[AUDIO_VOLUME]
ENGINE_EXT = 1.4
ENGINE_INT = 1.7
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
UP_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
RAIN_EXT=1.0
RAIN_INT=1.0
WIPER_EXT=1.0
WIPER_INT=1.0

[AUDIO_PARAMETER_TRANSFORM]
ENGINE_EXT_RPMS = (| 0=0 | 10000=10000 |) ; change the second 10000 number to 6500 for the same sounds with low tones.
ENGINE_INT_RPMS = (| 0=0 | 10000=10000 |)

[AUDIO_PITCH]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HIT=1
HORN=1
LIMITER=1
SCRAPE=1
SKID_EXT=1
SKID_INT=0.75
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WHEEL=1
WIND=1

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=0
ENGINE_INT_BOOST=0
TURBO_THROTTLE=0

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[BASIC]
OPEN_WHEELER = 0               ; patch uses info on if car is open wheeler or not a lot (for example, for how sparks or tyres would look, or even how car is rendered in rendering queue). it gets that info from “ui_car.json”, but it could be generally more reliable to set it explicitly
RALLY_CAR = 0                  ; similar thing, although rally check is only used for switching headlights to rally mode if it’s a single car race
DIESEL_ENGINE = 0              ; if engine is diesel or not (used for exhaust smoke color)
BRAKES_THRESHOLD = 0.01        ; threshold for brake lights to turn on, of brake pedal
LIGHT_DAMAGE_SPEED_MIN = 80    ; speed for lights to start breaking
LIGHT_DAMAGE_SPEED_MAX = 120   ; speed for lights to fully break

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1, 10

[EMISSIVE_REVERSE_0]
NAME = taillightr_a_SUB6, taillightrbulbs_a_SUB2
COLOR=100, 100, 100

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = headlightlbulbs_a_SUB2
COLOR=300, 100, 0
LOCATION = front
[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = fenderssidemarkers_a_SUB3, fenderssidemarkerlbulbs_a_SUB0
COLOR=15, 3, 0
LOCATION = front
[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME = taillightl_a_SUB7, taillightlbulbs_a_SUB3
COLOR=300, 100, 0
LOCATION = rear

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = headlightrbulbs_a_SUB3
COLOR=300, 100, 0
LOCATION = front
[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = fenderssidemarkers_a_SUB2, fenderssidemarkerlbulbs_a_SUB1
COLOR=15, 3, 0
LOCATION = front
[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME = taillightr_a_SUB7, taillightrbulbs_a_SUB3
COLOR=300, 100, 0
LOCATION = rear


[INCLUDE: common/custom_emissive.ini]

[CustomEmissive]
Meshes = headlightl_a_SUB7, headlightr_a_SUB7
Resolution = 256, 256
@ = CustomEmissive_Rect, Channel = 0, Start = "26, 24", Size = "206, 142", CornerRadius = "1"
@ = TurningLights, Channel = 0
[CustomEmissive]
Meshes = headlightl_a_SUB8, headlightr_a_SUB8
Resolution = 32, 32
@ = CustomEmissive_Rect, Channel = 0, Start = "4, 11", Size = "24, 16", CornerRadius = "1"
@ = TurningLights, Channel = 0

[CustomEmissiveMulti]
Meshes = gaugecluster_a_SUB1
Resolution = 1024, 1024      
UseEmissive0AsFallback = 0
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "108, 67", Size = "92, 89"
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "108, 67", Size = "92, 89"
@ = MultiItem, Role = LIGHT, Start = "295, 738", Size = "72, 74"
@ = MultiItem, Role = DashWarningABS, Start = "24, 718", Size = "89, 79"
@ = MultiItem, Role = STALLED, Start = "274, 511", Size = "99, 82"
@ = MultiItem, Role = STALLED, Start = "587, 131", Size = "107, 77"
@ = MultiItem, Role = DashWarningSeatbelt, Start = "795, 695", Size = "85, 86"
@ = MultiItem, Role = DashWarningEngine, Start = "661, 804", Size = "103, 85"

[CustomEmissive]
Meshes = centerstackbezels_a_SUB4
Resolution = 1024, 1024
Color = 20, 0, 0
@ = AlphaFromTxDiffuse
@ = CustomEmissive_Rect, Channel = 0, Start = "632, 678", Size = "326, 289"
@ = DashTurningLights, Channel = 0


