[BASIC]
IGNORE_OTHER_CONFIGS = 1

[INCLUDE]
INCLUDE = common/no_popup_lights.ini

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[INCLUDE: common/selflighting.ini]

[STATUS_OIL]
TEMPERATURE_MULT=1.025
TEMPERATURE_RPM_FACTOR=0.10

[DATA]
LIGHT_SWITCH_LAG_LIGHT_ALPHA_BRAKE = 0.725
LIGHT_SWITCH_LAG_EXT_GLASS_TAILLIGHT_BRAKE = 0.725
LIGHT_SWITCH_LAG_LIGHT_brake = 0.725
LIGHT_SWITCH_LAG_LIGHT_FRONT = 0.7
LIGHT_SWITCH_LAG_LIGHT_R_position = 0.7

[INSTRUMENTS]
HAZARDS_G_THRESHOLD = 1.20

[SelfLight_Headlights]
POSITION=0, 0.72, 1.87
DIRECTION=0,0,1
RANGE=0.35
SPOT=110
BIND_TO_HEADLIGHTS=1
MIRROR=0.725

[NECK]
BOUNDS_HORIZONAL = -140, 100       ; angles in which head is allowed to rotate on Y axis
BOUNDS_VERTICAL = -80, 80           ; angles in which head is allowed to rotate on X axis
LOOK_BACK_OFFSET = 0.025, 0.03, 0.10  ; head offset for looking back (to reduce overlay by a car: for example, in F1 cars, you might want to increase Y value)
PAN_LIMIT = 0.1, 0.1               ; boundary for panning, in X and Y directions, in meters

[AUDIO_VOLUME]
HORN=1.25
ENGINE_INT = 1.15
ENGINE_EXT = 1.25
DOWN_SHIFT = 1.15
BODYWORK=0.25

[REAL_MIRROR_1]
ASPECT_MULT=1.3
FOV=30
IS_MONITOR=0
ROTATION=-0.120000,-0.140000

[WIPERS]
WIND_THRESHOLDS_KMH = 75,150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 0.75        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 0.75        ; multiplier for frequency
WIND_OFFSET = 0.02             ; base animation progress to vibrate around

[DI_TYRE_TEMPERATURE_...] 
DIGITAL_ITEM = 10
INPUT_SELECTOR = 0
DIGITAL_ITEM_NUMBER_FORMAT = 2.0
UPPER_BOUND=999

[DI_TYRE_TEMPERATURE_...]  
DIGITAL_ITEM = 11
INPUT_SELECTOR = 1
DIGITAL_ITEM_NUMBER_FORMAT = 2.0
UPPER_BOUND=999

[DI_TYRE_TEMPERATURE_...] 
DIGITAL_ITEM = 12
INPUT_SELECTOR = 2
DIGITAL_ITEM_NUMBER_FORMAT = 2.0
UPPER_BOUND=999

[DI_TYRE_TEMPERATURE_...] 
DIGITAL_ITEM = 13
INPUT_SELECTOR = 3
DIGITAL_ITEM_NUMBER_FORMAT = 2.0
UPPER_BOUND=999

[ODOMETER_MAIN]
DIGITAL_ITEM=5
DIGITAL_ITEM_NUMBER_FORMAT = 3.0
UPPER_BOUND=999999

[DI_OIL_TEMPERATURE_...] 
DIGITAL_ITEM = 16
DIGITAL_ITEM_NUMBER_FORMAT = 2.0
UPPER_BOUND=999

[DI_COMPASS_...] 
DIGITAL_ITEM = 18

[DI_GEAR_...]
DIGITAL_ITEM=15
DIGITAL_ITEM_NUMBER_FORMAT = GEAR, R, P, 1, 2, 3, 4, 5, 6, 7

[DEFORMING_HOOD]
NAME=HOOD               ; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE=0.03    ; how high would it offset in the center at full damage
OFFSET_Y_END=0.01       ; how high would it offset at the far end at full damage
OFFSET_Z_END=0.02       ; how far would it offset at the far end
BULGING_EXTRA=0.1       ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT=2.0    ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE=-0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE=0.2   ; and horizontal noise at the far end
NOISE_Y_FREQENCY=7.0    ; which adds
NOISE_Z_FREQENCY=7.0    ; some randomization
Z_FACTOR=2.5            ; how center is being found
Z_BIAS=0.0              ; with, if needed, manual offset

[BRAKEDISC_FX]
AMBIENT_MULT=0.6
REFLECTION_MULT=5
RIM_INTERNAL_RADIUS=0.06
SIMPLIFY_NORMALS_K=0.9
DISC_INTERNAL_RADIUS_SHARPNESS=250

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.109

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.104

[BRAKEDISC_FX]
AMBIENT_MULT=0.6
REFLECTION_MULT=5
RIM_INTERNAL_RADIUS=0.06
SIMPLIFY_NORMALS_K=0.9
DISC_INTERNAL_RADIUS_SHARPNESS=250

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.109

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.104

[CAR_STEREO_...]
MESHES = DIGITAL_SPEEDO
RESOLUTION = 550, 550
DISPLAY_POS = 24, 283
DISPLAY_SIZE = 126, 40
COLOR = 1, 1, 1
FADE_WHEN_INACTIVE = 0
DITHERING = 0

TEXT_0 = "{Time:%H:%M}"
TEXT_0_START = 0, 0
TEXT_0_LETTER = 12.5, 21
TEXT_0_COLOR=1,1,1

[CAR_STEREO_...]
MESHES = LEFT_1_GAUGE001
RESOLUTION = 550, 550
DISPLAY_POS = 142, 235.5
DISPLAY_SIZE = 240, 30
BACKGROUND = 0, 0, 0, 1
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = LEFT
TEXT_0_START =0, -0.7
TEXT_0_LETTER = 13, 19
TEXT_0_COLOR =2, 2, 2
TEXT_0_LETTERS_LIMIT =  $" floor((370 - 14 * 1) / 19) "

[CAR_STEREO_...]
MESHES = LEFT_1_GAUGE001
RESOLUTION = 550, 550
DISPLAY_POS = 98.8, 224.2
DISPLAY_SIZE = 25, 30
BACKGROUND = 0, 0, 0, 1
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 0, 0
ICON_0_SIZE = 25, 25
ICON_0_COLOR=1,0.95,0
ICON_0_COLOR =0.9, 0.9, 0.9

[INCLUDE: common/navigators.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]

[Navigator_Base]
Meshes = LEFT_1_GAUGE
@ = Navigator_Size, Resolution = "550, 550", Size = "352.5, 204.1", Offset = "88, 42.0", Scale = 1.58
@ = Navigator_LayoutModern
@ = Navigator_MapModern
@ = Navigator_ThemeModernDark
@GENERATOR = _Navigator_SharePosition

@ = Navigator_Component, ComponentID = UPCOMING_TURN
@ = Navigator_ThemedComponent, Button
@ = Navigator_FadingComponent, Up
@ = Navigator_ComponentLayout, Left = $" ${Size:x} / 2 - 87 ", Top = 2, Width = 175, Height = 60, Align = "0.4, -1.775", ExtraOffset = "35.79, 6.45", Padding = "20, 15%"
@ = Navigator_ComponentLayout_ExtraObject, ObjectID = ARROW, ObjectCenter = "16.20%, 40%", ObjectSize = 25
@ = Navigator_ComponentLayout_ExtraLine, LineID = 0, From = "69, 6", To = "69, 55", Thickness = 1.5, Color = "#D90000"
UPCOMING_TURN_ARROW_COLOR = $ButtonFgColor
UPCOMING_TURN_SIMPLE_ARROW = 0
UPCOMING_TURN_ARROW_THICKNESS = 10
UPCOMING_TURN_ARROW_PARAMS_0 = 1, 0.3, 0.3, 1.4
UPCOMING_TURN_ARROW_PARAMS_1 = 1, 0.6, 0.6, 1.4
UPCOMING_TURN_DISTANCE_THRESHOLD_MAX = 2000
UPCOMING_TURN_BG_COLOR = "#000000", 0.6
UPCOMING_TURN_BORDER_RADIUS = 10
UPCOMING_TURN_BORDER_THICKNESS = 0

