[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=10
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[REAL_MIRROR_1]  ; where N is mirror index
ROTATION = 0.03, -0.04  ; rotation
FOV = 7         ; field of view in degress
ASPECT_MULT = 1  ; multiplier for aspect ratio
IS_MONITOR = 0   ; set to 1 to make mirror act as a monitor
FLIP = 1        ; set to 1 to flip mirror


[INCLUDE: common/navigators.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE:pbr_int.ini]
[INCLUDE:pbr_ext.ini]

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 5.0
BACKFIRE_INT = 2.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0.1
LIMITER= 03.5
TURBO = 17.3  

[AUDIO_PITCH]
ENGINE_EXT = 1.1
ENGINE_INT =  1.1
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0


[MODEL_REPLACEMENT_0]
FILE = supra_gr.kn5
HIDE = JP_PLATE001,JP_PLATE_2
INSERT = plate.kn5
INSERT_AFTER = COCKPIT_HR



[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1  ; for interior engine sound, “boost” input, same as in turbo event


;---------------------///Paint///---------------------

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = EXT_CARPAINT, ext_splitter_color, EXT_GLOSSY_GREY_2, 




[Material_CarPaint_Solid]
Materials = a90c, Material #331
FresnelMax = 0.8
FresnelC = 0.05
FlakesK = 0.1
BrightnessAdjustment = 0.6
ClearCoatThickness = 0.2
ClearCoatTint = 0.0, 0.0, 0.0
NormalsMode = BASIC

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = 
PROP_0 = fresnelC, 1.6
PROP_1 = fresnelEXP, 1.2
PROP_2 = fresnelMaxLevel, 0.28
PROP_3 = ksSpecular, 4
PROP_4 = ksSpecularEXP, 30
PROP_5 = sunSpecular, 1.2
PROP_6 = sunSpecularEXP, 35
PROP_7 = ksAmbient, 0.18
PROP_8 = ksDiffuse, 0.1



[SHADER_PLACEMENT...]
MATERIALS = EXT_REAR_REFLECTOR
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection, 1



USE_MONITOR_SHADER = 0           ; set to 1 to use monitor shader with pixels visible if camera is too close
MONITOR_SHADER_SCALE = 400, 100  ; adjust pixel density of monitor shader
MONITOR_SHADER_TYPE = 0          ; set to 1 to use IPS matrix for monitor, without skewing colors



USE_MONITOR_SHADER = 0           ; set to 1 to use monitor shader with pixels visible if camera is too close
MONITOR_SHADER_SCALE = 400, 100  ; adjust pixel density of monitor shader
MONITOR_SHADER_TYPE = 0          ; set to 1 to use IPS matrix for monitor, without skewing colors



USE_MONITOR_SHADER = 0           ; set to 1 to use monitor shader with pixels visible if camera is too close
MONITOR_SHADER_SCALE = 400, 100  ; adjust pixel density of monitor shader
MONITOR_SHADER_TYPE = 0          ; set to 1 to use IPS matrix for monitor, without skewing colors

[PARTICLES_FX_EXHAUST_...]
POSITION = 0.524, 0.162, -2.15
DIRECTION = 0, 0.1, -1
COLOR = 0.75,0.8,1
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.4, 5 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.3, 1			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears



[ODOMETER_MAIN]
MESHES = GEO_INT_GAUGE_LCD002, GEO_INT_GAUGE_LCD
FONT = e92_big
BLEND_MODE = 1
POSITION = 745, 527
SIZE = 95, 45
DIGIT_WIDTH = 20
COUNT = 5
BACKGROUND = 0.08, 0.08, 0.09
COLOR = 1, 1, 1
JITTER = 0
MOVEMENT_INTERVAL = 100

[ODOMETER_TRIP]
MESHES = GEO_INT_GAUGE_LCD002, GEO_INT_GAUGE_LCD
FONT = e92_big
BLEND_MODE = 1
POSITION = 520, 527
SIZE = 80, 45
DIGIT_WIDTH = 20
COUNT = 4
BACKGROUND = 0.08, 0.08, 0.09
COLOR = 1, 1, 1
JITTER = 0
MOVEMENT_INTERVAL = 100

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=15,15,15, 0.8; 4000Kelvins
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.1, 0.1, 1
EXTERIOR_ONLY=0
FADE_AT=700
FADE_SMOOTH=450
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.548
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.648
OFF_MULT=0
OFF_POSITION=0, 0.535, 1.76
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.535, 1.76
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHT_BRAKE_0]
BOUND_TO=GEO_INT_TAILGLASS
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.1, 0, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.688
MIRROR_DIRECTION=0
POSITION=-0, 0.67, -2.02
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_LICENSEPLATE]
MESHES=190
OFFSET=0.0, 0.0, -0.0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.15
SPOT=180
SPOT_SHARPNESS=0.1
COLOR=5, 5, 5, 10 
MIRROR=0, 0, 0
LAYOUT=TWO_ON_TOP
FADE_AT=180
FADE_SMOOTH=1
ACTIVE=1
AFFECTS_TRACK=1








[SHADER_REPLACEMENT_...]
MATERIALS= ext_tire
PROP_... = ksAmbient, 0.35
PROP_... = ksDiffuse, 0.25
DOUBLE_FACE_SHADOW_BIASED = 1


;-----NAVIGATOR-----
;---------------------------------------------------------------------------------
;+Android

[INCLUDE: android_auto/config.ini]

[Display_AndroidAuto]
Meshes = GEO_INT_NAVIGATION ; display mesh
Resolution = 1280, 800    ; texture resolution
Size = 1280, 750         ; size of the screen area
Offset = 0, 25            ; left top corner of screen area
Scale = 0.67              ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.5  ; position of rear view camera
aftermarketComponent = 1


[EXTRA_FX]
GLASS_FILTER = GEO_display_COMM       ; reduce ghostiness of the display
SKIP_GBUFFER = center_interior_glass  ; if display is covered by glass, improve look and performance by removing it from G-buffer pass

[INCLUDE: common/materials_interior.ini]
[Material_DigitalScreen]  ; set digital screen material
Materials = INT_NAVIGATION
ScreenScale = 600
ScreenAspectRatio = 0.5
MatrixType = TN



[EMISSIVE_LIGHT_...]
NAME=Object012, 150_backface 
COLOR=10,11,12, 0.1
LAG=0.3
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.6
CHANNEL = 0

