
[DEFORMING_HOOD]
NAME = damage_hood    ; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE = 0.04    ; how high would it offset in the center at full damage
OFFSET_Y_END = 0.02       ; how high would it offset at the far end at full damage
OFFSET_Z_END = 0.06       ; how far would it offset at the far end
BULGING_EXTRA = 0.0       ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT = 2.0    ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE = -0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE = 0.2   ; and horizontal noise at the far end
NOISE_Y_FREQENCY = 7.0    ; which adds
NOISE_Z_FREQENCY = 7.0    ; some randomization
Z_FACTOR = 2.5            ; how center is being found
Z_BIAS = 0.0              ; with, if needed, manual offset

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  
WIND_AMPLITUDE_MULT = 1        
WIND_FREQUENCY_MULT = 1   
WIND_OFFSET = 0.03  

[WIPERS_TRACE_...]
SURFACE = GEO_CYRSTALS_SUB1
WIPERS = wipper_A_1 , wipper_B_1

[REFRACTING_HEADLIGHT_...]
SURFACE = headlights1
INSIDE = HEADLIGHTS_0, HEADLIGHTS_BUBLS , EXT_OBJ_SUB1, EXT_OBJ_SUB3, EXT_Blinkerlight
SYNC_EMISSIVE_0 = HEADLIGHTS_1_A
SYNC_EMISSIVE_0_CHANNEL_OUT = 2, 2, 2

ABSORPTION = 0.18
AMBIENT_MULT = 12
BASE_EMISSIVE_K = 0.4
BOUNCED_BACK_MULT = 0.3
BULB_BLUR_K = 0
BULB_REFLECTION_K = -0.5
CUSTOM_BULB_0 = 0.128, 0.7, 0.035, 0
CUSTOM_BULB_1 = 0.791, 0.674, 0.035, 0
CUSTOM_BULB_2 = 0.831, 0.279, 0.041, 0
CUSTOM_BULB_3 = 0.209, 0.343, 0.041, 0
DIFFUSE_MAP_FILTER_MULT = 0.5
DIFFUSE_MAP_MULT = 0.8
DIRECTION = -7.45028e-07, -7.57484e-07, -1
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.1
EXTRA_SIDE_THICKNESS = 0.01
F0 = 8
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.14
INNER_SPECULAR = 0.5
INNER_SPECULAR_EXP = 30
IOR = 1.2
IOR_FLYOUT_FLAT = 2
LOD_BIAS = -0.5
MIRROR_DIR = 1.00004, 1.93156e-06, -6.55651e-07
MIRROR_POS = -0.00183105, 0.631439, 1.76971
NM_SHARE_EXT = 0.1
NM_SHARE_INT = 0.5
ORIGIN = 0.1, 0.055, 1.9
RADIUS =0.9
REFLECTIVENESS_DIFFUSE_MULT = 1
REFLECTIVENESS_MULT = 0.5
REFLECTIVE_GAMMA = 4
SIDE_FALLOFF = 0.3
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0