@ = Navigator_Component, ComponentID = TRAVEL_INFO
@ = Navigator_FadingComponent, Down
@ = Navigator_ComponentLayout, Left = 74, Bottom = 30, Width = 111, Height = 36, BigFont
TRAVEL_INFO_TEXT_COLOR = "#FFFFFF"
TRAVEL_INFO_FORMAT = "{DistanceLeft}"
TRAVEL_INFO_BORDER_THICKNESS = 0
TRAVEL_INFO_BORDER_RADIUS = 10
TRAVEL_INFO_BG_COLOR = "#000000", 0.7

@ = Navigator_Component, ComponentID = SPEED
@ = Navigator_ThemedComponent, Button
@ = Navigator_ComponentLayout, Bottom = 30, Left =434, Width = 120, Height = 36, BigFont
SPEED_BORDER_THICKNESS = 0
SPEED_BG_COLOR = "#000000", 0.7
SPEED_BORDER_COLOR = "#D90000"
SPEED_BORDER_RADIUS = 10

SmallButtonBgColor = "#000", 0.7
SmallButtonIconSize = 58%
SmallButtonFgColor = "#FFF"
SmallButtonBorderColor = "#D90000"
SmallButtonBgColorHovered = #D90000"
SmallButtonBorderThickness = 0.1
SmallButtonBorderRadius = 10

@ = Navigator_Component_SimpleButton, ComponentID = BTN_ALIGN, Left = 449, Bottom = 72
@ = Navigator_Component_SimpleButton, ComponentID = BTN_LOCK, Left = 367, Bottom = 72
@ = Navigator_Component_SimpleButton, ComponentID = BTN_ZOOM_IN, Left = 521.7, Bottom = 72
@ = Navigator_Component_SimpleButton, ComponentID = BTN_ZOOM_OUT, Left = 485, Bottom = 72

@ = Navigator_Component, ComponentID = CURRENT_TRACK
@ = Navigator_FadingComponent, Up
@ = Navigator_ComponentLayout, Left = 20, Right = 0, Top = 99, WIDTH = 60, Height = 70,\
	Padding = "52, 7", ExtraOffset = "75, 0", Align = "0, 0.5", IconCenter = "65, 65%", IconSize = 35
@ = Navigator_ComponentLayout_ExtraLine, LineID = 0, From = "98, 1", To = "98, 69", Thickness = 4, Color = "#D90000, 0.5"
CURRENT_TRACK_FORMAT = "{Track}\n{Album}\n{Artist}"
CURRENT_TRACK_NOALBUM_FORMAT = "{Track}\n{Artist}"
CURRENT_TRACK_NOARTIST_FORMAT = "{Track}"

@ = Navigator_Component, ComponentID = TIME
@ = Navigator_ComponentLayout, Top = 2, Right = 4, Width = 90, Height = 36, BigFont, ExtraOffset = "0, -1"
TIME_BORDER_THICKNESS = 0
TIME_BORDER_RADIUS = 10
TIME_BG_COLOR = "#000000", 0.7
TIME_TEXT_COLOR = "#FFFFFF", 0.8

ButtonFgColor = "#FFF"
ButtonBgColor = "#000", 0.7
ButtonBgColorHovered = "#D90000"
ButtonBorderColor = "#D90000"
ButtonBorderThickness = 0.1
ButtonBorderRadius = 12

@ = Navigator_Component, ComponentID = BTN_SATELLITE
@ = Navigator_ThemedComponent, Button, Pressable
@ = Navigator_ComponentLayout, Bottom = 72, Left = 412, Width = 32, Height = 32, IconSize = 64%
@ = Navigator_Component, ComponentID = BTN_LAYERS
@ = Navigator_ThemedComponent, Button, Pressable
@ = Navigator_ComponentLayout, Bottom = 72, Left = 412, Width = 32, Height = 32, IconSize = 64%

@ = Navigator_Component, ComponentID = SECTOR_INFO
@ = Navigator_FadingComponent, Down
@ = Navigator_ThemedComponent, BorderRadius = 10
@ = Navigator_ComponentLayout, Left = 189.4, Bottom = 30, BigFont, Right = 8, Height = 36, Width = 240, Align = "0.5, 0.4", Padding = "0, 0"
@ = Navigator_ComponentLayout_ExtraLine, LineID = 0, From = "42, 0", To = "42, 34", Thickness = 0, Color = "#D90000"
SECTOR_INFO_BG_COLOR = "#000000", 0.7

@ = Navigator_Component, ComponentID = SPEED_LIMIT
@ = Navigator_ComponentLayout, Left = 125, Top = 4.5, Radius = 27.5, ExtraOffset = "-21.7, -25"
SPEED_LIMIT_BORDER_THICKNESS = 4.75
SPEED_LIMIT_BORDER_COLOR= "#E10400", 1
SPEED_LIMIT_FONT= 3
SPEED_LIMIT_TEXT_SIZE= 100
SPEED_LIMIT_TEXT_COLOR= "#000", 1
SPEED_LIMIT_BG_COLOR = "#FFF", 0.65

@ = Navigator_Component, ComponentID = SATELLITE_LEVEL
@ = Navigator_ComponentLayout, Left = 216, Bottom = -15, Width = 90, Height = 1, IconCenter = "25%, 50%"
@ = Navigator_ComponentLayout_ExtraObject, ObjectID = BITS, ObjectCenter = "75%, 50%", ObjectSize = 24

SATELLITE_LEVEL_REFRESH_RATE_HZ = 4
TRAVEL_INFO_REFRESH_RATE_HZ = 4
SPEED_REFRESH_RATE_HZ = 2
BrightMap = 0
MAP_SCROLL_SPEED = 0.15
CAMERA_ALIGN_WITH_CAR = 1
CAMERA_FOV = 57
CAMERA_SPEED_MULT = 0
UPCOMING_TURN_ARROW_COLOR = '#FFFFFF'
UPCOMING_TURN_ARROW_THICKNESS = 7
DisableDev = 1
CAMERA_OFFSET = -112, 240
BorderThickness = 1
Brightness = 0.80
LOADING_TIME =2.5
LOADING_STYLE =2
LOADING_ICON_SCALE =1.25
LOADING_ACCENT_COLOR ="#91160F"
LOADING_THICKNESS_MULT =1.0
LOADING_ANIMATION_OFFSET =-0, 22
OTHER_CARS_MARK_COLOR_OUTLINE = "#FFF", 0o
OTHER_CARS_MARK_COLOR_LEFT = "#004577"
OTHER_CARS_MARK_COLOR_RIGHT = "#0059CE"
OTHER_CARS_MARK_CIRCLE_OUTLINE_COLOR = "#000"
OTHER_CARS_MARK_CIRCLE_OUTLINE = 0
OTHER_CARS_MARK_CIRCLE_RADIUS = 0, 0
OTHER_CARS_MARK_ARROW_PARAMS = 1.25, 0.25, 0.40, 0.725
OTHER_CARS_MARK_ARROW_OUTLINE_PARAMS = 1.37, 0.35, 0.505, 0.875
CAR_MARK_CIRCLE_RADIUS = 0, 0
CAR_MARK_COLOR_LEFT = "#870000"
CAR_MARK_COLOR_RIGHT = "#C60300"
CAR_MARK_COLOR_OUTLINE = "#000"
CAR_MARK_ARROW_PARAMS = 1.55, 0.2, 0.5, 0.95
CAR_MARK_ARROW_OUTLINE_PARAMS = 1.67, 0.3, 0.605, 1.1
CAR_MARK_CIRCLE_OUTLINE = 0
MAP_COLOR_BG_TOP = "#38404F"
MAP_COLOR_BG_BOTTOM = "#8593AF"
MAP_COLOR_GRASS = "#283510"
MAP_OUTLINE_GRASS = 0.25
MAP_COLOR_ROADS = "#B8C4E5"
MAP_OUTLINE_ROADS = 0.75
MAP_COLOR_WALLS = "#38404F"
MAP_OUTLINE_WALLS = 0.0
MAP_COLOR_BUILDINGS = "#E7E6AF"
MAP_OUTLINE_BUILDINGS = 0.75
MAP_COLOR_WATER = "#102835"
MAP_OUTLINE_WATER = 0.5
MAP_INVERT_FALLBACK_MAP = 0
PATH_THICKNESS = 11
PATH_BORDER_THICKNESS = 0
PATH_SMOOTHNESS_DISTANCE = 3
PATH_SMOOTHNESS_EXP = 2
PATH_FINISH_RADIUS_MULT = 2
LABELS_OUTLINE_COLOR = "#000"
POI_BORDER_COLOR = "#540D09"
PATH_COLOR = '#FF5500'
PATH_BORDER_COLOR = "#C16638" 

