[LIGHT_EXTRA_...] 
BIND_TO_HEADLIGHTS=1
COLOR=200.0,00.0,00.0,0.2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.9
FADE_AT=80
FADE_SMOOTH=20
POSITION=0.01, 0.88, 0.05
DIRECTION=0, -1, 0
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=205
SPOT_SHARPNESS=0.9



[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = FIRST
UPPER_BOUND = 1  
RANGE=0              ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0.0                 ; lag for speed, adding inertia of movement
G_FACTOR = -0.8, 0, 0
POS_OFFSET_START = 0.0, 0, -0.0 position offset for the minimum value
POS_OFFSET_END = -0.06, 0.0, -0.0
NAME=gxnegativber




[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR =  FIRST
UPPER_BOUND = 1 
RANGE=0                ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=00 
SPEED_LAG = 0.0                ; lag for speed, adding inertia of movement
G_FACTOR = 0.8, 0, 0.0
POS_OFFSET_START = 0.00, -0.0, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.06, 0.00, 0.0
NAME=gxpositivre

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = THIRD
UPPER_BOUND = 1.3                 ; maximum input value for arrow to move with
START = 0 
RANGE=0
INPUT_LAG=0.0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0                 ; lag for speed, adding inertia of movement
G_FACTOR = 0.0, 0, 0.8
POS_OFFSET_START = 0.00, -0.00, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.00, -0.04, 0.0
NAME=gznegative


[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR =THIRD
UPPER_BOUND = 1.3                 ; maximum input value for arrow to move with
START = 0 
RANGE=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0               ; lag for speed, adding inertia of movement
G_FACTOR = 0.0, 0, -0.8
POS_OFFSET_START = 0.00, -0.00, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.000, 0.04, 0.0
NAME=gzplus



[LIGHT_EXTRA_...] 
BIND_TO_HEADLIGHTS=1
COLOR=200.0,00.0,00.0,0.5
DIFFUSE_CONCENTRATION=1.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.9
FADE_AT=80
FADE_SMOOTH=20
POSITION=-0.71, 0.95, 0.15
DIRECTION=0, -1, 0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=200
SPOT_SHARPNESS=0.05


[LIGHT_EXTRA_...] 
BIND_TO_HEADLIGHTS=1
COLOR=200.0,00.0,00.0,0.2
DIFFUSE_CONCENTRATION=0.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.9
FADE_AT=80
FADE_SMOOTH=20
POSITION=-0.0, 0.95, 0.3
DIRECTION=0, -1, 0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=150
SPOT_SHARPNESS=0.55

[LIGHT_EXTRA_...] 
BIND_TO_HEADLIGHTS=1
COLOR=200.0,00.0,00.0,0.5
DIFFUSE_CONCENTRATION=3
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.9
FADE_AT=80
FADE_SMOOTH=20
POSITION=0.81, 0.997, 0.13
DIRECTION=0, -1, 0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=180
SPOT_SHARPNESS=0.1




[LIGHT_EXTRA_...] 
BIND_TO_EXTRA_C=1
COLOR=200.0,200.0,300.0,0.1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.9
FADE_AT=90
FADE_SMOOTH=20
POSITION=-0, 1.505, 0.195
DIRECTION=0, -1, 0
RANGE=1.3
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=180
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...] 
BIND_TO_HEADLIGHTS=1





[EMISSIVE_EXTRA_C_...]
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME=svet_nad_Giki
COLOR=20,20,31, 5
LAG=0.9
SIMULATE_HEATING=3
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5








[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=20
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=1

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9



[ANALOG_INDICATOR_3]
INPUT=OIL_TEMPERATURE
NAME=ARROW_LCD_OIL
ZERO=-40
STEP=0.0375


[ANALOG_INDICATOR_4]
INPUT=WATER_TEMPERATURE
NAME=ARROW_LCD_WATER
ZERO=-42
STEP=0.0370

[ANALOG_INDICATOR_5]
INPUT=ENGINE_TORQUE
NAME = ARROW_LCD_RPM
ZERO = -10
STEP=0.0044
INPUT_LAG_DOWN=0.98
INPUT_LAG_DOWN=0.98

[ANALOG_INDICATOR_6]
INPUT=ENGINE_POWER
NAME=ARROW_LCD_SPEED
ZERO=-0
STEP=0.0055
INPUT_LAG_DOWN=0.95
INPUT_LAG_DOWN=0.95
INPUT_STALLED_LAG=0


[ANALOG_INDICATOR_7]
INPUT=WATER_TEMPERATURE
NAME=ARROW_C1_WATER
ZERO=-40
STEP=0.032

[ANALOG_INDICATOR_8]
INPUT=OIL_TEMPERATURE
NAME=ARROW_C1_OIL
ZERO=-40
STEP=0.032



[AUDIO_VOLUME]
BODYWORK=0.1
DIRT=0.1
DOWN_SHIFT=0.1
GEAR_EXT=0.1
GEAR_GRIND=0.1
GEAR_INT=0.1
HORN=0.1
LIMITER=0.1
TRACTION_CONTROL_EXT=0.1
TRACTION_CONTROL_INT=0.1
TRANSMISSION=0.1
TURBO=3.1
WIND=0.1
BRAKE=0.1


[ANALOG_INDICATOR_...]
INPUT=BODY_DAMAGE
INPUT_SELECTOR = FIRST             ; maximum input value for arrow to move with
INPUT_THRESHOLD=180
UPPER_BOUND=0
RANGE=0.2
INPUT_LAG=0
INPUT_STALLED_VALUE=0.0
INPUT_STALLED_LAG=0.00
SPEED_LAG = 0.0                ; lag for speed, adding inertia of movement
G_FACTOR = 0, 0, 0
POS_OFFSET_START = 0.00, 0, -0.0 
POS_OFFSET_END = -0.00, 0.0006, -0.0019
SCALE_START= 1,1,1
SCALE_END = 1,1,1

