.3
ApplyTilingFix = 1
[Material_Leather]
Materials = seat_leather_dotted
Reflectance = 0.08
DetailScale = 70
BrightnessAdjustment = 0.47
DetailNormalBlend = 0.8
ApplyTilingFix =0
[Material_Leather]
Materials = BlackPlain
Reflectance = 0.05
DetailScale = 70
BrightnessAdjustment = 0.4
DetailNormalBlend = 0.15
ApplyTilingFix = 1
[Material_Leather]
Materials = seat_leather
Reflectance = 0.08
DetailScale = 70
BrightnessAdjustment = 0.44
DetailNormalBlend = 0.8
ApplyTilingFix = 1
[Material_Carpet]
Materials = int_carpet
Smoothness = 0.1
OcclusionMap = 0.07, 0.8
BrightnessAdjustment = 0.5
ApplyTilingFix = 1
[Material_Plastic_v2]
Materials = ext_body_plastic
BrightnessAdjustment = 0.4
Reflectance = 0.1
Smoothness = 0.5
[Material_Plastic_v2]
Materials = int_plastic
Reflectance = 0.1
Smoothness = 0.7
DetailNormalBlend = 0.1
[Material_Plastic_v2]
Meshes = Plastic005
Reflectance = 0.2
Smoothness = 0
DetailNormalBlend = 0.5
BrightnessAdjustment = 0
[Material_Plastic_v2]
Materials = Plastic
Reflectance = 0.1
Smoothness = 0.2
DetailNormalBlend = 0.1
BrightnessAdjustment = 0
[Material_Metal_v2]
Materials = int_chrome
Metalness = 0.9
Reflectance = 0.8
BrightnessAdjustment = 0.5
DetailNormalPBRSecondaryColor = 0, 0 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 10
Smoothness = 0.75

[Material_Metal_v2]
Materials = steer_chrome
Metalness = 0.5
Smoothness = 0
CubemapReflectionBlur = 1
LocalReflectionsSharpness = 1
DetailScale = 0
DetailNormalBlend = 0
BrightnessAdjustment = 1
[Material_Metal_v2]
Meshes = body_chrome
Metalness = 0.9
Reflectance = 0.8
BrightnessAdjustment = 0.5
DetailNormalPBRSecondaryColor = 0, 0 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 10
Smoothness = 0.75
[Material_Metal_v2]
Materials = GlassLightsLtBump
[Material_Plastic_v2]
Materials = int_aluminum
BrightnessAdjustment = 0.05
DetailNormalBlend = 0.2
LocalReflectionsSharpness = 0
Smoothness = 0.5
Reflectance = 0.1
[Material_Plastic_v2]
Materials = lights_plastic
BrightnessAdjustment = 0.01
Smoothness = 1
Reflectance = 0.2
DetailNormalBlend = 0
[Material_Metal_v2]
Materials = GlassLightsLtBump
[Material_InteriorPBR]
Meshes = body_grill
Metalness = 0.9
BrightnessAdjustment = 0.5
[Material_InteriorPBR]
Meshes = Rearlights006
Metalness = 0.5
BrightnessAdjustment = 0.7

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body
[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.95
ClearCoatThickness = 0.12
ColoredSpecular = 0.95
AmbientSpecular = 0.9
AmbientSpecularEXP = 2.5
FlakesK = 0.7
SpecularMult = 2

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = light_redglass
ThicknessMult = 0.6
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 2.5
BrightnessAdjustment = 0.4
[Material_Glass]
Materials =lights_reflector
ThicknessMult = 0.7
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
BrightnessAdjustment = 0.4
[Material_Glass]
Materials = GlassRed
ThicknessMult = 1
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
BrightnessAdjustment = 0.2
[Material_Glass]
Materials = linght_darkglass
ThicknessMult = 8
[Material_PhotoelasticGlass]
Meshes=GlassTextured001,GlassWinds_lf,GlassWinds_lr,GlassWinds_rf,GlassWinds_rr
PhotoelasticityBaseScale = 0.001     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.4  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0  ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4  ; how many stripes are there
ThicknessMult = 1.5
PhotoelasticityMult = 0.15

