[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Meshes = EXT_windows_tinted
ThicknessMult = 7
EXTRA_MASK_PASS = 2
EXTRA_MASK_PASS_OPACITY = 0
BrightnessAdjustment = 0.2

[Material_Glass]
Meshes = EXT_window_windshield
ThicknessMult = 2
BrightnessAdjustment = 0.8

[Material_Glass]
Materials = glass_lights
FilmIOR = 1.5

[Material_Glass]
Materials=reflector_taillights
UseNormalMap=1
BrightnessAdjustment=0.4
ExtraLightsAdjustment=0.8
FilmIOR=1.7
Desaturate=0

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=EXT_CARPAINT

[Material_CarPaint_Solid]
Skins = Amy_Pink

[Material_CarPaint_Solid]
Skins = Championship_White
BrightnessAdjustment = 0.7
ClearCoatThickness = 0.05
FresnelMax = 0.5
FresnelC = 0.1
AmbientSpecular = 0.5
SpecularBase = 0.2, 100
SpecularColor = 1
SpecularMult = 0.2

[Material_CarPaint_Pearl]
Skins = Electron_Blue_Pearl
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.4 ; compensates for ambient specular
PearlescentSpecular = 1.0
AmbientSpecular = 0.5
AmbientSpecularEXP = 1.0
ClearCoatThickness = 0.1
SpecularBase = 0.2, 50

[Material_CarPaint_Pearl]
Skins = Flamenco_Black_Pearl
BrightnessAdjustment = 1.0
ClearCoatThickness = 0.07
FresnelMax = 1
FresnelC = 0.1
PearlescentSpecular = 1.0
AmbientSpecular = 0.5
AmbientSpecularEXP = 1.0
SpecularBase = 0.1, 100
FlakesK = 2

[Material_CarPaint_Pearl]
Skins = Midori_Green_Pearl
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.7 ; compensates for ambient specular
PearlescentSpecular = 1.0
AmbientSpecular = 0.5
AmbientSpecularEXP = 1.0
ClearCoatThickness = 0.07
SpecularBase = 0.5, 50

[Material_CarPaint_Solid]
Skins = Roma_Red
BrightnessAdjustment = 0.6
ClearCoatThickness = 0.07
FresnelMax = 0.5
FresnelC = 0.1
AmbientSpecular = 0.5
SpecularBase = 0.2, 100
SpecularColor = 1
SpecularMult = 0.2

[Material_CarPaint_Solid]
Skins = Sunlight_Yellow
BrightnessAdjustment = 1.0
ClearCoatThickness = 0.07
FresnelMax = 0.5
FresnelC = 0.1
AmbientSpecular = 0.5
SpecularBase = 0.2, 100
SpecularColor = 1
SpecularMult = 0.2

[Material_CarPaint_Solid]
Skins = Taffeta_White
BrightnessAdjustment = 0.7
ClearCoatThickness = 0.05
FresnelMax = 0.5
FresnelC = 0.1
AmbientSpecular = 0.5
SpecularBase = 0.2, 100
SpecularColor = 1
SpecularMult = 0.2

[Material_CarPaint_Metallic]
Skins = Vogue_Silver_Metallic
ClearCoatThickness = 0.07
BrightnessAdjustment = 0.65
SpecularColor = 1
SpecularMult = 0.1
FresnelMax = 0.5
FresnelC = 0.1
ColoredSpecular = 1
SpecularBase = 2, 50
SpecularSun = 0.2, 50
FlakesK = 3

[INCLUDE: common/materials_interior.ini] 

[Material_InteriorPBR]
Materials = int_leather , int_lightleather  , int_wheel_plastic , int_seatsdarkcloth , int_seatscloth 
Reflectance = 0.05
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.3
DetailScale = 100
ApplyTilingFix = 1

[Material_InteriorPBR]
Materials = int_plastic
Reflectance = 0.05
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 1
DetailScale = 100
ApplyTilingFix = 1



[Material_Metal_v2]
Materials = blitz_gauge, INT_cage
Reflectance = 0.0001
Metalness = 0.4


[Material_Carbon]
Materials = int_carbon
Brightness = 0.8
ClearCoatF0 = 0.2
Reflectance = 0.001
CubemapReflectionBlur = 0.0
DetailScale = 900

[Material_InteriorPBRDetail]
Materials= body_plastic , body_rubber 
BrightnessAdjustment = 0.1
OcclusionMult=1.5
ClearCoatF0 = 0.2
Reflectance=0.05
CubemapReflectionBlur=0
DetailScale=0
ApplyTilingFix=0

[Material_Velvet_v2]
Materials=INT_alcantara, 
Smoothness = 0.1
ApplyTilingFix = 1
DetailScale = 90
BrightnessAdjustment = 0.1