[BASIC]
ENGINE_STALLED_RPM_THRESHOLD=100
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
TURNING_LIGHTS_REPEAT=1
BOUNDING_SPHERE_RADIUS=1
LIGHT_DAMAGE_SPEED_MAX=190
LIGHT_DAMAGE_SPEED_MIN=90

[INCLUDE: materials_base.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: materials_base.ini]

[CustomEmissiveMulti]
Meshes = Object-93
Resolution = 4096, 4096
UseEmissive0AsFallback = 1
; Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = RPM , Start = "113, 11", Size = "4660, 4370",Color = "1,1,1" , 
@ = MultiItem, Role = PRM , Start = "2993.5, 2124.3", Size = "9.7, 5.4" , Color = "5.5, 0, 0" , 
@ = MultiItem, Role = RPM , Start = "2993.6, 2124.7", Size = "9.1, 5.4",Color = "0,5,100" , 

[CustomEmissiveMulti]
Meshes = gear2
Resolution = 2197, 838
UseEmissive0AsFallback = 1
; Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = GEAR_R , Start = "1354.7, 691.1", Size = "23, 30.2" ,Color = "2.5, 2.5, 8" , 
@ = MultiItem, Role = GEAR_N , Start = "1351.9, 733.6", Size = "30.2, 36.9" , Color = "2.5, 2.5, 8" , 
@ = MultiItem, Role = GEAR_D , Start = "1353.6, 782.1", Size = "26.9, 33" ,Color = "2.5, 2.5, 8" , 
@ = MultiItem, Role = RPM , Start = "1324.3, 684.1", Size = "249.2, 158.1",Color = "2.5, 2.5, 2.5" , 


[CustomEmissiveMulti]
Meshes = texturiGear
Resolution = 4096, 4096
UseEmissive0AsFallback = 1
; Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = GEAR_R ,Start = "3010.1, 1174.4", Size = "29, 31.9" ,Color = "2.5, 2.5, 8" ,  
@ = MultiItem, Role = GEAR_N ,Start = "3063.5, 1213.7", Size = "47, 38.7" , Color = "2.5, 2.5, 8" , 
@ = MultiItem, Role = GEAR_D ,Start = "3011.4, 1261.5", Size = "27.4, 33.6",Color = "2.5, 2.5, 8" , 
@ = MultiItem, Role = RPM , Start = "2979.2, 1173.4", Size = "129.1, 124", Color = "1,1,1" , 



[CustomEmissiveMulti]
Meshes = dash003
Resolution = 2197, 838
UseEmissive0AsFallback = 1
; Debug = 1 ; uncomment me to see the areas nicely

@ = MultiItem, Role = HANDBRAKE,  Color = "40, 0, 0" , Start = "1946, 754.8", Size = "93.4, 70.9"
@ = MultiItem, Role = FUEL,Start = "383.6, 656", Size = "79.1, 59.7",  InputThreshold = 15 ,InputInverse=1 , Color = "5, 4, 1" , Off_Color = "20, 2, 2" , 
@ = MultiItem,Role = TYRE_PRESSURE, Color = "40, 30, 0", InputThreshold = 35, InputSelector = MIN , InputInverse = 1 , Start = "2065.3, 667", Size = "87.8, 76.6"
@ = MultiItem, Role = ABS_INACTION ,Color = "10, 5, 0", Start = "278.7, 221.1", Size = "42.8, 32.2" 
@ = MultiItem, Role = RPM , Color = "4,4,4" , Start = "388.1, 659.6", Size = "71.8, 57.8" 
@ = MultiItem, Role = LIGHT, Color = "0,30,0" , Start = "70.9, 758.2", Size = "83.3, 54"
@ = MultiItem, Role = LIGHT, Color = "0,15,0" , Start = "1315.5, 155.8", Size = "72.3, 43.2"
@ = MultiItem, Role = HIGHBEAM,Color = "0, 0, 100" ,  Start = "85.1, 757.5", Size = "89.6, 55.2"
@ = MultiItem, Role  = DashWarningTyrePressure, Pressure = 35,  Role_SELECTOR=MAX , InputInverse, RoleThreshold = 35,  Invert ,  Start = "178.3, 769", Size = "38.5, 28.4" , 
@ = MultiItem, Role = DashWarningABS, Start = "2047.3, 751.4", Size = "114.8, 75.4"
@ = MultiItem, Role = DashWarningTC,  Start = "9, 561.1", Size = "40.5, 75.4", Color = "0, 20, 0",
@ = MultiItem, Role = DashWarningTC,Start = "742.6, 163.7", Size = "85.1, 66.9" , Color = "20, 12, 0",
@ = MultiItem, Role = DashWarningSeatbelt, Start = "83.3, 694", Size = "50.7, 64.2" , Color = "5, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "79.9, 694", Size = "57.4, 63" , Color = "5, 0, 0",
@ = MultiItem, Role = DashWarningEngine, Start = "12.4, 635.4", Size = "78.8, 57.4" , Color = "20, 12, 0",
@ = MultiItem, Role = DashWarningTemperature, Color = "5, 2, 0" , Start = "12.4, 635.4", Size = "78.8, 57.4"

[ANIMATION_0]
INPUT = GEAR_D             ; bind to reverse gear
FILE =  1gear_d.ksanim ; file name of new animation in “animations” folder
TIME = 0.45              ; animation time
INPUT_AS_PROGRESS =0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0
TICK_TOCK_MODE = 1
LOOP_KEEP_UNTIL_DONE = 0


[ANIMATION_1]
INPUT = GEAR_R             ; bind to reverse gear
FILE = 1gear_r1.ksanim   ; file name of new animation in “animations” folder
TIME = 0.845                ; animation time
INPUT_AS_PROGRESS = 0     ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0
TICK_TOCK_MODE = 0 

[ANIMATION_2]
INPUT = EXTRA_B          ; bind to reverse gear
FILE = proekcia.ksanim   ; file name of new animation in “animations” folder
TIME = 0.1                ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0

[ANIMATION_3]
INPUT = TURNSIGNAL_LEFT       ; bind to reverse gear
FILE = signa_left.ksanim   ; file name of new animation in “animations” folder
TIME = 0.45                ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0

