[DATA] 
DISABLE_LIGHTSINI=1

[INPUT]
USE_HIGHBEAM_BY_DEFAULT=0
USE_AUTOMATIC_TURNING_LIGHTS=0

[BASIC]
IS_LOW_BEAM_AVAILABLE=1
HEADLIGHTS_ARE_HEADLIGHTS = 1 

[INSTRUMENTS]
HAZARDS_G_THRESHOLD = -1

[STATUS_BATTERY]
; parameters for overly simplified battery voltage estimation for instruments
; battery voltage reacts to RPM
BASE_VOLTAGE = 12.4  ; base battery voltage
MAX_VOLTAGE = 13.6   ; maximum battery voltage
RPM_LAG = 0.98       ; RPM lag

[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 1.0         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.998     ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.9985  ; oil pressure decrease lag

TEMPERATURE_MULT = 0.5         ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 0.03  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.995     ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.995   ; oil temperature decrease lag

;;;;;Odometer;;;;;;
[ODOMETER_MAIN]
NAME = INT_Decals
FONT = odometer_font
BLEND_MODE = 0
POSITION = 294, 649
SIZE = 180, 35
DIGIT_WIDTH = 18
COUNT = 7
BACKGROUND = 0.08, 0.08, 0.09
COLOR = 1, 1, 1
JITTER = 0.03
MOVEMENT_INTERVAL = 5
LAST_DIGIT_COLOR=0, 0, 0
LAST_DIGIT_BACKGROUND=1, 1, 1

[ODOMETER_TRIP]
NAME = INT_Decals
FONT = odometer_font
BLEND_MODE = 0
POSITION = 1574, 654
SIZE = 147, 35
DIGIT_WIDTH = 18
COUNT = 4
BACKGROUND = 0.08, 0.08, 0.09
COLOR = 1, 1, 1
JITTER = 0.03
MOVEMENT_INTERVAL = 5
LAST_DIGIT_COLOR=0, 0, 0
LAST_DIGIT_BACKGROUND=1, 1, 1

;;;;;INSTRUMENTS;;;;;;
[DI_TURBO_BOOST_...]
DIGITAL_ITEM = 10
INPUT_MULT=100
INPUT_ROUND=1
DIGITAL_ITEM_NUMBER_FORMAT = 0.0

[DI_GAS_...]
DIGITAL_ITEM = 11
INPUT_MULT=100
INPUT_ROUND=1
DIGITAL_ITEM_NUMBER_FORMAT = 0.0

[DI_RPM_...]
DIGITAL_ITEM = 12
INPUT_MULT=0.01
INPUT_ROUND=1
DIGITAL_ITEM_NUMBER_FORMAT = 0.0

[DI_TURBO_WASTEGATE_...]
DIGITAL_ITEM = 13
INPUT_MULT=200
INPUT_ROUND=1
DIGITAL_ITEM_NUMBER_FORMAT = 0.0

;;;;;AUDIO;;;;;
[AUDIO_VOLUME]
BACKFIRE_EXT = 1.5
BACKFIRE_INT = 2.0
BODYWORK = 1
DIRT = 1
DOWN_SHIFT = 1.2
ENGINE_EXT = 1.5
ENGINE_INT = 1.2
GEAR_EXT = 1.2
GEAR_GRIND = 1
GEAR_INT = 1
HORN = 3
LIMITER = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1.2
TURBO = 2.5
TURBO_BOW = 2.5
WIND = 1

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1  ; for interior engine sound, “boost” input, same as in turbo event

;;;;;BRAKE_DISC;;;;;;
[BRAKEDISC_FX]
ACTIVE = 1             
CERAMIC = 0            
CARVED = 1             
CARVED_FREQUENCY = 10  
GLOW_OFFSET = 0.8     
ALPHA_MASK = 0.0, 0.0  
LUMINOCITY_MASK = 0.015, 0.1  
NORMAL_MASK = 0.0, 0.0        
DISC_RADIUS = 0.205         
DISC_INTERNAL_RADIUS = 0.115  
RIM_RADIUS = 0.2  
RIM_HEIGHT = 0.1   
DEBUG = 0 ; set to 1 to highlight shape:
WEAR_FORCE = 0.5  ; force certain wear level

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=150
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.480468
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0, 0, 3
OFF_FADE_MULT=0.3
OFF_MIRROR=0.480468
OFF_MULT=0.1
OFF_POSITION=0, 0.597426, -2.35
OFF_RANGE_MULT=0.5
POSITION=0, 0.597426, -2.35
PREFER_FRONT=1
RANGE=6
RANGE_GRADIENT_OFFSET=0.2
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=160
SPOT_EDGE=0.296, 0.296, 0.296
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.2

