[DATA] 
DISABLE_LIGHTSINI=1

; Self-lighting:
[INCLUDE: common/selflighting.ini]
INCLUDE=common/no_popup_lights.ini, common/dev_material_carpaint.ini, common/dev_material_interior.ini
[INCLUDE: common/materials_glass.ini]

--------------  EXHAUST  ---------------

[PARTICLES_FX_EXHAUST_0]
POSITION = 0.5125803,0.1875115,-2.282993

[PARTICLES_FX_EXHAUST_0]
DIRECTION = 0.2060512,0.1132937,-0.9719607
; SPAWN_OFFSET = 0.0
SPREAD = 0
; COLOR = 0.1, 0.1, 0.1, 0
GROW = 1
LIFE = 1, 1
SPEED = 0.8, 1.8
INTENSITY = 0.075, 0.075
TEMPERATURE_THRESHOLD = 0
SPEED_THRESHOLD = 20, 40

[EXHAUST_FLAMES]
ANTILAG=0
ANTILAG_DELAY=0.2
ANTILAG_INTENSITY=1
ANTILAG_INTERVAL_MAX=0.1
ANTILAG_INTERVAL_MIN=0.05
ANTILAG_TURBO_THRESHOLD=0.1
DAMAGE=1
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1
DISCHARGE_CHARGE_TIME=2
DISCHARGE_DELAY=0.5
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.1
DISCHARGE_PROBABILITY=0.2
DISCHARGE_RPM_THRESHOLD_MAX=7500
DISCHARGE_RPM_THRESHOLD_MIN=5000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=80
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.23
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=0.3
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.25
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=7500
LIMITER_DELAY=0.3
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=7505

[SHADER_REPLACEMENT_...]
MESHES= obogrev
CULL_MODE=DOUBLESIDED


[LIGHTING]
EMISSIVE_MULT=6
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=-0.1
INTERIOR_FAKE_SHADOW_FAGE=0.5

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 0.9
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
UP_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.2
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 0.9
RAIN_EXT=1.0
RAIN_INT=1.0
WIPER_EXT=1.0
WIPER_INT=1.0


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=1, 0.95, 0.8, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.3, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=250
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POSITION=0, 0.468216, 2.25
RANGE=260
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=90
SECOND_SPOT_INTENSITY=0.9l
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=90
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0



[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1


[SHADOWED_WHEELS]
ANGLE=5
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[REFLECTIONS_FX]
MASK_CUBEMAP_TWEAK = 0.7
MASK_CUBEMAP_SKIP = INT_GLASS


[ANALOG_INDICATOR_0]
INPUT = RPM
INPUT_MAX = 8200
NAME = rpm_dummy
ZERO = 0
STEP = 0.025

[ANALOG_INDICATOR_1]
INPUT = SPEED
INPUT_MAX = 180
ZERO = 0
NAME = speed_dummy
STEP = 1.12

[ANALOG_INDICATOR_2]
INPUT = FUEL
NAME = gas_dummy
ZERO = -80

[ANALOG_INDICATOR_3]
INPUT = WATER_TEMPERATURE
NAME = temp_dummy
ZERO = -45

[EMISSIVE_HIGHBEAM_...]
NAME = Sphere004, Sphere005
COLOR = 10, 10, 10, 1
CHANNEL = 0
LAG = 0.5
LOCATION = FRONT


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Box010, Box009, Box004
COLOR=30,8,0, 4
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Box013, Box001, Box014
COLOR=30,8,0, 4
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=0

[EMISSIVE_EXTRA_D_0REARLIGHTS]
NAME=Box002
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=15,1,0, 1
FALLBACK_BRAKES_COLOR=50,3,0,1
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_D_1REARLIGHTS]
NAME=Object016
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=50,3,0,1
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=0

[LIGHT_BRAKES]
COLOR=3, 0, 0, 2
OFF_COLOR=2, 0, 0, 1
POSITION=0, 0.4, -2.5 
DIRECTION=0, -0.5, -1
MIRROR=0.5
RANGE_FIRSTPERSON=3.0
RANGE_CARS_NEARBY=2.0
RANGE_CARS_DISTANT=7.0
RANGE_GRADIENT_OFFSET=0.5
FADE_FROM=150.0
FADE_TO=180.0
SPOT=150
SPOT_SHARPNESS=0.2
SPOT_EDGE=0.0, 1.0, 1.0
SPOT_EDGE_SHARPNESS=10.0
BRAKELIGHT_LIGHT_MULT=0.2         ; how bright should be brakelight in headlights role
BRAKELIGHT_LIGHT_RANGE_MULT=0.5   ; distance multiplier
BRAKELIGHT_LIGHT_FADE_MULT=0.7    ; how faster it should fade with distance in headlighs role