[REFLECTIONS_FX]
SKIP_GBUFFER = material:steer_chrome

---------------------------------------------------
---------------------------------------------------
                    REFRACTION
---------------------------------------------------
---------------------------------------------------	
[REFRACTING_HEADLIGHT_...]
SURFACE = Headlights005
INSIDE = Headlights004
ABSORPTION = 0.003
AMBIENT_MULT = 0.2
BASE_EMISSIVE_K = 0.28
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.185, 0.593, 0.037, 0
CUSTOM_BULB_1 = 0.185, 0.593, 0, 0
CUSTOM_BULB_2 = 0.494, 0.5, 0.037, 0
CUSTOM_BULB_3 = 0.827, 0.395, 0.037, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -2.98023e-08, -2.06637e-09, -1.00001
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.26
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.29
GLASS_EXTRA_THICKNESS = 0.0002
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.17
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00001, -1.08412e-09, 1.49012e-08
MIRROR_POS = 0.000114441, 0.737549, 2.32162
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = 0.683456, 0.741211, 2.43097
RADIUS = 0.119254
REFLECTIVENESS_DIFFUSE_MULT = 61
REFLECTIVENESS_MULT = 6.6
REFLECTIVE_GAMMA = 1.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.4
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


---------------------------------------------------
---------------------------------------------------
                       MISC
---------------------------------------------------
---------------------------------------------------	

[WIPERS]
WIND_THRESHOLDS_KMH = 60,250  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.06             ; base animation progress to vibrate around

[TYRES_FX_FRONT]
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=5
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=1000
DIRT_DIRT_DEBUG=0
DIRT_FADE=100
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0

[TYRES_FX_REAR]
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=5
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=1000
DIRT_DIRT_DEBUG=0
DIRT_FADE=100
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[PARTICLES_FX_EXHAUST_...]
POSITION = -0.56, 0.339, -2.591 		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.3		; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_...]
POSITION = 0.56, 0.339, -2.591 		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[BRAKEDISC_FX]
ACTIVE = 1            ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0       ; use ceramic look
CARVED = 1	           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.5	; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.05
DISC_RADIUS = 0.18 
LUMINOCITY_MASK = 0.125, 0.3
RIM_HEIGHT = 0.364
WEAR_FORCE=0.3

[ANALOG_INDICATOR_...]
BIND_TO=RPM
NAME=rpm_ned
INPUT_LAG=0.9
LUT=(0=0|7000=215)
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[ANALOG_INDICATOR_...]
INPUT = FUEL               ; any of supported inputs
NAME = fuel_needles          ; name of mesh to move
ZERO=0
STEP=0
MIN_VALUE=0
LUT=(0=0|82=55)

[ANALOG_INDICATOR_...]
INPUT = WATER_TEMP               ; any of supported inputs
NAME = water_needles          ; name of mesh to move
ZERO=0
STEP=0
MIN_VALUE=60
LUT=(60=0|100=-60)

[ANALOG_INDICATOR_...]
INPUT = TIME_HOURS               ; any of supported inputs
NAME = hour_ned          ; name of mesh to move
UPPER_BOUND = 24
RANGE = 360                      ; full range of arrow to move to at the upper bound, degress
SPEED_LAG = 0.2                  ; lag for speed, adding inertia of movement
LUT = (| 0=0| 3=90 | 6=180 | 9=270 | 12=360|24=720 )        ; optionally maps input values to degrees

[ANALOG_INDICATOR_...]
INPUT = TIME_MINUTES              ; any of supported inputs
NAME = min_ned          ; name of mesh to move
UPPER_BOUND = 60
RANGE = 360
SPEED_LAG = 0.2                  ; lag for speed, adding inertia of movement
LUT = (| 0=0| 15=90 || 30=180 || 45=270 | 60=360 |)        ; optionally maps input values to degrees