;;;;;Exhaust;;;;;
[PARTICLES_FX_EXHAUST_0]
POSITION=-0.538,0.305,-2.17
DIRECTION=0,0.1,-0.22
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.25, 0.5 				; how fast smoke particles fly from the exhaust
SPREAD = 0.10				; initial spread of particles
STARTING_SIZE = 0.02			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.05, 0.05			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_1]
POSITION=0.538,0.305,-2.17
DIRECTION=0,0.1,-0.22
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.25, 0.5 				; how fast smoke particles fly from the exhaust
SPREAD = 0.10				; initial spread of particles
STARTING_SIZE = 0.02			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.05, 0.05			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY=1.5
ANTILAG_INTERVAL_MAX=0.2
ANTILAG_INTERVAL_MIN=0.01
ANTILAG_TURBO_THRESHOLD=0.3
DAMAGE=0
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=0.01
DISCHARGE_DURATION=0.6
DISCHARGE_PROBABILITY=0.45
DISCHARGE_INTENSITY=1.3
DISCHARGE_RPM_THRESHOLD_MAX=8500
DISCHARGE_RPM_THRESHOLD_MIN=5000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.5
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=50
FLAT_SHIFT_INTENSITY=0.25
FLAT_SHIFT_PROBABILITY=1
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=1
LIMITER_DELAY=0.1
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=8600


;;;;;;Interior Emissives;;;;;;;
[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes=INT_Emissives
Intensity = 2
PROP_...=emAlphaFromDiffuse,1
Resolution=1024,1024
@ = DashHighlight
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "0, 540", Size = "306, 171", Color = "1,2,1"
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "716, 540", Size = "312, 171", Color = "1,2,1"
@ = MultiItem, Role = HIGHBEAM, Start = "374, 540", Size = "290, 171", Color = "1,1,2"
@ = MultiItem, Role = HANDBRAKE, Start = "0, 719", Size = "1024, 303", Color = "4,2,1"
@ = MultiItem, Input = ABS, InputInverse, Start = "0, 413", Size = "207,110", Color = "3,1,0"
@ = MultiItem, Role =  ABS_INACTION, Start = "0, 413", Size = "207,110", Color = "0,0,2"
@ = MultiItem, Input = TRACTIONCONTROL, InputInverse, Start = "512, 247", Size = "248,119", Color = "0,3,0"
@ = MultiItem, Input =  TRACTIONCONTROL_INACTION, Start = "371, 0", Size = "287,150", Color = "0,3,0"
@ = MultiItem, Input = BODY_DAMAGE, Start = "543, 408", Size = "209,119", Color = "3,0,0"
@ = MultiItem, Input = SUSP_DAMAGE, InputThreshold = 0.05, Start = "815, 408", Size = "209,119", Color = "3,0,0"
@ = MultiItem, Input = SEATBELT, InputInverse, Start = "657,0", Size = "368,157", Color = "3,0,0"
@ = MultiItem, Role = DashWarningEngine, Start = "250,230", Size = "251,121", Color = "3,0,0"
@ = MultiItem, Role = DashWarningTemperature, Start = "0,244", Size = "250,121", Color = "3,0,0"
@ = MultiItem, Role = BATTERY, Start = "0,0", Size = "371,157", Color = "3,1,0"
@ = MultiItem, Role = FUEL, InputThreshold = 10, InputInverse, Color = "3,0,0", Start = "763,244", Size = "260,121", Color = "3,0,0"

;;;;;PBR;;;;;
[INCLUDE: common/materials_interior.ini]
[Material_InteriorPBRDetail]
Materials=na2inter_speakers
Smoothness = 0.7
Reflectance = 0.04
BrightnessAdjustment=0.25
HasDetailNormals=1

[Material_InteriorPBRDetail]
Materials=Exh_metal
Metalness=0.1
Reflectance=0.2

[Material_InteriorPBRDetail]
Materials=EXT_Rubber
BrightnessAdjustment=0
Reflectance=0.05
Smoothness=0

[Material_InteriorPBRDetail]
Materials=nsx_cpit_roof
Brightness=1.2
DetailNormalBlend=0
Smoothness=0.02
DetailScale=9000
Reflectance=0.0

[Material_InteriorPBRDetail]
Materials=STEER_Metal_Light
Metalness = 0.3
Reflectance = 1
BrightnessAdjustment = 0.4
DetailTexture = 1
DetailScale=10
ApplyTilingFix=1
UseClearCoat = 1
ClearCoatF0=0.25
ClearCoatSmoothness=0.9
ClearCoatIntensity=1