[Material_Carbon]
Materials = INT_Trim2
HasDetailNormals = 1
Smoothness = 1
Reflectance = 0.2
CubemapReflectionBlur = 100
UseClearCoat = 1
ClearCoatSmoothness =0.9
ClearCoatIntensity = 1
ClearCoatF0 = 0.2
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.1
DetailScale = 1200
BrightnessAdjustment = 0.35

[Material_Plastic_v2]
Materials = INT_plastic_black
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailScale = 80
DetailTextureBlur = 1

[Material_Fabric_v2]
Materials = INT_fabric_black
Reflectance = 0.03
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
UseClothShading = 1
ClothSheenColor = 1, 1, 1
DetailScale = 82

[Material_Aluminium_v2]
Materials=CHROME
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 0.45
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 25
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[Material_Metal_v2]
Meshes=GEO_DETAIL_DOOR_L_SUB3, GEO_DETAIL_DOOR_R, GEO_DETAIL_SUB6_METAL
Metalness = 0.5
BrightnessAdjustment = 0.4
LocalReflectionsSharpness = 1
DetailScale = 15

[Material_Aluminium_v2]
Materials=INT_detail_metal
Metalness = 0.2
Reflectance = 0.4
BrightnessAdjustment = 0.25
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 1
DetailNormalBlend = 0.1
DetailNormalPBRSmoothnessGamma = 3

[Material_Aluminium_v2]
Materials=INT_Detail_Pedals
Metalness = 0.3
Reflectance = 0.15
BrightnessAdjustment = 0.125
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 20
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1.5

[Material_Aluminium_v2]
Meshes=MANETTINO_0
Metalness = 0.125
Reflectance = 0.425
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0.55, 0, 0, 1
DetailScale = 3
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[Material_DigitalScreen]
Meshes = LEFT_1_GAUGE001, LEFT_1_GAUGE, DIGITAL_SPEEDO
MatrixType = VA
ScreenScale = 480x240
SCreenAspectRatio = 1.0
UseTextureCoordinates = 1

[Material_DigitalScreen]
Meshes = cam_layout
MatrixType = IPS
ScreenScale = 400x400
SCreenAspectRatio = 1
UseTextureCoordinates = 1

[Material_DigitalScreen]
Meshes = GEO_display_passenger
MatrixType = IPS
ScreenScale = 700
SCreenAspectRatio = 1
UseTextureCoordinates = 1

[INCLUDE: common/materials_glass.ini]

[Material_PhotoelasticGlass]
Meshes= EXT_GLASS_HEADLIGHT
PhotoelasticityBaseScale = 5      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.0145  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.575  ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.4  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 7  ; how many stripes are there
ThicknessMult=2

[Material_Glass]
Materials = EXT_Glass
FilmIOR = 2.5

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = FIRST
INPUT_MAX =1
RANGE=0              ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0.25
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.25              ; lag for speed, adding inertia of movement
G_FACTOR = -1.0, 0, 0
POS_OFFSET_START = 0.0 0, -0.0 position offset for the minimum value
POS_OFFSET_END = 0.0405, 0.0, -0.0
NAME=G_X_MINUS

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = FIRST 
INPUT_MAX = 1
RANGE=0              ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0.25
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.25                ; lag for speed, adding inertia of movement
G_FACTOR = 1.0, 0, 0
POS_OFFSET_START = 0.0, 0, -0.0 position offset for the minimum value
POS_OFFSET_END = -0.0405 0.0, -0.0
NAME=G_X_PLUS

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = THIRD
RANGE=0              ; maximum input value for arrow to move with
INPUT_MAX = 1.25
START = 0 
INPUT_LAG=0.25
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.25                ; lag for speed, adding inertia of movement
G_FACTOR = 0, 0, 1
POS_OFFSET_START = -0, -0, 0.00 position offset for the minimum value
POS_OFFSET_END = 0.0, -0.030, 0
NAME=G_Z_PLUS

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = THIRD
RANGE=0              ; maximum input value for arrow to move with
INPUT_MAX = 1.25
START = 0 
INPUT_LAG=0.25
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.25               ; lag for speed, adding inertia of movement
G_FACTOR = 0, 0, -1.0
POS_OFFSET_START = -0, 0, 0.00 position offset for the minimum value
POS_OFFSET_END = 0.0, 0.0244, 0
NAME=G_Z_MINUS

[ANALOG_INDICATOR_...]
INPUT=RPM
NAME=Plane002
RANGE=0             ; maximum input value for arrow to move with
UPPER_BOUND = 8900
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0                 ; lag for speed, adding inertia of movement
G_FACTOR = 0, 0, 0
POS_OFFSET_START = -0.038, -0.0005. 0.15 position offset for the minimum value
POS_OFFSET_END = -0.10, -0.007, 0.0
SCALE_START = 0.187, 0.925, 1      ; scale for the minimum value
SCALE_END = 1.265, 1.23, 1.03

[ANALOG_INDICATOR_...]
INPUT=SPEED
NAME=ARROW_SPEED
ZERO=0
STEP=0.7810955
MIN_VALUE=0
LUT=(0=3|100=79|165=129|193=153|257=200|290=226|354=275)	

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=ARROW_WATER
ZERO=0
STEP=3.371428
MIN_VALUE=60
LUT=(60=2|72=32|82=66|92=100|100=133|105=165|115=200|125=236)

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=ARROW_OIL
ZERO=0
STEP=3.371428
MIN_VALUE=60
LUT=(60=2|72=32|82=66|92=100|100=133|105=165|115=200|125=236)

[INCLUDE: common/custom_emissive.ini] 

[CustomEmissive]
Meshes = GEO_Body_SUB12
Resolution = 1024, 1024
@ = CustomEmissive_Rect, Channel = 3, Mirror, Start = "531, 338", Size = "67, 65"
@ = TurningLightsFront, Channel = 3, Intensity = 250, Color="34, 17, -1", Lag = 0.82

@ = CustomEmissive_Rect, Channel = 2, Mirror, Start = "732, 566", Size = "115, 114"
@ = TurningLightsFrontCorner, Channel = 2, Intensity = 12, Color="45, 10, -1", Lag = 0.82, NotCastingLight=1

[CustomEmissive]
Meshes = GEO_Body_B_SUB11
Resolution = 1024, 1024
@ = CustomEmissive_Rect, Channel = 3, Mirror, Start = "531, 338", Size = "67, 65"
@ = TurningLightsFront, Channel = 3, Intensity = 250, Color="34, 17, -1", Lag = 0.82

@ = CustomEmissive_Rect, Channel = 2, Mirror, Start = "732, 566", Size = "115, 114"
@ = TurningLightsFrontCorner, Channel = 2, Intensity = 12, Color="45, 10, -1", Lag = 0.82, NotCastingLight=1

[CustomEmissive]
Meshes = GEO_Body_C_SUB5
Resolution = 1024, 1024
@ = CustomEmissive_Rect, Channel = 3, Mirror, Start = "531, 338", Size = "67, 65"
@ = TurningLightsFront, Channel = 3, Intensity = 250, Color="34, 17, -1", Lag = 0.82

@ = CustomEmissive_Rect, Channel = 2, Mirror, Start = "732, 566", Size = "115, 114"
@ = TurningLightsFrontCorner, Channel = 2, Intensity = 12, Color="45, 10, -1", Lag = 0.82, NotCastingLight=1

