[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = LCD_console  ; display mesh
Resolution = 720, 760 ; texture resolution
Size = 853, 427          ; size of the screen area
Offset = 58,145             ; left top corner of screen area
Scale = 1.5 ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.7, -4  ; position of rear view camera
aftermarketComponent=1

;;;;;;;;;;;;;;     Car extras + instruments     ;;;;;;;;;;;;;;;;;;;

; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body_color
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials = body_color
LocalReflectionsForce = 1
FresnelMax = 0.4
FresnelC = 0.2
FlakesK = 0.06
BrightnessAdjustment = 0.7
SpecularBase = 1.0, 75
SpecularSun = 0.5, 110
ClearCoatThickness = 0.08

[Material_CarPaint_Metallic]
AmbientSpecular = 1

[Material_CarPaint_Chrome]
Materials = chrome_ext
FresnelMax = 0.8
FresnelC = 0.6
BrightnessAdjustment = 0.25
ColoredSpecular = 1.0
AmbientSpecular = 1.0
AmbientSpecularEXP = 0.5
ClearCoatThickness = 0.5
UseMetallicReflections = 1

[INCLUDE: common/materials_glass.ini]

[Material_PhotoelasticGlass]
Meshes=glassLHL_glass, glassRHL_glass
PhotoelasticityBaseScale = 2      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.1  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ProfileFix = 0.02

[INCLUDE: common/materials_interior.ini]

[Material_Plastic]
Materials=bumper_plastic, splitter_2, Material_0044, misc
DetailScale=90
Brightness = 0.7
ClearCoatF0 = 0.35
Reflectance = 0.155
CubemapReflectionBlur = 0.0

[Material_Carbon]
Materials = splitter_ta, carbon_color, splitter, carbon_difuser, carbon_brake_intake
Brightness = 0.6
ClearCoatF0 = 0.35
Reflectance = 0.005
CubemapReflectionBlur = 0.0
DetailScale = 270

/// Lights

[EMISSIVE_LIGHT_...] ;  Taillights
NAME=light_rear_0, light_rear_1
COLOR=120,15,0
LAG=0.8
SIMULATE_HEATING=1
CAST_LIGHT=1

[EMISSIVE_BRAKE_...]
NAME=light_brake_0, light_brake_1
COLOR=50, 1, -1,3
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=taillightL_indicator_left, headlightL_indicator_left
COLOR=50,20, 0, 50
LAG=0.3
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=4.0
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=taillightR_indicator_right, headlightR_indicator_right
COLOR=50,20, 0, 50
LAG=0.3
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=4.0
CAST_LIGHT=0

[SelfLight_Headlights]
MIRROR = 0.738
DIRECTION = 0, 0,1
POSITION = 0, 0.678, 1.71
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlight_l, headlight_r
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR=80,80,80,5
SPECULAR_MULT = 1
RANGE = 0.55

[EMISSIVE_REVERSE_0]
NAME=body_reverse_light_lod0
COLOR=50,50,50
LAG=0.3
SIMULATE_HEATING=3
CAST_LIGHT=1
LOCATION=REAR