[EMISSIVE_HIGHBEAM_...]
NAME=GEO_HEADLIGHT_LENS_BACKFACE
COLOR=10,11,12, 0.1
LAG=0.3
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.6
CHANNEL = 0




[EMISSIVE_LIGHT_...]
NAME=GEO_INT_BADGES_LIGHT_1, GEO_INT_STEER_BADGES
COLOR=30,30,30, 0.25
LAG=0.3
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.6

[EMISSIVE_LIGHT_...]
NAME=GEO_INT_ENGINE_START
COLOR=30,0,0, 0.2
LAG=0.3
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.6

[EMISSIVE_LIGHT_...]
NAME=190
COLOR=50,50,40,1
LAG=0.30
SIMULATE_HEATING=0.9
OFF_COLOR =30,30,30, 0.00
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.6

;[EMISSIVE_LIGHT_...]
;NAME=GEO_INT_TAILGLASS_2
;COLOR=100,20,0, 0.2

LAG=0.6
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.6

[EMISSIVE_HIGHBEAM_...]
NAME = GEO_HEADLIGHT_LENS
COLOR=10,11,12,50.1
LAG = 0.3
SIMULATE_HEATING = 1
LOCATION = FRONT
ACT_AS_HEADLIGHTS = 1
AMBIENT_INFLUENCE = 1

[EMISSIVE_BRAKE_...]
NAME=GEO_EXT_BRAKELIGHT_TOP
COLOR=80,2,0, 5
LAG=0.80
SIMULATE_HEATING=0.9
OFF_COLOR =30,30,30, 0.00
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.6

[EMISSIVE_EXTRA_D_...]
NAME=GEO_EXT_BRAKELIGHTS
COLOR=80,1,0, 10
LAG=0.2
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.6
CHANNEL= 0

-------------------------------------------------------

[EMISSIVE_BRAKE_...]
NAME=GEO_INT_TAILGLASS
COLOR=100,21,0, 0.30
FALLBACK_HEADLIGHTS_COLOR=100,20,0, 0.2
LAG=0.6
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.6
CHANNEL= 1

[EMISSIVE_BRAKE_...]
NAME=GEO_INT_TAILGLASS
COLOR=100,20,0, 0.30
FALLBACK_HEADLIGHTS_COLOR=100,20,0, 0.2
LAG=0.6
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.6
CHANNEL= 2

[EMISSIVE_BRAKE_...]
NAME=GEO_INT_TAILGLASS
COLOR=100,20,0, 0.30
FALLBACK_HEADLIGHTS_COLOR=100,20,0, 0.2
LAG=0.6
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.6

[EMISSIVE_LIGHT_...]
NAME=GEO_INT_TAILGLASS_2
COLOR=100,21,0, 0.25
;FALLBACK_HEADLIGHTS_COLOR=100,20,0, 0.2
LAG=0.6
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.6
CHANNEL= 1

[EMISSIVE_LIGHT_...]
NAME=GEO_INT_TAILGLASS_2
COLOR=100,20,0, 0.25
;FALLBACK_HEADLIGHTS_COLOR=100,20,0, 0.2
LAG=0.6
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.6
CHANNEL= 0
------------------------------------------------------------------------

[EMISSIVE_EXTRA_F]
NAME=GEO_EXT_REVERSELIGHTS
COLOR=5,5,5,10
LAG=0.1
SIMULATE_HEATING=3

[EMISSIVE_EXTRA_D_...]
BIND_TO_EXTRA_D = 1
BIND_TO_HEADLIGHTS = 0
NAME = EXTRA_BEAM
COLOR = 75, 75, 77, 2.5
LAG = 0.9
SIMULATE_HEATING = 3
LOCATION = FRONT
CAST_LIGHT = 1
CLUSTER_THRESHOLD = 0.5

[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes=GEO_INT_GAUGE_BADGE_LIGHTS
Intensity=2
PROP_...=emAlphaFromDiffuse,1
Resolution=1024,1024
@=DashHighlight
@=MultiItem, Input=HANDBRAKE, Color="1, 0, 0, 1",Start = "737, 901", Size = "88, 87"
@=MultiItem, Input=LIGHT, Color="0, 1, 0, 1", OffColor="0, 1, 0, 3", Start = "60, 906", Size = "100, 70"
@=MultiItem, Input=LIGHT, Color="0, 1, 0, 1", Start = "201, 910", Size = "98, 85"
@=MultiItem, Input=HIGHBEAM, Color="0.1, 0.1, 1, 1", Start = "345, 921", Size = "81, 58"
@=MultiItem, Input=EXTRA_D, Color="2, 0.7, 0, 1", Start = "868, 897", Size = "110, 103"
@=MultiItem, Input=TURNSIGNAL_LEFT, Color="0, 4, 0, 1.2", Start = "468, 904", Size = "96, 87"
@=MultiItem, Input=TURNSIGNAL_RIGHT, Color="0, 4, 0, 1.2", Start = "605, 904", Size = "94, 87"

[CustomEmissiveMulti]
Meshes=GEO_INT_GEAR001
Intensity=1.0
PROP_...=emAlphaFromDiffuse,1
Resolution=128, 128
@=DashHighlight
@=MultiItem, Input=LIGHT, Color="30,50, 0, ", Start = "59, 5", Size = "8, 11"

[REFRACTING_HEADLIGHT_...]
SURFACE=GEO_EXT_HEADLIGHT_DRL
INSIDE= Object009
RESOLUTION_MULT = 10
 
ABSORPTION = 0.000000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.024000,0.634000,0.002000,1.000000
CUSTOM_BULB_1 = 1.000000,0.476000,0.012000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.049000,0.549000,1.000000,0.083000
DIFFUSE_MAP_FILTER_MULT = 1.360000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.370000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.500000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.400000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000183,0.491521,1.840498
NM_SHARE_EXT = 0.190000
NM_SHARE_INT = 0.250000
ORIGIN = 0.545718,0.492168,2.066535
RADIUS = 0.308300
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.600000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0







[REFRACTING_HEADLIGHT_...]
SURFACE = GEO_INT_TAILGLASS
;INSIDE_BULBS = GEO_EXT_TAILLIGHT_REFLECTOR
INSIDE = V_tailight,GEO_EXT_TAILLIGHT_REFLECTOR
RESOLUTION_MULT = 10
SYNC_EMISSIVE_AUTO = 0