[CustomEmissive]
Meshes = GEO_R_bumper_SUB6
Resolution = 1024, 1024
@ = CustomEmissive_Rect, Channel = 3, Start = "396, 963", Size = "628, 59"
@ = CustomEmissive_BounceBack, Channel = 3, Intensity = 10

[CustomEmissive]
Meshes = GEO_RearBumper_B_SUB3
Resolution = 1024, 1024
@ = CustomEmissive_Rect, Channel = 3, Start = "396, 963", Size = "628, 59"
@ = CustomEmissive_BounceBack, Channel = 3, Intensity = 3

[CustomEmissiveMulti]
Meshes = LEFT_0_GAUGE
Resolution = 2048, 1024
UseEmissive0AsFallback = 1
Intensity=1.1
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = TYRE_TEMPERATURE, Start = "40, 271", Size = "121, 38", Color="45,-10,-10", OffColor="2.36, 2.43, 2.85", InputSelector = 2, InputThreshold = 96, Lag=0.9 
@ = MultiItem, Role = TYRE_TEMPERATURE, Start = "40, 111", Size = "120, 38", Color="45,-10,-10", OffColor="2.36, 2.43, 2.85", InputSelector = 0, InputThreshold = 92, Lag=0.9 
@ = MultiItem, Role = TYRE_TEMPERATURE, Start = "470.5, 110", Size = "118, 38", Color="45,-10,-10", OffColor="2.36, 2.43, 2.85", InputSelector = 1, InputThreshold = 92, Lag=0.9  
@ = MultiItem, Role = TYRE_TEMPERATURE, Start = "470.5, 270", Size = "118, 38", Color="45,-10,-10", OffColor="2.36, 2.43, 2.85", InputSelector = 3, InputThreshold = 96, Lag=0.9
@ = MultiItem, Role = TYRE_TEMPERATURE, Start = "40, 271", Size = "121, 38", Color="25,25,0", InputSelector = 2, InputThreshold = 91, Lag=0.9 
@ = MultiItem, Role = TYRE_TEMPERATURE, Start = "40, 111", Size = "120, 38", Color="25,25,0", InputSelector = 0, InputThreshold = 87, Lag=0.9 
@ = MultiItem, Role = TYRE_TEMPERATURE, Start = "470.5, 110", Size = "118, 38", Color="25,25,0", InputSelector = 1, InputThreshold = 87, Lag=0.9  
@ = MultiItem, Role = TYRE_TEMPERATURE, Start = "470.5, 270", Size = "118, 38", Color="25,25,0", InputSelector = 3, InputThreshold = 91, Lag=0.9
@ = MultiItem, Role = TYRE_PRESSURE, Start = "39, 154", Size = "85, 38", Color="45,-0,-0", OffColor="2.36, 2.43, 2.85", InputSelector = 0, InputThreshold = 46, Lag=0.9 
@ = MultiItem, Role = TYRE_PRESSURE, Start = "39, 314", Size = "85, 38", Color="45,-0,-0", OffColor="2.36, 2.43, 2.85", InputSelector = 2, InputThreshold = 48, Lag=0.9 
@ = MultiItem, Role = TYRE_PRESSURE, Start = "470.5, 313", Size = "85, 38", Color="45,0,0", OffColor="2.36, 2.43, 2.85", InputSelector = 3, InputThreshold = 48, Lag=0.9 
@ = MultiItem, Role = TYRE_PRESSURE, Start = "470.5, 155", Size = "85, 38", Color="45,-0,0", OffColor="2.36, 2.43, 2.85", InputSelector = 1, InputThreshold = 46, Lag=0.9
@ = MultiItem, Role = TYRE_PRESSURE, Start = "39, 154", Size = "85, 38", Color="25,25,0", InputSelector = 0, InputThreshold = 42, Lag=0.9 
@ = MultiItem, Role = TYRE_PRESSURE, Start = "39, 314", Size = "85, 38", Color="25,25,0", InputSelector = 2, InputThreshold = 44, Lag=0.9 
@ = MultiItem, Role = TYRE_PRESSURE, Start = "470.5, 313", Size = "85, 38", Color="25,25,0", InputSelector = 3, InputThreshold = 44, Lag=0.9 
@ = MultiItem, Role = TYRE_PRESSURE, Start = "470.5, 155", Size = "85, 38", Color="25,25,0", InputSelector = 1, InputThreshold = 42, Lag=0.9
@ = MultiItem, Role = SUSP_DAMAGE, Start = "286.5, 135", Size = "14.5, 38", Color="6,0,0", OffColor="2.36, 2.43, 2.80", InputSelector = 0
@ = MultiItem, Role = SUSP_DAMAGE, Start = "393.5, 135", Size = "14.5, 38", Color="6,0,0", OffColor="2.36, 2.43, 2.80", InputSelector = 1
@ = MultiItem, Role = SUSP_DAMAGE, Start = "287.4, 291", Size = "17, 38", Color="6,0,0", OffColor="2.36, 2.43, 2.80", InputSelector = 2
@ = MultiItem, Role = SUSP_DAMAGE, Start = "391.4, 292", Size = "17, 38", Color="6,0,0", OffColor="2.36, 2.43, 2.80", InputSelector = 3
@ = MultiItem, Role = TYRE_PRESSURE, Start = "39, 154", Size = "85, 38", Color="25,25,0", InputSelector = 0, InputThreshold = 27, Lag=0.9, Invert=1  
@ = MultiItem, Role = TYRE_PRESSURE, Start = "39, 314", Size = "85, 38", Color="25,25,0", InputSelector = 2, InputThreshold = 27, Lag=0.9, Invert=1 
@ = MultiItem, Role = TYRE_PRESSURE, Start = "470.5, 313", Size = "85, 38", Color="25,25,0", InputSelector = 3, InputThreshold = 27, Lag=0.9, Invert=1 
@ = MultiItem, Role = TYRE_PRESSURE, Start = "470.5, 155", Size = "85, 38", Color="25,25,0", InputSelector = 1, InputThreshold = 27, Lag=0.9, Invert=1 

[CustomEmissiveMulti]
Meshes = GEO_DETAIL_STEER_SUB1
Resolution = 1024, 512
@ = CustomEmissive_UseDiffuseLuminocity, From = 0.01, 0.02
@ = DashHighlight
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = LIGHT,Start = "463, 113", Size = "55, 48", Color="1,1,1"
@ = MultiItem, Role = LIGHT,Start = "421, 213", Size = "17, 53", Color="1,1,1"
@ = MultiItem, Role = LIGHT,Start = "774, 147", Size = "50, 134", Color="1,1,1"
@ = MultiItem, Role = LIGHT,Start = "581, 10", Size = "40, 33", Color="1,1,1"
@ = MultiItem, Role = LIGHT,Start = "514, 19", Size = "45, 54", Color="1,1,1"
@ = MultiItem, Role = LIGHT,Start = "562, 329", Size = "16, 21", Color="1,1,1"
@ = MultiItem, Role = LIGHT,Start = "876, 123", Size = "42, 26", Color="1,1,1"
@ = MultiItem, Role = LIGHT,Start = "383, 323", Size = "86, 71", Color="1,1,1"

[CustomEmissiveMulti]
Meshes = door_left_g
Resolution = 79, 71
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = OPENDOORS, Start = "0, 0", Size = "79, 71", Color="0.4, -2.1 , -2.1", OffColor="0,0,0"
@ = MultiItem, Role = EXTRA_A, Start = "0, 0", Size = "79, 71", Color="2.5, -1 , -1", OffColor="2.1,2.1,2.1"

[CustomEmissiveMulti]
Meshes = door_RIGHT_g
Resolution = 79, 71
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = EXTRA_B, Start = "0, 0", Size = "79, 71", Color="2.5, 0 , 0", OffColor="2.1,2.1,2.1"

