==================else===================
[INCLUDE]
INCLUDE=common/no_popup_lights.ini
DisableDev = 1

[DATA] 
DISABLE_LIGHTSINI=0

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[BRAKEDISC_FX_FRONT]
AMBIENT_MULT=1.6
DISC_INTERNAL_RADIUS=0.12
DISC_INTERNAL_RADIUS_SHARPNESS=100
REFLECTION_MULT=2
RIM_INTERNAL_RADIUS=0.08
SIMPLIFY_NORMALS_K=0

[BRAKEDISC_FX_REAR]
AMBIENT_MULT=1.6
DISC_INTERNAL_RADIUS=0.12
DISC_INTERNAL_RADIUS_SHARPNESS=100
REFLECTION_MULT=2
RIM_INTERNAL_RADIUS=0.08
SIMPLIFY_NORMALS_K=0

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=5
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=1000
DIRT_DIRT_DEBUG=0
DIRT_FADE=100
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0






================shadowed==================


[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.12
OPACITY=0.5
EXTRA_AMBIENT_BRIGHTNESS=0.05

[SHADOWED_WHEELS_FRONT]
ANGLE=15
OFFSET=0.07

[SHADOWED_WHEELS_REAR]
ANGLE=15
OFFSET=0.06

[SHADOWED_TYRES]
ANGLE = 10
EXTRA_AMBIENT_BRIGHTNESS = 0.15
OFFSET = 0.01
WIDTH = 0.1
OPACITY = 2.0


[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7



[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[LIGHT_FLAME_1]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8





[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=indicator_lf_002
COLOR=1.5,1,0, 5
LAG=0.7
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=indicator_lr
COLOR=15,10,0, 30
LAG=0.7
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=door_dside_f_SUB13
COLOR=10,8,0, 30
LAG=0.7
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=REAR


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=indicator_rf_002
COLOR=1.5,1,0, 5
LAG=0.7
BLINK_FREQENCY_HZ=1.4  
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=indicator_rr
COLOR=15,10,0, 30
LAG=0.7
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=door_pside_f_SUB14
COLOR=10,8,0, 30
LAG=0.7
BLINK_FREQENCY_HZ=1.4 
SIMULATE_HEATING=3
LOCATION=REAR





[EMISSIVE_LIGHT_0]
NAME=_paint-bl_00
COLOR=1,1,1.2,4
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
POPUP_ENABLED=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5
CHANNEL = 1 


[EMISSIVE_LIGHT_1]
NAME=indicator_rf_003, indicator_lf_003
COLOR=10,10,10,1
OFF_COLOR=10,10,10,1
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
POPUP_ENABLED=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_2]
NAME=taillight_r_SUB0,taillight_l_SUB0
COLOR=10,0,0, 10
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
POPUP_ENABLED=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_3]
NAME=headlight_l_SUB1,headlight_r_SUB1
COLOR=20,20,20,2
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
POPUP_ENABLED=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
NAME=speed dayrh, rpm, _texture_InteriorDFS_00
COLOR=2.1,2,2,2
OFF_COLOR=2.1,2,2,2
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
POPUP_ENABLED=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_5]
NAME=SMALLMAP
COLOR=2.1,2,2,2
OFF_COLOR=2.1,2,2,2
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
POPUP_ENABLED=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_0]
NAME=brakelight_r , brakelight_l  
COLOR=200,1,0, 1                          ;While pressing pedal. R,G,B,A (A=Alpha which is for brightness)
LOCATION=NONE                               ;Obvious

[EMISSIVE_REVERSE_0]
NAME =reversinglight_r,reversinglight_l  ; name (one or more) of a mesh to glow
COLOR = 1,1,1,8          ; glowing color if condition is met
OFF_COLOR = 0.5,0.5,0.5         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights



; New glass
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = GZAZ, topglass, 01 - Default

[Material_PhotoelasticGlass]
Meshes = _tone-glass_00,  _tone-glass_01, _tone-glass_04, _tone-glass_06, _tone-glass_03, _tone-glass_02, _RoofGlass_05, _clearglass_04_SUB0
PhotoelasticityBaseScale = 4      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ProfileFix = 0.02


[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = RS7_BODY

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.07
BaseSpecularColor = 1, 1, 1  ; specular color
ColoredSpecular = 0.0        ; use base color as specular color
PearlescentSpecular = 0.0    ; offset specular color from base color in a way similar to pearl car paints
AmbientSpecular = 0.0        ; ambient specular by Stereo
AmbientSpecularEXP = 2.5     ; concentration of specular ambient


[INCLUDE: common/materials_interior.ini]



[Material_Leather_v2]
Materials=INT_SEAT
Smoothness = 0.1
BrightnessAdjustment = 0.3
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailScale = 200
ApplyTilingFix = 1
Smoothness = 0.65