[ANIMATION_4]
INPUT = TURNSIGNAL_RIGHT         ; bind to reverse gear
FILE = signa_right.ksanim   ; file name of new animation in “animations” folder
TIME = 0.45                ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0

[ANIMATION_…]
INPUT = EXTRA_A             ; bind to reverse gear
FILE = jud_nazad.ksanim   ; file name of new animation in “animations” folder
TIME = 0.05                ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0



[ANIMATION_…]
INPUT = EXTRA_A             ; bind to reverse gear
FILE = rradio.ksanim   ; file name of new animation in “animations” folder
TIME = 0.05              ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0


[ANIMATION_…]
INPUT=GEAR
INPUT_LUT=(| -1=0.3 | 0=0.6 | 1=0.9 | 2=0.9 |)
FILE = gear1.ksanim
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9
INPUT_AS_PROGRESS = 1
LOOP_WHILE_ACTIVE = 0
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0



[DI_SPEED_...]
DIGITAL_ITEM = 8
DIGITAL_ITEM_NUMBER_FORMAT=1.0
OUTPUT_MULTIPLIER =0.6

[DI_FUEL_ESTIMATE_DISTANCE_...]
DIGITAL_ITEM = 9
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
OUTPUT_MULTIPLIER =0.01

[DI_AWD_FRONT_SHARE_PERC...]
DIGITAL_ITEM = 14
DIGITAL_ITEM_NUMBER_FORMAT = 1.0

[Material_Glass]
IOR = 2.4
Materials = tonf
ExtraLightsAdjustment = 1
Desaturate = 0.5

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
POSITION = 0, 0.86, 1.88
MIRROR = 0.75
DIRECTION = 0, 0, 1
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Object-111
BOUND_EMISSIVE_MAX = 250
SPOT_SHARPNESS = 0.8
SPOT = 170
COLOR = 100
SPECULAR_MULT = 0
RANGE = 0.3

[SelfLight_Headlights]
POSITION = 0, 0.82, 1.87
MIRROR = 0.61
DIRECTION = 0, -0.4, 1
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Object-08 
BOUND_EMISSIVE_MAX = 250
SPOT_SHARPNESS = 0.8
SPOT = 140
COLOR = 100
SPECULAR_MULT = 0
RANGE = 0.3


[SelfLight_Headlights]
POSITION = 0, 0.83, 1.75
MIRROR = 0.75
DIRECTION = 0, 0, 1
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO =dalniy
BOUND_EMISSIVE_MAX = 250
SPOT_SHARPNESS = 0.8
SPOT = 170
COLOR = 100
SPECULAR_MULT = 0
RANGE = 0.3

[SelfLight_Headlights]
POSITION = 0, 0.82, 1.78
MIRROR = 0.61
DIRECTION = 0, -0.4, 1
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = dalniy
BOUND_EMISSIVE_MAX = 250
SPOT_SHARPNESS = 0.8
SPOT = 40
COLOR = 100
SPECULAR_MULT = 0
RANGE = 0.3


[SelfLight_Headlights]
MIRROR = 0.653
DIRECTION = 0, 0, 1
POSITION = 0, 0.39, -2.01
DIFFUSE_CONCENTRATION = 1
BOUND_TO = dalniy
SPOT_SHARPNESS = 0.9
SPOT = 100
COLOR = 120
SPECULAR_MULT = 1
RANGE = 0.15

[SelfLight_Headlights]
MIRROR = 0.653
DIRECTION = 0, 0, 1
POSITION = -0., 0.39, -2.01
DIFFUSE_CONCENTRATION = 1
BOUND_TO = dalniy
SPOT_SHARPNESS = 0.9
SPOT = 100
COLOR = 120
SPECULAR_MULT = 1
RANGE = 0.15


[SelfLight_Headlights]
MIRROR = 0.653
DIRECTION = 0, 0, 1
POSITION =-0, 0.83, 1.78
DIFFUSE_CONCENTRATION = 1
BOUND_TO = dalniy
SPOT_SHARPNESS = 0.9
SPOT = 100
COLOR = 120
SPECULAR_MULT = 1
RANGE = 0.15

[SelfLight_Headlights]
POSITION =-0, 0.83, 1.77
MIRROR = 0.75
DIRECTION = 0, 0, 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =dalniy
BOUND_EMISSIVE_MAX = 250
SPOT_SHARPNESS = 5
SPECULAR_MULT = 0
AFFECTS_TRACK = 1
SPOT = 50
COLOR = 15
RANGE = 0

[EMISSIVE_HIGHBEAM_0]
NAME = dalniy ; name (one or more) of a mesh to glow
COLOR = 250, 250, 350,3       ; glowing color if condition is met  
;CAT_LIGHT = 1   ; with zero, turns on and off immediately
;SIMULATE_HEATING = 0.8  
;CLUSTER_THRESHOLD = 0.9; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type

[EMISSIVE_...]
NAME =highVR; name (one or more) of a mesh to glow
COLOR = 20, 20, 30, 50     ; glowing color if condition is met
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.8      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT   
INPUT=HIGHBEAM



[EMISSIVE_LIGHT_...]
NAME =lowBeamwW; name (one or more) of a mesh to glow
COLOR = 20, 20, 30,10    ; glowing color if condition is met
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.8      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT   
BIND_TO_HEADLIGHTS=1


[EMISSIVE_LIGHT_0]
NAME =Object-08  ; name (one or more) of a mesh to glow
COLOR = 20, 20, 30,30       ; glowing color if condition is met
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.8      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT   
BIND_TO_HEADLIGHTS=1
IS_LOW_BEAM_AVAILABLE = 1     ; light location used for damage and light guessing, default value depends on type

[EMISSIVE_LOWBEAM_1]
NAME=Object-108 
TOGGLE_VISIBILITY = 0
IS_LOW_BEAM_AVAILABLE = 1
BIND_TO_HEADLIGHTS=1
COLOR=20,20,31, 30
LAG=0.9
SIMULATE_HEATING=0.5
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.8

dalniy

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=20
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=1