[CustomEmissiveMulti]
Meshes = GEO_DISPLAY_FRONT
Resolution = 2048, 1024
UseEmissive0AsFallback = 0
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = RPM, Start = "1354, 114", Size = "92, 63", Color="5,-5,-5", InputThreshold = 7500, Lag=0.92
@ = MultiItem, Role = RPM, Start = "1354, 114", Size = "92, 63", Color="-5,5,5", InputThreshold = 7750, Lag=0.925
@ = MultiItem, Role = RPM, Start = "1510, 221", Size = "72, 81", Color="5,-5,-5", InputThreshold = 8490, Lag=0.92
@ = MultiItem, Role = RPM, Start = "1510, 221", Size = "72, 81", Color="-5,5,5", InputThreshold = 8690, Lag=0.925
@ = MultiItem, Role = LIGHT, Start = "0, 0", Size = "2048, 1024", Lag=0.905, Color="2.5,2.5,2.5", OffColor="1,1,1"

[CustomEmissiveMulti]
Meshes = GEO_DETAIL_SUB1
Resolution = 1024, 512
UseEmissive0AsFallback = 1
@ = CustomEmissive_UseDiffuseLuminocity, From = 0.01, 0.02
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = HAZARD, Start = "892, 177.35", Size = "45, 38", Color="70,0,0", OffColor="10,0,0"
@ = MultiItem, Role = GEAR_R, Start = "524, 152", Size = "20, 16", Color="5,-3,-3", DashHighlight="1.1,1.1,1.1"
@ = MultiItem, Role = LIGHT, Start = "681.45, 134", Size = "30, 36", Color="0,0,2.75"
@ = MultiItem, Role = LIGHT, Start = "711.47, 134", Size = "30, 36", Color="2.75,0,0"
@ = MultiItem, Role = LIGHT, Start = "0, 65", Size = "135, 131", Color="0,0,0", OffColor="0,0,0"
@ = MultiItem, Role = LIGHT, Start = "957, 130", Size = "35, 32", Color="0,3,0"
@ = MultiItem, Role = AMBIENT_TEMPERATURE, Start = "803, 52", Size = "47, 28", Color="1.3,0.65,-3", InputThreshold = 30,  InputInverse = 0, DashHighlight="1,1,1"
@ = MultiItem, Role = GEAR_R, Start = "624, 13", Size = "44, 32", Color="1.2,0.6,-5", DashHighlight="1,1,1"
@ = MultiItem, Role = LIGHT, Start = "474, 430", Size = "63, 79", Color="0,0,0", OffColor="0,0,0"
@ = MultiItem, Role = SPEEDLIMITER, Start = "482, 89", Size = "31, 30", Color="1.3,0.65,-3", DashHighlight="1,1,1"
@ = MultiItem, Role = EXTRA_A, Start = "989, 15", Size = "34, 31", Color="1.3,0.65,-3", DashHighlight="1,1,1"
@ = MultiItem, Role = GEAR_N, Start = "421, 12", Size = "39, 31", Color="1.3,0.65,-3", DashHighlight="1,1,1"
@ = MultiItem, Role = GEAR_N, Start = "836, 91", Size = "50, 31", Color="1.3,0.65,-3", DashHighlight="1,1,1"

[CustomEmissiveMulti]
Meshes =GEO_DISPLAY
UseEmissive0AsFallback = 1
Resolution = 2048, 1024
@ = CustomEmissive_UseDiffuseLuminocity, From = 0.01, 0.02
@ = MultiItem, Role =  HANDBRAKE, Center = "1780, 548", Size = "55,64", Color = "4.2, -3, -3", OffColor="-3,-3,-3"
@ = MultiItem, Role =  GEAR_N, Center = "1780, 617", Size = "55,64", Color = "3.8, 1.8, -3", OffColor="-3,-3,-3"
@ = MultiItem, Role =  SUSP_DAMAGE, Center = "1780, 680", Size = "59,60", Color = "3.7, -3, -3", OffColor="-3,-3,-3"
@ = MultiItem, Role =  TURNSIGNAL_RIGHT, Center = "1840, 517", Size = "50,59", Color = "-3, 5, -3", OffColor="-3,-3,-3", Lag = 0.82
@ = MultiItem, Role =  BODY_DAMAGE, Center = "1837, 573", Size = "62,60", Color = "3.7, -3, -3", OffColor="-3,-3,-3", InputThreshold=25
@ = MultiItem, Role =  STALLED, Center = "1837, 573", Size = "62,60", Color = "4.5, 0, 0"
@ = MultiItem, Role =  OIL_TEMPERATURE, Center = "1840, 632.2", Size = "59,59", Color = "3.3, 1.5, -3", OffColor="-3,-3,-3", InputInverse= 1
@ = MultiItem, Role =  BATTERY, Center = "1830, 697", Size = "54,54", Color = "5, -3, -3", OffColor="-2,-2,-2", InputInverse= 1
@ = MultiItem, Role =  OIL_PRESSURE, Center = "1840, 755.5", Size = "57,69", Color = "3.5, -3, -3", OffColor="-2,-2,-2", InputInverse= 1
@ = MultiItem, Role =  TRACTIONCONTROL, Center = "1982, 759", Size = "62,49", Color = "3.5, 1.6, -3", OffColor="-2,-2,-2", InputInverse= 1
@ = MultiItem, Role =  TRACTIONCONTROL_INACTION, Center = "1980, 819", Size = "62,41", Color = "3.5, 1.6, -3", OffColor="-2,-2,-2"
@ = MultiItem, Role =  STALLED, Center = "1980, 819", Size = "62,41", Color = "6.5, 4.0, 0"
@ = MultiItem, Role =  ABS, Center = "1979, 878", Size = "63,69", Color = "3.8, 1.8, -3", OffColor="-2,-2,-2", InputInverse= 1
@ = MultiItem, Role =  DashWarningSeatbelt, Center = "1984.2, 937", Size = "60,50", Color = "3, -1, -1", OffColor="-2,-2,-2"
@ = MultiItem, Role =  TURNSIGNAL_LEFT, Center = "1983, 990", Size = "49,57", Color = "-3, 5, -3", OffColor="-2,-2,-2", Lag = 0.82
@ = MultiItem, Role =  LIGHT, Center = "1922, 940", Size = "61,64", Color = "-3, 4, -3", OffColor="-2,-2,-2"
@ = MultiItem, Role =  ENGINE_LIFE, Center = "1925, 822", Size = "51,57", Color = "3.5, 1.6, -3", OffColor="-2,-2,-2",  InputThreshold= 800, InputInverse= 1
@ = MultiItem, Role =  TYRE_PRESSURE, Center = "1926, 766", Size = "49,57", Color = "3.5, 1.6, -3", OffColor="-2,-2,-2", InputInverse= 1, InputThreshold= 28, InputSelector=Min
@ = MultiItem, Role =  STALLED, Center = "1924, 766", Size = "49,57", Color = "5.5, 4.2, -3"
@ = MultiItem, Role =  GEARBOX_DAMAGE, Center = "1930, 706", Size = "47,52", Color = "4.5, -1, -1", OffColor="-2,-2,-2"
@ = MultiItem, Role =  STALLED, Center = "1929, 706", Size = "47,52", Color = "5, 0, 0"
@ = MultiItem, Role =  HIGHBEAM, Center = "1924, 882", Size = "49,57", Color = "0, 0, 3", OffColor="-2,-2,-2"

[CustomEmissiveMulti]
Meshes =GAUGE_WL2
UseEmissive0AsFallback = 1
Resolution = 350, 350
@ = MultiItem, Role =  FUEL, Center = "45, 90", Size = "78,87", Color = "2, 1.0, -1", OffColor="-2,-2,-2",  InputThreshold= 10, InputInverse= 1
@ = MultiItem, Role =  FUEL, Center = "45, 90", Size = "78,87", Color = "0.001, -1.5, -1",  InputThreshold= 5, InputInverse= 1
@ = MultiItem, Role =  SPEEDLIMITER, Center = "288, 170", Size = "102,100", Color = "1.7, 3.0, 0.3", OffColor="-2,-2,-2"
@ = MultiItem, Role =  STALLED, Center = "288, 170", Size = "102,100", Color = "4.1, 4.0, 1.5"

[CustomEmissiveMulti]
Meshes = GLASS_OH
Resolution = 400, 400
Intensity=5
Color=8,11,18
Lag=0.5
@ = DashFogLights
UseEmissive0AsFallback = 0
@ = AlphaFromTxDiffuse

