Porsche Carrera GT edited by Jerry Wei 2022/02/08

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body,caliper1
CarPaintVersionAware = 2
DisableDev = 1
[Material_CarPaint_Metallic]
BrightnessAdjustment = 1.0
ClearCoatThickness = 0.12
FlakesK = 1.0
FresnelC = 0.15
FresnelMax = 1.0
SpecularColor = 1
SpecularMult = 0.3
SpecularSun = 9, 1500

[INCLUDE: common/materials_glass.ini] 
ExteriorGlassFilmedMaterials= glass_EYES
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials= glass_EYES
[Material_PhotoelasticGlass]
Meshes= HL_Glass
;FilmIOR=2.5

================================INTERIOR================================

[INCLUDE: common/materials_interior.ini]

[Material_Aluminium_v2]
Materials= int_aluminum
Metalness = 0.1
Reflectance = 0.2
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 1
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[Material_Carpet_v2]
Materials= int_carpet 
Reflectance = 0.5
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[Material_DashboardLeather]
Materials= int_leather,int_leather2
Smoothness = 0.01
Reflectance = 0.02
BrightnessAdjustment = 0.3

[Material_Leather]
Materials= INT_Cockpit_OCC_Skin
BrightnessAdjustment = 0.3

[Material_Plastic]
Materials= int_plastic
DetailScale = 50
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Carbon]
Materials= int_carbon
HasDetailNormals = 1
Smoothness = 1.0
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailNormalBlend = 1
DetailScale = 1000

[Material_Carbon]
Materials= int_carbon2
HasDetailNormals = 1
Smoothness = 1.0
Reflectance = 0.3
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailNormalBlend = 1
DetailScale = 1000

================================EXTERIOR================================

[INCLUDE: common/materials_interior.ini]

[Material_Aluminium_v2]
Materials= lights_system,ext_aluminum,chrome
Metalness = 0.2
Metalness = 0.1
Reflectance = 0.2
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 1
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[Material_Aluminium_v2]
Materials= rim
Metalness = 0.0
Metalness = 0.0
Reflectance = 0.0
BrightnessAdjustment = 0.3
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 1
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[Material_Plastic]
Materials= ext_rubbertrim,ext_plastic,Plastic_black
Smoothness = 0.7
Reflectance = 0.04
DetailScale = 100

[Material_Carbon]
Materials= ext_carbon
HasDetailNormals = 1
Smoothness = 1.0
Reflectance = 0.3
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailNormalBlend = 1
DetailScale = 1000


[INCLUDE: common/materials_license_plate.ini]
[Material_LicensePlate_Europe]

[ODOMETER_MAIN]
DIGITAL_ITEM=0
DIGITAL_ITEM_NUMBER_FORMAT=0.0
UPPER_BOUND=999999
; add zero to add leading zeros

[DI_DRIVEN_SESSION_...];TRIPODOMETER
DIGITAL_ITEM=2
DIGITAL_ITEM_NUMBER_FORMAT=0.1
UPPER_BOUND=999999

[INSTRUMENTS]
HAZARDS_G_THRESHOLD = -1  ; set G-force for hazards to turn on automatically on sudden braking
SPEED_FIX = 1             ; use speed of powered wheels for speedometer
SPEED_LAG = 0.85          ; speed lag for SPEED_FIX option
SPEED_LIMIT = 0           ; if more than zero, used as upper bound for speed for SPEED_FIX option

[STATUS_BATTERY]
; parameters for overly simplified battery voltage estimation for instruments
; battery voltage reacts to RPM
BASE_VOLTAGE = 12.4  ; base battery voltage
MAX_VOLTAGE = 13.6   ; maximum battery voltage
RPM_LAG = 0.98       ; RPM lag

[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 1.0         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.998     ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.9985  ; oil pressure decrease lag

TEMPERATURE_MULT = 1.0         ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 0.03  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.995     ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.995   ; oil temperature decrease lag

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.0001
HORN_AS_SIREN=0
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
IS_LOW_BEAM_AVAILABLE=1

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=1
GRADIENT_OFFSET=0.9
MULT=2,2,1.8,1.35
OFFSET=7

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=1
GRADIENT_OFFSET=0.7
MULT=1, 1, 1, 1.0
OFFSET=5

