;     ///REAR PLATES CAST///
[LIGHT_LICENSEPLATE]
MESHES=JAG_FTYPE_SVR_BUMPER_R
OFFSET=-0.07, -0.07, 0.00
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.2
SPOT=150s
SPOT_SHARPNESS=0.6
COLOR=10,10,15,1.1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
LAYOUT=TWO_ON_BOTTOM
FADE_AT=50
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9

[INCLUDE: common/selflighting.ini]




;     ///TURN SIGNALS///
[EMISSIVE_TURNSIGNAL_LEFT_0]
lf

NAME=INDICATOR_LF
COLOR=10,4,0, 60
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_1]
lf
NAME=INDICATOR_LS
COLOR=10,4,0, 60  
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_LEFT_2]
lf
NAME=INDICATOR_LR
COLOR=10,4,0, 60  
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=BACK


[EMISSIVE_TURNSIGNAL_RIGHT_0]
fr
NAME=INDICATOR_RF
COLOR=10,4,0, 60
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
fr
NAME=INDICATOR_RS
COLOR=10,4,0, 60 
LAG=0.1 
SIMULATE_HEATING=0
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_RIGHT_2]
fr
NAME=INDICATOR_RR
COLOR=10,4,0, 60 
LAG=0.1 
SIMULATE_HEATING=0
LOCATION=BACK

[EMISSIVE_REVERSE_0]
NAME=REVERSE_1
COLOR=10,10,10, 30
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_EXTRA_A_2]
NAME=
COLOR=110, 0, 0, 1
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1



[EMISSIVE_HAZARD_0]
NAME=PISCAS
COLOR=10,10,10, 1
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1


HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PITCH]
ENGINE_EXT = 1.11
ENGINE_INT = 1.11
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[ODOMETER_MAIN]
DIGITAL_ITEM=7
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=8
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999


                                        ///realistic_glass

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials =window

[Material_PhotoelasticGlass]
Meshes =hon_civicr_04_lod0_glassR_window_
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0  ; how many stripes are there
ProfileFix = 0.01
FilmIOR=3.0
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1

---------------------------------------------------------------------------------------------------------------
					///FRONT_HEADLIGHTS_GLASS
[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials=
ExteriorGlassTintedMaterials=rad_smoothglass_#FFFFFFFF
ExteriorGlassHeadlightsMaterials=rad_smoothglass_#FFFFFFFF

[Material_PhotoelasticGlass]
Meshes =LOTUS_EXIGE_BODY_LODA_SUB2
PhotoelasticityBaseScale=4        ; this parameter alters scale in general
PhotoelasticityNoiseScale=0.4    ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale=0.009     ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset=0.3   ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale=1.7   ; how many stripes are there
ProfileFix=0.01
FilmIOR=3.5
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1

[SHAKING_EXHAUST_...]
MESHES =EXT_4
POINT_0_SCALE = 0.10
POINT_0 = -0.14, 0.12, -0.054
POINT_0_RADIUS = 1.0
POINT_0_EXP = 0.001

================================================
[EMISSIVE_HIGHBEAM_...]
NAME =HIGTH_BEAM
COLOR = 220,210,200, 2
ACT_AS_HEADLIGHTS=1
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = FRONT

[EMISSIVE_HIGHBEAM_...]
NAME =Highbeam_Effect
COLOR = 220,210,200, 0.4
ACT_AS_HEADLIGHTS=0
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME=DAY_RUNNING
COLOR=55,55,55,1
OFF_COLOR=55,55,55,1
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_...]
NAME=REAR_RUNNING_2,REAR_RUN_3
COLOR=5,5,5,1
OFF_COLOR=5,5,5,1
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1


[EMISSIVE_LIGHT_...]
NAME=Lowbeam_Effect
COLOR=50,55,60,1.5
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0.01
CAST_LIGHT=0
ACT_AS_HEADLIGHTS=0

[EMISSIVE_LIGHT_...]
NAME=DOD_CHL_HEL_INTERIOR1_CPIT_SUB2,DOD_CHL_HEL_DISPLAY_CPIT
COLOR=1.5,1.5,1.5, 1
OFF_COLOR=2,2,2, 1
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=0
ACT_AS_HEADLIGHTS=1





[EMISSIVE_LIGHT_...]
NAME=DOD_CHL_HEL_NEEDLE_TACH_CPIT,DOD_CHL_HEL_NEEDLE_SPEED_CPIT,DOD_CHL_HEL_NEEDLE_WATER_CPIT001,DOD_CHL_HEL_NEEDLE_WATER_CPIT
COLOR=8,8,8,1
OFF_COLOR=9,9,9, 1
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=0
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=F_TYPE_GLOW
COLOR=5,5,5,1
OFF_COLOR=0,0,0, 0
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=0
ACT_AS_HEADLIGHTS=0
TOGGLE_VISIBILITY=1