[BRAKEDISC_FX]
ACTIVE = 1	             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
OVERRIDE_NORMAL_MAP = 0   ; set to 0 to use original normal map
OVERRIDE_DIFFUSE_MAP = 0  ; set to 0 to use original diffuse map
DISC_RADIUS = 0.1665           ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.095  ; radius of an inside part of a brake disc


[DEFORMING_HOOD]
NAME=hood_a_SUB0				; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE=0.06    		; how high would it offset in the center at full damage
OFFSET_Y_END=0.01       		; how high would it offset at the far end at full damage
OFFSET_Z_END=0.01       		; how far would it offset at the far end
BULGING_EXTRA=0.0       		; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT=2.0    		; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE=-0.16 		; some simple vertical noise at the center
NOISE_Z_AMPLITUDE=0.2   		; and horizontal noise at the far end
NOISE_Y_FREQENCY=7.0    		; which adds
NOISE_Z_FREQENCY=7.0    		; some randomization
Z_FACTOR=2.5            		; how center is being found
Z_BIAS=0.0 


[ODOMETER_MAIN]
DIGITAL_ITEM=6
DIGITAL_ITEM_NUMBER_FORMAT=6.0
UPPER_BOUND=999999

[ODOMETER_TRIP]
DIGITAL_ITEM=7
DIGITAL_ITEM_NUMBER_FORMAT=4.1
UPPER_BOUND=9999


[PARTICLES_FX_EXHAUST_0]
POSITION =  0.140, 0.270, -1.935
[PARTICLES_FX_EXHAUST_1]
POSITION = -0.140, 0.270, -1.935
[PARTICLES_FX_EXHAUST_0, PARTICLES_FX_EXHAUST_1]
DIRECTION = 0.000, 0.000, -1.000
LIFE = 0.5, 1
STARTING_SIZE = 0.03			
SPEED = 0.7, 1.0
INTENSITY = 1.0, 0.5
SPEED_THRESHOLD = 15, 40


[REAL_MIRROR_0]
ROTATION=0.03, 0.02
[REAL_MIRROR_1]
ROTATION=-0.03, -0.07
[REAL_MIRROR_2]
ROTATION=-0.05, 0.01


[SHADER_REPLACEMENT_...]
MATERIALS = INT_gauge
PROP_... = ksAmbient, 1.00
[SHADER_REPLACEMENT_...]
MATERIALS = INT_emissive_needles
PROP_... = ksAmbient, 1.00
[SHADER_REPLACEMENT_...]
MATERIALS = EXT_lights_glass_rear
PROP_... = ksDiffuse, 0.8

[INCLUDE: common/materials_carpaint.ini]
DisableDev = 1
CarPaintMaterial = EXT_carpaint, INT_carpaint
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Skins = gris_titane
ColoredSpecular = 1.0
FresnelMax = 1.0
FresnelC = 0.2
[Material_CarPaint_Pearl]
Skins = blue_iliade
BrightnessAdjustment = 0.7
PearlescentSpecular = 0.7
SpecularBase = 0.27, 100
FresnelMax = 1.0
FresnelC = 0.2
[Material_CarPaint_Pearl]
Skins = rouge_de_mars
PearlescentSpecular = 0.5
SpecularBase = 0.27, 100
FresnelMax = 1.0
FresnelC = 0.2
[Material_CarPaint_Pearl]
Skins = black_gold
AmbientSpecular = 2
PearlescentSpecular = 0.9
SpecularBase = 0.27, 100
FresnelMax = 1.0
FresnelC = 0.25


[INCLUDE: common/materials_glass.ini]

; window
[Material_Glass]
Materials = EXT_glass
FilmIOR = 3.5
; headlights
[Material_Glass]
Materials = EXT_lights_glass, EXT_lights_glass_rear, EXT_lights_glass_int, EXT_black_glass
FilmIOR = 2.5
[Material_Glass]
Materials = EXT_glass_rear 
FilmIOR = 2.5
ThicknessMult = 2


[INCLUDE: common/materials_license_plate.ini]

[Material_LicensePlate_Europe]
LettersDarkening = 0.0
Depth = 0.5