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=-0, 3, -2
MULT=10, 10, 10, 1.5
OFFSET=0, -1, 3
RANGE=5.0
RANGE_GRADIENT_OFFSET=0.6
SPOT=90
SPOT_SHARPNESS=0.3

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
POSITION=0, 0.5, 1.73
BOUND_TO = HL_LB
MIRROR=0.71
RANGE=0.2
SPOT=80
DIRECTION=0, 0, 1
COLOR=100,100,100, 2

[SelfLight_Headlights]
POSITION=0, 0.51, 1.8
BOUND_TO = HL_HB
MIRROR=0.61
RANGE=0.2
SPOT=80
DIRECTION=0, 0, 1
COLOR=100,100,100, 1

[WIPERS]
FRONT_0= WIPER_4
WIND_THRESHOLDS_KMH = 180, 300  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03

[WIPERS_TRACE_...]
SURFACE = Windscreen
WIPERS = WIPER_4

///////////////////////////BRAKEDISCS///////////////////////////


[LIGHT_BRAKEDISCS_FRONT]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.2, 0, 1.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.8
DIRECTION=1, -0.00, 0.0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=0
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=-0.18, 0.0, 0
RANGE=0.9
RANGE_GRADIENT_OFFSET=0.45
SINGLE_FREQUENCY=0
SPECULAR_MULT=2
SPOT=100
SPOT_SHARPNESS=0.75

[LIGHT_BRAKEDISCS_REAR]
ACTIVE=1
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.2, 0, 1.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.8
DIRECTION=1, -0.0, 0.0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=0
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=-0.18, 0, 0
RANGE=0.9
RANGE_GRADIENT_OFFSET=0.45
SINGLE_FREQUENCY=0
SPECULAR_MULT=2
SPOT=100
SPOT_SHARPNESS=0.75

////////////////////DASH_LIGHTS//////////////////////////////////////////

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= TSL_gauge_L
COLOR=0, 20, 0,5
LAG=0.3
REPEAT_FREQENCY_HZ=1.8
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= TSL_gauge_R
COLOR=0, 20, 0,5
LAG=0.3
REPEAT_FREQENCY_HZ=1.8
CAST_LIGHT=0

[EMISSIVE_TRACTIONCONTROL_...]
NAME= TC_OFF_Light 
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=12,10,0,1
LAG=0.3

[EMISSIVE_ABS_...]
NAME= ABS_Light
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=12,10,0,1
LAG=0.3

[EMISSIVE_HANDBRAKE_...]
NAME= Handbrake_Light 
TOGGLE_VISIBILITY = 0
COLOR=40,4,4,1
LAG=0.3

[EMISSIVE_HIGHBEAM_...]
NAME=  
ACT_AS_HEADLIGHTS=0
COLOR=0,0,15,1

[EMISSIVE_LIGHT_...];Head Lights On
NAME= INT_active_lights_led
TOGGLE_VISIBILITY = 0
COLOR=2,20,2, 10
LAG=0.3

[EMISSIVE_TYRES_0]
NAME= Warning_Tires_Pressure
TOGGLE_VISIBILITY = 0
COLOR=40,20,4,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2


[EMISSIVE_...]
NAME=  
TOGGLE_VISIBILITY = 0
COLOR=40,20,4,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.3

[EMISSIVE_...]
NAME= low_fuel_warning_light 
TOGGLE_VISIBILITY = 0
COLOR=15,10,0,2
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.3

[EMISSIVE_ENGINE_DAMAGE_0]
NAME= Check_Engine_Light 
COLOR=12,10,0,1
LAG=0.3

[EMISSIVE_EXTRA_A_...];REAR FOG LIGHT
NAME= 
COLOR=30,10,0,1
LAG=0.5

[EMISSIVE_...];Emissive objects Instruments inputs
INPUT = SPEED
INPUT_THRESHOLD = 112
NAME = Spoiler_Light
COLOR = 40,4,4,1
LAG=0.3

[EMISSIVE_...];Emissive objects Instruments inputs
INPUT = WATER_TEMP
INPUT_THRESHOLD = 110
NAME = high_water_temp_warning_light
COLOR = 40,0,0,1
LAG=0.3

