[DATA] 
DISABLE_LIGHTSINI=1
[INCLUDE: common/materials_interior.ini]
; Self-lighting:
[INCLUDE: common/selflighting.ini]
INCLUDE=common/no_popup_lights.ini, common/dev_material_carpaint.ini, common/dev_material_interior.ini
[INCLUDE: common/materials_glass.ini]
DisableDev = 1

[INCLUDE: android_auto/config.ini]

[Display_AndroidAuto]          ; top left		  top right   		      bottom right		   bottom left	     
@ = Display_ExtraShape, P1 = "0.105, 0.729, 0.794", P2 = "-0.297, 0.73, 0.794", P3 = "-0.3, 0.545, 0.794", P4 = "0.105, 0.548, 0.794"
RearCameraPosition = 0, 0.883, -2.4
aftermarketComponent=1







[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

--------------  OTHER  ---------------

[BRAKEDISC_FX]
ACTIVE = 1

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.075

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.075

[SHADOWED_WHEELS]
ANGLE=5
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]
DIRT_WIDTH_K=1.35

[REFLECTIONS_FX]
MASK_CUBEMAP_TWEAK = 0.7
MASK_CUBEMAP_SKIP = windscreen, inrof





--------------  LIGHTS  ---------------

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=1, 0.95, 0.8, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.3, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POSITION=0, 0.468216, 2.25
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHTING]
FULLY_SHADOWED_INTERIOR = 1 ; no roof
EMISSIVE_MULT=6


--------------  EMISSIVE HEADLIGHTS  ---------------

[EMISSIVE_LIGHT_0]
NAME= che_belair_57_cockpit_headlightR_oldhead___75_vertices_130_faces, che_belair_57_cockpit_headlightL_oldhead___75_vertices_128_faces
COLOR=14, 12, 10 , 60
LAG=0.35
LOCATION=FRONT
ACT_AS_HEADLIGHTS=1
SIMULATE_HEATING=3
CAST_LIGHT=1

[EMISSIVE_REVERSE_0]
NAME=che_belair_57_lod0_bumperRa_reverse_light_lod0___106_vertices_165_faces
COLOR=15,15,13, 40
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_HIGHBEAM_...]
NAME = 
COLOR = 14, 12, 10 , 100
CHANNEL = 0
LAG = 0.5
LOCATION = FRONT

--------------  EMISSIVE TURN LIGHTS  ---------------

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=che_belair_57_lod0_body_indicator_left___17_vertices_27_faces
COLOR=60,20,5,10
LAG=0.5
SIMULATE_HEATING=5
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=che_belair_57_lod0_body_indicator_right___17_vertices_27_faces
COLOR=60,20,5,10
LAG=0.5
SIMULATE_HEATING=5
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=
COLOR=50,3,0,8
LAG=0.72
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=
COLOR=50,3,0,8
LAG=0.72
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=0

--------------  INTERIOR EMISSIVE  ---------------

[EMISSIVE_LIGHT_2]
NAME= che_belair_57_cockpit_interior_gauge_emissive___460_vertices_586_faces
COLOR=0, 1, 5, 2
LAG=0
LOCATION=NONE
CHANNEL=0
SELF_LIGHTNING=1



[EMISSIVE_LIGHT_3]
NAME=tailight
COLOR=15,1,0,8
FALLBACK_HEADLIGHTS_COLOR=15,1,0,16
FALLBACK_BRAKES_COLOR=50,3,0,16
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.7
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_LIGHT_4]
NAME= che_belair_57_cockpit_speed_min_gauge_emissive___30_vertices_23_faces, che_belair_57_cockpit_fuel_mid_gauge_emissive___24_vertices_43_faces
COLOR=5, 5, 5, 1
LAG=0
LOCATION=NONE
CHANNEL=0
SELF_LIGHTNING=1

--------------  GLASS  ---------------

[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = _cpitwindow 
FilmIOR = 2
ThicknessMult = 1
MaskPass = 1.5            ; mask pass opacity
MaskPassColor = 0, 0, 0   ; mask pass color adjustment
ColorfulShadowing = 1     ; colorful shadowing opacity
BrightnessAdjustment = 0.8

[Material_Glass]
Materials = 
FilmIOR = 2
ThicknessMult = 1
MaskPass = 1.5            ; mask pass opacity
MaskPassColor = 0, 0, 0   ; mask pass color adjustment
ColorfulShadowing = 1     ; colorful shadowing opacity
BrightnessAdjustment = 0.8