[ANALOG_INDICATOR_...]
BIND_TO=TURNSIGNAL_LEFT
NAME=light_gan
INPUT_LAG=0.9
LUT=(0=0|1=-5)
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[ANALOG_INDICATOR_...]
BIND_TO=TURNSIGNAL_RIGHT
NAME=light_gan001
INPUT_LAG=0.9
LUT=(0=0|1=5)
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[ANALOG_INDICATOR_...]
BIND_TO=WIPERS_MODE
NAME=wiper_gan
INPUT_LAG=0.9
LUT=(0=0|1=-2.5|2=-5|3=-7.5)
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[Material_DigitalScreen]
Meshes = intTexDevices002
MatrixType = IPS           ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 2000          ; amount of pixels horizontally
ScreenAspectRatio = 0.25   ; aspect ratio, height/width
Emissive = 2.5              ; screen brightness
FlipXY = 0                 ; rotate display 90°

[Material_DigitalScreen]
Meshes = MONITOR
MatrixType = IPS           ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 500          ; amount of pixels horizontally
ScreenAspectRatio = 0.25   ; aspect ratio, height/width
Emissive = 2.5              ; screen brightness
FlipXY = 0                 ; rotate display 90°

[INCLUDE: common/navigators.ini]
[Navigator_StyleSygic]
Meshes =MONITOR ; here, use the name of that mesh
Brightness = 2.5 ; adjust brightness later so it wouldn’t shine too much
@ = Navigator_Size, Resolution = "1024,512", Offset = "0, 0", Size = "1024, 512", Scale = 0.8 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

---------------------------------------------------
---------------------------------------------------
                     EMISSIVE
---------------------------------------------------
---------------------------------------------------	

[EMISSIVE_LIGHT_...]
NAME=light_drl
COLOR=4,4,7.5
OFF_COLOR=16,16,30
CAST_LIGHT=0

[EMISSIVE_LIGHT_...]
NAME=hour_needles,min_needles
COLOR=10,10,30
OFF_COLOR=30,30,50
CAST_LIGHT=0

[EMISSIVE_LIGHT_...]
NAME=water_needles,fuel_needles,rpm_needle
COLOR=16,16,30
OFF_COLOR=30,30,50
CAST_LIGHT=0

[EMISSIVE_LIGHT_...]
NAME=intTexButtons005,intTexGlossyButtons001,intTexGlossyButtons002,intTexButtons006,intTexGlossyButtons003,intTexButtons001,intTexButtons003,intTexButtons004，intTexButtons007
COLOR=2,2,2
OFF_COLOR=0,0,0
CAST_LIGHT=0

[EMISSIVE_BRAKE_...]
NAME=taillights_emissive
COLOR=800,360,0
FALLBACK_HEADLIGHTS_COLOR=200,15,0
CAST_LIGHT=0
LAG=0.3
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_BRAKE_...]
NAME=GlassLightsLtBump003
COLOR=800,360,0
CAST_LIGHT=0
LAG=0.7
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_BRAKE_...]
NAME=Rearlights009
COLOR==800,360,0
CAST_LIGHT=0
LAG=0.3
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_LIGHT_...]
NAME=Headlights005
COLOR=160.0,160.0,300.0
CAST_LIGHT=0