ABSORPTION = 0.000000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.146000,0.683000,1.000000,0.002000
CUSTOM_BULB_1 = 0.890000,0.343000,0.049000,0.002000
CUSTOM_BULB_2 = 0.463000,0.305000,1.000000,0.002000
CUSTOM_BULB_3 = 1.000000,0.329000,0.207000,0.003000
DIFFUSE_MAP_FILTER_MULT = 8.110000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.140000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.500000
GLASS_COLOR = 1.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000000,0.637052,-1.959359
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.606673,0.637052,-2.025521
RADIUS = 0.125500
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.600000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.450000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_...]
SURFACE = GEO_INT_TAILGLASS_2
;INSIDE_BULBS = GEO_EXT_TAILLIGHT_REFLECTOR2
INSIDE = V_tailight,GEO_EXT_TAILLIGHT_REFLECTOR2
RESOLUTION_MULT = 10
;SYNC_EMISSIVE_AUTO = 0

ABSORPTION = 0.000000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.000000,0.541000,0.017000,0.048000
CUSTOM_BULB_1 = 0.983000,0.489000,0.017000,0.071000
CUSTOM_BULB_2 = 0.476000,0.280000,1.000000,0.001000
CUSTOM_BULB_3 = 0.268000,0.561000,0.001000,0.000000
DIFFUSE_MAP_FILTER_MULT = 2.370000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000149,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.860000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.500000
GLASS_COLOR = 1.000000,0.060191,0.000000
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000508,-0.000179,0.000089
MIRROR_POS = -0.000255,0.654037,-2.044674
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.400258,0.668166,-2.051993
RADIUS = 0.090400
REFLECTIVENESS_DIFFUSE_MULT = 60.400002
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.600000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.450000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0







[REFRACTING_HEADLIGHT_...]
SURFACE = GEO_EXT_TAILLIGHT_LEDS
INSIDE = V_tailight
RESOLUTION_MULT = 2

ABSORPTION = 0.100000
AMBIENT_MULT = 0.000000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.000000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.580000,0.559000,0.000000,0.000000
CUSTOM_BULB_1 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_2 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_3 = 0.326000,0.391000,1.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 100.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000144,-0.000004,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.500000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.107865,0.000000
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.009000
INNER_SPECULAR = 0.000000
INNER_SPECULAR_EXP = 0.000000
IOR = 1.250000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,-0.000177,0.000001
MIRROR_POS = -0.000342,0.653933,-2.066641
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 2.000000
ORIGIN = 0.608757,0.668300,-2.015975
RADIUS = 0.078500
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 3.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_...]
SURFACE = GEO_EXT_TURNSIGNALS
INSIDE = GEO_EXT_BLACK

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.500000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = -1.000000
CUSTOM_BULB_0 = 0.580000,0.559000,0.000000,0.000000
CUSTOM_BULB_1 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_2 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_3 = 0.326000,0.391000,1.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.112280,-0.000003,-0.993677
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.500000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.999911,0.999900
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.010000
INNER_SPECULAR = 0.000000
INNER_SPECULAR_EXP = 0.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000088,-0.000177,-0.000034
MIRROR_POS = -0.000763,-0.000001,-2.068634
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 1.000000
ORIGIN = 0.996628,0.820055,0.474503
RADIUS = 0.069800
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 3.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_...]
SURFACE = EXTRA_BEAM
INSIDE = V_HEADLIGHT_HOUSING, GEO_EXT_HEADLIGHT_BOOLEAN_PRIORITY_1, V_HEADLIGHT_SUB2
RESOLUTION_MULT = 4

ABSORPTION = 0.011000
AMBIENT_MULT = 0.000000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.000000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 100.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000006,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.050000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 45.000000
F0 = 1.000000
GLASS_COLOR = 0.068682,0.068675,0.068675
GLASS_EMISSIVE_MULT = 0.310000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 1.100000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000008,-0.000000,-0.000021
MIRROR_POS = -0.001152,0.441550,1.670456
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.499919,0.500001,1.965527
RADIUS = 0.010200
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 0.000000
REFLECTIVE_GAMMA = 0.400000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.060000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0





[Material_Leather_v2]
Materials = 
Brightness = 5
DetailTextureBlur = 1
DetailNormalBlend = 0.2
DetailScale = 450
ApplyTilingFix=1
Reflectance = 0.001
Smoothness = 0.75
OcclusionMap=0.35

[Material_Leather_v2]
Materials = 
DetailNormalPBRSmoothnessGamma = 1
DetailNormalBlend = 0.15
BrightnessAdjustment = 0.35
DetailScale = 450
Reflectance = 0.09
OcclusionMap=0.36
ApplyTilingFix=1

[Material_Velvet_v2]
Materials = INT_SEAT_LEATHER_DOT_AO
DetailNormalPBRSmoothnessGamma = 1
DetailNormalBlend = 0.75
BrightnessAdjustment = 0.35
DetailScale = 250
Reflectance = 0.15
Smoothness = 0.7
OcclusionMap=0.36
ApplyTilingFix=0

[Material_Leather_v2]
Materials = 
DetailNormalPBRSmoothnessGamma = 1
DetailNormalBlend = 0.15
BrightnessAdjustment = 0.35
DetailScale = 120
Reflectance = 0.09
OcclusionMap=0.32
ApplyTilingFix=1

[Material_Leather_v2]
Materials = 
DetailNormalPBRSmoothnessGamma = 2
DetailNormalBlend = -1
BrightnessAdjustment = 0.65
DetailScale = 450
Reflectance = 0.05
Smoothness = 0.05
OcclusionMap=0.36
ApplyTilingFix=1



[Material_Velvet]
Materials = 
ApplyTilingFix=0
DetailTexture = textures/RED2_LEATHER_NM.dds
DetailNormalTexture = textures/RED_LEATHER_NM.dds
BrightnessAdjustment = 1.2
DetailScale=160
DetailTextureBlur = 1
DetailNormalBlend = 1.23
Reflectance = 0.015
Smoothness = 0.56
OcclusionMap=0.48

[Material_Velvet]
Materials = 
ApplyTilingFix=1
DetailTexture = textures/RED2_LEATHER_NM.dds
DetailNormalTexture = textures/RED_LEATHER_NM.dds
BrightnessAdjustment = 1.2
DetailScale=450
DetailTextureBlur = 1
DetailNormalBlend = 0.48
Reflectance = 0.025
Smoothness = 0.56
OcclusionMap=0.48