[ANIMATION_...]
INPUT =GEAR_R
FILE = RCAM.ksanim   ; file name of new animation in “animations” folder
TIME = 0.275           ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0

[ANIMATION_...]
INPUT =OPENDOORS
FILE = D_DOOR_L2.ksanim   ; file name of new animation in “animations” folder
TIME = 0.2          ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE = 0

[ANIMATION_...]
FILE=D_DOOR_L.ksanim
TIME=0.335
BIND_TO_EXTRA_A=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
FILE=car_DOOR_L.ksanim
TIME=1.82
BIND_TO_EXTRA_A=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
FILE=D_DOOR_R.ksanim
TIME=0.335
BIND_TO_EXTRA_B=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
FILE=car_Door_R.ksanim
TIME=1.82
BIND_TO_EXTRA_B=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
FILE=DS_1.ksanim
TIME=0.11
BIND_TO_EXTRA_C=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
FILE=DS.ksanim
TIME=0.125
BIND_TO_EXTRA_D=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
FILE=DS_2.ksanim
TIME=0.001
BIND_TO_EXTRA_D=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0
INPUT_INVERSE=0

[ANIMATION_...]
FILE=DS_3.ksanim
TIME=0.001
BIND_TO_EXTRA_C=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=0
LOOP_WHILE_ACTIVE=0
INVERSE=1

[ANIMATION_...]
INPUT =TRACTIONCONTROL
INPUT_THRESHOLD = 3  
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
FILE = RACE.ksanim   ; file name of new animation in “animations” folder
TIME = 0.035            ; animation time
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE=0

[ANIMATION_...]
INPUT =TRACTIONCONTROL
INPUT_THRESHOLD_INVERSE = 1  
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
FILE = ESC.ksanim   ; file name of new animation in “animations” folder
TIME = 0.062           ; animation time
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE=0

[ANIMATION_...]
INPUT =TRACTIONCONTROL
INPUT_THRESHOLD = 0  
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
FILE = SPORT.ksanim   ; file name of new animation in “animations” folder
TIME = 0.07            ; animation time
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE=0

[ANIMATION_...]
INPUT =WIPERS_MODE     
INPUT_AS_PROGRESS = 0 
INPUT_THRESHOLD =0
FILE =W_SWITCH_0.ksanim   ; file name of new animation in “animations” folder
INPUT_THRESHOLD_INVERSE = 0
TIME = 0.05            ; animation time
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
INPUT =WIPERS_MODE     
INPUT_AS_PROGRESS = 0 
INPUT_THRESHOLD =1
FILE =W_SWITCH_1.ksanim   ; file name of new animation in “animations” folder
INPUT_THRESHOLD_INVERSE = 0
TIME = 0.05            ; animation time
LOOP_WHILE_ACTIVE=0

[ANIMATION_...]
INPUT =WIPERS_MODE     
INPUT_AS_PROGRESS = 0
FILE =W_SWITCH_2.ksanim   ; file name of new animation in “animations” folder
TIME = 0.05            ; animation time
LOOP_WHILE_ACTIVE=0
INPUT_INVERSE=1

[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = ferrari_812_superfast.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)
INSERT = MISC2.kn5       ; name of KN5 to insert, should be located next to config file
INSERT_AFTER = COCKPIT_HR

[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = ferrari_812_superfast.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)
HIDE = GEO_Body_SUB12
INSERT = LIGHTS.kn5       ; name of KN5 to insert, should be located next to config file
INSERT_AFTER = GEO_Body

[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = ferrari_812_superfast_lod_B.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)
HIDE = GEO_Body_B_SUB11
INSERT = LIGHTS.kn5       ; name of KN5 to insert, should be located next to config file
INSERT_AFTER = COCKPIT_LR

[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = ferrari_812_superfast.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)
HIDE = GEO_DISPLAY_LIGHT, GEO_DETAIL_SUB5

[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = ferrari_812_superfast.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)
HIDE = GEO_INT_GLASS, GEO_DISPLAY, DISPLAY_DATA_R, DISPLAY_DATA_L, DISPLAY_DATA, GEO_DISPLAY_FUELBAR_?, GEO_COCKPIT_HR_SUB3, STEER_HR
INSERT = MISC.kn5       ; name of KN5 to insert, should be located next to config file
INSERT_AFTER = COCKPIT_HR
INSERT_IN=DISPLAY_DATA_R, DISPLAY_DATA_L, DISPLAY_DATA, DISPLAY_DATA_P

[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = ferrari_812_superfast.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)
HIDE = DISC_LR, GEO_DiskRL
INSERT = geodisc.kn5       ; name of KN5 to insert, should be located next to config file
INSERT_AFTER=DISC_LR

[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = ferrari_812_superfast.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)
HIDE = GEO_DETAIL_SUB2, GEO_DETAIL_DOOR_L_SUB0
INSERT = METAL.kn5       ; name of KN5 to insert, should be located next to config file
INSERT_AFTER = COCKPIT_HR

[SHADER_REPLACEMENT_...]
MATERIALS=wlgauge
PROP_...=fresnelMaxLevel, 0.005
PROP_...=fresnelEXP, 5
PROP_...=fresnelC, 0.01
PROP_...=ksAmbient, 0.05
PROP_...=ksSpecularEXP, 20
PROP_...=ksSpecular, 0.05
PROP_...=ksDiffuse, 0.05

[SHADER_REPLACEMENT_...]
MATERIALS=OH
SHADER=ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES=1
RESOURCE_4=txEmissive
RESOURCE_FILE_4 = OH_E.dds
PROP_...=ksSpecularEXP, 250
PROP_...=ksSpecular, 0.4
PROP_...=ksAmbient, 0.22
IS_TRANSPARENT=1
BLEND_MODE = ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MESHES=GEO_DETAIL_SUB0
PROP_...=ksAmbient, 0.2

[SHADER_REPLACEMENT_...]
MATERIALS=INT_plastic_grayshiny
PROP_...=ksAmbient, 0.20

[SHADER_REPLACEMENT_...]
MATERIALS=INT_DISPLAY
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = display_NEW.dds
PROP_...=ksEmissive, 2.4, 2.4, 2.4

[SHADER_REPLACEMENT_...]
MATERIALS=GEO_Plate
PROP_...=sunSpecularEXP,200
PROP_...=extLettersArea, 3.12, 2.5, 1.0, -1.20
PROP_...=ksSpecular, 0.25

[SHADER_REPLACEMENT_...]
MATERIALS=INT_cinture_cinture
PROP_...=fresnelMaxLevel, 0.03
PROP_...=fresnelEXP, 3.5
PROP_...=ksSpecular, 0.1

[SHADER_REPLACEMENT_...]
MATERIALS=INT_Detail_Pedals
PROP_...=fresnelMaxLevel, 0.1
PROP_...=fresnelC, 0.05

[SHADER_REPLACEMENT_...]
MATERIALS=INT_detail_chrome
PROP_...=fresnelMaxLevel, 0.45
PROP_...=fresnelC, 0.2
PROP_...=ksSpecular, 1
PROP_...=ksAmbient, 0.35
PROP_...=ksSpecularEXP, 200

[SHADER_REPLACEMENT_...]
MATERIALS=INT_fabric_black
PROP_...=detailNormalBlend, 0.10

[SHADER_REPLACEMENT_...]
MESHES=ARROW_SPEED_MESH
PROP_...=ksAmbient, 0.17
PROP_...=ksEmissive, 0.75,0.75,0.75

[SHADER_REPLACEMENT_...]
MESHES=GEO_DISPLAY_BACK
SHADER=ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES=1
RESOURCE_4=txEmissive
RESOURCE_FILE_4 = RPM.dds

[SHADER_REPLACEMENT_...]
MESHES=REV_LIGHTS
SHADER=ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES=1
RESOURCE_4=txEmissive
RESOURCE_FILE_4 = REV.dds

[SHADER_REPLACEMENT_...]
MESHES=GEO_DETAIL_STEER_SUB1
SHADER=ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES=1
RESOURCE_4=txEmissive
RESOURCE_FILE_4 = STR.dds

