[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body
DisableDev = 1

[Material_CarPaint_Chameleon]
BaseSpecularColor = 0.15, 0.35, 1  ; specular color
SpecularMult = 1.4         ; adjust specular brightness, just in case
ChameleonColorA = 0,0,20, 1.3 ; first alternative color and opacity
ChameleonExponent = 0.35        ; how colors are scaling; increase to see more of second color
ChameleonCenter = 0.5         ; how colors are scaling; increase to see more of first color
ClearCoatThickness = 1.0     ; thickness for absorbing light from underneath
FlakesK = 0.1                ; flakes behavior
ClearCoatIOR = 1.5           ; index of refraction for clear coat material, value bigger than 1 makes absorbing much less angle-dependant