[Material_Velvet]
Materials = STEER_LEATHER_MIDDLE_AO
ApplyTilingFix=1
DetailNormalTexture = textures/LEATHER_STEER.dds
BrightnessAdjustment = 0.35
DetailScale=180
DetailTextureBlur = 1
DetailNormalBlend = 0.35
Reflectance = 0.025
Smoothness = 0.61

[Material_Velvet]
Materials = STEER_LEATHER_AO
ApplyTilingFix=1
DetailNormalTexture = textures/LEATHER_STEER.dds
BrightnessAdjustment = 0.35
DetailScale= 250
DetailNormalBlend = 0.35
Reflectance = 0.025
Smoothness = 0.51

[Material_Plastic_v2]
Materials = INT_SEAT_LEATHER_AO
DetailNormalPBRSmoothnessGamma = 1
DetailNormalBlend = 0.75
BrightnessAdjustment = 0.65
DetailScale = 250
Reflectance = 0.1
Smoothness = 0.65
OcclusionMap=0.36
ApplyTilingFix=0

[Material_Plastic_v2]
Materials = INT_PLASTIC_AO,INT_GEAR_AO
DetailNormalPBRSmoothnessGamma = 1.5
DetailNormalBlend = 0.75
BrightnessAdjustment = 0.5
DetailScale = 0 
Reflectance = 0.08
Smoothness = 0.65
OcclusionMap=0.36


[Material_Plastic_v2]
Materials = EXT_BLACK_AO
DetailNormalPBRSmoothnessGamma = 1
DetailNormalBlend = 0.75
BrightnessAdjustment = -0.25
DetailScale = 0
Reflectance = 0.1
Smoothness = 0.65
OcclusionMap=0.15

[Material_Plastic_v2]
Materials = EXT_PLASTIC_2_AO
DetailNormalPBRSmoothnessGamma = 1
DetailNormalBlend = 0.75
BrightnessAdjustment = 0.4
DetailScale = 0
Reflectance = 0.1
Smoothness = 0.75
OcclusionMap=0.25


[Material_Plastic_v2]
Meshes = GEO_WIPER_R_ARM, GEO_WIPER_R, GEO_WIPER_L, GEO_WIPER_L_ARM
DetailNormalPBRSmoothnessGamma =2
DetailNormalBlend = 1
BrightnessAdjustment = 0.08
DetailScale = 0
Reflectance = 0.17
Smoothness = 0.02
OcclusionMap=0.28

[Material_Plastic_v2]
Materials = RIM_AO
DetailNormalPBRSmoothnessGamma = 1
DetailNormalBlend = -1
BrightnessAdjustment = 0.1
DetailScale = 0
Reflectance = 0.9
Smoothness = 0.95
OcclusionMap=0.1

V_HEADLIGHT_HOUSING
[Material_Plastic_v2]
Meshes = 
BrightnessAdjustment = 0.21
DetailScale = 60
Smoothness = 0.36
Reflectance = 0.18
OcclusionMap = 0.5



[Material_InteriorPBRDetail]
Materials = INT_GEAR
DetailNormalPBRSmoothnessGamma =2
DetailNormalBlend = 1
BrightnessAdjustment = 0.25
DetailScale = 0
Reflectance = 0.15
Smoothness = 1
OcclusionMap=0.2

[Material_InteriorPBRDetail]
Materials = GEO_INT_METAL_CENTER_AO
BrightnessAdjustment = 0.15
DetailScale = 0
Metalness = 0.06
Reflectance = 0.08
LocalReflectionsSharpness = 0.8

[Material_InteriorPBRDetail]
Materials = STEER_METAL_AO
BrightnessAdjustment = 0.15
DetailScale = 0
Metalness = 0.05
Reflectance = 1.9
LocalReflectionsSharpness = 0.8

[Material_InteriorPBRDetail]
Materials= EXT_PILLAR_AO
BrightnessAdjustment = 0.15
OcclusionMult=1.5
ClearCoatF0 = 0.4
Reflectance=0.1
CubemapReflectionBlur=0
DetailScale=0
ApplyTilingFix=0

[Material_InteriorPBRDetail]
Materials = EXT_GLOSSY_BLACK_AO
DetailNormalPBRSmoothnessGamma =2
DetailNormalBlend = 1
BrightnessAdjustment = 0.1
DetailScale = 0
Reflectance = 0.3
Smoothness = 1
OcclusionMap=0.15

[Material_InteriorPBRDetail]
Materials = EXT_GLOSSY_GREY
BrightnessAdjustment = 0.25
OcclusionMult=1.5
ClearCoatF0 = 0.4
Reflectance=0.2
CubemapReflectionBlur=0
DetailScale=0
ApplyTilingFix=0

[Material_InteriorPBRDetail]
Materials = CALIPER_AO
DetailNormalPBRSmoothnessGamma = 0.2
DetailNormalBlend = 1
BrightnessAdjustment = 0.25
DetailScale = 0
Reflectance = 0.15
Smoothness = 1
OcclusionMap=0.15

[Material_Metal_v2]
Materials = METAL_AO
Metalness= 0.5
Smoothness = 0.4
Reflectance = 0.4
Smoothness = 0.5
BrightnessAdjustment = 0.3
DetailScale = 0

[Material_Metal_v2]
Materials = EXT_EXTERIOR_MUFFLER
Brightness = 3.75
DetailScale = 0
Smoothness = 1
CubemapReflectionBlur= 0

[Material_Metal_v2]
Materials = ext_chrome_ao, EXT_CHROME
Brightness = 1.75
DetailScale = 100
Smoothness = 10
CubemapReflectionBlur= 0.1

[Material_Metal_v2]
Materials = EXT_TAILLIGHT_LEDS
Brightness = 0.5
DetailScale = 100
Smoothness = 1
CubemapReflectionBlur= 0.1

[Material_Metal_v2]
Materials = CROWN_CHROME_AO
Brightness = 2.75
DetailScale = 100
Smoothness = 10
CubemapReflectionBlur= 0.1

[Material_Metal_v2]
Meshes = GEO_INT_RADIO
Metalness= 0.5
Smoothness = 0.4
Reflectance = 0.4
Smoothness = 0.5
BrightnessAdjustment = 0.3
DetailScale = 0