[SHADER_REPLACEMENT_...]
MESHES=GEO_DETAIL_STEER_SUB3
SHADER=ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES=1
RESOURCE_4=txEmissive
RESOURCE_FILE_4 = TC.dds

[SHADER_REPLACEMENT_...]
MESHES=LEFT_2_GAUGE
PROP_...=ksEmissive, 2.623, 2.8, 2.95

[SHADER_REPLACEMENT_...]
MESHES=GEO_DETAIL_SUB1, WIPER_BADGES
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = DECALS.dds
RESOURCE_1 = txNormal
RESOURCE_FILE_1 = DECALS_NM.dds

[SHADER_REPLACEMENT_...]
MESHES=GLASS_OH
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = O_H_TEST.dds


[SHADER_REPLACEMENT_...]
MESHES=Cylinder001, DIGITAL_SPEEDO, LEFT_1_GAUGE001
PROP_...=ksEmissive, 2.5, 2.5, 2.5

[SHADER_REPLACEMENT_...]
MESHES=cam_layout
PROP_...=ksEmissive, 3.5, 3.5,3.5

[SHADER_REPLACEMENT_...]
MESHES=ARROW_SPEED_LED
PROP_...=ksEmissive, 4,0,0

[SHADER_REPLACEMENT_...]
MESHES=GEO_Body_SUB7, GEO_RearBumper_B_SUB4 
PROP_...=sunSpecular, 0.1
PROP_...=sunSpecularEXP, 1000
PROP_...=ksAmbient, 0.01
PROP_...=ksDiffuse, 0.01

[SHADER_REPLACEMENT_...]
MESHES=MANETTINO_0
PROP_...=fresnelMaxLevel, 0.275
PROP_...=fresnelEXP, 3.2
PROP_...=fresnelC, 0.05
PROP_...=ksAmbient, 0.20
PROP_...=ksSpecularEXP, 75
PROP_...=ksSpecular, 0.43
PROP_...=ksDiffuse, 0.20

[SHADER_REPLACEMENT_...]
MESHES=MANETTINO_1
PROP_...=fresnelMaxLevel, 0.5
PROP_...=fresnelEXP, 3
PROP_...=fresnelC, 0.1
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT=1

[SHADER_REPLACEMENT_...]
MESHES = GEO_display_passenger
PROP_...=ksEmissive, 2.0, 2.0, 2.0
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = PASSENGER_NEW.dds
IS_TRANSPARENT=1
BLEND_MODE = ALPHA_BLEND

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = REAR_TURN_RIGHT
COLOR = 40,16,0, 4
LAG = 0.82
SIMULATE_HEATING = 2
LOCATION = REAR
CAST_LIGHT = 1 

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = REAR_TURN_LEFT
COLOR = 40,16,0, 4
LAG = 0.82
SIMULATE_HEATING = 2
LOCATION = REAR
CAST_LIGHT = 1 

[EMISSIVE_TRACTIONCONTROL_...]
NAME =GEO_DETAIL_STEER_SUB3
INPUT_THRESHOLD_INVERSE=1
COLOR = 15,-1,-1       ; glowing color if condition is met
LAG = 0.7                  ; with zero, turns on and off immediately

[EMISSIVE_REVERSE_...]
NAME =REV_LIGHTS
COLOR = 17,17, 16, 15         ; glowing color if condition is met
LAG = 0.75                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.5      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
INPUT=TRACTIONCONTROL
NAME=LEFT_0_sport
COLOR=2.1,2.1,2.1
LAG=0
TOGGLE_VISIBILITY=1
INPUT_THRESHOLD_UPPER=4

[EMISSIVE_...]
INPUT=RPM
INPUT_THRESHOLD=8000
NAME=Plane002
COLOR=22,-2,-2
OFF_COLOR=21,21,21

[EMISSIVE_...]
INPUT=TIME_HOURS
NAME=LEFT_1_GAUGE
INPUT_THRESHOLD_LOWER=5
INPUT_THRESHOLD_UPPER=20
INPUT_MOD = 24
COLOR=3,3,3, 1.50
OFF_COLOR=3,3,3, 0.775
LAG = 0.97

[EMISSIVE_...]
INPUT=TIME_HOURS
NAME=GEO_DISPLAY_BACK
INPUT_THRESHOLD_LOWER=6
INPUT_THRESHOLD_UPPER=19
INPUT_MOD = 24
COLOR=-2.5,-2,-2
OFF_COLOR=4,3,2, 2.5
LAG = 0.95

[EMISSIVE_LIGHT_...]
NAME=GEO_R_bumper_SUB7
COLOR=3,3.2,4, 5
LAG = 0.6

[EMISSIVE_LIGHT_...]
NAME=GEO_DETAIL_SUB1, GEO_DETAIL_DOOR_L_SUB2, WIPER_BADGES
COLOR=1.25,1.25, 1.25
LAG = 0.6

[EMISSIVE_LIGHT_...]
NAME=WIPER_BADGE
COLOR=1.25,1.25, 1.25, 1.5
LAG = 0.6

[EMISSIVE_LIGHT_...]
NAME=TMP_BAR?
OFF_COLOR=2, 2, 2, 1.25
LAG = 0.6

[EMISSIVE_...]
INPUT=WATER_TEMPERATURE
NAME=MESH_2
OFF_COLOR=2, 2, 2, 1.25
COLOR=2.15, 2, 1.4, 45
INPUT_THRESHOLD=89.5
TOGGLE_VISIBILITY=0

[EMISSIVE_...]
INPUT=OIL_TEMPERATURE
NAME=MESH_003
OFF_COLOR=2, 2, 2, 1.25
COLOR=2.15, 2, 1.4, 45
INPUT_THRESHOLD=89
TOGGLE_VISIBILITY=0

[LIGHT_REVERSE_0]
OFFSET=0,0,-0.05

[LIGHT_LICENSEPLATE]
MESHES=GEO_Plate
COLOR=3,3,3.45, 0.5
RANGE=0.3
LAYOUT=TWO_ON_TOP
OFFSET=0, 0, -0.055

[LIGHT_EXTRA_...]
COLOR=0.680, 0.705, 1.15, 15
DIFFUSE_CONCENTRATION=0.85
DIRECTION=0, 0.005, -1
FADE_AT=10
FADE_SMOOTH=5
POSITION=0.530, 0.9, 0.307
RANGE=0.285
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=0.75
SPOT=70
NOT_WITH_HEADLIGHTS=0
BIND_TO_EXTRA_A=0
BIND_TO_EXTRA_B=0
BIND_TO_EXTRA_C=0
BIND_TO_EXTRA_D=0
BIND_TO_HEADLIGHTS=0
SPOT_SHARPNESS=0
INTERIOR_ONLY=0

[LIGHT_EXTRA_...]
COLOR=0.680, 0.705, 1.15, 27
DIFFUSE_CONCENTRATION=0.85
DIRECTION=0, 0.005, -1
FADE_AT=10
FADE_SMOOTH=5
POSITION=0.275, 0.9, 0.307
RANGE=0.285
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=0.75
SPOT=74
NOT_WITH_HEADLIGHTS=0
BIND_TO_EXTRA_A=0
BIND_TO_EXTRA_B=0
BIND_TO_EXTRA_C=0
BIND_TO_EXTRA_D=0
BIND_TO_HEADLIGHTS=0
SPOT_SHARPNESS=0
INTERIOR_ONLY=0

[LIGHT_EXTRA_...]
COLOR=0.94, 0.95, 1, 100
DIFFUSE_CONCENTRATION=0.86
DIRECTION=0, -0.155, -1
FADE_AT=10
FADE_SMOOTH=5
POSITION=0.400, 0.92775, 0.2745
RANGE=0.167
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=0.10
SPOT=72.5
NOT_WITH_HEADLIGHTS=0
BIND_TO_EXTRA_A=0
BIND_TO_EXTRA_B=0
BIND_TO_EXTRA_C=0
BIND_TO_EXTRA_D=0
BIND_TO_HEADLIGHTS=1
SPOT_SHARPNESS=0
INTERIOR_ONLY=0