[EMISSIVE_LIGHT_0]
NAME = Sphere002, Sphere003,  			; name (one or more) of a mesh to glow
COLOR = 10, 10, 10 , 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type

[EMISSIVE_LIGHT_1]
NAME = 76  			; name (one or more) of a mesh to glow
COLOR = 4, 4, 4 , 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = NONE             ; light location used for damage and light guessing, default value depends on type

[EMISSIVE_LIGHT_2]
NAME = 73 , 72 , 69 , Object012  			; name (one or more) of a mesh to glow
COLOR = 4, 4, 4 , 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = NONE             ; light location used for damage and light guessing, default value depends on type

[EMISSIVE_LIGHT_3]
NAME = 104  			; name (one or more) of a mesh to glow
COLOR = 4, 4, 4 , 1          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = NONE             ; light location used for damage and light guessing, default value depends on type

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = -0.574, 0.453, 1.99
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Sphere002
SPOT_SHARPNESS = 0.9
SPOT = 120
COLOR = 80
SPECULAR_MULT = 1
RANGE = 0.45

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = 0.574, 0.453, 1.99
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Sphere003
SPOT_SHARPNESS = 0.9
SPOT = 120
COLOR = 80
SPECULAR_MULT = 1
RANGE = 0.45

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = 0.46, 0.453, 2.01
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Sphere004
SPOT_SHARPNESS = 0.9
SPOT = 120
COLOR = 80
SPECULAR_MULT = 1
RANGE = 0.45

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = -0.46, 0.453, 2.01
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Sphere005
SPOT_SHARPNESS = 0.9
SPOT = 120
COLOR = 80
SPECULAR_MULT = 1
RANGE = 0.45


[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = -0.338, 0.457, 1.99
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Box012
SPOT_SHARPNESS = 0.9
SPOT = 120
COLOR = 80, 80, 40
SPECULAR_MULT = 1
RANGE = 0.45
BIND_TO_HEADLIGHTS=0

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = 0.338, 0.457, 1.99
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Box011
SPOT_SHARPNESS = 0.9
SPOT = 120
COLOR = 80, 80, 40
SPECULAR_MULT = 1
RANGE = 0.45
BIND_TO_HEADLIGHTS=0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Box007
COLOR=15,4,0 4
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Box008
COLOR=15,4,0 4
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_REVERSE_0]
NAME=Box005, Box003
COLOR=15,15,13, 10
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_EXTRA_C_1]
BIND_TO_EXTRA_C=1
NAME=Box011, Box012
COLOR=100,80,34,1
BIND_TO_HEADLIGHTS=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LAG=0.5
LOCATION=FRONT
OFF_COLOR=0,0,0
SIMULATE_HEATING=1

[EMISSIVE_EXTRA_C_2]
BIND_TO_EXTRA_C=1
NAME=20
COLOR=5,6,1,1
BIND_TO_HEADLIGHTS=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LAG=0.5
LOCATION=FRONT
OFF_COLOR=0,0,0
SIMULATE_HEATING=1


--------------  LICENSE PLATE  ---------------

[LIGHT_LICENSEPLATE]
ACTIVE = 1
MESHES = geo_ext_plate
OFFSET = 0, 0.0, -0.04
RANGE = 0.5
LAYOUT = TWO_ON_TOP

[LIGHT_EXTRA_0] ;cluster glow
LINE_FROM=-0.164, 0.64, 0.535
LINE_TO=-0.485, 0.64, 0.535
BOUND_TO = 76
COLOR=6,6,6
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.20
RANGE_GRADIENT_OFFSET=0.1
SPOT=240
SPOT_SHARPNESS=0.75
SPECULAR_MULT=1
DIRECTION=0, 0, -1
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5



--------------  ANIMATIONS  ---------------

[ANIMATION_0]
INPUT = HANDBRAKE             ; bind to reverse gear
FILE = handbrake.ksanim    ; file name of new animation in “animations” folder
TIME = 0.2                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0

[ANIMATION_1]
INPUT = GAS             ; bind to reverse gear
FILE = gas_pedal.ksanim    ; file name of new animation in “animations” folder
TIME = 0.1                 ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0
INPUT_THRESHOLD_INVERSE=0

[ANIMATION_2]
INPUT = BRAKE             ; bind to reverse gear
FILE = brake_pedal.ksanim    ; file name of new animation in “animations” folder
TIME = 0.1                 ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0
INPUT_THRESHOLD_INVERSE=0