[EMISSIVE_LIGHT_...]
NAME=Headlights005
COLOR=160.0,160.0,300.0
CAST_LIGHT=0
CHANNEL = 2

[EMISSIVE_LIGHT_...]
NAME=Headlights005
COLOR=160.0,160.0,300.0
CAST_LIGHT=0
CHANNEL = 3

[EMISSIVE_LIGHT_...]
NAME=Headlights005
COLOR=160.0,160.0,300.0
CAST_LIGHT=0
CHANNEL = 4

[EMISSIVE_LIGHT_...]
NAME=Headlights0050
COLOR=160.0,160.0,300.0
CAST_LIGHT=0


[EMISSIVE_TURNSIGNAL_LEFT_...]
COLOR=20, 10, 0,2  
RANGE_PREFIX=turnlight_lf_
RANGE_START_INDEX=0
RANGE_END_INDEX=14
RANGE_DELAY=0.0092 ; to compensate for that there are more of them
LAG=0.4
REPEAT_FREQENCY_HZ=3
SIMULATE_HEATING=0
CAST_LIGHT=1
SMOOTH_IN=1
SMOOTH_OUT=0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=GlassLightsLtBump001
COLOR=20, 10, 0,5
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=LEFT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_...]
COLOR=20, 10, 0,50
RANGE_PREFIX=turnlight_lr_
RANGE_START_INDEX=0
RANGE_END_INDEX=15
RANGE_DELAY=0.0132 ; to compensate for that there are more of them
LAG=0.4
REPEAT_FREQENCY_HZ=3
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
SMOOTH_IN=1
SMOOTH_OUT=0

[EMISSIVE_TURNSIGNAL_RIGHT_...]
RANGE_PREFIX=turnlight_rf_
COLOR=20, 10, 0,2
RANGE_START_INDEX=0
RANGE_END_INDEX=14
RANGE_DELAY=0.0092 ; to compensate for that there are more of them
LAG=0.4
REPEAT_FREQENCY_HZ=3
SIMULATE_HEATING=0
CAST_LIGHT=1
SMOOTH_IN=1
SMOOTH_OUT=0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=GlassLightsLtBump002
COLOR=20, 10, 0,5
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=RIGHT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...]
COLOR=20, 10, 0,50
RANGE_PREFIX=turnlight_rr_
RANGE_START_INDEX=0
RANGE_END_INDEX=15
RANGE_DELAY=0.0132 ; to compensate for that there are more of them
LAG=0.4
REPEAT_FREQENCY_HZ=3
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
SMOOTH_IN=1
SMOOTH_OUT=0

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=turnlight_l_int
COLOR=0, 20, 0,0.25
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=NONE
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=turnlight_r_int
COLOR=0, 20, 0,0.25
LAG=0.5
SIMULATE_HEATING=0.5
LOCATION=NONE
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_REVERSE_...]
NAME=Rearlights008,Rearlights010
COLOR=50, 50, 40, 15
LAG=0.7
SIMULATE_HEATING=3
CAST_LIGHT=1

[EMISSIVE_HAZARD_0]
NAME=HAZARD
COLOR=50,50,50,1
OFF_COLOR	=	10,10,10,0.2
LAG=0.2
CAST_LIGHT=0

[EMISSIVE_BATTERY_0]
NAME=batttery_lcd
COLOR=50,3,1,0.3
LAG=0.2
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_HANDBRAKE_0]
NAME=handbrake_lcd
COLOR=50,3,1, 0.3
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_OPENDOORS_0]
NAME=door_lcd
COLOR=50,3,1,0.3
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_ABS_0]
COLOR	=	0, 0, 0
NAME	=	abs_off
OFF_COLOR	=	24, 12, 0
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_ENGINE_0]
  NAME	=	engine_lcd
 COLOR=24, 12, 0
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_TRACTIONCONTROL_0]
 NAME	=	tc_off
 COLOR=0, 0, 0
 OFF_COLOR	=	24, 12, 0
 CAST_LIGHT=0
 TOGGLE_VISIBILITY = 1
 
[EMISSIVE_TRACTIONCONTROL_INACTION_0]
NAME	=	tc_on
 COLOR	=	24, 12, 0
 CAST_LIGHT=0
 TOGGLE_VISIBILITY = 1

[EMISSIVE_HIGHBEAM_...]   
NAME=headlight_lcd
COLOR=160.0,160.0,300.0,0.1
CAST_LIGHT=0
  TOGGLE_VISIBILITY = 1
  
[EMISSIVE_LOWBEAM_...]
NAME=headlight_lcd2
COLOR=160.0,160.0,300.0,0.1
CAST_LIGHT=0
 TOGGLE_VISIBILITY = 1

[EMISSIVE_LOWBEAM_...]
NAME=headlight_lcd3
COLOR=160.0,160.0,300.0,0.1
CAST_LIGHT=0
 TOGGLE_VISIBILITY = 1

[EMISSIVE_GEAR_R_...]
NAME=R_lcd
COLOR=16.0,16.0,30.0,0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_GEAR_N_...]
NAME=N_lcd
COLOR=16.0,16.0,30.0,0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_GEAR_D_...]
NAME=D_lcd
COLOR=16.0,16.0,30.0,0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_GEAR_D_...]
NAME=M_lcd
COLOR=16.0,16.0,30.0,0.3
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