[Material_Aluminum_v2]
Materials = INT_GEAR,INT_RADIO
Metalness= 0
Smoothness = 0.4
Reflectance = 0.4
Smoothness = 0.5
BrightnessAdjustment = 0.01
DetailScale = 0





[Material_Aluminium_v2]
Materials = REVERSELIGHTS
Metalness= 1
Smoothness = 1
Reflectance = 0
CubemapReflectionBlur = 0
BrightnessAdjustment = 0.5
DetailNormalBlend = 1
DetailScale = 0
OcclusionMap=0.35
DetailNormalPBRSmoothnessGamma = 2

[Material_Plastic_v2]
Materials = INT_PLASTIC_SMOOTH_AO
BrightnessAdjustment = 0.7
DetailScale = 30
DetailNormalBlend = 0
Smoothness = 0.2
Reflectance = 0.1
LocalReflectionsSharpness = 0.3
DetailNormalPBRSmoothness = 0.5

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = V_HEADLIGHT_AO
PROP_0 = fresnelC, 0
PROP_1 = fresnelEXP, 4
PROP_2 = fresnelMaxLevel, 0.09
PROP_3 = ksSpecular, 0.25
PROP_4 = ksSpecularEXP, 20
PROP_5 = ksAmbient, 0.4
PROP_6 = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = RIM_FACE_CHROME_AO
PROP_0 = fresnelC, 1
PROP_1 = fresnelEXP, 0
PROP_2 = fresnelMaxLevel, 0.2
PROP_3 = ksSpecular, 1
PROP_4 = ksSpecularEXP, 250
PROP_5 = ksAmbient, 0.3
PROP_6 = ksDiffuse, 0.25
PROP_7 = sunSpecular, 5
PROP_8 = sunSpecularEXP, 150

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = SUPRA_PLATE
PROP_0 = fresnelC, 0
PROP_1 = fresnelEXP, 2
PROP_2 = fresnelMaxLevel, 0.05
PROP_3 = ksSpecular, 0.05
PROP_4 = ksSpecularEXP, 15
PROP_5 = ksAmbient, 0.54
PROP_6 = ksDiffuse, 0.5



[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = HEADLIGHT_LENS_GLASS
PROP_0 = fresnelC, 0.2
PROP_1 = fresnelEXP, 3.5
PROP_2 = fresnelMaxLevel, 0.6
PROP_3 = ksSpecular, 1
PROP_4 = ksSpecularEXP, 225
PROP_5 = ksAmbient, -0.01
PROP_6 = ksDiffuse, 0.01



[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = HIGHBEAM_LENS_GLASS
PROP_0 = fresnelC, 0.2
PROP_1 = fresnelEXP, 3.5
PROP_2 = fresnelMaxLevel, 0.6
PROP_3 = ksSpecular, 1
PROP_4 = ksSpecularEXP, 225
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXTRA_BEAM_GLASS
PROP_0 = fresnelC, 0.2
PROP_1 = fresnelEXP, 3.5
PROP_2 = fresnelMaxLevel, 0.35
PROP_3 = ksSpecular, 1
PROP_4 = ksSpecularEXP, 55
PROP_5 = ksAmbient, 0.05
PROP_6 = ksDiffuse, 0.08






[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_CARPET_AO
PROP_0 = fresnelC, 0
PROP_1 = fresnelEXP, 10
PROP_2 = fresnelMaxLevel, 0.01
PROP_3 = ksSpecular, 0.01
PROP_4 = ksSpecularEXP, 45
PROP_5 = ksAmbient, 0.65
PROP_6 = ksDiffuse, 0.35
PROP_... = detailUVMultiplier, 70
PROP_... = detailNormalBlend, 0.85


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_PLASTIC_AO
PROP_0 = fresnelC, 0
PROP_1 = fresnelEXP, 0.5
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.07
PROP_4 = ksSpecularEXP, 20
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.12



[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = INT_FRITS_AO
PROP_0 = fresnelC, 0
PROP_1 = fresnelEXP, 0.5
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.07
PROP_4 = ksSpecularEXP, 20
PROP_5 = ksAmbient, 0.01
PROP_6 = ksDiffuse, 0.12

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = EXT_GLOSSY_GREY_2
PROP_0 = fresnelC, 0.02
PROP_1 = fresnelEXP, 3
PROP_2 = fresnelMaxLevel, 0.5
PROP_3 = ksSpecular, 0.1
PROP_4 = ksSpecularEXP, 40
PROP_5 = ksAmbient, 0.01
PROP_6 = ksDiffuse, 0.12

[Material_InteriorPBRDetail]
Materials = 
DetailNormalTexture = common/pbr_metal_satin.dds
DetailScale = 15
ApplyTilingFix = 1
BrightnessAdjustment = 0.5
DetailNormalPBRSmoothness = 0.7
DetailNormalPBRSmoothnessGamma = 1
Metalness = 1
Reflectance = 0.9
LocalReflectionsSharpness = 0.05
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[Material_Aluminium_v2]
Materials = EXHAUST_PIPE_AO
Metalness= 0.85
Smoothness = 0
Reflectance = 0
CubemapReflectionBlur = 1
BrightnessAdjustment = 1
DetailNormalBlend = 1
DetailScale = 0
OcclusionMap=0.3
DetailNormalPBRSmoothnessGamma = 1

[Material_Carbon]
Materials = INT_CARBON_AO
Smoothness = 1
Reflectance = 0.15
CubemapReflectionBlur = 0
BrightnessAdjustment = 0.2
ClearCoatF0 = 0
ClearCoatSmoothness = 1
ClearCoatIntensity = 1
DetailNormalBlend = 0
DetailScale = 2000

[Material_Metal_v2]
Materials= ext_te37_chrome
BrightnessAdjustment = 0.2
DetailScale = 5
Metalness = 0.6
Reflectance = 0.87
LocalReflectionsSharpness = 0.8

[Material_Metal_v2]
Materials= ext_te37_paint
BrightnessAdjustment = 0.
DetailScale = 5
Metalness = 0.3
Reflectance = 1
LocalReflectionsSharpness = 2

[Material_Metal_v2] ; Kansei Bolts
Materials= ext_te37_lugs 
Metalness = 0.6
BrightnessAdjustment = 0.2
LocalReflectionsSharpness = 1
Smoothness = 1
Reflectance = 0.4
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0.0, 0.0, 0, 1
DetailScale = 5
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 0