[Material_Carbon]
Materials = na2_body_color_2
BrightnessAdjustment = 0.2
DetailNormalBlend = 1
ClearCoatF0 = 0.05
DetailScale = 450
DetailTexture=/MAT_Carbon.dds
DetailNormalTexture=/MAT_Carbon_nm.dds

[Material_Carbon]
Materials = SorceryFDiffuser, SorceryRDiffuser, SorceryWingLip, SorceryGTWing
BrightnessAdjustment = 0.3
DetailNormalBlend = 1
ClearCoatF0 = 0.05
DetailScale = 550
DetailTexture=/MAT_Carbon.dds
DetailNormalTexture=/MAT_Carbon_nm.dds

[Material_Carbon]
Materials=na2inter_carbon
BrightnessAdjustment=0.40
ClearCoatF0=0.2
DetailScale=70
DetailTexture=/MAT_Carbon.dds
DetailNormalTexture=/Flat-NM.dds
ClearCoatSmoothness=0.2
ClearCoatIntensity=2
Smoothness=0.45

[Material_Carbon]
Materials=na2inter_carbon2
BrightnessAdjustment=0.40
ClearCoatF0=0.2
DetailScale=80
DetailTexture=/MAT_Carbon.dds
DetailNormalTexture=/Flat-NM.dds
ClearCoatSmoothness=0.2
ClearCoatIntensity=2
Smoothness=0.45

[Material_Velvet_v2]
Materials=na2inter_alcantara
BrightnessAdjustment=0.04
Reflectance=0.004
DetailScale=25
DetailTexture=/alcnt.dds
DetailNormalBlend=1.5

[Material_Velvet_v2]
Materials=STEER_Leather
BrightnessAdjustment=0.18
Reflectance=0
DetailScale=30
DetailTexture=/alcnt.dds
DetailNormalBlend=1.5

[Material_Velvet_v2]
Materials=na2inter_cloth_red
BrightnessAdjustment=0.18
Reflectance=0
DetailScale=20
DetailTexture=/m4_alcnt_red.dds
DetailNormalTexture=/m4_alcnt_nm.dds
DetailNormalBlend=1.5

[Material_LeatherPoked_v2]
Materials=na2inter_leather_red_perf
BrightnessAdjustment=0.225
Reflectance=0.01
DetailScale=35
DetailTexture=/m4_leather_red_perf.dds
DetailNormalTexture=/m4_leather_perf_NM.dds

[Material_Metal_v2]
Materials=cluster_metal, na2_ao_front_bumperSupport
BrightnessAdjustment=0.1
DetailScale=0.5

[Material_Aluminium_v2]
Materials=SorceryGTWingStayBolts, SorceryRDiffuserBolts
BrightnessAdjustment=0.1
Reflectance=1
DetailScale=0.5
DetailTexture=/darkalumi2.dds

[Material_Aluminium_v2]
Materials=STEER_Metal
BrightnessAdjustment=0.1
DetailScale=15
CubemapReflectionBlur=1

[Material_Aluminium_v2]
Materials=Exhaust_ArkPerformance_GRiP
BrightnessAdjustment=0.19
DetailScale=1
Reflectance=0
DetailTexture=/Exhaust_ArkPerformance_GRIP.dds

[Material_Metal_v2]
Materials=na2_ao_front_Radiatorlv2
BrightnessAdjustment=0.1
CubemapReflectionBlur=1
Reflectance=0.1
DetailScale=10
DetailTexture=/scratches2.dds

[Material_Aluminium_v2]
Materials=SorceryGTWingSupports
BrightnessAdjustment=0.05
CubemapReflectionBlur=1
Reflectance=0.01
DetailScale=10
DetailTexture=/darkalumi2.dds

[Material_Metal_v2]
Materials=na2_ao_oil_cooler
BrightnessAdjustment=0.001
CubemapReflectionBlur=1
Reflectance=0.09
DetailScale=250
DetailTexture=/oilcooler_30_roughness.jpg
DetailNormalTexture=/oilcooler_30_metalness.jpg

[Material_Carpet_v2]
Materials=na2inter_carpet
DetailScale=10
BrightnessAdjustment=0.15

[Material_Plastic]
Materials=STEER_BLACK, 
BrightnessAdjustment=0.15

[Material_Plastic]
Materials=na2_body_plastic 
Smoothness=0.9

[Material_Plastic]
Materials=WHEEL_TELESCOPE
Smoothness=0


;;;;;;;GLASS_REPLACEMENTS;;;;;;;
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = na2_glass_headlight
ExteriorGlassTintedMaterials = 