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=0
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[LIGHT_HEADLIGHTS]
COLOR=1,1,1.75,5.75
POPUP_ENABLED=1
POSITION=0., 0.85, 1.92       ; position, relative to car, without X component
MIRROR=0.652                  ; and here is X: if non-zero, lights merge with distance
DIRECTION=0,0,1         ; direction for spotlight
RANGE_FIRSTPERSON=490.0       ; range when car is close to camera
RANGE_CARS_NEARBY=130.0        ; range when car is nearby, to avoid blinding
RANGE_CARS_DISTANT=90.0      ; range when car is far away
RANGE_GRADIENT_OFFSET=0.0     ; increase to move gradient further from the camera
FADE_FROM=140.0               ; when to fade until full deactivation, from
FADE_TO=90.0                 ; when to fade, to
SPOT=91.0                     ; angle of spotlight, in degress
SPOT_SHARPNESS=0.7           ; how sharp should be spotlight
SPOT_EDGE=0.14, 0.14, 0.14    ; at what point of vertical axis (0–1, where 1 is fully vertical), light should stop
                              ; three numbers are for three color channels, for cheap chromatic abberations effect
SPOT_EDGE_SHARPNESS=5.0      ; how sharp should be this limitation
SECOND_SPOT=49.0             ; second spotlight, to lit up areas nearby
SECOND_SPOT_SHARPNESS=-0.1    ; how sharp second spotlight should be
SECOND_SPOT_SKIP=0.1        ; that’s the cheapest move, but you can make it ignore areas nearby to kind of imitate shadows
SECOND_SPOT_RANGE=40.0        ; range of second spotlight
SECOND_SPOT_INTENSITY=0.9    ; intensity of second spotlight
RELATIVE_TO=HEADLIGHT_L,HEADLIGHT_R


[INCLUDE: common/navigators.ini]
[Navigator_Base]
Meshes = map
Brightness = 1.5 ; adjust brightness later so it wouldn’t shine too much
@ = Navigator_Size, Resolution = "2197, 838", , Scale = 0.5

[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes = screen2_navi
Brightness = 1.5 ; adjust brightness later so it wouldn’t shine too much
@ = Navigator_Size, Resolution = "967, 366", Offset= "645, 5", Size = "325, 361", Scale = 1.5

[INCLUDE: common/navigators.ini]
[Navigator_Base]
Meshes = 1gle_hud
Brightness = 1.5 ; adjust brightness later so it wouldn’t shine too much
@ = Navigator_Size, Resolution = "512, 512", Offset = "74, 156", Size = "366, 201"


[SHADER_REPLACEMENT_...]
MESHES = gle_strelka

SHADER = ksPerPixelAlpha
PROP_... = fresnelEXP, 5

PROP_... = ksEmissive,0.5
PROP_... = ksDiffuse, 5
PROP_... = ksAmbient, 55
PROP_... = alpha, 0.01595
SEMITRANSPARENT_SHADOWS =1
BLEND_MODE =  ALPHA_BLEND
DOUBLE_FACE_SHADOW_BIASED =0
CULL_MODE = FRONT
CAST_SHADOWS=0
IS_TRANSPARENT = 1  ;* for that IsTransparent flag, to make sure mesh would be rendered last
LAYER = 1
LOD_IN = 0          ;* LOD in distance (mesh will be hidden if distance is lower), in meters
LOD_OUT = 1


[INCLUDE: common/navigators.ini]
[Navigator_Base]
Meshes =gle_hud
@ = Navigator_Size, Resolution = "512, 512", Offset = "66, 156", Size = "241, 199"
@ = Navigator_MapModernDark
@ = Navigator_CameraParamsModern
@ = Navigator_GPSRacing

MAP_POS = 0, 50
CAMERA_FOV = 130
CAMERA_LOOK_FWD_MULT = 0.0
CAMERA_OFFSET = -31, 88

SmallButtonIconSize = 60%
SmallButtonBgColor = "#FFF"
SmallButtonBgColorHovered = "#FFF"
SmallButtonFgColor = "#FFF"
SmallButtonBorderThickness = 1
SmallButtonBorderRadius = 16
SmallButtonBorderColor = "#FFF"

MAP_COLOR_BG_TOP = "#000",0.5
MAP_COLOR_BG_BOTTOM = "#000",0.5
MAP_COLOR_GRASS = "#010", 0.5
MAP_OUTLINE_GRASS = 2
MAP_COLOR_WALLS = "#111"
MAP_OUTLINE_WALLS = 0.3
MAP_COLOR_BUILDINGS = "#1111",3
MAP_OUTLINE_BUILDINGS = 7
MAP_COLOR_ROADS = "#FF0F" 1
MAP_OUTLINE_ROADS = 2
MAP_COLOR_WATER = "#000"
MAP_OUTLINE_WATER =0.6
MAP_SCROLL_SPEED = 1
CAR_MARK_COLOR_LEFT = "#f31919",1
CAR_MARK_COLOR_RIGHT = "#f31919",1
CAR_MARK_COLOR_OUTLINE = "#570000"
CAR_MARK_ARROW_PARAMS = 0.6, 0.3, 0.4, 0.7
CAR_MARK_ARROW_OUTLINE_PARAMS = 1, 0.4, 0.5, 0.75
POI_BORDER_COLOR = "#0000"
PATH_COLOR = "#559",0.5
PATH_BORDER_COLOR = "#009",1
PATH_THICKNESS = 13
LABELS_OUTLINE_COLOR = "#100"
PATH_BORDER_THICKNESS = 0
PATH_SMOOTHNESS_EXP = 2
PATH_SMOOTHNESS_DISTANCE = 1
CAR_MARK_SIZE = 34
@ = Navigator_Component, ComponentID = SECTOR_INFO
@ = Navigator_FadingComponent, Down
@ = Navigator_ThemedComponent, BorderRadius = 2
@ = Navigator_ComponentLayout, Left = 238, Bottom = 90, LargeFont, Right = 48, Height = 36, Width = 550, Align = "0.0, 0.1", Padding = "0, 0"

