;Headlights

[LIGHT_HEADLIGHT_0]
COLOR=0.268, 0.3, 0.25, 20
POPUP_ENABLED=0
;rozblysnik
[EMISSIVE_LIGHT_1]
NAME =for_gt_05_lod0_body_textured_reflector___5440_vertices__c478ee8
COLOR=0.268, 0.316, 0.4, .3
ACT_AS_HEADLIGHTS = 1
;odblask
[EMISSIVE_LIGHT_3]
NAME =for_gt_05_lod0_body_head_light___1826_vertices_2741_faces
COLOR=0.268, 0.316, 0.4, 1
ACT_AS_HEADLIGHTS = 1
;turnlights
[EMISSIVE_LIGHT_4]
NAME =for_gt_05_lod0_body_reflector___1884_vertices_3632_faces
COLOR=0.268, 0.316, 0.5, .3
ACT_AS_HEADLIGHTS = 1

;rozblysnik
[EMISSIVE_LIGHT_7]
NAME =for_gt_05_body_textured_reflector___1006_vertices_500_faces
COLOR=0.268, 0.316, 0.4, 30
ACT_AS_HEADLIGHTS = 1


---------------------
;Rear lights

;reverse light
[EMISSIVE_REVERSE_0]
NAME =for_gt_05_lod0_taillightL_reverse_light_lod0___49_verti_4b3ef97
COLOR = 25, 25, 25, 50          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8
SIMULATE_HEATING = 0.3      
LOCATION = REAR
ACT_AS_HEADLIGHTS = 1      
[EMISSIVE_REVERSE_1]
NAME =for_gt_05_lod0_taillightR_reverse_light_lod0___49_verti_74a2448
COLOR = 25, 25, 25, 50          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8
SIMULATE_HEATING = 0.3      
LOCATION = REAR
ACT_AS_HEADLIGHTS = 1
;rear light glow

[EMISSIVE_BRAKE_0]
NAME =STOP1
COLOR = 40, 0, 0, 50
FALLBACK_HEADLIGHTS_COLOR = 25, 0, 0, 3
LOCATION = REAR
[EMISSIVE_BRAKE_1]
NAME =STOP2
COLOR = 40, 0, 0, 50
FALLBACK_HEADLIGHTS_COLOR = 25, 0, 0, 3
LOCATION = REAR
[EMISSIVE_BRAKE_2]
NAME =for_gt_05_lod0_trunk_tail_light_lod0___126_vertices_178_faces
COLOR = 25, 0, 0, 20
LOCATION = REAR

;xxxxxxxxxxxxxxxLODB

[EMISSIVE_BRAKE_7]
NAME =for_gt_05_glassLTL_detail_glass_red___48_vertices_57_faces
COLOR = 25, 0, 0, 5
FALLBACK_HEADLIGHTS_COLOR = 25, 0, 0, 0.2
LOCATION = REAR
[EMISSIVE_BRAKE_8]
NAME =for_gt_05_glassRTL_detail_glass_red___48_vertices_54_faces
COLOR = 25, 0, 0, 5
FALLBACK_HEADLIGHTS_COLOR = 25, 0, 0, 0.2
LOCATION = REAR
[EMISSIVE_BRAKE_9]
NAME =for_gt_05_trunk_tail_light___12_vertices_17_faces
COLOR = 25, 0, 0, 15
LOCATION = REAR


---------------------

;Foglights

[EMISSIVE_HIGHBEAM_0]
NAME =LIGHT002
COLOR = 35, 30, 25, 5
OFF_COLOR = 0, 0, 0
LAG = 0.9
SIMULATE_HEATING = 0.7
LOCATION = FRONT
ACT_AS_HEADLIGHTS = 1

[EMISSIVE_HIGHBEAM_1]
NAME =LIGHT001
COLOR = 35, 30, 25, 5
OFF_COLOR = 0, 0, 0
LAG = 0.9
SIMULATE_HEATING = 0.7
LOCATION = FRONT
ACT_AS_HEADLIGHTS = 1
[EMISSIVE_HIGHBEAM_2]
NAME =Object023
COLOR=0.268, 0.316, 0.4, 1
ACT_AS_HEADLIGHTS = 1

;dlugie LODB
[EMISSIVE_HIGHBEAM_3]
NAME =for_gt_05_bumperFrace_head_light___112_vertices_158_faces
COLOR = 35, 30, 25, 5
OFF_COLOR = 0, 0, 0
LAG = 0.9
SIMULATE_HEATING = 0.7
LOCATION = FRONT
ACT_AS_HEADLIGHTS = 1


---------------------

[INCLUDE: common/materials_license_plate.ini]
[Material_LicensePlate_Japan]

;XXX XXX XXX XXX ANALOG INSTRUMENTS

[ANALOG_INDICATOR_...]
INPUT = WATER_TEMP
NAME = ARROW_TEMP
MIN_VALUE = 49
MAX_VALUE = 138
LUT = (49=0 | 82=90 | 115=180 |)



[ANALOG_INDICATOR_...]
INPUT = OIL_PRESSURE
NAME = ARROW_OIL
MAX_VALUE = 100
MIN_VALUE = 0
LUT = (0=0 | 2.6=90 | 5=180 |)


[ANALOG_INDICATOR_...]
INPUT = BATTERY
NAME = ARROW_VOLT
MIN_VALUE = 10
MAX_VALUE = 13
LUT = (10=0 | 14=90 |)

[ANALOG_INDICATOR_...]
INPUT = GAS
NAME = ARROW_BOOST
MIN_VALUE = 0
MAX_VALUE = 1
LUT = (0=-100 | 1=100 |)
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9
INPUT_STALLED_VALUE = 0.5

;DASH LIGHTS

[EMISSIVE_HIGHBEAM_...]
NAME =CLUSTER_BEAM
COLOR = 0, 0, 1, 3
OFF_COLOR = 0, 0, 0
CAST_LIGHT = 0

[EMISSIVE_HANDBRAKE_...]
NAME =CLUSTER_EMERGENCY
COLOR = 1, 0, 0, 3
OFF_COLOR = 0, 0, 0
CAST_LIGHT = 0

[EMISSIVE_ENGINE_DAMAGE_...]
NAME =CLUSTER_CHECK
ENGINE_LIFE_THRESHOLD=50
COLOR = 1, .3, 0, 3
OFF_COLOR = 0, 0, 0
CAST_LIGHT = 0


[EMISSIVE_ABS_...]
NAME =CLUSTER_ABS
COLOR = 0, 0, 0
OFF_COLOR = 1, .3, 0, 3
CAST_LIGHT = 0

[EMISSIVE_BATTERY_...]
NAME =CLUSTER_ENGINE
COLOR = 1, .3, 0, 3
OFF_COLOR = 0, 0, 0
CAST_LIGHT = 0

;RADIO and stuff
[EMISSIVE_LIGHT_...]
NAME =RADIO_SCREEN
COLOR=1, 1, 1, 20
ACT_AS_HEADLIGHTS = 0
CAST_LIGHT = 0

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = glassL
PhotoelasticityBaseScale = 4      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ProfileFix = 0.02
ExteriorGlassPhotoelasticMeshes = for_gt_05_lod0_glassLHL_glass___117_vertices_255_faces, for_gt_05_lod0_glassRHL_glass___117_vertices_256_faces, for_gt_05_lod0_glassRHL_glass___117_vertices_256_faces, for_gt_05_lod0_body_detail_glass_amber___434_vertices_798_f, for_gt_05_lod0_bumperFa_glass___170_vertices_370_faces