[EMISSIVE_...];Emissive objects Instruments inputs
INPUT = RPM
INPUT_THRESHOLD_LOWER_INC = 0	
INPUT_THRESHOLD_UPPER_INC = 840
NAME = Wiper_Fluid_Light,Warning_Light
COLOR = 12,10,0,1
LAG=0.1

[EMISSIVE_...];Emissive objects Instruments inputs
INPUT = RPM
INPUT_THRESHOLD_LOWER_INC = 0	
INPUT_THRESHOLD_UPPER_INC = 840
NAME = Brake_Warning_Light,Brakepad_Light,Oil_Light,Battery_Light,Seatbelt_Light,Airbag_Light,Trunk_Open_Light 
COLOR = 40,4,4,1
LAG=0.1

/////////////////////ANALOG INSTRUMENTS/////////////////////////////////

[ANALOG_INDICATOR_...]
INPUT = WATER_TEMP 
NAME = ARROW_WATER_TEMP
UPPER_BOUND = 120                 ; maximum input value for arrow to move with
LOWER_BOUND = 40                  ; minimum input value
START = 0                    ; offset for starting point, degress
RANGE = 96   

[ANALOG_INDICATOR_...]
INPUT = OIL_PRESSURE              ; any of supported inputs
NAME = ARROW_OIL_PRES          ; name of mesh to move
UPPER_BOUND = 15                 ; maximum input value for arrow to move with
LOWER_BOUND = 0                  ; minimum input value
START = 0                    ; offset for starting point, degress
RANGE = -88                      ; full range of arrow to move to at the upper bound, degress

[ANALOG_INDICATOR_...]
INPUT = OIL_TEMPERATURE
NAME = ARROW_OIL_TEMP
UPPER_BOUND = 150                 ; maximum input value for arrow to move with
LOWER_BOUND = 60                  ; minimum input value
START = 0                    ; offset for starting point, degress
RANGE = 84   
 

/////////////////////TURNSIGNAL//////////////////////////////////////////

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= Turnsignal_LF
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=120, 60, 0, 5
LAG=0.3
REPEAT_FREQENCY_HZ=2.2

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= Turnsignal_RF
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=120, 60, 0, 5
LAG=0.3
REPEAT_FREQENCY_HZ=2.2

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= Turnsignal_L_Side
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=120, 60, 0, 1
LAG=0.3
REPEAT_FREQENCY_HZ=2.2

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= Turnsignal_R_Side
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=120, 60, 0, 1
LAG=0.3
REPEAT_FREQENCY_HZ=2.2

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= Turnsignal_LR
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=120, 60, 0, 5
LAG=0.3
REPEAT_FREQENCY_HZ=2.2

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= Turnsignal_RR
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=120, 60, 0, 5
LAG=0.3
REPEAT_FREQENCY_HZ=2.2

/////////////////////HEAD_LIGHTS///////////////////////////////////////////

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 0.95, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.15, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.7
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.75843
OFF_MULT=0
OFF_POSITION=0, 0.601118, 1.98723
OFF_RANGE_MULT=0.125
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POPUP_ENABLED=1
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_START=0.05
POSITION=0, 0.6, 2.15
RANGE=240
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=110
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.45
SECOND_SPOT_SKIP=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=2
SPOT=60
SPOT_EDGE=0.03, 0.03, 0.029
SPOT_EDGE_SHARPNESS=45
SPOT_SHARPNESS=0
SPOT_UP=0.05, 1, 0

[EMISSIVE_LIGHT_...];headlight
NAME=HL_LB
COLOR=450, 450, 445, 1.2
SIMULATE_HEATING=0.2
ACT_AS_HEADLIGHTS=1
LAG=0.1

[EMISSIVE_HIGHBEAM_...]
NAME=HL_HB
COLOR=450, 450, 445, 1.5
SIMULATE_HEATING=0.2
ACT_AS_HEADLIGHTS=1
LAG=0.1

////////////////////REVERSE_LIGHTS//////////////////////////////////////////

[LIGHT_REVERSE_0]
MIRROR=0.0
POSITION=-0.6, 0.0, -2
COLOR=5, 5, 5 ,1

[EMISSIVE_REVERSE_0]
NAME= Reverse_Lights
COLOR=50, 50, 50 ,10
LAG=0.3
SIMULATE_HEATING=0.1

