[BASIC]
IS_LOW_BEAM_AVAILABLE=1

[ODOMETER_TRIP]
DIGITAL_ITEM=1

[INSTRUMENTS]
SPEED_FIX=1

[EMISSIVE_REVERSE_0]
NAME=REVERSE_LIGHT
COLOR=60,60,60
LAG=0.25
SIMULATE_HEATING=0

[AUDIO_VOLUME]
ENGINE_EXT = 0.9
ENGINE_INT = 0.9
GEAR_EXT = 0.8
GEAR_INT = 8
BODYWORK = 0.8
WIND = 1
DIRT = 1
DOWN_SHIFT = 0.8
HORN = 2
GEAR_GRIND = 8
BACKFIRE_EXT = 0
BACKFIRE_INT = 0
TRACTION_CONTROL_EXT = 0.8
TRACTION_CONTROL_INT = 0.8
TRANSMISSION = 0
LIMITER = 3.5
TURBO = 2.0

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=CALIPERS
DisableDev=1

[Material_CarPaint_Metallic]
FlakesK=10
BrightnessAdjustment=0.25
ClearCoatThickness=0
ClearCoatTint=0.5,0.5,0.5
BaseSpecularColor=0.1, 0.1, 0.1
ColoredSpecular=1.1
PearlescentSpecular=0
AmbientSpecular=10
AmbientSpecularEXP=0

[ANIMATION_0] 
FILE=car_door_L.ksanim
TIME=0.9 
BIND_TO_EXTRA_A=1 
TICK_TOCK_MODE=0 
LOOP_KEEP_UNTIL_DONE=1 
LOOP_WHILE_ACTIVE=0

[ANIMATION_1] 
FILE=car_door_R.ksanim
TIME=0.9 
BIND_TO_EXTRA_B=1 
TICK_TOCK_MODE=0 
LOOP_KEEP_UNTIL_DONE=1 
LOOP_WHILE_ACTIVE=0

[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustPoint = $ExhaustLightPoint
ExhaustMeshes_PerPixel = REV02
ExhaustMeshes_Reflection = rb26_downpipe001, i4_turbo_compressor_a002
ExhaustExplicitBound = Cylinder006


[PARTICLES_FX_EXHAUST_1]
POSITION = 0.55,0.185,-2.30		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.5			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears
	
[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1.8
CAR_RANGE_MULT=0.2
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[EXHAUST_FLAMES]
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=6000
ANTILAG_INTERVAL_MIN=7000
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=.4 ; delay after throttle lift
DISCHARGE_DURATION=0.05 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=10; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7300 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=60
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.5 ; delay, in seconds
LIMITER_INTENSITY=0.1 ; flame size
LIMITER_RPM_THRESHOLD=8000 ; limiter flames will not shoot below this rpm


[INCLUDE: common/selflighting.ini]

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME= Headlights_Corner02
COLOR=3, 1, 0,180
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_HIGHBEAM_1]
NAME=Headlight_Bricks02
COLOR=50, 40, 0,10
SIMULATE_HEATING=0.0
LOCATION=FRONT 

[LIGHT_HEADLIGHT_0]
RANGE=95
COLOR=180,220,325,0.03
POSITION=-0.65, 0.5, 2.0
BOUND_TO= Headlight_Bricks02
LAG=0.9
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
SPOT=50
CLUSTER_THRESHOLD=0
SPOT_SHARPNESS=0.000
RANGE_GRADIENT_OFFSET=0.7
MIRROR=0

[LIGHT_HEADLIGHT_1]
RANGE=50
COLOR=180,220,325,0.03
POSITION=0, 0.8, 2.0
BOUND_TO= Headlight_Bricks004
LAG=0.9
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
SPOT=110
CLUSTER_THRESHOLD=0
SPOT_SHARPNESS=0.000
RANGE_GRADIENT_OFFSET=0.7

[EMISSIVE_BRAKE_0]
NAME= Object11355,trunk001
COLOR=255,3,0,5
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0
CAST_LIGHT=1
FALLBACK_HEADLIGHTS_COLOR=0,0,0,0

[EMISSIVE_BRAKE_1]
NAME= Object11357
COLOR=255,3,0,1
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0
CAST_LIGHT=1
FALLBACK_HEADLIGHTS_COLOR=255,3,0,0.5

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES= nis_240sx_94_lod0_bumperRa_numplate_
OFFSET=0.02, 0.01, 0
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.03
SPOT=230
SPOT_SHARPNESS=0.09
COLOR=5,4,4,5
OFF_COLOR=0,0,0
FALLBACK_EMISSIVE=5,4,4,2




[INCLUDE: common/custom_emissive.ini]

[CustomEmissive]
Meshes = TAILIGHTS_WINDOW
Resolution = 1024, 2048
@ = CustomEmissive_Color, Channel = 1, Mirror, Color = '1, 0.5, 0', Threshold = '0.9, 50'
@ = TurningLightsRear, Channel = 1, Intensity = 10

@ = CustomEmissive_Color, Channel = 2, Color = '0.9, 0, 0', Threshold = '0.84, 5', Normalization = 0.6
@ = ParkingLights, Channel = 2, Intensity = 5

@ = CustomEmissive_Color, Channel = 3, Color = '0.9, 0, 0', Threshold = '0.84, 5', Normalization = 0.6
@ = BrakingLights, Channel = 3, Intensity = 2
@ = CustomEmissive_Rect, Channel = 3, Start = "100, 915", Size = "500, 150", CornerRadius = "0, 0"

@ = CustomEmissive_Color, Channel = 0, Color = '1, 1, 1', Threshold = '0.9, 50'
@ = ReverseLights, Channel = 0, Intensity = 5