SECTOR_INFO_BG_COLOR_0 = "#0000", 0
SECTOR_INFO_BG_COLOR_2 = "#0000", 0
SECTOR_INFO_TEXT_COLOR= "#FFFF", 2

@ = Navigator_Component, ComponentID = TRAVEL_INFO
@ = Navigator_ComponentLayout, Left = 0, Right = 330, Width = 850, Top = 45, Height = 80, Bottom =14,LargeFont, Align = "0, -0", Padding = "1, 0", ExtraOffset = "0, 0"
@ = Navigator_ComponentLayout_ExtraLine, LineID = 1, From = "-0, 390", To = "975, 390", Thickness = 10, Color = "#000", 0.1
TRAVEL_INFO_BG_COLOR= "#000", 0
TRAVEL_INFO_BORDER_THICKNESS = 0
TRAVEL_INFO_BORDER_RADIUS =0
TRAVEL_INFO_TEXT_COLOR= "#FFFF" 
TRAVEL_INFO_CORNERS_RADIUS = 0

@ = Navigator_Component, ComponentID = SPEED_LIMIT
@ = Navigator_ThemedComponent 
@ = Navigator_ComponentLayout, Left = 66, Right = 200, Width = 60, Top = 402, Height = 60, Bottom =0, LargeFont, Align = "0, 0", Padding = "10, 0", ExtraOffset = "0, 0"
@ = Navigator_ComponentLayout_ExtraText, TextID = 0, Text = "", LargeFont, Align = "0, 0", Padding = "0, 0", Color = "#FFFF",0
SPEED_LIMIT_BG_COLOR = "#FFF",5
SPEED_LIMIT_TEXT_COLOR = "#000", 0
SPEED_LIMIT_TEXT_SIZE= 555
SPEED_LIMIT_FONT= 3
SPEED_LIMIT_CORNERS_RADIUS = 66
SPEED_LIMIT_BORDER_RADIUS = 55
SPEED_LIMIT_BORDER_THICKNESS = 0
SPEED_LIMIT_BORDER_OFFSET = -1
SPEED_LIMIT_BORDER_COLOR = "#f00606",0

[SHADER_REPLACEMENT_...]
MESHES = gle_hud

SHADER = ksPerPixelAlpha
PROP_... = fresnelEXP, 5

PROP_... = ksEmissive,0.5
PROP_... = ksDiffuse, 5
PROP_... = ksAmbient, 55
PROP_... = alpha, 0.01595
SEMITRANSPARENT_SHADOWS =1
BLEND_MODE =  ALPHA_BLEND
DOUBLE_FACE_SHADOW_BIASED =0
CAST_SHADOWS=0
CULL_MODE = FRONT
IS_TRANSPARENT = 1  ;* for that IsTransparent flag, to make sure mesh would be rendered last
LAYER = 1
LOD_IN = 0          ;* LOD in distance (mesh will be hidden if distance is lower), in meters
LOD_OUT = 1

[Navigator_Base]
Meshes =gle_strelka

@ = Navigator_Size, Resolution = "512, 512", Offset = "72, 156", Size = "365, 201";*Offset = "58, 130", Size = "405, 268"

@ = Navigator_Component, ComponentID = UPCOMING_TURN
@ = Navigator_ThemedComponent
@ = Navigator_ComponentLayout, Left = 85, Top = -96, Width = 400, Height = 698, Align = "0, 0.5", Padding = 0, ExtraOffset = "110, 2"
@ = Navigator_ComponentLayout_ExtraObject, ObjectID = ARROW, ObjectCenter = "14, 20%", ObjectSize = 104
UPCOMING_TURN_ARROW_COLOR ="#42ff00",8	
;*UI_SKIP_FRAMES = 10 
;*UI_SKIP_FRAMES_MAP=100
UPCOMING_TURN_SIMPLE_ARROW = 0
UPCOMING_TURN_ARROW_THICKNESS = 32
UPCOMING_TURN_ARROW_PARAMS_0 = $" vec4(0.5, 0.3, 0.3, 0.7) * 1.2 "
UPCOMING_TURN_ARROW_PARAMS_1 = $" vec4(0.5, 0.6, 0.6, 0.7) * 1.2 "
UPCOMING_TURN_BG_COLOR_0 = "#000",0.1
UPCOMING_TURN_BG_COLOR_2 = "#000",0.1
UPCOMING_TURN_COLOR_2 = "#000",0.001

@ = Navigator_Component, ComponentID = SPEED_LIMIT
@ = Navigator_ComponentLayout, Left = 30, Top = 130, Radius = 30
SPEED_LIMIT_BG_COLOR = "#FFFFFF"
SPEED_LIMIT_TEXT_COLOR = 0, 0, 0
SPEED_LIMIT_BORDER_THICKNESS = 8
SPEED_LIMIT_BORDER_COLOR = "#FF0000"
SPEED_LIMIT_FORMAT = "%.0f"

@ = Navigator_Component, ComponentID = CURRENT_TRACK
@ = Navigator_FadingComponent, Up
@ = Navigator_ComponentLayout, Left = -80, Right = 4, Top = -25, Height = 120,\
	Padding = "92, 10, 20", Align = "0, 0.5", IconCenter = "48, 50%", IconSize = 40
CURRENT_TRACK_FORMAT = "{Track}\n{Artist}"
CURRENT_TRACK_NOARTIST_FORMAT = "{Track}"
CURRENT_TRACK_BG_COLOR = "#000",120.0
CURRENT_TRACK_TEXT_COLOR = "#FFF"
CURRENT_TRACK_BORDER_THICKNESS = 0
CURRENT_TRACK_BORDER_RADIUS = 0
CURRENT_TRACK_BORDER_COLOR = 0, 0, 0, 0
CURRENT_TRACK_ICON_COLOR = "#000"
BACKGROUND=0,0,0
MAP_POS = 0, 0
MAP_SIZE=0,0
CAR_MARK_SIZE = 0
CAR_MARK_SCALE_WITH_SPEED = 0
CAR_MARK_ARROW_PARAMS = 0, 0, 0, 0.0
CAR_MARK_CIRCLE_RADIUS = 45, 45
CAR_MARK_CIRCLE_COLORIZE_WITH_LIVERY = 0
CAR_MARK_CIRCLE_COLOR = "#000",0
CAR_MARK_CIRCLE_OUTLINE =0
CAR_MARK_CIRCLE_OUTLINE_COLOR="#FFF",0
CAR_MARK_ARROW_PARAMS = 0, 0, 0, 0
CAR_MARK_ARROW_OUTLINE_PARAMS = 0, 0, 0.0, 0.0