---------------------------------------------------
---------------------------------------------------
                       LIGHT
---------------------------------------------------
---------------------------------------------------	

[LIGHTING] ; improved glow for taillights 
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FADE=0.5
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.05
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1

[LIGHT_LICENSEPLATE]
MESHES=LogoDFS001
OFFSET=0.00, 0.03, -0.05
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.5
SPOT=175
SPOT_SHARPNESS=0.9
COLOR=1,1,1,3
FALLBACK_EMISSIVE=1,1,1,0.9
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4

[LIGHT_HEADLIGHT_...]
BIND_TO_HEADLIGHTS=1
COLOR=200.0,200.0,300.0,0.07
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
LAG=0.9
FADE_AT=90
FADE_SMOOTH=20
MIRROR=0.66, 0, 0
POSITION=0.0, 0.883, 2.506
DIRECTION=0, 0, 1
RANGE=100
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=50
SPOT_SHARPNESS=0.1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
LOWBEAM_RANGE_MAX=40
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4


[LIGHT_EXTRA_...]  ;FRONT BUTTOM INTERIOR LIGHT
BIND_TO_EXTRA_A=1
COLOR=200.0,200.0,300.0,0.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.9
FADE_AT=90
FADE_SMOOTH=20
MIRROR=0.409, 0, 0
POSITION=-0, 0.617, 1.096
DIRECTION=0, -1, -0.3
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=100
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]  ;REAR TOP INTERIOR LIGHT
BIND_TO_EXTRA_A=1
COLOR=200.0,200.0,300.0,0.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.9
FADE_AT=90
FADE_SMOOTH=20
POSITION=-0, 1.389, -0.863
DIRECTION=0, -1, 0
RANGE=1.2
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=180
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]  ;FRONT TOP INTERIOR LIGHT
BIND_TO_EXTRA_A=1
COLOR=200.0,200.0,300.0,0.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.9
FADE_AT=90
FADE_SMOOTH=20
POSITION=-0, 1.405, 0.195
DIRECTION=0, -1, 0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=180
SPOT_SHARPNESS=0.1

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.480602
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0.0478983, 0, 2
OFF_FADE_MULT=0.764696
OFF_MIRROR=0.499414
OFF_MULT=0.1
OFF_POSITION=0, 0.726191, -2.9604
OFF_RANGE_MULT=0.831926
POSITION=0, 0.72877, -2.4604
RANGE=5
RANGE_GRADIENT_OFFSET=0.275
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=160
SPOT_EDGE=0.406, 0.406, 0.406
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3675

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
MIRROR = 0.679
POSITION=0.0, 0.745, 2.315
DIRECTION=0, 0.1, 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Headlights005
SPOT_SHARPNESS = 0.9
SPOT = 90
COLOR = 200.0,200.0,300.0,100
SPECULAR_MULT = 0.15
RANGE = 0.16

[SelfLight_Headlights]
MIRROR = 0.755
POSITION=0.0, 0.764, 2.21
DIRECTION=0, 0.17, 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Headlights005
SPOT_SHARPNESS = 0.9
SPOT = 90
COLOR = 200.0,200.0,300.0,50
SPECULAR_MULT = 0.15
RANGE = 0.22

[SelfLight_Headlights]
MIRROR = 0.617
POSITION=0.0, 0.71,2.398
DIRECTION=0, -0.5, 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Headlights005
SPOT_SHARPNESS = 0.9
SPOT = 180
COLOR = 200,200,300,100
SPECULAR_MULT = 0.15
RANGE = 0.133

[WIPERS_TRACE_...]
SURFACE = GlassTextured001
WIPERS = wiper1,wiper2