[Material_Glass]
Meshes = 
ThicknessMult = 1





[Material_Glass]
Materials = HIGHBEAM_LENS_GLASS, HEADLIGHT_LENS_GLASS
IOR = 2.2  
BrightnessAdjustment = 0.01
ThicknessMult = 0.01
Maskpass = 2
Desaturate = 1
MaskPassColor = 10, 10.5, 10  ; mask pass color adjustment





[Material_Glass]
Meshes= GEO_EXT_TAILLIGHT_GLASS
IOR = 1.2         ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.12
Refraction = 0
Desaturate = 0.62
ProfileFix = 0.1   ; adds thickness to glass for glazing angles
BrightnessAdjustment = 4.3
ExtraLightsAdjustment = 0.03
MaskPass = 4.7        ; mask pass opacity
;MaskPassColor = 255,50, 0  ; mask pass color adjustment

[Material_Glass]
Materials = 
FilmIOR = 1.45
ThicknessMult = 2.12
BrightnessAdjustment = 0.12
ExtraLightsAdjustment = 0.05
ProfileFix = 0.02
Desaturate = 0.62


[Material_Glass]
Meshes = 
ThicknessMult = 1.2
FresnelC = 0.18
Desaturate = 1
FilmIOR = 2.85
IOR = 1.6



[Material_PhotoelasticGlass]
Meshes = GEO_EXT_HEADLIGHT_GLASS
ThicknessMult = 2
FresnelC = 0.13
IOR = 1.2
Refraction = 0
RefractionRainbow = 0
PhotoelasticityMult = 0.1
PhotoelasticityBaseScale = 0.3  ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.4  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.8   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ProfileFix = 0.05

[REFLECTIONS_FX]
SKIP_GBUFFER = material:EXHAUST_PIPE_AO












[EXTRA_FX]
MASK_GBUFFER=material:INT_BADGES_LIGHT_1

[EXTRA_FX]
MASK_GBUFFER=material:EXT_HEADLIGHT_GLASS, 
SKIP_GBUFFER =  EXTRA_BEAM, GEO_HEADLIGHT_LENS, 150


[REFLECTIONS_FX]
SKIP_GBUFFER = material: INT_BADGES_LIGHT_1



=============vray shit===========

;[CustomEmissive]
;Meshes = V_HEADLIGHT_HOUSING
;Resolution = 1024, 1024
;MirrorOffset = 0

[SHADER_REPLACEMENT_...]
MESHES =  V_HEADLIGHT_HOUSING, V_tailight, V_HEADLIGHT_SUB2, V_HEADLIGHT_RED
PROP_... = emChannelsMode, 1

[EMISSIVE_BRAKE_...]
NAME=V_tailight
CAST_LIGHT = 0
COLOR=40,20,0, 4
FALLBACK_HEADLIGHTS_COLOR=40,20,0, 1
LAG=0.6
SIMULATE_HEATING=0
LOCATION = REAR 

[EMISSIVE_LIGHT_...]
NAME=V_HEADLIGHT_HOUSING, V_HEADLIGHT_RED
COLOR=17,18,19, 0.02
OFF_COLOR=0,0,0
CAST_LIGHT=0
CHANNEL = 2

[EMISSIVE_HIGHBEAM_...]
NAME=V_HEADLIGHT_HOUSING, 
COLOR=17,18,19, 0.3
OFF_COLOR=0,0,0
CAST_LIGHT=0
CHANNEL = 1

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=GEO_EXT_TAILLIGHT_LEDS
CAST_LIGHT = 1
COLOR=100, 100, 0, 1
LAG=0.5
SIMULATE_HEATING=1
LOCATION=REAR
CHANNEL = 3

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=GEO_EXT_TURNSIGNALS
CAST_LIGHT = 1
COLOR=80, 30, 0, 1
OFF_COLOR=80, 30, 0, 0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=MID
CHANNEL = 3

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=GEO_EXT_HEADLIGHT_DRL
CAST_LIGHT = 1
COLOR=5, 2, 0, 0.1
FALLBACK_BASE_COLOR=3, 3, 3, 1
LAG=0.0
SIMULATE_HEATING=1
LOCATION=FRONT
CHANNEL = 3

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=GEO_EXT_TAILLIGHT_LEDS
CAST_LIGHT = 1
COLOR=100, 100, 0, 1
LAG=0.5
SIMULATE_HEATING=1
LOCATION=REAR
CHANNEL = 4

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=GEO_EXT_TURNSIGNALS
CAST_LIGHT = 1
COLOR=80, 30, 0, 1
OFF_COLOR=80, 30, 0, 0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=MID
CHANNEL = 4

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=GEO_EXT_HEADLIGHT_DRL
CAST_LIGHT = 1
COLOR=5, 2, 0, 0.1
FALLBACK_BASE_COLOR=3, 3, 3, 1
LAG=0.0
SIMULATE_HEATING=1
LOCATION=FRONT
CHANNEL = 4

---SELF LIGHT-----

*headlights


[LIGHT_EXTRA_...]
BOUND_TO = Object012
COLOR = 22,22,22,4.5
DIFFUSE_CONCENTRATION=1.3
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION = 0.58, 0.535, 1.86
DIRECTION=0,0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT = 0.25
SPOT = 280
AMBIENT_INFLUENCE= 0.89
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO = Object012
COLOR = 22,22,22,4.5
DIFFUSE_CONCENTRATION=1.3
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION = -0.58, 0.535, 1.86
DIRECTION=0,0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT = 0.25
SPOT = 280
AMBIENT_INFLUENCE= 0.89
FADE_AT=0



[LIGHT_EXTRA_...]
BOUND_TO = Object012
COLOR = 20,22,20,1
DIFFUSE_CONCENTRATION=0.67
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION = -0.55, 0.48, 1.87
DIRECTION=0.1,0.2, 1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT = 0.1
SPOT = 360
AMBIENT_INFLUENCE= 0.89
FADE_AT=0







[LIGHT_EXTRA_...]
BOUND_TO = Object012
COLOR = 20,22,20,5
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION = 0.5, 0.539, 1.77
DIRECTION=0.1,-0.1, 1
RANGE=0.12
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT = 0.5
SPOT = 200
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BOUND_TO = Object012
COLOR = 20,22,20,5
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION = -0.5, 0.539, 1.77
DIRECTION=0.1,-0.1, 1
RANGE=0.12
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT = 0.5
SPOT = 200
AMBIENT_INFLUENCE= 0
FADE_AT=0