[REFLECTIONS_FX]
MASK_GBUFFER = material:na2inter_glass_windows, na2_windows_glass

[Material_PhotoelasticGlass]
Meshes = na2_glass_headlight
PhotoelasticityBaseScale = 4      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ProfileFix = 0.02

[Material_PhotoelasticGlass]
Meshes = na2_light_detglass, na2_light_centerReflector
PhotoelasticityBaseScale = 2     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.01  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.01  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 1   ; how many stripes are there
ProfileFix = 0.02

[Material_Glass]
Meshes= na2_light_csg_texreflector, na2_light_texreflector
MaskPass = 1
FilmIOR=1.4
MaskPassColor = 2, 1, 0

[Material_Glass]
Meshes= na2_light_detglass, na2_light_centerReflector
IOR = 1.460              ; looks better like this
FilmIOR = 1       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1.0  ; thicker glass passes less light through
ProfileFix = 0.04   ; adds thickness to glass for glazing angles
MaskPass = 5         ; mask pass opacity
MaskPassColor = 255, 255, 255  ; mask pass color adjustment

[SHADER_REPLACEMENT_...]
MESHES= na2_light_texreflector
PROP_...=extBounceBack,1
PROP_...=extColoredReflection,1

;;;;;;;LED_Lights;;;;;;;;
[EMISSIVE_REVERSE_0]
NAME=REVERSE_LED
COLOR=100,80,60,3
LAG=0.8
SIMULATE_HEATING=0.3
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=INDICATOR_LR
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=INDICATOR_LF
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=INDICATOR_RR
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=INDICATOR_RF
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_BRAKE_0]
NAME=Leds_brake
BIND_TO_HEADLIGHTS=1
COLOR=500,10,0
FALLBACK_HEADLIGHTS_COLOR=250,60,10,3
FALLBACK_BRAKES_COLOR=500,60,10,5,3
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

;;;;;;HEAD_LIGHTS;;;;;;

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
POSITION=0, 0.57, 1.82
SPOT=65
SPECULAR_MULT=2
RANGE=0.30
COLOR=2, 1.5, 1, 200
BOUND_TO= na2_light_glowhead_low
MIRROR=0.59
DIRECTION=-0.02, 0.2, 1

[SelfLight_Headlights]
POSITION=0, 0.56, 1.86
SPOT=65
SPECULAR_MULT=2
RANGE=0.27
COLOR=2, 1.5, 1, 800
BOUND_TO= na2_light_glowhead_high
MIRROR=0.48
DIRECTION=-0.05, 0.2, 1

[EMISSIVE_...]
NAME =na2_light_glowhead_low  
COLOR = 500, 450, 400         
BIND_TO= LIGHT       
LAG = 0.3                   

[EMISSIVE_...]
NAME =na2_light_glowhead_high  
COLOR = 600, 550, 500         
BIND_TO= HIGHBEAM        
LAG = 0.3                     

[SelfLight_Headlights]
POSITION=0.67, 0.58, 1.75
SPOT=100
RANGE=0.20
COLOR=2, 1.5, 1, 800
BOUND_TO= INDICATOR_LF
DIRECTION= 0.1, 0, 0.5

[SelfLight_Headlights]
POSITION=-0.67, 0.58, 1.75
SPOT=100
RANGE=0.20
COLOR=2, 1.5, 1, 800
BOUND_TO= INDICATOR_RF
DIRECTION= 0.1, 0, 1.0
   
[EMISSIVE_LIGHT_1]
NAME=na2_plate_glow
COLOR=30,24,16
OFF_COLOR = 0, 0, 0         
LAG = 0.8                   
SIMULATE_HEATING = 0.3      
LOCATION = REAR             
ACT_AS_HEADLIGHTS = 0 

;;;;;;INT_LIGHT_Emissives;;;;;;

