[MODEL_REPLACEMENT_...]
FILE=amg_evo.kn5, amg_evo_lodb.kn5, amg_evo_lodc.kn5, amg_evo_lodd.kn5
HIDE=mercedes_amg_gt3_numberplate_a_LEFT, mercedes_amg_gt3_numberplate_a_RIGHT,mercedes_amg_gt3_numberplate_c, mercedes_amg_gt3_numberplate_d_LEFT, mercedes_amg_gt3_numberplate_d_RIGHT, auxlight_b, auxlight_c, auxlight_d, auxlight_e, auxlight_f, auxlight_h, auxlight_i, auxlight_j, auxlight_k, auxlight_l, auxlight_m, auxlight_n

[EMISSIVE_LIGHT_...]
NAME=auxlight_a
COLOR=255,0,255,2

[EMISSIVE_LIGHT_...]
NAME=auxlight_g
COLOR=0,128,128,2

[EMISSIVE_LIGHT_...]
NAME=mercedes_amg_gt3_numberplate_b_RIGHT, mercedes_amg_gt3_numberplate_b_LEFT 
COLOR=0.05,0.1,0.05,2.5
OFF_COLOR=0.1,0.1,0.3,0.1

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = EXT_Carpaint_Inst
; Metallic car paint
[Material_CarPaint_Metallic]
FresnelMax = 0.35
FresnelC = 0.3
BrightnessAdjustment = 0.85
ClearCoatThickness = 0.15
ColoredSpecular = 0.9
AmbientSpecular = 0.1
AmbientSpecularEXP = 2.5
ApplyTilingFix = 0
FlakesK = 0.9
PearlescentSpecular = 0.15
SpecularBase= 1,150

[DATA]
DISABLE_DIGITALPANELSINI = 1

[SHADER_REPLACEMENT_...]
MATERIALS = Lumirank
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksEmissive, 200, 200, 200

[LED_PANEL_...]
MESHES = lumirank_3      ; target mesh
TEXTURE_SLOT = txEmissive       ; target texture slot
RESOLUTION = 1024, 512          ; resolution of newly generated texture
MASKS_PACK = lumirank_font.zip  ; name of a pack with LED masks
DIGIT_0 = 13, 5, 310, 256      ; X, Y, width and height of a first digit
DIGIT_1 = 358, 5, 310, 256     ; X, Y, width and height of a second digit
DIGIT_2 = 707, 5, 310, 256     ; X, Y, width and height of a third digit
                                ; you can set as many digits as you need

BASE_COLOR = '#ffffff', 0.5    ; base color (when it’s not flashing)
FLASHING_COLOR = '#ffffff', 1  ; color for flashing
FLASHING_APPLY_MASK = 1        ; should mask be applied to flashing

N24_FLASHING_PERIOD = 3.5        ; N24 flashing: period in seconds
N24_FLASHING_TIME = 1.2          ; for how long it would flash in seconds
N24_FLASHING_FREQUENCY = 6       ; flashing frequency in Hz
N24_FLASHING_ACTIVE_SHARE = 0.7  ; how much time during flashing it spends in active stage

BLANCPAIN_FLASHING_PERIOD = 1       ; Blancpain flashing: period in seconds
BLANCPAIN_FLASHING_DURATION = 0.2   ; for how long it shuts off, in seconds
BLANCPAIN_FLASHING_RACE_CLASS = PRO  ; race class (it would flash only for a leader in class)

ROLE_0 = TEXT  ; first role
ROLE_0_TEXT = SPA     ; first role text
ROLE_1 = POSITION     ; second role
                      ; you can set as many roles as you need

ROLE_DURATION = 3     ; how much time in seconds each role lasts