;     AMBER/SIDE/PARKING/RUNNING LIGHTS
[EMISSIVE_EXTRA_A_...]
;amber bulb 2300K
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=sm_183
COLOR=255,152,54, 5
FALLBACK_HIGHBEAM_COLOR=255,152,54, 5
FALLBACK_LOWBEAM_COLOR=255,152,54, 5
FALLBACK_HEADLIGHTS_COLOR=255,152,54, 5
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_EXTRA_A_...]
;amber baked sprite to base 2300K
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=10_1
COLOR=255,152,54, 10
FALLBACK_HIGHBEAM_COLOR=255,152,54, 10
FALLBACK_LOWBEAM_COLOR=255,152,54, 10
FALLBACK_HEADLIGHTS_COLOR=255,152,54, 10
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[LIGHT_EXTRA_...]
;amber spectecuar sprite to base 2500K
BOUND_TO = sm_183
COLOR=25.5,16.1,7.2, 0.5;<-2 for non SSLR
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=45
MIRROR=0.54, 0.0, 0
POSITION=0.0, 0.567, 1.883;1.93
DIRECTION=-0.085, -0.411, -1.0
RANGE=0.135
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=1.5
SPOT=175;90

[LIGHT_EXTRA_...]
;amber sprite to plastic 2500K
BOUND_TO = sm_183
COLOR=25.5,16.1,7.2, 1
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=45
MIRROR=0.54, 0.0, 0
POSITION=0.0, 0.58, 1.78
DIRECTION=-0.15, 0.0, 1.0
RANGE=0.285
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=0
SPOT=110
;-----------------------------------------------------
[EMISSIVE_EXTRA_A_...]
;rear licence plate bulb 3000K
NAME=186
COLOR=25.5,18.0,10.7, 2
FALLBACK_HEADLIGHTS_COLOR=25.5,18.0,10.7, 2
FALLBACK_HIGHBEAM_COLOR=25.5,18.0,10.7, 2
FALLBACK_LOWBEAM_COLOR=25.5,18.0,10.7, 2
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
BIND_TO_EXTRA_A=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;rear licence plate sprite 3000K
BOUND_TO=186
COLOR=25.5,25.5,25.5, 6
FALLBACK_HEADLIGHTS_COLOR=25.5,25.5,25.5, 6
FALLBACK_HIGHBEAM_COLOR=25.5,25.5,25.5, 6
FALLBACK_LOWBEAM_COLOR=25.5,25.5,25.5, 6
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=250
FADE_SMOOTH=200
MIRROR=0.115, 0, 0
MIRROR_DIRECTION=1
POSITION=0.00, 0.885, -1.91
DIRECTION=0.00, -100.00, -1.00
RANGE=0.39
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=3
SPOT=172
SPOT_SHARPNESS=0.7
;--------------------------------------------------------------------
;     LOW BEAMS
[EMISSIVE_LIGHT_...]
;low beam bulb 4000k
BIND_TO_HEADLIGHTS=1
NAME=sm_33
COLOR=25.5,20.9,16.3, 0.5
FALLBACK_HIGHBEAM_COLOR=25.5,20.9,16.3, 0.5
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_LIGHT_...]
;low beam sprite 4000k
BIND_TO_HEADLIGHTS=1
NAME=10
CHANNEL = 0
COLOR=25.5,20.9,16.3, 1
FALLBACK_HIGHBEAM_COLOR=25.5,20.9,16.3, 2
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_LIGHT_...]
;low beam glass sprite 4000k
BIND_TO_HEADLIGHTS=1
NAME=44_T001
COLOR=255,209,163, 2
FALLBACK_HIGHBEAM_COLOR=255,209,163, 2
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
;low beam base sprite 4000k
BIND_TO_HEADLIGHTS=1
NAME=sm_178
COLOR=2.55,2.09,1.63, 2
FALLBACK_HIGHBEAM_COLOR=2.55,2.09,1.63, 2
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[LIGHT_EXTRA_...]
;low beams sprite to bumper
BOUND_TO=sm_178
COLOR=255,209,163, 3
FALLBACK_HEADLIGHTS_COLOR=255,209,163, 5
FALLBACK_HIGHBEAM_COLOR=255,209,163, 5
FALLBACK_LOWBEAM_COLOR=255,209,163, 5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=250
FADE_SMOOTH=200
MIRROR=0.51, 0, 0
MIRROR_DIRECTION=1
POSITION=0.00, 0.58, 1.90
DIRECTION=0.25, -1, 1.00
RANGE=0.33
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=2
SPOT=140
SPOT_SHARPNESS=0.9
;--------------------------------------------------------------------
;     HIGH BEAMS
[EMISSIVE_HIGHBEAM_...]
;high beam icon
BIND_TO_HEADLIGHTS=1
NAME=hl
COLOR=73,176,255,0.03
FALLBACK_HIGHBEAM_COLOR=73,176,255,0.03
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;high beam icon sprite
BOUND_TO=hl
COLOR=100, 100, 100, 120
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.26, 0.86, 0.683
DIRECTION=0.0, 0.7, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=160
SPOT_SHARPNESS=0.01
;-----------------------------------------------------------
;    ///INTERIOR LIGHT///
[LIGHT_EXTRA_...]
;interior self light
BIND_TO_EXTRA_D=1
COLOR=2.55,1.80,1.07, 20
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=40
FADE_SMOOTH=40
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 1.25, -0.49
DIRECTION=0.0, 1, -0.0
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=0.5
SPOT=160
SPOT_SHARPNESS=0.01

[LIGHT_EXTRA_...]
;interior cast sprite
BIND_TO_EXTRA_D=1
COLOR=2.55,1.80,1.07, 3
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=40
FADE_SMOOTH=40
MIRROR=0.17, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 1.35, -0.49
DIRECTION=0, -1, -0.0
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.4;4
SPECULAR_MULT=0.5
SPOT=150
SPOT_SHARPNESS=0.1