MAP_COLOR_BG_TOP = "#0000",0.0
MAP_OUTLINE_ROADS = 0
MAP_COLOR_BG_BOTTOM = "#0000",0.0
MAP_COLOR_GRASS = "#0000",0.0
MAP_COLOR_ROADS = "#0000", 0
POI_BORDER_COLOR = "#0000",0
MAP_ROAD_THICKNESS = 0
MAP_OUTLINE_ROADS = 0


LABELS_OUTLINE_COLOR = "#000", 0.0
MAP_COLOR_BUILDINGS = "#000", 0.0
MAP_OUTLINE_BUILDINGS = 0.0,0.0
BrightTheme = 0
FgColor = "#000",0.0
BgColor = "#000", 0.0
BorderColor = "#000", 0.0
BorderThickness = 0
BorderRadius = 0
CAR_MARK_COLOR_LEFT = "#000",0
CAR_MARK_COLOR_RIGHT = "#000",0
POI_BORDER_COLOR = "#000",0
POI_BORDER_COLOR = "#000",0
PATH_COLOR = "#000",0
PATH_BORDER_COLOR = "#000",0
PATH_BORDER_THICKNESS = 0
PATH_SMOOTHNESS_DISTANCE = 0
PATH_SMOOTHNESS_EXP = 0
PATH_FINISH_RADIUS_MULT = 0




[SHADER_REPLACEMENT_...]
MATERIALS =  EXT_chrome ,rgb88,rgb140 , vehicle_generic_smallspecmap
PROP_0 = extExtraSharpLocalReflections, -1
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = INT_frames
DOUBLE_FACE_SHADOW_BIASED = 1

[EXTRA_FX]
SKIP_GBUFFER = GEO_interiors_glass , lcd2 
MASK_GBUFFER = GEO_headlight_glass, GEO_rearlight_glass , Object-112 , Object-160, fara_zad_red
GLASS_FILTER = lcd2 


; new car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial =body_ao133
CarPaintVersionAware = 3
DisableDev = 1



[INCLUDE: common/materials_interior.ini]
DisableDev=1

[Material_CarPaint]
ClearCoatThickness = 0.11
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.5
FresnelC = 0.1

[Material_DigitalScreen]
Meshes = screen2_navi , map 
ScreenScale = 600
ScreenAspectRatio = 0.25


[Material_Metal_v2]
Materials = chrm_rul
Brightness = 0.99
OcclusionSource = NONE
DetailScale = 0
Metalness = 0.3
Reflectance = 0.9
LocalReflectionsSharpness = 0.1
CubemapReflectionBlur= 0.8

[Material_Metal_v2]
Materials = 1rgb88
Brightness = 1
Metalness = 0.03
Reflectance =0.6



[Material_Metal_v2]
Materials = 163s
Brightness = 0.9
Metalness = 0.01
Reflectance =0.8


[Material_Metal_v2]
Materials = vixlop
Brightness = 0.5
Metalness = 0.2
Reflectance =0.09





[INCLUDE: common/materials_glass.ini]
ExteriorGlassTintedMaterials = EXT_glass

[Material_PhotoelasticGlass]
Materials = tonf
FilmIOR = 2
ThicknessMult = 2
PhotoelasticityMult = 10.5
PhotoelasticityBaseScale = 15

[Material_Glass]
Meshes = GEO_rearlight_glass
BrightnessAdjustment = 0.2
ThicknessMult = 1
Desaturate = 1
MaskPass = 5


[Material_Aluminium_v2]
Materials =1vixlo
Brightness = 0.08
Metalness = 0.1
Reflectance = 0.1

[Material_Aluminium_v2]
Materials = 1blackguba_zad
Metalness = 0.
Reflectance = 0.
Brightness = 0.1


[CustomEmissive]
Meshes =  Object-257 , Object-113 , Object-111 ,Object-108
ColorMasksAsMultiplier = 1
@ = CustomEmissive_Area, Channel = 2, 
@ = CustomEmissive_Rect, Channel = 3, Mirror, 
@ = TurningLightsFront, Channel = 3 ,  Intensity = 50
@ = Headlights, Channel =2,    Lag=0.9 , TurningLightsIntensity = 50.3 , HeadlightsIntensity = 2, Intensity =2,

задние фары


[CustomEmissive]
Meshes = Object-116 , Object-119 , Object-114 , Object-119 ,
@ = CustomEmissive_Rect, Channel = 3, Mirror, 
@ = TurningLightsFront, Channel = 3 , , Intensity = 15
@поворотник

[CustomEmissive]
Meshes =   Object-24 ,Object-125  ,
ColorMasksAsMultiplier = 1
ColorMasksAsMultiplier=1
VertexMaskAdditive = 1
FALLBACK_BRAKES_COLOR = 10, 0, 0 
@ = CustomEmissive_Area, Channel = 2, 
@ = Headlights, Channel = 2, Intensity =2,  Color="40,0,0,2" , Lag=0.9 , 
задние фары





RANGE_START_INDEX = 0
RANGE_END_INDEX = 7
RANGE_PREFIX = watertemp_

[CustomEmissive]
Meshes = Object-127 , Object-124 , Object-28 , Object-31
ColorMasksAsMultiplier = 1
Color=80,0,0,1.5
@ = CustomEmissive_Area, Channel = 2, 
@ = BrakingLights, Channel = 2 , Intensity = 5
тормоза
[]
Meshes = Object-23
@ = ReverseLights, Channel = 0 , Intensity = 10, 
[]
Meshes = Object-124
@ = BrakingLights, Channel = 1 , Intensity = 10, 

