[DATA] 


[INCLUDE]
INCLUDE=common/no_popup_lights.ini


					///FRONT_HEADLIGHTS_GLASS
[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials=
ExteriorGlassTintedMaterials=frontight_Glass,detail_glass
ExteriorGlassHeadlightsMaterials=frontight_Glass,detail_glass

[Material_PhotoelasticGlass]
Meshes =Glass_Geo_lodA
PhotoelasticityBaseScale=4        ; this parameter alters scale in general
PhotoelasticityNoiseScale=0.4    ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale=0.009     ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset=0.3   ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale=1.7   ; how many stripes are there
ProfileFix=0.01
FilmIOR=1
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1

-------------------------------------------------------------------------------------------------------------------
					///BODY WORKS

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=Paint_Material
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 0.3
FresnelC = 0.1
FlakesK = 0.1
BrightnessAdjustment = 1
ColoredSpecular = 0.8
AmbientSpecular = 1
AmbientSpecularEXP =70
ClearCoatThickness = 0.100


[SHADOWED_WHEELS]
ANGLE=5
OFFSET=0
OPACITY=0.2
WIDTH=0.22

[SHADOWED_TYRES]
ANGLE=5
OFFSET=0
OPACITY=0.6
WIDTH=0.12
EXTRA_AMBIENT_BRIGHTNESS=0

-------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------
[Material_Leather]
Materials = Interior_Material,leather_int,plastic_steer
DetailScale = 120
OcclusionMap = 0.9
BrightnessAdjustment = 0.2

[EMISSIVE_TURNSIGNAL_LEFT_...]
INPUT = LIGHT
NAME = Object015
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9895
COLOR=80,20,0,2
LAG = 0.9
SIMULATE_HEATING = 0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...]
INPUT = LIGHT
NAME = Object016
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9895
COLOR=80,20,0,2
LAG = 0.9
SIMULATE_HEATING = 0.5
------------------------------------------------------------------------------------------------------------------------------------------
[SHADER_REPLACEMENT_...]
MATERIALS= Paint_Material,Coloured_Material
DOUBLE_FACE_SHADOW_BIASED=1

-----------------------------------------------------------------------------------------------------------------------------

                                        ///PianoBlack

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials =Windows_Glass,black_glass

[Material_PhotoelasticGlass]
Meshes =Coloured_Geo_lodA,Coloured_Geo_lodA006,Coloured_Geo_lodA005,Coloured_Geo_lodA004,Coloured_Geo_lodA001,Interior_Geo_lodA029,Coloured_Geo_lodA003
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0 ; how many stripes are there
ProfileFix = 0.5
FilmIOR=0.8
ThicknessMult=2.5
Desaturate=1

------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
                                               Sound
[AUDIO_VOLUME]
BODYWORK=0.3
DIRT=0.3
DOWN_SHIFT=1
GEAR_EXT=0.4
GEAR_GRIND=0.4
GEAR_INT=0.3
HORN=0.2
LIMITER=1
TRACTION_CONTROL_EXT=0.4
TRACTION_CONTROL_INT=0.2
TRANSMISSION=0.01
TURBO=0.5
WIND=0.5

----------------------------------------------------------------------------------------------------------------------

                                        ///realistic_glass

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials =Windows_Glass,black_glass

[Material_PhotoelasticGlass]
Meshes =Window_Geo_lodA,Window_Geo_lodA003,Window_Geo_lodA004,Window_Geo_lodA005,Window_Geo_lodA002,Window_Geo_lodA001
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0 ; how many stripes are there
ProfileFix = 0.5
FilmIOR=0.8
ThicknessMult=2.5
Desaturate=1
EXTRA_MASK_PASS=1

----------------------------------------------------------------------------------------------------------------
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = LCD_screen
Resolution = 1024, 1024    
Size = 980, 531          
Offset = 18, 210              
Scale = 1                  
RearCameraPosition = 0, 0.75, -2.5  
Start = "319, 45", Size = "670, 361"

[EXTRA_FX]
GLASS_FILTER = GEO_display_COMM       
SKIP_GBUFFER = center_interior_glass  

[INCLUDE: common/materials_interior.ini]
[Material_DigitalScreen]  ; set digital screen material
Materials = lcd_screen
ScreenScale = 600
ScreenAspectRatio = 0.5
MatrixType = TN


[INCLUDE: common/materials_interior.ini]
[Material_DigitalScreen]  ; set digital screen material
Materials = hud
ScreenScale = 600
ScreenAspectRatio = 0.2
MatrixType = TN
Start = "18, 211", Size = "980, 531"
----------------------------------------------------------------------------------------------------------------------


[EMISSIVE_LIGHT_5]
NAME=for_focusrs_09_cockpit_tach_min_plastic__SUB2,for_focusrs_09_cockpit_speed_min_plastic__SUB2,
COLOR=3,3,3
OFF_COLOR=0.6, 0.6, 0.6
LAG=0.8
SIMULATE_HEATING=0.3
-------------------------------------------------------------------------------------------------------------------

[EMISSIVE_REVERSE_0]
NAME = Glass_Geo_lodA004 ; name (one or more) of a mesh to glow
COLOR = 12, 12, 12, 8          ; glowing color if condition is met
LAG = 0.73                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.44832
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.8, -2.8
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4
-------------------------------------------------------------------------------------------------------------------