[LIGHT_EXTRA_...]
COLOR=1.55, 1.55, 1.75, 32
DIFFUSE_CONCENTRATION=0.87
DIRECTION=0.05, 0.20, -0.495
FADE_AT=10
FADE_SMOOTH=5
POSITION=-0.030, 0.707, 0.25
RANGE=0.255
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=0
SPOT=50
SPOT_SHARPNESS=0.075
INTERIOR_ONLY=0
NOT_WITH_HEADLIGHTS=0

[LIGHT_EXTRA_...]
COLOR=0.75, 0.75, 0.75, 45
DIFFUSE_CONCENTRATION=0.85
DIRECTION=0.00, 0.2, -0.40
FADE_AT=10
FADE_SMOOTH=5
POSITION=-0.420, 0.680, 0.28
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=1.2
SPOT=70
SPOT_SHARPNESS=0
INTERIOR_ONLY=0
NOT_WITH_HEADLIGHTS=0

[LIGHT_EXTRA_...]
COLOR=0.80, 0.80, 1, 75
DIFFUSE_CONCENTRATION=0.82
DIRECTION=0.3, 0.95, -0.45
FADE_AT=10
FADE_SMOOTH=5
POSITION=0.520, 0.230, 0.390
RANGE=0.38
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=1
SPOT=130
SPOT_SHARPNESS=0
OFF_FADE_MULT=0.2
INTERIOR_ONLY=0
BIND_TO_EXTRA_A=1
BIND_TO_EXTRA_B=0

[LIGHT_EXTRA_...]
COLOR=5, -1, -1, 200
DIFFUSE_CONCENTRATION=0.85
DIRECTION=0.012, -0.15, -0.40
FADE_AT=10
FADE_SMOOTH=5
POSITION=0.367, 0.956, 0.2970
RANGE=0.162
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=0.25
SPOT=33
NOT_WITH_HEADLIGHTS=0
BIND_TO_HEADLIGHTS=1
SPOT_SHARPNESS=0
INTERIOR_ONLY=0

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=6.5,9,12.2, 4
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=90
FADE_SMOOTH=20
POSITION=0.075, 1.27, -0.305
DIRECTION=0, -1, 0
RANGE=0.78
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=0.75
SPOT=100
SPOT_SHARPNESS=0.02
INTERIOR_ONLY=0

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=6.5,9,12.2, 4
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=90
FADE_SMOOTH=20
POSITION=-0.075, 1.27, -0.305
DIRECTION=0, -1, 0
RANGE=0.78
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=0.75
SPOT=100
SPOT_SHARPNESS=0.02
INTERIOR_ONLY=0

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=6.5,9,12.2, 2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=90
FADE_SMOOTH=20
POSITION=0.0, 1.04, -0.185
DIRECTION=0, -1, 0
RANGE=0.60
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=0.75
SPOT=80
SPOT_SHARPNESS=0.02
INTERIOR_ONLY=0

[INCLUDE: common/materials_license_plate.ini]
[Material_LicensePlate_Europe]



[polymsh_detached70_0]
NAME=polymsh_detached70
COLOR=255, 255, 255
LAG=0.5
SIMULATE_HEATING=1.0
CAST_LIGHT=1


[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=GEO_Plate
OFFSET=0.00, 0.025, -0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=20,20,21,0.75
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

[AUDIO_VOLUME]
ENGINE_EXT = 3.0
ENGINE_INT = 3.0
GEAR_EXT = 1.3
GEAR_INT = 1.5
BODYWORK = 1.0
WIND = 1.5
DIRT = 1.0
DOWN_SHIFT = 1.3
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 5.0
BACKFIRE_INT = 4.0
TRACTION_CONTROL_EXT = 1.3
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0.5
LIMITER = 10.0
TURBO = 1.6
WHEEL = 2.0


[AUDIO_PITCH]
ENGINE_EXT = 1.14
ENGINE_INT = 1.14 
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.3
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 2.0
BACKFIRE_INT = 2.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMIdION = 1.0
LIMITER = 1.0
TURBO = 1.2
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0



THEGOST-----------------------------------------


[INCLUDE: common/materials_interior.ini]

;;RIM PBR
[Material_InteriorPBRDetail]
Materials = CSR2_Wheel1A_Rim
ColorSource=DIFFUSE
Reflectance=0.2
Smoothness=0.05
Metalness=0.05
CubemapReflectionBlur=0.96
Brightness=0.
OcclusionMult=1.3
DetailScale=30
ApplyTilingFix=1

[Material_Aluminium_v2]
Meshes =RIM_LF.003,RIM_LR.003,RIM_LR.006,RIM_LF.006,RIM_LF.005,RIM_LF.008,RIM_LR.005,RIM_LR.008,RIM_LR.007,RIM_LR.004,RIM_LF.007,RIM_LF.004,GEO_DiskFL,GEO_DiskRL,GEO_DiskFR,GEO_DiskRR,GEO_COCKPIT_HR_SUB9,GEO_DETAIL_SUB4,GEO_DETAIL_SUB0,Interior_SUB0.001

[Material_Carbon]
Materials = CSR2_Carbon2
HasDetailNormals = 1
BrightnessAdjustment = 0.15
Smoothness = 0.8
Reflectance = 0.13
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 9

[Material_Carbon]
Materials = INT_Trim2
HasDetailNormals = 1
BrightnessAdjustment = 0.15
Smoothness = 0.8
Reflectance = 0.13
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 1100



[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=CLIOGAUCHEAR
COLOR=1000,600,00         ; Valeur RBG quand le cligontant s'allume
OFF_COLOR=0,0,0        ; Valeur RBG quand le clignotant et s'éteins 
LAG=0.5                    ; Temps entre chaque clignotement
SIMULATE_HEATING=0.0       ; Intensité du clignotement
LOCATION=REAR            ; La location ''optionnel'' 

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=clioavg
COLOR=1000,600,00        ; Valeur RBG quand le cligontant s'allume
OFF_COLOR=0,0,0        ; Valeur RBG quand le clignotant et s'éteins 
LAG=0.5                    ; Temps entre chaque clignotement
SIMULATE_HEATING=0.0       ; Intensité du clignotement
LOCATION=FRONT             ; La location ''optionnel''

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=CLIOOG
COLOR=1000,600,00        ; Valeur RBG quand le cligontant s'allume
OFF_COLOR=0,0,0        ; Valeur RBG quand le clignotant et s'éteins 
LAG=0.5                    ; Temps entre chaque clignotement
SIMULATE_HEATING=0.0       ; Intensité du clignotement
LOCATION=COTE            ; La location ''optionnel''

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=CLIODROITAR
COLOR=1000,600,00
OFF_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=clioavd
COLOR=1000,600,00
OFF_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=CLIOODROIT
COLOR=1000,600,00
OFF_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=COTE


[INCLUDE: common/custom_emissive.ini]
HeatingMult = 0.5

[CustomEmissive]
Meshes = LIGHT_FRONT_FOG_2.001.002,GEO_EXT_INDICATOR,GEO_Chassis_SUB5.001,LIGHT_FRONT_FOG_2
@ = CustomEmissive_Rect, Channel = 3, Mirror, Start = 0, Size = 1
@ = TurningLightsFront, Channel = 3, Intensity = 2

[CustomEmissive]
Meshes =
@ = CustomEmissive_Color, Channel = 3, Mirror, Color = "1, 0.5, 0"
@ = TurningLightsFront, Channel = 3, Intensity = 2, NotCastingLight
PROP_... = fresnelMaxLevel, 1
PROP_... = fresnelEXP, 5
PROP_... = fresnelC, 0.5
PROP_... = extColoredReflection, 1

[CustomEmissive]
Meshes =
@ = CustomEmissive_Rect, Channel = 3, Mirror, Start = 0, Size = 1
@ = TurningLightsRear, Channel = 3, Intensity = 2

Meshes = RECULE
@ = CustomEmissive_Rect, Channel = 1, Start = "0, 0", Size = "0, 0"
@ = ReverseLights, Channel = 1, Intensity = 4