[EMISSIVE_LIGHT_...]
NAME=DISPLAY_1
COLOR=1,1,1,0.8
OFF_COLOR=2,2,2,0.8
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=0
ACT_AS_HEADLIGHTS=1

;================================================

;                 TAIL LIGHTS

;================================================


; 3rd Brake Light

[EMISSIVE_BRAKE_0]
NAME =3RD_BRAKELIGHT
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
COLOR = 110, 10, 10, 2
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR

;Brake Lights
[EMISSIVE_BRAKE_1]
NAME=BRAKE_MIRROR
COLOR=110, 10, 10, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95


[EMISSIVE_LIGHT_....]
NAME=
COLOR=45,17,13,2.5
OFF_COLOR=5,5,5
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1
TOGGLE_VISIBILITY=1



;=========================DASH=======================


[SHADER_REPLACEMENT_...]
MESHES=INT_HIGH_BEAM, INT_DAY_LIGHTS, INT_HEADLIGHTS, INT_HANDBRAKE, INT_ABS, INT_BELT, INT_TC, INT_TC_OFF, INT_AIRBAG_WARNING, INT_TYRE_PRESSURE, INT_POWER_STEERING, INT_ENGINE, INT_OIL, INT_BATTERY
BLEND_MODE=ADD

;High Beam Dash Light;
[EMISSIVE_HIGHBEAM_0]
NAME=INT_HIGH_BEAM
ACT_AS_HEADLIGHTS=0
COLOR=0,0.2,1,12
OFF_COLOR=0,0,0
CAST_LIGHT=0
LAG=0.0
TOGGLE_VISIBILITY=1

;HandBrake Dash Light;
[EMISSIVE_HANDBRAKE_0]
NAME=INT_HANDBRAKE
ACT_AS_HEADLIGHTS=0
COLOR=1,0,0,6
OFF_COLOR=0,0,0
CAST_LIGHT=0
LAG=0.0
TOGGLE_VISIBILITY=1

;BATTERY Dash Light;
[EMISSIVE_BATTERY_0]
NAME=INT_BATTERY,INT_BELT, INT_AIRBAG_WARNING,INT_ENGINE
ACT_AS_HEADLIGHTS=0
COLOR=1,0.1,0,6
OFF_COLOR=0,0,0
CAST_LIGHT=0
LAG=0.0
TOGGLE_VISIBILITY=1


;BATTERY Dash Light;
[EMISSIVE_BATTERY_1]
NAME=INT_OIL
ACT_AS_HEADLIGHTS=0
COLOR=2,1,0,4
OFF_COLOR=0,0,0
CAST_LIGHT=0
LAG=0.0
TOGGLE_VISIBILITY=1

;Engine Damage Dash Light;
[EMISSIVE_ENGINE_DAMAGE_0]
NAME=INT_ENGINE
ENGINE_LIFE_THRESHOLD=750kj
ACT_AS_HEADLIGHTS=0
COLOR=1.3,1,0,4
OFF_COLOR=0,0,0
CAST_LIGHT=0
LAG=0.0
TOGGLE_VISIBILITY=1

;Low Tyre Pressure Dash Light;
[EMISSIVE_...]
NAME=INT_TYRE_PRESSURE
OFF_COLOR=0,0,0
TOGGLE_VISIBILITY = 1
COLOR=1.3,1,0,4
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 45
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2
CAST_LIGHT=0

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
INPUT_THRESHOLD=90
NAME = INT_OIL
ACT_AS_HEADLIGHTS=0
COLOR=1.3,1,0,4
OFF_COLOR=0,0,0
CAST_LIGHT=0
LAG=0.0
TOGGLE_VISIBILITY=1


;HandBrake Dash Light;
[EMISSIVE_ABS_0]
NAME=INT_ABS
ACT_AS_HEADLIGHTS=0
OFF_COLOR=1.3,1,0,4
COLOR=0,0,0
CAST_LIGHT=0
LAG=0.0
TOGGLE_VISIBILITY=1
´
;Traction Control Dash Light;
[EMISSIVE_TRACTIONCONTROL_0]
NAME=INT_TC_OFF
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=1.3,1,0,4
LAG=0.2
CAST_LIGHT=0

;Traction Control ACTION Dash Light;
[EMISSIVE_TRACTIONCONTROL_INACTION_0]
NAME=INT_TC
TOGGLE_VISIBILITY = 1
COLOR=0
COLOR=1.3,1,0,4
LAG=0.2
CAST_LIGHT=0


;Low Beam Dash Light
[EMISSIVE_LIGHT_...]
NAME=INT_HEADLIGHTS,INT_DAY_LIGHTS
COLOR=0,1,0,6
BIND_TO_HEADLIGHTS=1
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=1