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=100
BOUND_EXP=1
COLOR=1, 1, 1, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.44832
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.8, -2.8
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

[CustomEmissiveMulti]
Meshes = Object-54
Resolution = 4096,4096
UseEmissive0AsFallback = 1
Intensity = 1.0
; Debug = 1 ; uncomment me to see the areas nicely
@ = AlphaFromTxDiffuse
UseEmissive0AsFallback = 0  ; use ksEmissive (aka emissive channel #0) for glow everywhere untouched by other areas
@ = MultiItem, Role = LIGHT,  Color = "3, 3, 3" , Start = "2625.9, 3500.9", Size = "520, 61"
@ = MultiItem, Role = LIGHT,  Color = "3, 3, 3" ,Start = "3362.1, 3499.7", Size = "528, 55.2"
@ = MultiItem, Role = LIGHT,  Color = "1, 1, 1" ,Start = "3792, 3752.4", Size = "249.8, 110"
@ = MultiItem, Role = LIGHT, Start = "2907.8, 2243.2", Size = "889.5, 581.2" , Color = "1, 1, 1" ,
@ = MultiItem, Role = LIGHT,  Color = "10, 1, 1" , Start = "1811.6, 812.9", Size = "98.2, 726.5"
@ = MultiItem, Role = RPM,  Color = "7, 1.5, 0" , Start = "3196.5, 3496.6", Size = "162.5, 52.8"

[CustomEmissive]
Meshes = Rearlight (Inner Right), Rearlight (Inner Reverse), Rearlight (Inner Left)
@ = CustomEmissive_Color, Channel = 0, Color = "1, 1, 1", Normalization = 0.5, Threshold = "0.8, 1"
@ = CustomEmissive_Color, Channel = 3, Mirror, Color = "1, 0.5, 0", Normalization = 0.8, Threshold = "0.8, 1"
@ = ReverseLights, Channel = 0, NotCastingLight = 1, Intensity = 5
@ = TurningLightsRear, Channel = 3, NotCastingLight = 1, Intensity = 5


[EMISSIVE_LIGHT_...]
NAME=Object-43 , Object-58 , Object-83 ,ogni , ogni001 , ogni03
TOGGLE_VISIBILITY = 1
COLOR=10,0,0,2
LAG=0.2 


[SHADER_REPLACEMENT_...]
MESHES = Object-124 , Object-03,highVR,Object-170, Plane002 , hud_speed_0 , hud_speed_1, hud_speed_2 , hud_speed_3 , hud_speed_4 , INT_GLASS_CENTRE , ksBrokenGlass
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MESHES =  hud_speed_5 , hud_speed_6 , hud_speed_7 , hud_speed_8 ,hud_speed_9, hud_speed_10, hud_speed_11 , hud_speed_12 , hud_speed_13 , hud_speed_14 ,hud_speed_15 ,hud_speed_16,hud_speed_17,hud_speed_18,hud_speed_19,hud_speed_20,hud_speed_21,hud_speed_22,hud_speed_23,hud_speed_24,hud_speed_25,hud_speed_26 , 
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MESHES = DAMAGE_GLASS_CENTRE,DAMAGE_GLASS_LEFT1 , DAMAGE_GLASS_LEFT2 , DAMAGE_GLASS_LEFT3 , DAMAGE_GLASS_REAR , DAMAGE_GLASS_RIGHT1 , DAMAGE_GLASS_RIGHT2 , DAMAGE_GLASS_RIGHT3,DAMAGE_GLASS_ZAD_FARA , DAMAGE_GLASS_ZAD_FARA
IS_TRANSPARENT = 1
CAST_SHADOWS = 0

[EMISSIVE_...]
NAME=gear2 , lcd2 ,lcd_oil,lcd_water,lcd_speed,lcd_rpm,radiooo,STEER_LR06,
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=2,2,2.3

[EMISSIVE_...]
NAME= gball
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=10,0,0

[EMISSIVE_...]
NAME= zapi4ka
INPUT=LIGHT
COLOR=20,0,0



[EMISSIVE_...]
NAME=  screen2_navi 
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=2,2,2

[EMISSIVE_...]
NAME= speed_limiter
TOGGLE_VISIBILITY = 1
INPUT=SPEEDLIMITER
INPUT_THRESHOLD=10
COLOR=2,2,2


[EMISSIVE_...]
NAME=  gle_hud, ao_lowbeam
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=6,6,8

[EMISSIVE_...]
NAME=  hud_speed_0 , hud_speed_1, hud_speed_2 , hud_speed_3 , hud_speed_4 , hud_speed_5 , hud_speed_6 , hud_speed_7 , hud_speed_8 ,hud_speed_9, hud_speed_10, hud_speed_11 , hud_speed_12 , hud_speed_13 , hud_speed_14 ,hud_speed_15 ,hud_speed_16,hud_speed_17,hud_speed_18,hud_speed_19,hud_speed_20,hud_speed_21,hud_speed_22,hud_speed_23,hud_speed_24,hud_speed_25,hud_speed_26
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=3,8,10

[DI_GEAR_...]
DIGITAL_ITEM = 23
DIGITAL_ITEM_NUMBER_FORMAT=GEAR_AUTO,R,P,D, , , , , 


[DI_AMBIENT_TEMP_...]
DIGITAL_ITEM = 11
DIGITAL_ITEM_NUMBER_FORMAT = 0.1

[ODOMETER_TRIP_...]
DIGITAL_ITEM=21
DIGITAL_ITEM_NUMBER_FORMAT=0.1


[DI_DRIVEN_TOTAL_...]
DIGITAL_ITEM = 88
DIGITAL_ITEM_NUMBER_FORMAT =0.1


[DI_DRIVEN_TOTAL_...]
DIGITAL_ITEM=22
DIGITAL_ITEM_NUMBER_FORMAT=1.0


[EMISSIVE_...]
NAME= STEER_LR08,
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=1,1,1

[EMISSIVE_...]
NAME= dash003 , texturi001,
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=3,3,3

[EMISSIVE_...]
NAME= speed , speed001
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=2,1,1




[WIPERS_TRACE_...]
SURFACE = glass_front, glass_front_int
WIPERS = wiper_left_blade, wiper_right_blade












[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=lcd_blinker_left
TOGGLE_VISIBILITY = 1
COLOR=0, 10, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE






[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=lcd_blinker_right
TOGGLE_VISIBILITY = 1
COLOR=0, 10, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE

[INSTRUMENTS]
HAZARDS_G_THRESHOLD=1.45
SPEED_LIMIT = 0
SPEED_FIX = 1             ; use speed of powered wheels for speedometer
SPEED_LAG =0.901085          ; speed lag for SPEED_FIX option


[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=DoorRF_Light
COLOR=400, 100, 0
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=MIDDLE









[LIGHT_BRAKEDISCS]
COLOR=0.5, 0.1, 0, 2

[BRAKEDISC_FX]
ACTIVE = 0             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
DEBUG = 0
CERAMIC = 1            ; use ceramic look
CARVED = 1             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 25  ; increase to make more lines
GLOW_OFFSET = 2.0      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening



[SMART_MIRROR]
VISIBLE_FIRSTPERSON = LEFT


[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials=
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials =  tonf 
[Material_PhotoelasticGlass]
Meshes=  tonf1

[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = radiooo
RESOLUTION = 1024, 384
DISPLAY_POS = 32, 0
DISPLAY_SIZE = 1024, 384
COLOR = 1, 1, 1
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; artist text
TEXT_CSP_0 = "{Artist}"
TEXT_CSP_0_NOALBUM = "{Artist}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 0
TEXT_CSP_0_START = 480, 85
TEXT_CSP_0_SIZE = 310, 80
TEXT_CSP_0_FONT_TYPE = ITALIC
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1, 1
TEXT_CSP_0_BOLD = 0

; track text
TEXT_CSP_3 = "{Track}"
TEXT_CSP_3_NOALBUM = "{Track}"
TEXT_CSP_3_NOARTIST = "{Track}"
TEXT_CSP_3_FALLBACK = ""
TEXT_CSP_3_ALIGN_LAYOUT = 0
TEXT_CSP_3_START = 500, 155
TEXT_CSP_3_SIZE = 450, 80
TEXT_CSP_3_FONT_TYPE = ITALIC
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 1, 1
TEXT_CSP_3_BOLD = 0

; album text
TEXT_CSP_4 = "{Album}"
TEXT_CSP_4_NOALBUM = "{Album}"
TEXT_CSP_4_NOARTIST = "{Album}"
TEXT_CSP_4_FALLBACK = ""
TEXT_CSP_4_ALIGN_LAYOUT = 0
TEXT_CSP_4_START = 500, 145
TEXT_CSP_4_SIZE = 350, 80
TEXT_CSP_4_FONT_TYPE = ITALIC
TEXT_CSP_4_Z_INDEX = 10
TEXT_CSP_4_SCALE = 1, 1
TEXT_CSP_4_BOLD = 0

; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 175, 290
TEXT_CSP_1_SIZE = 460, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 0.8
TEXT_CSP_1_BOLD = 1

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT = 1, 0
TEXT_CSP_2_START = 175, 287
TEXT_CSP_2_SIZE = 620, 48
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 0.8
TEXT_CSP_2_BOLD = 1

; progress bar background
RECT_5 = 1
RECT_5_START = 250, 294.5
RECT_5_SIZE = 475, 5
RECT_5_Z_INDEX = 11
RECT_5_COLOR = 0.2, 0.2, 0.2, 0.5

; progress bar background
RECT_6 = 1
RECT_6_START = 250, 295
RECT_6_SIZE = 475, 5
RECT_6_Z_INDEX = 12
RECT_6_COLOR = 0.8, 0.8, 0.8, 1
RECT_6_SCALE_WITH_PROGRESS = 1, 0


; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 320, 76
ALBUM_COVER_0_SIZE = 161, 150
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = MUSIC
ALBUM_COVER_0_FALLBACK_COLOR = 1.5, 1.5, 1.5, 0.5
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 28

; animation below album cover
ANIMATION_0 = 16, 4
ANIMATION_0_START = 280, 300
ANIMATION_0_BLOCK = 20, 2
ANIMATION_0_MARGIN = 6, 3
ANIMATION_0_BASE_ROW = BUTTOM

[DI_ENGINE_POWER_...]
DIGITAL_ITEM = 25
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=0.86
;INPUT_MULT=1.2

[DI_ENGINE_TORQUE_...]
DIGITAL_ITEM = 24
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=1.18

[DI_RPM_...]
DIGITAL_ITEM = 244
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_LUT= (|0=80|72=84|144=90|216=97|288=106|360=116|432=129|576=160|648=178|720=198|792=221|864=246|936=274|1000=301|1080=348|1152=396|1224=448|1296=506|1368=569|1500=660|1584=699|1656=713|2000=745|2200=755|2500=812|4000=827|4500=837|5500=848|6000=771|7000=668|7056=668|7128=668|7200=668|)

[DI_RPM_...]
DIGITAL_ITEM = 255
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_LUT= (|0=0|72=1|144=2|216=3|288=4|360=6|432=8|504=10|576=13|648=16|720=20|792=25|864=30|936=36|1000=42|1080=53|1152=64|1224=77|1296=92|1368=109|1500=139|1584=155|1656=166|2200=233|2500=285|4392=515|5500=655|5544=655|5616=655|5688=654|5760=653|5832=652|5904=651|5976=650|6000=649|6048=650|6120=652|6192=653|6264=654|6336=655|6408=656|6480=656|6552=657|6624=657|6696=657|6768=658|6840=657|6912=657|6984=657|7000=657|7200=675|)