[Material_Glass]
Materials = _cpitglass
FilmIOR = 2

--------------  EXHAUST  ---------------

[PARTICLES_FX_EXHAUST_0]
POSITION = -0.8392687,0.02829988,-2.029727

[PARTICLES_FX_EXHAUST_1]
POSITION = 0.8392687,0.02829988,-2.029727

[PARTICLES_FX_EXHAUST_0]
DIRECTION = -0.6930993,-0.2549154,-0.6742637
; SPAWN_OFFSET = 0.0
SPREAD = 0
; COLOR = 0.1, 0.1, 0.1, 0
GROW = 1
LIFE = 1, 1
SPEED = 0.8, 1.8
INTENSITY = 0.4, 0.1
TEMPERATURE_THRESHOLD = 0
SPEED_THRESHOLD = 20, 40

[PARTICLES_FX_EXHAUST_1]
DIRECTION = 0.6930993,-0.2549154,-0.6742637
; SPAWN_OFFSET = 0.0
SPREAD = 0
; COLOR = 0.1, 0.1, 0.1, 0
GROW = 1
LIFE = 1, 1
SPEED = 0.8, 1.8
INTENSITY = 0.4, 0.1
TEMPERATURE_THRESHOLD = 0
SPEED_THRESHOLD = 20, 40

[EXHAUST_FLAMES]
ANTILAG=0
ANTILAG_DELAY=0.2
ANTILAG_INTENSITY=1
ANTILAG_INTERVAL_MAX=0.1
ANTILAG_INTERVAL_MIN=0.05
ANTILAG_TURBO_THRESHOLD=0.1
DAMAGE=1
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1
DISCHARGE_CHARGE_TIME=2
DISCHARGE_DELAY=1
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.01
DISCHARGE_PROBABILITY=0.1
DISCHARGE_RPM_THRESHOLD_MAX=5000
DISCHARGE_RPM_THRESHOLD_MIN=4000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=80
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.23
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=0.3
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0
LIMITER_DELAY=0.3
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=0




--------------  LICENSE PLATE  ---------------

[LIGHT_LICENSEPLATE]
ACTIVE = 1
MESHES = plate_d
OFFSET = 0, 0.0, -0.04
RANGE = 0.5
LAYOUT = TWO_ON_TOP



[Material_WindscreenBanner]
Materials = intglass
BlurBackground = 0.0        ; increase to make banner blur things behind it for rougher transparency look
Brightness = 0.8           ; use to adjust brightness
CastShadowsThreshold = 1 ; cast shadows for areas with alpha above this value
MaskPass = 1.5            ; mask pass opacity
MaskPassColor = 0, 0, 0   ; mask pass color adjustment
ColorfulShadowing = 2     ; colorful shadowing opacity

[SHADER_REPLACEMENT_...]
MESHES= che_belair_57_lod0_body_body___12236_vertices_24173_faces
CULL_MODE=DOUBLESIDED

[SHADER_REPLACEMENT_...]
MATERIALS = che_belair_57_lod0_body_body___12236_vertices_24173_faces
DOUBLE_FACE_SHADOW_BIASED = 2



[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = b2, wc, intp, coltrim
CarPaintVersionAware = 2
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.06
FlakesK = 1.0
BrightnessAdjustment = 1.0
ColoredSpecular = 1.2
ClearCoatThickness = 0.56
ClearCoatTint = 0, 0, 0
ClearCoatIOR = 1.5
SpecularMult = 1.2
AmbientSpecular = 1.0       
AmbientSpecularEXP = 11

[EXTRA_FX]
SKIP_GBUFFER = material:intglass

[INCLUDE: common/materials_interior.ini]

[Material_Plastic_v2]
Materials=inplast, tv
Reflectance = 0.24
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Aluminium_v2]
Materials= _cpitmetal2
Smoothness = 0.0
Metalness = 0.4
Reflectance = 0.4
BrightnessAdjustment = 0
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.4
DetailScale = 00
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05

[Material_Aluminium_v2]
Materials= 
Smoothness = 0.0
Metalness = 0.4
Reflectance = 1.0
BrightnessAdjustment = 0.1
DetailTexture = 0.1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 8, 0.68, 0, 1
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.1
ApplyTilingFix = 1

[Material_Leather]
Materials = _cpitmottled, _cpitleather
BrightnessAdjustment = 0.4
OcclusionMap = 0.6
Smoothness = 0.2
Reflectance = 0.1
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=plastic dashboard diffuse.dds
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=plastic dashboard nm.dds