[Material_Leather_v2]
Materials=INT_LEATHER
Smoothness = 0.1
BrightnessAdjustment = 0.3
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailScale = 200
ApplyTilingFix = 1
Smoothness = 0.65


[Material_Leather_v2]
Materials=INT_DOOR
Smoothness = 0.1
BrightnessAdjustment = 0.3
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailScale = 200
ApplyTilingFix = 1
Smoothness = 0.65


[Material_Leather_v2]
Materials=door_ao
Smoothness = 0.1
BrightnessAdjustment = 0.3
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailScale = 200
ApplyTilingFix = 1
Smoothness = 0.65




[Material_Aluminium_v2]
Materials=rs7_mesh_shader
Metalness=0.5
Reflectance= 0.8
BrightnessAdjustment=0.8

[Material_Aluminium_v2]
Materials=chrome
Metalness=0.5
Reflectance= 0.8
BrightnessAdjustment=0.8

[Material_Aluminium_v2]
Materials=rgba83888dff
Metalness=1
Reflectance= 0.5
BrightnessAdjustment=0.1

[Material_Aluminium_v2]
Materials=plastic7
Metalness=0.5
Reflectance= 0.5
BrightnessAdjustment=0.1

[Material_Aluminium_v2]
Materials=rs7_black1
Metalness=0.5
Reflectance= 0.5
BrightnessAdjustment=0.1

[Material_Aluminium_v2]
Materials = REARINSIDE
Smoothness = 0.95
Metalness = 0.9
Reflectance = 0.5
BrightnessAdjustment = 0.5
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1



[Material_Metal_v2]
Materials = headlightChrome
Metalness = 1.0
BrightnessAdjustment = 0.2
LocalReflectionsSharpness = 1
BrightnessAdjustment = 0.4
DetailNormalBlend = 1
DetailScale = 100
DetailNormalPBRSmoothnessGamma = 200
Smoothness = 0.95



[Material_Metal_v2]
Materials = INT_Decals_Chrome_Aluminium
Metalness = 1.0
BrightnessAdjustment = 0.2
LocalReflectionsSharpness = 1
BrightnessAdjustment = 0.4
DetailNormalBlend = 1
DetailScale = 100
DetailNormalPBRSmoothnessGamma = 100
Smoothness = 0.95

[Material_Plastic_v2]
Materials=INT_OCC_Plastic_GREY
BrightnessAdjustment = 0.4
DetailNormalPBRSmoothnessGamma =0.5
BrightnessAdjustment = 0.2
DetailScale = 100
Reflectance = 0.7
Smoothness = 0.7


===============================================
[WIPERS_TRACE_...]
SURFACE = _tone-glass_00
WIPERS = wiper1,_plastic_17


[LIGHT_HEADLIGHTS]
COLOR=10,10,10.75,1
POPUP_ENABLED=0
POSITION=-0.0, 0.55, 2.5        ; position, relative to car, without X component
MIRROR=0.552                  ; and here is X: if non-zero, lights merge with distance
DIRECTION=0,-0.3, 1          ; direction for spotlight
RANGE_FIRSTPERSON=1490.0       ; range when car is close to camera
RANGE_CARS_NEARBY=130.0        ; range when car is nearby, to avoid blinding
RANGE_CARS_DISTANT=190.0      ; range when car is far away
RANGE_GRADIENT_OFFSET=0.0     ; increase to move gradient further from the camera
FADE_FROM=740.0               ; when to fade until full deactivation, from
FADE_TO=990.0                 ; when to fade, to
SPOT=99.0                     ; angle of spotlight, in degress
SPOT_SHARPNESS=0.7           ; how sharp should be spotlight
SPOT_EDGE=0.14, 0.14, 0.14    ; at what point of vertical axis (0–1, where 1 is fully vertical), light should stop
                              ; three numbers are for three color channels, for cheap chromatic abberations effect
SPOT_EDGE_SHARPNESS=5.0      ; how sharp should be this limitation
SECOND_SPOT=120.0             ; second spotlight, to lit up areas nearby
SECOND_SPOT_SHARPNESS=0.1     ; how sharp second spotlight should be
SECOND_SPOT_SKIP=0.2         ; that’s the cheapest move, but you can make it ignore areas nearby to kind of imitate shadows
SECOND_SPOT_RANGE=25.0        ; range of second spotlight
SECOND_SPOT_INTENSITY=0.9    ; intensity of second spotlight
RELATIVE_TO=HEADLIGHTS