//////////////////taillight///////////////////////////////////////////////

[EMISSIVE_LIGHT_...];taillight
NAME= rear_carrera_leds
COLOR=200,0,0,1
SIMULATE_HEATING=0.2
ACT_AS_HEADLIGHTS=1
LAG=0.2

////////////////////BRAKE_LIGHTS//////////////////////////////////////////

[EMISSIVE_BRAKE_...]
NAME= rear_carrera_brake_leds_02
COLOR=410,4,0.5
LAG=0.2

[EMISSIVE_BRAKE_...]
NAME=,CGT_rear_brake_reflector_top
COLOR=255, 1, 0, 1
LAG=0.2

///////////////////INTERIOR_LIGHTS///////////////////////////////////////

[EMISSIVE_LIGHT_...];DASHLIGHT
NAME=int_gauges_001
COLOR=1, 1, 1
OFF_COLOR=0.5, 0.5, 0.5
LAG=0.1

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=2, 2, 1.5, 3
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5.0
FADE_SMOOTH=50
MIRROR=0
POSITION=0.308, 0.58, 1
DIRECTION=0,0,-1
RANGE=1.1
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0.3

[EMISSIVE_EXTRA_C_...];ceiling light
NAME= interior_dash_reflector.002
COLOR=15, 15, 12, 1.2
LAG=0.1

[LIGHT_EXTRA_...]; top interior light
AFFECTS_TRACK=0
BIND_TO_EXTRA_C=1
COLOR=3, 3, 3, 5
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0.1
POSITION=-0.05,1.0,0.25
DIRECTION=0,-2,0.1
RANGE=1.1
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=5
SPOT=150
SPOT_SHARPNESS=0.1

[EMISSIVE_EXTRA_D_...];ceiling light
NAME= interior_dash_reflector.001
COLOR=15, 15, 12, 1.2
LAG=0.1

[LIGHT_EXTRA_...]; top interior light
AFFECTS_TRACK=0
BIND_TO_EXTRA_D=1
COLOR=3, 3, 3, 5
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=10
FADE_SMOOTH=5
MIRROR=0.1
POSITION=-0.05,1.0,0.25
DIRECTION=0,-2,0.1
RANGE=1.1
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=5
SPOT=150
SPOT_SHARPNESS=0.1

///////////////////FOG_LIGHT//////////////////////////////////////////////

[EMISSIVE_EXTRA_A_...]
NAME= Rear_Fog_Lights
COLOR=400, 0, 0, 1
SIMULATE_HEATING=0.3
CAST_LIGHT=1
LAG=0.3

////////////////////LICENSE_LIGHTS//////////////////////////////////////////

[LIGHT_LICENSEPLATE]
MESHES= Plate_R
OFFSET=-0.0, 0.012, -0.15
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.3
SPOT=175
SPOT_SHARPNESS=0.9
COLOR=1.1, 1, 1, 2.0
FALLBACK_EMISSIVE=1,1,1,1
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=50
FADE_SMOOTH=4

[EMISSIVE_LIGHT_...];LICENSE_LIGHTS
NAME= g_Lights_Bumper_R.001
COLOR=10, 10, 10
SIMULATE_HEATING=0.2
LAG=0.1

;/////////////////////////////////////////TYRES///////////////////////////////////////////////////////////////////////

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.03
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
OFFSET=0.03
WIDTH=0.1

[TYRES_FX_FRONT]
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=50
DIRT_DIRT_DEBUG=0
DIRT_FADE=20
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0

[TYRES_FX_REAR]
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=50
DIRT_DIRT_DEBUG=0
DIRT_FADE=20
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0

;////////////////////////////////////DEFORMING_HOOD////////////////////////////////////////////////////////

[DEFORMING_HOOD]
NAME = POR_GT260,POR_GT280,cgt_hood_emblem_side                 ; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE = 0.04    ; how high would it offset in the center at full damage
OFFSET_Y_END = 0.02       ; how high would it offset at the far end at full damage
OFFSET_Z_END = 0.06       ; how far would it offset at the far end
BULGING_EXTRA = 0.0       ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT = 2.0    ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE = -0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE = 0.2   ; and horizontal noise at the far end
NOISE_Y_FREQENCY = 7.0    ; which adds
NOISE_Z_FREQENCY = 7.0    ; some randomization
Z_FACTOR = 2.5            ; how center is being found
Z_BIAS = 0.0              ; with, if needed, manual offset