[Material_Carpet_v2]
Materials= carpet
BrightnessAdjustment = 0.4
OcclusionMap = 0.65
Reflectance = 0.04
DetailScale=20
ApplyTilingFix = 1

[Material_Fur]
Materials=
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.3
ClothSheenColor = 1, 1, 1
ApplyTilingFix = 1

[Material_Velvet_v2]
Materials= headliner 
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
UseClothShading = 1
Reflectance = 0.3
DetailScale = 8
ClothSheenColor = 1, 1, 1
ApplyTilingFix = 1

[Material_Metal_v2]
Materials = extc2, grille, rim_pipes, rim_nut
Smoothness = 0.95
Metalness = 0.75
Reflectance = 0
BrightnessAdjustment = 1
DetailNormalTexture = common/pbr_metal.dds
DetailScale = 0
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 10
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1
DetailNormalPBRSecondaryColor = 8, 0.68, 0, 1


[Material_Metal_v2]
Materials = ic, ctrimext, _cpitchrome, rim_outer, rim_hub, ctrimex2, wct
Smoothness = 0.95
Metalness = 0.75
Reflectance = 0
BrightnessAdjustment = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 1
DetailScale = 0
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 10
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1




[LIGHT_BRAKES]
COLOR=3, 0, 0, 3
OFF_COLOR=2, 0, 0, 1
POSITION=0.0116, 0.394, -2.76
DIRECTION=0, -0.5, -1
MIRROR=0.5
RANGE_FIRSTPERSON=3.0
RANGE_CARS_NEARBY=2.0
RANGE_CARS_DISTANT=5.0
RANGE_GRADIENT_OFFSET=0.5
FADE_FROM=150.0
FADE_TO=180.0
SPOT=150
SPOT_SHARPNESS=0.2
SPOT_EDGE=0.0, 1.0, 1.0
SPOT_EDGE_SHARPNESS=10.0
BRAKELIGHT_LIGHT_MULT=0.2         ; how bright should be brakelight in headlights role
BRAKELIGHT_LIGHT_RANGE_MULT=0.5   ; distance multiplier
BRAKELIGHT_LIGHT_FADE_MULT=0.7    ; how faster it should fade with distance in headlighs role






[REFRACTING_HEADLIGHT_0]
SURFACE = che_belair_57_lod0_glassLHL_detail_glass_clear___4129_vertices_3273_faces, che_belair_57_lod0_glassRHL_detail_glass_clear___4129_vertices_3176_faces
INSIDE = che_belair_57_cockpit_headlightL_oldhead___75_vertices_128_faces, che_belair_57_cockpit_headlightR_oldhead___75_vertices_130_faces
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.022000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.124000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.470000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.004000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000003,0.559160,2.374701
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.748955,0.559160,2.389888
RADIUS = 0.092309
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_1]
SURFACE = che_belair_57_lod0_body_detail_glass_clear___436_vertices_784_faces001
INSIDE = che_belair_57_lod0_body_indicator_right___17_vertices_27_faces, che_belair_57_lod0_body_textured_reflector___96_vertices_122_faces001
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.022000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000002,0.000000,-1.000004
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.746468,0.746393,0.746393
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,-0.000000,0.000004
MIRROR_POS = -0.279984,0.283604,2.561371
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.526192,0.281291,2.480000
RADIUS = 0.049421
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = che_belair_57_lod0_body_detail_glass_clear___436_vertices_784_faces
INSIDE = che_belair_57_lod0_body_textured_reflector___96_vertices_122_faces, che_belair_57_lod0_body_indicator_left___17_vertices_27_faces
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.022000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,-0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.746468,0.746393,0.746393
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999997,-0.000000,-0.000000
MIRROR_POS = 0.359299,0.281437,2.393250
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.524879,0.282993,2.428619
RADIUS = 0.049365
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = che_belair_57_lod0_glassLTL_lights_gls_taillight2S___140_vertices_167_faces, che_belair_57_lod0_glassRTL_lights_gls_taillight2S___179_vertices_240_faces
INSIDE = tailight, brakelught
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000003,0.340450,-2.450562
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.812620,0.340450,-2.453548
RADIUS = 0.064662
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = che_belair_57_lod0_bumperRa_detail_glass_clear___64_vertices_79_faces
INSIDE = che_belair_57_lod0_bumperRa_reverse_light_lod0___106_vertices_165_faces
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.450000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.050000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000003,0.220285,-2.522378
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.816322,0.220285,-2.527789
RADIUS = 0.058541
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

