[INCLUDE]
INCLUDE=common/no_popup_lights.ini


[EMISSIVE_REVERSE_0]
NAME=reversinglight_r
COLOR=45, 45, 45
LAG=0.8
SIMULATE_HEATING=0.3

[EMISSIVE_REVERSE_1]
NAME=reversinglight_l
COLOR=45, 45, 45
LAG=0.8
SIMULATE_HEATING=0.3

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=indicator_lr
COLOR=25, 12, 0
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=indicator_rr
COLOR=25, 12, 0
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION=FRONT

[LIGHTING]
EMISSIVE_HEADLIGHTS_MULT=0.3
EMISSIVE_PARKINGLIGHTS_MULT=1
EMISSIVE_BRAKELIGHTS_MULT=1.5



; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Material #26, _civicccvehicle_generic_smallspecmap__PAINT_2_
DisableDev = 1

[Material_CarPaint_Metallic]

[ANIMATION_...]
INPUT = EXTRA_A            ; bind to reverse gear
FILE = sun_roof.ksanim     ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% ? 100% ? 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[ANIMATION_...]
INPUT = EXTRA_B             ; bind to reverse gear
FILE = hood_animation.ksanim     ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% ? 100% ? 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


[ANIMATION_...]
INPUT = EXTRA_C            ; bind to reverse gear
FILE = spoiler.ksanim   ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% ? 100% ? 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)