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = LEFT_TURN_IN
COLOR = 0, 1, 0, 45
CAST_LIGHT = 0
TOGGLE_VISIBILITY = 1
LAG=0.1


[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = INDICARTOR_IN_RIGTH
COLOR = 0, 1, 0, 45
Cast_Light = 0
TOGGLE_VISIBILITY = 1
LAG=0.1

[LIGHT_TURNSIGNAL_LEFT_3]
BOUND_EMISSIVE_MAX=0
BOUND_EXP=1

[LIGHT_TURNSIGNAL_RIGHT_3]
BOUND_EMISSIVE_MAX=0
BOUND_EXP=1

[SHADER_REPLACEMENT_...]
MESHES=glassR_window_int
SHADER=ksWindscreen

[PARTICLES_FX_EXHAUST_0]
POSITION=0.53,0.2966845,-2.487104
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.07			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.05, 0.2			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.53,0.2968424,-2.521076
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.07			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.05, 0.2			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.00 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY= 0.05 ; flame size
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.1
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1.0 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.0 ; delay after throttle lift
DISCHARGE_DURATION=0.8 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.7; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.46; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8100 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5500 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0.03 ; after upshift
FLAT_SHIFT_DURATION=0.002 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1.0 ; flame size
FLAT_SHIFT_PROBABILITY=1.0 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=5000
LIMITER=0.1 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=0.0001 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm


[REFRACTING_HEADLIGHT_0]
SURFACE =BRAKE_MIRROR
INSIDE =TAIL_LIGHT_SUB0,TAIL_LIGHT_SUB1,TAIL_LIGHT_8

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000001,0.666921,-1.831772
NM_SHARE_EXT = 0.090000
NM_SHARE_INT = 0.000000
ORIGIN = 0.682640,0.666921,-1.877623
RADIUS = 0.056298
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Material #74j,Stripes,Material #10076,Material #4887

[Material_CarPaint_Metallic]
CarPaintMaterial = Material #74j
FresnelMax = 1.2
FresnelC = 0.1
FlakesK = 1
BrightnessAdjustment = 0.45
SpecularBase = 0.4, 40
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.3

[Material_CarPaint_Metallic]
CarPaintMaterial = Material #10076
FresnelMax = 1.2
FresnelC = 0.1
FlakesK = 1
BrightnessAdjustment = 0.05
SpecularBase = 0.4, 200
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.3

[Material_CarPaint_Metallic]
CarPaintMaterial = Stripes
FresnelMax = 1.2
FresnelC = 0.1
FlakesK = 1
BrightnessAdjustment = 0.8
SpecularBase = 0.1, 200
SpecularSun = 0.01, 1000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.2

[Material_CarPaint_Metal]
Materials = Material #4887
FresnelMax = 0.15
FresnelC = 1
FlakesK = 0
BrightnessAdjustment = 0.15
ColoredSpecular = 1
AmbientSpecular = 0
SpecularMult = 0.25
BaseSpecularColor = 255,255,255
AmbientSpecularEXP = 1
ClearCoatThickness = 0



[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes =dash_symbol
UseEmissive0AsFallback = 2
Resolution = 1024, 1024

@ = MultiItem, Role = HIGHBEAM, Start = "326, 122", Size = "36, 21"
@ = MultiItem, Role = LIGHT, Start = "327, 147", Size = "34, 20", Color = "0, 30, 0",
@ = MultiItem, Role = HANDBRAKE, Start = "558, 271", Size = "38, 27", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = STALLED, Start = "438, 272", Size = "36, 25" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = BATTERY, Start = "525, 299", Size = "35, 22", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = FUEL, InputThreshold = 10, InputInverse,Start = "272, 276", Size = "18, 19", Color = "5, 1, 0, 11"
@ = MultiItem, Role = STALLED, Start = "482, 299", Size = "40, 22", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = STALLED, Start = "485, 271", Size = "28, 25", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = STALLED, Start = "609, 272", Size = "29, 28", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = TYRE_PRESSURE, Start = "325, 89", Size = "16, 13", Color = "30, 15, 0", InputThreshold = 41, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = ABS, InputInverse,Start = "368, 76", Size = "26, 21" , Color = "7,3,0, 5"
@ = MultiItem, Role = TRACTIONCONTROL, InputInverse, Start = "332, 204", Size = "22, 33" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = TC_INACTION , Start = "332, 204", Size = "21, 22", Color = "7,3,0, 2"
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "156, 103", Size = "21, 24" , Color = "1,5,1, 4 " 
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "507, 104", Size = "23, 23" , Color = "1,5,1, 4 " 



[WIPERS_TRACE_...]
SURFACE =GLASS_OUT,GLASS_IN
WIPERS =Object00165,DOD_CHL_HEL_WIPERS_CPIYYT

[WIPERS]
WIND_THRESHOLDS_KMH = 200, 290 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation2

