[INCLUDE: common/materials_interior.ini]

[LIGHTING]
EMISSIVE_MULT=6
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=-0.1
INTERIOR_FAKE_SHADOW_FAGE=0.5

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1

[AUDIO_VOLUME]
ENGINE_EXT = 3
ENGINE_INT = 3
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.5
DIRT = 1.5
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 0.75
SKID_EXT = 2.5
SKID_INT = 2.5

[SHADER_REPLACEMENT_...]
MATERIALS=?
DOUBLE_FACE_SHADOW_BIASED = 1

[EXTRA_FX]
SKIP_GBUFFER=sm_110

[SHADER_REPLACEMENT_...]
;rims
MATERIALS = white
PROP_...=fresnelC, 1
PROP_...=fresnelEXP, 2.6
PROP_...=fresnelMaxLevel, 0.1
PROP_...=ksAmbient, 0.2
PROP_...=ksDiffuse, 0.1
PROP_...=ksSpecular, 20
PROP_...=ksSpecularEXP, 20

[Material_Metal_v2]
;rims center caps
Materials = Material #796, Material #362
Brightness = 3
DetailScale = 0
Metalness = 0.75
Reflectance = 0.5
LocalReflectionsSharpness = 0.1
CubemapReflectionBlur = -2
ExtraSharpLocalReflections=1
[SHADER_REPLACEMENT_...]
;calipers
MESHES = sm_230, sm_253, sm_261, sm_239
PROP_...=fresnelC, 0.05
PROP_...=fresnelEXP, 4
PROP_...=fresnelMaxLevel, 0.01
PROP_...=ksAmbient, 0.4
PROP_...=ksDiffuse, 0.3
PROP_...=ksSpecular, 0.1
PROP_...=ksSpecularEXP, 200

[SHADER_REPLACEMENT_...]
;exhaust tips
MESHES = Object003
PROP_...=fresnelC, 1
PROP_...=fresnelEXP, 2
PROP_...=fresnelMaxLevel, 0.05
PROP_...=ksAmbient, 0.2
PROP_...=ksDiffuse, 0.01
PROP_...=ksSpecular, 10
PROP_...=ksSpecularEXP, 50

[SHADER_REPLACEMENT_...]
;exhaust catback
MESHES = sm_29_T
PROP_...=fresnelC, 1
PROP_...=fresnelEXP, 2
PROP_...=fresnelMaxLevel, 0.05
PROP_...=ksAmbient, 0.1
PROP_...=ksDiffuse, 0.1
PROP_...=ksSpecular, 5
PROP_...=ksSpecularEXP, 35

[SHADER_REPLACEMENT_...]
;plastic
MATERIALS = plastic
PROP_...=fresnelC, 0.03
PROP_...=fresnelEXP, 4
PROP_...=fresnelMaxLevel, 0.01
PROP_...=ksAmbient, 0.15
PROP_...=ksDiffuse, 0.15
PROP_...=ksSpecular, 1
PROP_...=ksSpecularEXP, 200

[LIGHT_EXTRA_...]
;cluster sprite
BOUND_TO=smm
COLOR=255, 88, 91, 0.01
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=7
FADE_SMOOTH=7
MIRROR=0.073, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.359, 0.637, 0.654
DIRECTION=0, 0.32, -1
RANGE=0.24
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=3
SPOT=170
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;headlights sprite to bumper
BOUND_TO=r1
COLOR=255,180,107, 0.25
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=80
FADE_SMOOTH=60
MIRROR=0.523, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.528, 1.85
DIRECTION=0.01, 0.0, 1
RANGE=0.35
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=150
SPOT_SHARPNESS=0.0

[LIGHT_EXTRA_...]
;fog lights sprite to bumper
BOUND_TO=sm_16
COLOR=255,180,107, 1.0
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=80
FADE_SMOOTH=60
MIRROR=0.445, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.17, 2.014
DIRECTION=0.1, 0.0, 1
RANGE=0.22
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=165
SPOT_SHARPNESS=0.0

[LIGHT_EXTRA_...]
;high beam icon sprite
BOUND_TO=hi
COLOR=1, 11, 17, 15
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=7
FADE_SMOOTH=7
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.237, 0.585, 0.641
DIRECTION=0.0, 0.32, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=-1
SPECULAR_MULT=1
SPOT=155
SPOT_SHARPNESS=0.0

[EMISSIVE_HIGHBEAM_...]
;high beam icon
BIND_TO_HEADLIGHTS=1
NAME=hi
COLOR=1,11,17,2
FALLBACK_HIGHBEAM_COLOR=1,11,17,2
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5