[ANIMATION_3]
INPUT = CLUTCH             ; bind to reverse gear
FILE = clutch_pedal.ksanim    ; file name of new animation in “animations” folder
TIME = 0.1                 ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0
INPUT_THRESHOLD_INVERSE=1

[ANIMATION_9]
INPUT = EXTRA_A           ; bind to reverse gear
FILE = windowright.ksanim   ; file name of new animation in “animations” folder
TIME = 2                ; animation time
INPUT_AS_PROGRESS = 0      ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0

[ANIMATION_10]
INPUT = EXTRA_B           ; bind to reverse gear
FILE = windowleft.ksanim   ; file name of new animation in “animations” folder
TIME = 2                  ; animation time
INPUT_AS_PROGRESS = 0      ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0
--------------  HEADLIGHTS REFRACTION  ---------------


[REFRACTING_HEADLIGHT_0] ;taillights
SURFACE = 160, Object045, Object047, Object046
INSIDE = Object040, 4, Box002	
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.005000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.690000,0.517000,0.034000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.082991,-0.014002,1.000004
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.456054,0.013605,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999948,0.000001,0.000005
MIRROR_POS = 0.000290,0.640249,-2.155689
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.542259,0.625981,-2.383992
RADIUS = 0.322700
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_1] ;trunk brake light
SURFACE = Object014
INSIDE = Object015 , Object016
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.690000,0.517000,0.034000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.027997,-0.056002,1.000086
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.444484,0.046503,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000109,0.000001,0.000023
MIRROR_POS = -0.003330,0.639715,-2.156805
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.008347,0.874830,-2.795219
RADIUS = 0.322700
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_2] ;headlights
SURFACE = 2_st
INSIDE = Object022, 133, Sphere002, Sphere003, Sphere004, Sphere005
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.500000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.450000
BULB_BLUR_K = 1.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.224000,0.500000,0.069000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.069000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.121855,0.015226,-0.992431
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 1.030000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.500000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.100000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = 0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000015,-0.000000,-0.000000
MIRROR_POS = -0.000240,0.574173,-2.052059
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.500000
ORIGIN = 0.507446,0.440071,2.411087
RADIUS = 0.204600
RAYTRACE_STEP_INCREASE = 1.1
RAYTRACE_STEP_START = 0.05
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3] ;foglights
SURFACE = 2_st_001
INSIDE = Object022_001, 20, 133, Box011, Box012
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.500000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.450000
BULB_BLUR_K = 1.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.224000,0.500000,0.069000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.069000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.121855,0.015226,-0.992431
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 1.030000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.500000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.100000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = 0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000015,-0.000000,-0.000000
MIRROR_POS = -0.000240,0.574173,-2.052059
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.500000
ORIGIN = 0.507446,0.440071,2.411087
RADIUS = 0.204600
RAYTRACE_STEP_INCREASE = 1.1
RAYTRACE_STEP_START = 0.05
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_4] ;reverse
SURFACE = zadsteklo, Object043
INSIDE = 145,Box005, Box003	
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.603000,0.517000,0.052000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000746,0.615373,-2.156746
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.318038,0.615373,-2.165554
RADIUS = 0.104638
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5] ;rear left turn signal
SURFACE = 24_T
INSIDE = blinkrl, Box007	
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.028000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.690000,0.517000,0.034000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000003,-0.194001,1.000010
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.220675,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000004,0.000001,0.000005
MIRROR_POS = -0.000759,0.630712,-2.155977
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.595329,0.737477,-2.466388
RADIUS = 0.201600
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_6] ;rear right turn signal
SURFACE = Object044
INSIDE = Box008, blinkrr	
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.028000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.690000,0.517000,0.034000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000001,-0.194005,0.986198
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.220675,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000346,0.000001,0.000003
MIRROR_POS = -0.002113,0.630568,-2.157063
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.592411,0.734190,-2.461384
RADIUS = 0.201600
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_7] ;left front corner marker
SURFACE = Object048
INSIDE = Object023, Box010
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.690000,0.517000,0.034000,0.000000
DIFFUSE_MAP_FILTER_MULT = 100.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.731341,0.012351,-0.682038
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999926,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.956505,-0.002714,0.292527
MIRROR_POS = -0.000168,0.616020,2.730480
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 1.120613,0.463203,2.268311
RADIUS = 0.201600
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_8] ;left front corner marker amber
SURFACE = Object027
INSIDE = Object023, Box009
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.690000,0.517000,0.034000,0.000000
DIFFUSE_MAP_FILTER_MULT = 100.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.731341,0.012351,-0.682038
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999926,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.956505,-0.002714,0.292527
MIRROR_POS = -0.000168,0.616020,2.730480
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 1.120613,0.463203,2.268311
RADIUS = 0.201600
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_9] ;right front corner marker
SURFACE = Object049
INSIDE = Object042, Box013
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.690000,0.517000,0.034000,0.000000
DIFFUSE_MAP_FILTER_MULT = 100.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.615717,0.014653,-0.787909
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999926,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.920822,0.042103,0.388301
MIRROR_POS = -0.000698,0.628571,2.724773
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -1.038162,0.460060,2.267017
RADIUS = 0.201600
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_10] ;right front corner marker amber
SURFACE = Object041
INSIDE = Object042, Box001
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.690000,0.517000,0.034000,0.000000
DIFFUSE_MAP_FILTER_MULT = 100.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.615717,0.014653,-0.787909
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999926,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.920822,0.042103,0.388301
MIRROR_POS = -0.000698,0.628571,2.724773
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -1.038162,0.460060,2.267017
RADIUS = 0.201600
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_11] ;right front turn signal
SURFACE = Object052 
INSIDE = 3, Box014 
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.690000,0.517000,0.034000,0.000000
DIFFUSE_MAP_FILTER_MULT = 100.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.224741,0.050449,-0.973249
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999926,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.921191,0.042105,0.388355
MIRROR_POS = -0.000874,0.664520,2.733898
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.610321,0.346161,2.260681
RADIUS = 0.093700
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_12] ;left front turn signal
SURFACE = Object028
INSIDE =  204, Box004
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.690000,0.517000,0.034000,0.000000
DIFFUSE_MAP_FILTER_MULT = 100.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.224709,0.050446,-0.973164
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999926,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.991715,0.046450,0.124921
MIRROR_POS = -0.000893,0.661293,2.734833
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.514694,0.349800,2.258759
RADIUS = 0.093700
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