[SelfLight_Headlights]
SPOT = 220
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.098
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,5
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.543, 0.53, 1.8
FADE_AT = 20
SPECULAR_MULT = 1.9
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.2

[SelfLight_Headlights]
SPOT = 220
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.098
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,5
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.543, 0.53, 1.8
FADE_AT = 20
SPECULAR_MULT = 1.9
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.2
;;

[SelfLight_Headlights]
SPOT = 220
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.078
RANGE_GRADIENT_OFFSET = 0
COLOR = 20,22,20,22
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.57, 0.53, 1.835
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.2

[SelfLight_Headlights]
SPOT = 220
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.078
RANGE_GRADIENT_OFFSET = 0
COLOR = 20,22,20,22
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.57, 0.53, 1.835
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.2
;;;

[SelfLight_Headlights]
SPOT = 220
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.068
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,35
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.61, 0.53, 1.79
FADE_AT = 20
SPECULAR_MULT = 1.9
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.2

[SelfLight_Headlights]
SPOT = 220
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.068
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,35
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.61, 0.53, 1.79
FADE_AT = 20
SPECULAR_MULT = 1.9
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.2
;;



[SelfLight_Headlights]
SPOT = 250
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.098
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,2
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.61, 0.539, 1.76
FADE_AT = 20
SPECULAR_MULT = 0.9
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1
;;

[SelfLight_Headlights]
SPOT = 250
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.098
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,2
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.69, 0.543, 1.75
FADE_AT = 20
SPECULAR_MULT = 0.9
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1

[SelfLight_Headlights]
SPOT = 250
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.098
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,2
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.69, 0.543, 1.75
FADE_AT = 20
SPECULAR_MULT = 0.9
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1
;;


[SelfLight_Headlights]
SPOT = 250
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.098
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,2
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.652, 0.543, 1.78
FADE_AT = 20
SPECULAR_MULT = 5
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1

[SelfLight_Headlights]
SPOT = 250
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.098
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,2
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.652, 0.543, 1.78
FADE_AT = 20
SPECULAR_MULT = 5
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1
;;




[SelfLight_Headlights]
SPOT = 180
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.098
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,9
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.54, 0.519, 1.8
FADE_AT = 20
SPECULAR_MULT = 1.9
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1

[SelfLight_Headlights]
SPOT = 180
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.098
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,9
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.54, 0.519, 1.8
FADE_AT = 20
SPECULAR_MULT = 1.9
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1
;;

- highbeam

[SelfLight_Headlights]
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.058
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,100
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.56, 0.489, 1.84
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1

[SelfLight_Headlights]
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.058
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,100
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.56, 0.489, 1.84
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1
;;

[SelfLight_Headlights]
BOUND_TO = GEO_HEADLIGHT_LENS
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.058
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,1100
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.56, 0.489, 1.82
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1

[SelfLight_Headlights]
BOUND_TO = GEO_HEADLIGHT_LENS
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.058
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,1100
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.56, 0.489, 1.82
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1
;;

[SelfLight_Headlights]
BOUND_TO = GEO_HEADLIGHT_LENS
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.058
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,700
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.64, 0.5, 1.78
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1

[SelfLight_Headlights]
BOUND_TO = GEO_HEADLIGHT_LENS
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.058
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,700
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.65, 0.5, 1.78
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1

[SelfLight_Headlights]
BOUND_TO = GEO_HEADLIGHT_LENS
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.058
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,700
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.64, 0.5, 1.78
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1

[SelfLight_Headlights]
BOUND_TO = GEO_HEADLIGHT_LENS
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.058
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,700
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.65, 0.5, 1.78
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1
;;


[SelfLight_Headlights]
BOUND_TO = GEO_HEADLIGHT_LENS
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.058
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,1200
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.709, 0.508, 1.72
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1

[SelfLight_Headlights]
BOUND_TO = GEO_HEADLIGHT_LENS
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.058
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,1200
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.709, 0.508, 1.72
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1
;;


[SelfLight_Headlights]
SPOT = 110
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.038
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,1200
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.709, 0.542, 1.72
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1

[SelfLight_Headlights]
SPOT = 110
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.038
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,1200
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= 0.72, 0.542, 1.72
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1



[SelfLight_Headlights]
SPOT = 110
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.038
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,1200
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.709, 0.542, 1.72
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1

[SelfLight_Headlights]
SPOT = 110
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.038
RANGE_GRADIENT_OFFSET = 0.02
COLOR = 20,22,20,1200
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, 0, -1
MIRROR=0, 0, 0
POSITION= -0.72, 0.542, 1.72
FADE_AT = 20
SPECULAR_MULT = 0
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0.1
;;


*taillights
[SelfLight_Headlights]
POSITION = 0, 0.68, -1.97
SPOT = 180
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.4
RANGE_GRADIENT_OFFSET = -1
COLOR = 5, 1, 0, 15
BOUND_TO = GEO_INT_TAILGLASS
DIRECTION = 0, -0.2, -1
MIRROR = 0.62
FADE_AT = 200
FADE_SMOOTH = 200
AMBIENT_INFLUENCE = 0

[SelfLight_Headlights]
POSITION = 0, 0.67, -2.03
SPOT = 180
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.3
RANGE_GRADIENT_OFFSET = -0.45
COLOR = 5, 1, 0, 2
BOUND_TO = GEO_INT_TAILGLASS_2
DIRECTION = 0.1, -0.5, -1
MIRROR = 0.4
FADE_AT = 200
FADE_SMOOTH = 200
AMBIENT_INFLUENCE = 0

*extra lights
[LIGHT_EXTRA_...]
BOUND_TO = EXTRA_BEAM
COLOR=2.9, 2.9, 2.2, 100
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 1
LAG=0.5
FADE_AT=200
FADE_SMOOTH=43
MIRROR=0.507
POSITION=0, 0.507, 1.88
DIRECTION=0.3, -0.1, 1
RANGE=0.17
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=-0
SPOT=190
SPOT_SHARPNESS=0