[DEFORMING_REAR]
NAME = 
OFFSET_Y_MIDDLE = 0.04    ; how high would it offset in the center at full damage
OFFSET_Y_END = 0.02       ; how high would it offset at the far end at full damage
OFFSET_Z_END = 0.06       ; how far would it offset at the far end
BULGING_EXTRA = 0.0       ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT = 2.0    ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE = -0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE = 0.2   ; and horizontal noise at the far end
NOISE_Y_FREQENCY = 7.0    ; which adds
NOISE_Z_FREQENCY = 7.0    ; some randomization
Z_FACTOR = 2.5            ; how center is being found
Z_BIAS = 0.0              ; with, if needed, manual offset

;\\\\\\\\\\\\\\\\\\\\\\EXHAUST_SMOKE\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[PARTICLES_FX_EXHAUST_...]
POSITION=0.37,0.36,-2.2
DIRECTION=0,0.05,-1		; self explanatory
COLOR = 0.75,0.8,1 		; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2				; how long particles last in the air before disappearing
SPEED = 0.5, 0.75 				; how fast smoke particles fly from the exhaust
SPREAD = 1				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.5			; smoke intensity
TEMPERATURE_LAG = 1			; engine heating up (1 to disable)
SPEED_THRESHOLD = 5,20		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_...]
POSITION=-0.35,0.36,-2.2
DIRECTION=0,0.05,-1		; self explanatory
COLOR = 0.75,0.8,1 		; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2				; how long particles last in the air before disappearing
SPEED = 0.5, 0.75 				; how fast smoke particles fly from the exhaust
SPREAD = 1				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.5			; smoke intensity
TEMPERATURE_LAG = 1			; engine heating up (1 to disable)
SPEED_THRESHOLD = 5,20		; speed at which the smoke disappears

[EXHAUST_FLAMES]
ANTILAG=0
ANTILAG_DELAY=0.15
ANTILAG_INTENSITY=1
ANTILAG_INTERVAL_MAX=.1
ANTILAG_INTERVAL_MIN=0.05
ANTILAG_TURBO_THRESHOLD=0.83887
DAMAGE=1
;DAMAGE_DURATION=0.05
;DAMAGE_INTENSITY=1
;DAMAGE_PROBABILITY=1
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1.0
DISCHARGE_DELAY=0.01	
DISCHARGE_DURATION=1.0
DISCHARGE_INTENSITY=1.0
DISCHARGE_PROBABILITY=0.2
DISCHARGE_RPM_THRESHOLD_MAX=6500
DISfCHARGE_RPM_THRESHOLD_MIN=500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=2
FLAT_SHIFT=0
;FLAT_SHIFT_COOLDOWN=0.23
;FLAT_SHIFT_DURATION=0.05
;FLAT_SHIFT_GAS_THRESHOLD=0.3
;FLAT_SHIFT_INTENSITY=0.1
;FLAT_SHIFT_PROBABILITY=1
;FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0
LIMITER_DELAY=0.3
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=0

; -----------------------------------------------
; AUDIO OPTIONS
; -----------------------------------------------
[AUDIO_VOLUME]
SKID_INT=1.0
ENGINE_EXT = 1.0
ENGINE_INT = 0.6
GEAR_EXT = 1.0
GEAR_INT = 0.0
BODYWORK = 1.0
WIND = 0.6
DIRT = 1.0
DOWN_SHIFT = 0
UP_SHIFT = 0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 2.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0.0
LIMITER = 1.0
TURBO = 1.0
RAIN_EXT=1.0
RAIN_INT=1.0
WIPER_EXT=1.0
WIPER_INT=1.0
SKID_EXT=1.0
WHEEL=1.0

[AUDIO_PITCH]
SKID_INT=1.8
ENGINE_INT = 0.96
ENGINE_EXT = 1.10

[AUDIO_PARAMETER_TRANSFORM]
ENGINE_EXT_RPMS = (| 0=0 | 10000=10000 |) ; change the second 10000 number to 6500 for the same sounds with low tones.
ENGINE_INT_RPMS = (| 0=0 | 10000=10000 |

[ANIMATION_...]
FILE= car_rear_wing.ksanim
TIME= 1
BIND_TO_EXTRA_B=1
INPUT_THRESHOLD_INVERSE = 0