--------------  GLASS  ---------------

[INCLUDE: common/materials_glass.ini]
; New glass
ExteriorGlassMaterials = ext_glass

[Material_Glass]
Materials = glass
FilmIOR = 2
ThicknessMult = 1

[Material_Glass]
Materials = wij
FilmIOR = 2

[Material_Glass]
Materials = graylight
FilmIOR = 2

[INCLUDE: common/materials_interior.ini]

[Material_Plastic_v2] ;exterior plastics
Materials= blackplast
Reflectance = 0.24
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.0
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 0.5


[Material_Aluminium_v2]
Materials=   Material #11235
Smoothness = 0.0
Metalness = 0.6
Reflectance = 0.6
BrightnessAdjustment = 0.4
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 1
DetailScale = 80
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05
ApplyTilingFix = 1

[Material_Aluminium_v2]
Materials= Material #20076, 
Smoothness = 1.0
Metalness = 1.0
Reflectance = 1.0
BrightnessAdjustment = 0.2
DetailTexture = 0.0
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 1
DetailScale = 00
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 1

[Material_Carpet_v2]
Materials= 
BrightnessAdjustment = 0.4
OcclusionMap = 0.65
Reflectance = 0.04
DetailScale=200

[Material_Velvet_v2]
Materials= 
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.3
DetailScale = 100
ClothSheenColor = 1, 1, 1

[Material_Metal_v2]
Materials = ext_chrome, STCHROME, screw
BrightnessAdjustment = 0.4
DetailScale = 0
Metalness = 1
Reflectance = 1
LocalReflectionsSharpness = 1
Smoothness = 1

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=1.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=0.6                ; how far a tyre should be skewed



[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 1             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 0  ; increase to make more lines
GLOW_OFFSET = 0.8     ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.0, 0.0  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.06  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.0, 0.0        ; everything looking away more than 50% is a deepening

; Patch would try and guess size of brake disc and its inside area from its mesh, but if it fails:
DISC_RADIUS = 0.172         ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.113  ; radius of an inside part of a brake disc

; Another feature is that patch would mask reflections with rim, stopping brake disc from reflecting sky if looked at a angle. By default it would use rim radius and 60% of wheel width (for the distance between brake disc and exterior part) from “tyres.ini”, could be changed if needed:
RIM_RADIUS = 0.1  ; inside radius of a rim
RIM_HEIGHT = 0.1   ; distance between surface of brake disc and vertical surface of a wheel rim

DEBUG = 0 ; set to 1 to highlight shape:
    ; • cyan is for the actual disc;
    ; • yellow is for the deepenings;
    ; • dark blue is for the inside part;
    ; • pink is for the outside part;
    ; • red is for the borders;
    ; • black is for holes.
WEAR_FORCE = 0.6  ; force certain wear level