*interior light
[LIGHT_EXTRA_...]
COLOR=2, 2, 2, 1
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 1
LAG=0.5
FADE_AT=200
FADE_SMOOTH=43
MIRROR=0
POSITION=-0.377, 0.745, 0.252
DIRECTION=0, 0, -1
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=-0
SPOT=190
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]
COLOR=2, 2, 2, 3
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 1
LAG=0.5
FADE_AT=200
FADE_SMOOTH=43
MIRROR=0
POSITION=0.0002, 0.82, 0.124
DIRECTION=0, 0, -1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=-0
SPOT=190
SPOT_SHARPNESS=0



[LIGHT_EXTRA_...]
BOUND_TO=GEO_HEADLIGHT_LENS
COLOR=0, 1, 10, 10
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 1
LAG=0.5
FADE_AT=200
FADE_SMOOTH=43
MIRROR=0
POSITION=-0.288, 0.695, 0.225
DIRECTION=0, 0, -1
RANGE=0.13
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=-0
SPOT=80
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=0, 10, 0, 5
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 1
LAG=0.5
FADE_AT=200
FADE_SMOOTH=43
MIRROR=0
POSITION=-0.266, 0.694, 0.224
DIRECTION=0, 0, -1
RANGE=0.13
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=-0
SPOT=80
SPOT_SHARPNESS=0

------disc------


[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0          ; use ceramic look
CARVED = 0	           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.5	; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.086
DISC_RADIUS = 0.169  
LUMINOCITY_MASK = 0.125, 0.3
RIM_HEIGHT = 0.15

-------- rain config by vegetable studio -----------

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = GEO_WIPER_L_ARM, GEO_WIPER_L
UNDERLYING_SURFACE = GEO_EXT_WINDSCREEN
GROUP_0 = 'GEO_WIPER_L@A=*'
GROUP_0_ANGLE_TO = 80
GROUP_0_ARM = 'GEO_WIPER_L_ARM@A=1,3-7'
GROUP_0_AXIS = -0.110851, -0.867951, -0.484120
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = 0.432, 0.82, 0.547
GROUP_0_PIVOT = -0.0416, 0.786, 0.726
GROUP_0_RUBBER_FROM = 0.169, 0.791, 0.607
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.002
GROUP_0_RUBBER_OFFSET_POS = 0.277258
GROUP_0_RUBBER_TO = 0.673, 0.778, 0.447
GROUP_0_BASE = 'GEO_WIPER_L_ARM@A=2'
GROUP_0_BASE_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_BASE_PIVOT = -0.041600, 0.786000, 0.726000

[ANIMATED_WIPER_1]
DEBUG = 0
MESHES = GEO_WIPER_R_ARM, GEO_WIPER_R
UNDERLYING_SURFACE = GEO_EXT_WINDSCREEN
GROUP_0 = 'GEO_WIPER_R@A=*'
GROUP_0_ANGLE_TO = 80
GROUP_0_ARM = 'GEO_WIPER_R_ARM@A=1-6'
GROUP_0_AXIS = 0.018109, -0.912823, -0.408356
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.152847, 0.821947, 0.578966
GROUP_0_PIVOT = -0.605, 0.759, 0.644
GROUP_0_RUBBER_FROM = -0.416, 0.787, 0.554
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.002
GROUP_0_RUBBER_OFFSET_POS = 0.277258
GROUP_0_RUBBER_TO = 0.121, 0.798, 0.6
GROUP_0_BASE = 'GEO_WIPER_R_ARM@A=7'
GROUP_0_BASE_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_BASE_PIVOT = -0.605, 0.759, 0.644

[MESH_ADJUSTMENT_...]
MESHES = GEO_WIPER_L_ARM, GEO_WIPER_L, GEO_WIPER_R_ARM, GEO_WIPER_R
MOVE_TO = modelRoot:y




----- interior pbr -----
[Material_Leather_v2]
Materials = INT_DASHBOARD_LEATHER_AO,INT_DASHBOARD_AO
Reflectance = 0.015
DetailScale = 300
Brightness = 0.98
DetailNormalBlend = 0.4
ApplyTilingFix = 1

[Material_Leather_v2]
Materials = RED_LEATHER_STEER_NM, STEER_RED_LEATHER_AO
Reflectance = 0.013
DetailScale = 200
Brightness = 0.45
DetailNormalBlend = 0.3
Smoothness = 0.12
ApplyTilingFix = 1



[REFLECTIONS_FX]
SKIP_GBUFFER = material: INT_STEER_AIRHORN

[Material_Leather]
Meshes = GEO_INT_STEER_AIRHORN
Reflectance = 0.03
DetailScale = 70
BrightnessAdjustment = 0.122
DetailNormalBlend = 0.01
ApplyTilingFix = 1

[Material_Glass]
Meshes = GEO_EXT_WINDSCREEN
FilmIOR = 2.15
BrightnessAdjustment = 0.1
ThicknessMult = 1.6
Maskpass = 2
Desaturate = 1
MaskPassColor = 10, 10.5, 10  ; mask pass color adjustment


[Material_Glass]
Meshes = EXT_LOGO_CLEAR_GLASS
ThicknessMult = 1
FresnelC = 0.05

[Material_Leather]
Materials = STEER_BUTTON_AO
Reflectance = 0.03
DetailScale =1200
Brightness = 0.4
DetailNormalBlend = 0.2
ApplyTilingFix = 1


[Material_Metal_v2]
Materials = STEER_METAL_AO
BrightnessAdjustment = 0.5
DetailScale = 10
Metalness = 1
Smoothness = 0.8
Reflectance = 0.5
LocalReflectionsSharpness = 0
DetailNormalPBRSmoothness = 0.7
DetailNormalPBRSmoothnessGamma = 1.5


[Material_InteriorPBRDetail]
Materials= INT_ROOF_AO
BrightnessAdjustment = 0.35
OcclusionMult=0.7
ClearCoatF0 = 0.1
Reflectance=0.1
CubemapReflectionBlur=0
DetailScale=150
DetailNormalBlend = 0.15
ApplyTilingFix=1

[SCRIPTABLE_DISPLAY_...]
MESHES=GEO_INT_GAUGE_LCD
KEEP_BACKGROUND=0
INTERACTIVE=0
FORCE_UPDATE_AFTER=0
SCRIPT=Display.lua


[SHADER_REPLACEMENT_...]
MATERIALS = STEER_STITCH, PADDLE_SHIFT_NM, INT_STEER_AIRHORN, INT_STITCH, airbag_NM
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST