[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[BASIC]
IS_LOW_BEAM_AVAILABLE=0

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_DARKEN_LIGHT=1
INTERIOR_DARKEN_SPECULAR=0.5
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[LIGHT_EXTRA_0]
COLOR=1,1,1,1

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.2
OPACITY=0.3

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.5

[SMART_MIRROR]
VISIBLE_FIRSTPERSON=LEFT

[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=270

[LIGHT_FLAMES]
SPOT=300
CAR_BRIGHTNESS_MULT=0.5



[TYRES_FX]
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = SKIN_00, SKIN_01
DisableDev = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1.0
ColoredSpecular = 1.0
AmbientSpecularEXP = 1.0
BrightnessAdjustment = 0.8







[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8



[EMISSIVE_REVERSE_0]
NAME=reversinglight
COLOR=150, 150, 150
LAG=0.0
SIMULATE_HEATING=1.0


[EMISSIVE_REVERSE_1]
NAME=misc_c_light_reversing_low
COLOR=5, 5, 5
LAG=0.0
SIMULATE_HEATING=1.0



[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=lights_ind_l_f
COLOR=100, 60, 0
LAG=0.2
SIMULATE_HEATING=0.3
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=brakelight_l
FALLBACK_BRAKES_COLOR=350,20,0
COLOR=255,178, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR


[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=gauges_ind_left
COLOR=0, 10, 0
LAG=0.0
SIMULATE_HEATING=0.0
TOGGLE_VISIBILITY=1
CAST_LIGHT=0




[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=lights_ind_r_f
COLOR=100, 60, 0
LAG=0.2
SIMULATE_HEATING=0.3
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=brakelight_r
FALLBACK_BRAKES_COLOR=350,20,0
COLOR=255,178, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR



[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=gauges_ind_right
COLOR=0, 10, 0
LAG=0.0
SIMULATE_HEATING=1.0
LOCATION=NONE
TOGGLE_VISIBILITY=1
CAST_LIGHT=0


[EMISSIVE_TRACTIONCONTROL_INACTION_0]
NAME=gauges_tcs
COLOR=10,10, 0
TOGGLE_VISIBILITY=1
CAST_LIGHT=0

[EMISSIVE_ENGINE_DAMAGE_0]
NAME=gauges_engine
COLOR=10,10, 0
TOGGLE_VISIBILITY=1
CAST_LIGHT=0

[EMISSIVE_...]
INPUT = BODY_DAMAGE
INPUT_THRESHOLD = 20
INPUT_THRESHOLD_INVERSE = 1
INPUT_DEBUG = 30
NAME=gauges_airbag
COLOR=10,10, 0
TOGGLE_VISIBILITY=1
CAST_LIGHT=0




[EMISSIVE_OPENDOORS_0]
NAME=gauges_seatbelt
COLOR=10,0, 0
TOGGLE_VISIBILITY=1
CAST_LIGHT=0



[EMISSIVE_BRAKE_0]
NAME=brakelight_r 
COLOR=350,20, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR


[EMISSIVE_BRAKE_1]
NAME=brakelight_l
COLOR=350,20, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR


[EMISSIVE_...]
INPUT = BRAKE
NAME=gauges_brake
COLOR=10,0, 0
LAG=0.0
SIMULATE_HEATING=0.0
TOGGLE_VISIBILITY=1
CAST_LIGHT=0



[EMISSIVE_HANDBRAKE_0]
NAME=gauges_handbrake
COLOR=10,10, 0
TOGGLE_VISIBILITY=1
CAST_LIGHT=0

[EMISSIVE_HANDBRAKE_1]
NAME=gauges_parking
COLOR=10,0, 0
TOGGLE_VISIBILITY=1
CAST_LIGHT=0





[EMISSIVE_TRACTIONCONTROL_0]
NAME=gauges_tcs_off
OFF_COLOR=10,10, 0
COLOR=0,0,0
TOGGLE_VISIBILITY=1
CAST_LIGHT=0



[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=Plate_Rear
OFFSET=0.00, 0.04, 0.0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,1.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=ONE_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1


[EMISSIVE_LIGHT_...]
NAME=steeringwheel.001_SUB3
COLOR=40,40,40,5
OFF_COLOR=10,10,10,0.1
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME=chassis_SUB27
COLOR=40,40,40,5
OFF_COLOR=10,10,10,0.1
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME=door_lf_SUB4
COLOR=40,40,40,5
OFF_COLOR=10,10,10,0.1
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME=door_rf_SUB3
COLOR=40,40,40,5
OFF_COLOR=10,10,10,0.1
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME=door_rr_SUB0
COLOR=40,40,40,5
OFF_COLOR=10,10,10,0.1
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME=door_lr_SUB2
COLOR=40,40,40,5
OFF_COLOR=10,10,10,0.1
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT


[EMISSIVE_LIGHT_...]
NAME=gauges_main_lit
COLOR=10,10,10 , 5
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY=1
CAST_LIGHT=0

[EMISSIVE_LIGHT_...]
NAME=speedo_SUB1
COLOR=20,0,0 , 10
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY=1
CAST_LIGHT=0

[EMISSIVE_LIGHT_...]
NAME=tahook_SUB1
COLOR=20,0,0 , 10
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY=1
CAST_LIGHT=0



[EMISSIVE_LIGHT_1]
NAME=gauges_side_lights
COLOR=0,10,0
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY=1
CAST_LIGHT=0

[EMISSIVE_LIGHT_2]
NAME=gauges_fullbeam
COLOR=0,0,10
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY=1
CAST_LIGHT=0

[EMISSIVE_LIGHT_3]
NAME=gauges_fog_light
COLOR=0,10,0
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY=1
CAST_LIGHT=0

[EMISSIVE_LIGHT_4]
NAME=bumper_r_plate_light
COLOR=20,20,20
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY=1
CAST_LIGHT=0


[ANIMATION_0]
FILE=CAR_DOOR_R.ksanim
TIME=0.5
BIND_TO_EXTRA_B=1

[ANIMATION_1]
FILE=CAR_DOOR_L.ksanim
TIME=0.5
BIND_TO_EXTRA_A=1


[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_FAKE_SHADOW=0
FADE_SMOOTH=30
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0.489969
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.489969
OFF_MULT=0.1
OFF_POSITION=0, 0.909511, -2.37598
OFF_RANGE_MULT=0.5
POSITION=0, 0.909511, -2.37598
PREFER_FRONT=-1
RANGE=5
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=1, 1, 1
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.3

[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.6, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.6926, 0, 0.721322
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=0.61232, 0.718252, 2.16026
OFF_RANGE_MULT=0.5
POSITION=0.61232, 0.718252, 2.16026
PREFER_FRONT=-1
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=1, 1, 1
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.0571429, 0, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.5, 0, -0.991121
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=0.682083, 0.888727, -2.35367
OFF_RANGE_MULT=0.5
POSITION=0.682083, 0.888727, -2.35367
PREFER_FRONT=-1
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=1, 1, 1
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.6, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.683599, 0, 0.729858
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=-0.610009, 0.717925, 2.16234
OFF_RANGE_MULT=0.5
POSITION=-0.610009, 0.717925, 2.16234
PREFER_FRONT=-1
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=1, 1, 1
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.0571429, 0, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.5, 0, -0.991097
EXTERIOR_ONLY=1
FADE_AT=60
FADE_FAKE_SHADOW=0
FADE_SMOOTH=20
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0.1
OFF_POSITION=-0.682085, 0.888728, -2.35367
OFF_RANGE_MULT=0.5
POSITION=-0.682085, 0.888728, -2.35367
PREFER_FRONT=-1
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=1, 1, 1
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.0241128, 0, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.5, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_FAKE_SHADOW=0
FADE_SMOOTH=30
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0.48488
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0, 0, 1.35
OFF_FADE_MULT=0.600762
OFF_MIRROR=0.48488
OFF_MULT=0.1
OFF_POSITION=0, 1.02788, -2.4
OFF_RANGE_MULT=0.71483
POSITION=0, 1.02788, -2.4
PREFER_FRONT=-1
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=1, 1, 1
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3


[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
AFFECTS_TRACK = 1
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.5
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=1.15
POSITION=0,1.217573,-2.5
DIRECTION=0,-0.5,-1
PREFER_FRONT=-1
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=120
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4








[WIPERS_TRACE_...]
SURFACE = windscreen_ext, windscreen_int
WIPERS = wipers_left, wipers_right


[INCLUDE: common/navigators.ini]

[Navigator_StyleModernLight]
Meshes = chassis_permforance_screen
@ = Navigator_Size, Resolution = "2048, 1400", Size = "2048, 750", Offset = "0, 250", Scale = 0.4
Brightness = 1
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_DigitalScreen]
Meshes = chassis_permforance_screen
MatrixType = TN
ScreenScale = 1000
ScreenAspectRatio = 1
UseTextureCoordinates = 1




[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = chassis_navigation_screen
RESOLUTION = 550, 320 
DISPLAY_POS = 2, 2
Size = 2048, 950
COLOR = 2, 2, 4
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; background
RECT_4 = 1
RECT_4_START = 0, 0
RECT_4_SIZE = 575, 315
RECT_4_COLOR = 0, 0, 0, 1
RECT_4_Z_INDEX = -10

; main text
TEXT_CSP_0 = "{Track}"
TEXT_CSP_0_NOALBUM = "{Track}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 0.0
TEXT_CSP_0_START = 210, 85
TEXT_CSP_0_SIZE = 355, 48
TEXT_CSP_0_FONT_TYPE = MONOSPACE
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1
TEXT_CSP_0_BOLD = 1

; main text
TEXT_CSP_4 = "{Artist}"
TEXT_CSP_4_NOALBUM = "{Artist}"
TEXT_CSP_4_NOARTIST = ""
TEXT_CSP_4_FALLBACK = ""
TEXT_CSP_4_ALIGN_LAYOUT = 0.0
TEXT_CSP_4_START = 210, 130
TEXT_CSP_4_SIZE = 390, 48
TEXT_CSP_4_FONT_TYPE = MONOSPACE
TEXT_CSP_4_Z_INDEX = 10
TEXT_CSP_4_SCALE = 1
TEXT_CSP_4_BOLD = 0
;
; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 204, 175
TEXT_CSP_1_SIZE = 460, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 0.8
TEXT_CSP_1_BOLD = 0

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT = 1, 0
TEXT_CSP_2_START = 260, 175
TEXT_CSP_2_SIZE = 80, 48
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 0.8
TEXT_CSP_2_BOLD = 0

; track duration
TEXT_CSP_3 = "/"
TEXT_CSP_3_ALIGN_LAYOUT = 1, 0
TEXT_CSP_3_START = 260, 175
TEXT_CSP_3_SIZE = 20, 48
TEXT_CSP_3_FONT_TYPE = MONOSPACE
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 0.8
TEXT_CSP_3_BOLD = 0
;
;; progress bar background
;RECT_5 = 1
;RECT_5_START = 65, 236
;RECT_5_SIZE = 113, 1
;RECT_5_Z_INDEX = 12
;RECT_5_COLOR = 1, 1, 1, 1
;
;; progress bar background
;RECT_6 = 1
;RECT_6_START = 65, 232
;RECT_6_SIZE = 113, 5
;RECT_6_Z_INDEX = 11
;RECT_6_COLOR = 1, 0.5, 0, 1
;RECT_6_SCALE_WITH_PROGRESS = 1, 0
;
;; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 40, 80
ALBUM_COVER_0_SIZE = 170, 170
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = chassis_navigation_screen
ALBUM_COVER_0_FALLBACK_COLOR = 0.3, 0.3, 0.3, 1
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 28
ALBUM_COVER_0_COLOR = 1, 1, 1, 1

;animation below album cover
;ANIMATION_0 = 120, 8
;ANIMATION_0_START = 40, 152
;ANIMATION_0_BLOCK = 10, 2
;ANIMATION_0_MARGIN = , 3
;ANIMATION_0_BASE_ROW = BOTTOM
;
;; larger album cover for background, drawn on top of reflected animation and its gradient, very transparent
;ALBUM_COVER_1 = 1
;ALBUM_COVER_1_START = -60, 0
;ALBUM_COVER_1_SIZE = 427, 472
;ALBUM_COVER_1_COLOR = 1, 1, 1, 0.04
;ALBUM_COVER_1_Z_INDEX = -10

; larger album cover for background, drawn on top of reflected animation and its gradient, very transparent
ALBUM_COVER_1 = 1
ALBUM_COVER_1_START = -90, -150
ALBUM_COVER_1_SIZE = 775, 775
ALBUM_COVER_1_COLOR = 1, 1, 1, 0.39
ALBUM_COVER_1_Z_INDEX = -10


[ANIMATION_1]
FILE=NAV_SCREEN_ANIM.ksanim
TIME= 0.01
BIND_TO_EXTRA_C=1


;Navigation Back Light;
[EMISSIVE_LIGHT_...]
NAME=chassis_navigation_screen , chassis_screen , chassis_permforance_screen
COLOR=1,1,1,5
OFF_COLOR=1,1,1,7
ACT_AS_HEADLIGHTS=1

[AUDIO_VOLUME]
BACKFIRE_EXT=7
BACKFIRE_INT=5
BODYWORK=0.9
DIRT=0.6
DOWN_SHIFT=2.6
ENGINE_EXT=1.5
ENGINE_INT=1.2
GEAR_EXT=0.6
GEAR_GRIND=0.0
GEAR_INT=5.0
HORN=4
LIMITER=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.5
TRANSMISSION=0.0
WIND=0.8