[EMISSIVE_LIGHT_...]
NAME=na2inter_emissive_buttons
COLOR=8,1,0

[EMISSIVE_LIGHT_...]
NAME=na2inter_emissive_gauge
COLOR=15,15,15

[EMISSIVE_LIGHT_...]
NAME=INT_Decals_Emissive
COLOR=8,1,0

[EMISSIVE_LIGHT_...]
NAME=INT_Decals_Emissive_Red
COLOR=2.5,1,0

[EMISSIVE_LIGHT_...]
NAME=INT_Decals_Emissive_Blue
COLOR=1,1,3

[EMISSIVE_LIGHT_...]
NAME=INT_Decals_Emissive_Blue
COLOR=8,1,0

[EMISSIVE_LIGHT_...]
NAME=Arrow_rpm_l
COLOR=8,1,0

[EMISSIVE_LIGHT_...]
NAME=Arrow_speed_l
COLOR=8,1,0

[EMISSIVE_LIGHT_...]
NAME=Arrow_Fuel_l
COLOR=8,1,0

[EMISSIVE_LIGHT_...]
NAME=Arrow_battery_l
COLOR=8,1,0

[EMISSIVE_LIGHT_...]
NAME=Arrow_oil_l
COLOR=8,1,0

[EMISSIVE_LIGHT_...]
NAME=Arrow_water_l
COLOR=8,1,0

[LIGHT_EXTRA_...] ; RPM
POSITION=-0.28, 0.690, 0.7
DIRECTION=0,0,-1
BIND_TO_HEADLIGHTS=1
COLOR=8,1,0,0.75
SPOT=180
RANGE=0.209
INTERIOR_ONLY=0
EXTERIOR_ONLY=0

[LIGHT_EXTRA_...] ; Speed
POSITION=-0.394, 0.690, 0.7
DIRECTION=0,0,-1
BIND_TO_HEADLIGHTS=1
COLOR=8,1,0,0.1
SPOT=180
RANGE=0.109
INTERIOR_ONLY=0
EXTERIOR_ONLY=0

[LIGHT_EXTRA_...] ; Oil
POSITION=-0.199, 0.694, 0.703
DIRECTION=0,0,-1
BIND_TO_HEADLIGHTS=1
COLOR=8,1,0,0.1
SPOT=180
RANGE=0.109
INTERIOR_ONLY=0
EXTERIOR_ONLY=0

[LIGHT_EXTRA_...] ; Water
POSITION=-0.18, 0.66, 0.701
DIRECTION=0,0,-1
BIND_TO_HEADLIGHTS=1
COLOR=8,1,0,0.1
SPOT=180
RANGE=0.109
INTERIOR_ONLY=0
EXTERIOR_ONLY=0

[LIGHT_EXTRA_...] ; Fuel
POSITION=-0.474, 0.694, 0.704
DIRECTION=0,0,-1
BIND_TO_HEADLIGHTS=1
COLOR=8,1,0,0.1
SPOT=180
RANGE=0.109
INTERIOR_ONLY=0
EXTERIOR_ONLY=0

[LIGHT_EXTRA_...] ; Bat
POSITION=-0.494, 0.66, 0.701
DIRECTION=0,0,-1
BIND_TO_HEADLIGHTS=1
COLOR=8,1,0,0.25
SPOT=180
RANGE=0.209
INTERIOR_ONLY=0
EXTERIOR_ONLY=0

[LIGHT_EXTRA_0]	; instrument cluster glow
POSITION = -0.34, 0.77, 0.7
DIRECTION = 0, -0.1, -0.01
COLOR = 60, 0, 0, 0.05
BIND_TO_HEADLIGHTS = 1
DIFFUSE_CONCENTRATION = 0.7
EXTERIOR_ONLY = 0
INTERIOR_ONLY = 0
FADE_AT = 3.0
FADE_SMOOTH = 5
MIRROR = 0.06
RANGE = 0.22
RANGE_GRADIENT_OFFSET = 0.3
SPECULAR_MULT = 0
SPOT = 150
SPOT_SHARPNESS = 0.3

;[LIGHT_EXTRA_1]	; clock glow
;POSITION = 0.0, 0.73, 0.64
;LINE_FROM = 0.001, 0.71, 0.78
;LINE_TO = -0.001, 0.71, 0.78
;DIRECTION = 0, -0.04, -0.1
;COLOR = 60, 0, 0, 1.5
;BIND_TO_HEADLIGHTS = 0
;DIFFUSE_CONCENTRATION = 0.9
;EXTERIOR_ONLY = 0
;INTERIOR_ONLY = 0
;FADE_AT = 3.0
;FADE_SMOOTH = 5
;MIRROR = 0.0
;RANGE = 0.13
;RANGE_GRADIENT_OFFSET = 0.3
;SPECULAR_MULT = 0
;SPOT = 40
;SPOT_SHARPNESS = 0.0

[LIGHT_LICENSEPLATE]
MESHES=R_plate_SUB0
OFFSET=0.00, 0.025, -0.0
RANGE=1.3
RANGE_GRADIENT_OFFSET=0.25
SPOT=175
SPOT_SHARPNESS=0.8
COLOR=1,1,1,1.2
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

;shadowed wheels
[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.25
OFFSET=0.03
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.25
OFFSET=0.03
WIDTH=0.1