[LIGHT_BRAKES]
COLOR=2, 0, 0, 2
POSITION=0, 0.4, -2.5 
DIRECTION=0, -0.5, -1
MIRROR=0.5
RANGE_FIRSTPERSON=3.0
RANGE_CARS_NEARBY=2.0
RANGE_CARS_DISTANT=7.0
RANGE_GRADIENT_OFFSET=0.5
FADE_FROM=150.0
FADE_TO=180.0
SPOT=150
SPOT_SHARPNESS=0.2
SPOT_EDGE=0.0, 1.0, 1.0
SPOT_EDGE_SHARPNESS=10.0
BRAKELIGHT_LIGHT_MULT=0.2         ; how bright should be brakelight in headlights role
BRAKELIGHT_LIGHT_RANGE_MULT=0.5   ; distance multiplier
BRAKELIGHT_LIGHT_FADE_MULT=0.7    ; how faster it should fade with distance in headlighs role


[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=
OFFSET=0.02, 0.01, 0
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.03
SPOT=230
SPOT_SHARPNESS=0.09
COLOR=5,4,4,2
OFF_COLOR=0,0,0
FALLBACK_EMISSIVE=5,4,4,2

LAYOUT=TWO_ON_TOP

; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP



[INCLUDE: common/navigators.ini]









[Navigator_Base]
Meshes =SMALLMAP
@ = Navigator_Size, Resolution = "840, 500", Size = "840, 500  ", Offset = "0, 30", Scale = 1
SmallButtonSize = 55

@ = Navigator_MapModernDark
@ = Navigator_ThemeModernDark
@ = Navigator_LayoutModern
@ = Navigator_CameraParamsModern

@ = Navigator_Component_SimpleButton, ComponentID = BTN_SATELLITE, Right = 100, Bottom = 400
@ = Navigator_Component_SimpleButton, ComponentID = BTN_LAYERS, Right = 100, Bottom = 400
@ = Navigator_Component_SimpleButton, ComponentID = BTN_ALIGN, Right = 160, Bottom = 400
@ = Navigator_Component_SimpleButton, ComponentID = BTN_LOCK, Right = 160, Bottom = 400
@ = Navigator_Component_SimpleButton, ComponentID = BTN_ZOOM_IN, Right = 680, Bottom = 100
@ = Navigator_Component_SimpleButton, ComponentID = BTN_ZOOM_OUT, Right = 269, Bottom = 100


LOADING_TIME = 0.0
LOADING_STYLE = 0
LOADING_ICON_SCALE = 2
LOADING_ACCENT_COLOR = "#AAF"
LOADING_THICKNESS_MULT = 0
LOADING_ANIMATION_OFFSET = -0, -211


SmallButtonFgColor = "#000"

SmallButtonBgColor = "#000"
ButtonBorderColor = "#FFF"
ButtonBorderRadius = 2



BrightTheme = 2
FgColor = "#EEE"
BgColor = "#0A1420", 0.6
BorderColor = "#222", 0.5
BorderThickness = 1
BorderRadius = 3

@ = Navigator_Component, ComponentID = SECTOR_INFO
@ = Navigator_ComponentLayout, Left =0, Right =90, Width = 990, Top = 400, Height = 56, Bottom =544, LargeFont, Align = "0, 0", Padding = "257, -0", ExtraOffset = "0, 0"
@ = Navigator_ThemedComponent
@ = Navigator_FadingComponent, Time = 0.98
SECTOR_INFO_BG_COLOR_0 = "#0000",0.9
SECTOR_INFO_BG_COLOR_2 = "#474747",0.9
SECTOR_INFO_TEXT_COLOR = "#FFFF"
SECTOR_INFO_TEXT_SIZE = "789", 0
SECTOR_INFO_FONT = 3
SECTOR_INFO_BORDER_THICKNESS = 1
SECTOR_INFO_BORDER_RADIUS = 11
SECTOR_INFO_CORNERS_RADIUS = 44





Brightness =2
UPCOMING_TURN_DISTANCE_ROUND_TO = 100
CAMERA_FOV = 55
SATELLITE_LEVEL_BG_COLOR_0 = "#223500"
CAR_MARK_CIRCLE_RADIUS = 10, 10

LOADING_TIME = 0.01
LOADING_STYLE = 2
LOADING_ICON_SCALE = 2
LOADING_ACCENT_COLOR = "#AAF"
LOADING_THICKNESS_MULT = 0
LOADING_ANIMATION_OFFSET = -0, -211


[ANIMATION_0]
FILE=Wing.ksanim
TIME=1.5
INPUT=EXTRA_A


[EMISSIVE_RPM_...]
INPUT=RPM
INPUT_THRESHOLD =6900
NAME=Object1611
COLOR=13,0,0,1
OFF_COLOR=0,0,0,0
SIMULATE_HEATING=0.1
CAST_LIGHT=0
TOGGLE_VISIBILITY_INVERSE=0
BLINKING_PATTERN=(|0=2|1=0|2=2|3=0|4=2|5=0|6=2|7=0|8=2|9=0|10=2|11=0|3=2|12=0|13=2|15=0|16=2|)
BLINKING_DURATION=4
TOGGLE_VISIBILITY=1
CAST_LIGHT=0

