AC Cars Reworked's
McLaren F1 (1994)
Version 4.0 - Released 30.11.2020


CREDITS
- Markos Kass for the great 3D model
- RealAKP for tips, test and support!


SETUP INSTRUCTIONS
If you are updating, remember to first delete the old one!
1. Extract folder "accr_mclaren_f1" into "assettocorsa\content\cars"

ENJOY!


IF YOU WANT TO OFFER US A BEER
https://paypal.me/acmodder


FULL CHANGELOG

v4.0 released 30.11.2020

Physics
- new aero with height sensitivity
- new suspensions geometry and setup
- new engine torque curve
- adjusted total mass
- revised inertia
- adjusted steer lock and ratio
- increased fuel consumption
- corrected fuel tank position
- adjusted differential
- corrected final gear ratio
- revised engine inertia and braking torque
- corrected engine limiter
- adjusted brakes max torque and bias
- increased FFb multiplier

Visual
- corrected tyres dimension
- minor shaders adjustments

Other changes
- regenerated LoDs kn5 files
- regenerated VAO patch
- revised setup options ranges


v3.1 unreleased 02.06.2020
- adjusted engine inertia and braking torque

v3.0 updated 02.05.2020

Physics
- new tyres v10 (ACCR v2)
- new differential config
- new suspensions setup
- new dampers setup
- corrected front and rear unsprung mass
- corrected ride height
- corrected gearbox ratio

Features
- dashboard lights (CSP only)
- fixed AI

Visual
- completely reworked 3D model
- fixed 3D model dimensions, now wheelbase and physics are correct
- totally reworked materials and shaders
- removed 3D lower display (not present in RL)
- new textures for leather, pedals, key plate, ecc.
- higher resolution digital instruments
- new optimized VAO by RealAKP (CSP only)
- new 3D driver with correct hands and feet position by RealAKP

Other changes
- new collider kn5 file
- regenerated LODs kn5 files
- increased FFb multiplier
- adjusted Real Mirrors to default driver's position (CSP only)
- tweaked onboard cameras


v2.0 updated 09.03.2020
- new suspension setup
- suspension geometry from Kunos
- more accurate engine power figure
- minor changes in aero
- increased max brake power
- adjusted differential
- tweaked shaders
- updated previews
- regenerated LOD files
- reworked base color of some skins
- exhaust smoke (CSP 0.1.47 or above only)
- VAO patch thanks to RealAKP (CSP only)
- implemented PBR materials (CSP only)
- 3D license plate (CSP only)

IMPORTANT: the wheelbase of the 3D model is wrong, so was not possible to correctly set it up.
We tried to stay as close as possible, but the difference (+0.014 m) is still a factor physics wise.

v1.0.1 unreleased
- updated skins with metal effects

v1.0 released 06.06.2019
- new aero (ACCR v2)
- new torque/power figures
- new suspensions setup
- new tyres v10 (streets, semislicks)
- new shaders and textures
- new lights config
- new skins (also with matte effect)
- added LODs .kn5 files
- added working digital odometers (trip, main)
- reworked digital instruments
- reworked various textures
- corrected car total mass
- changed car polar inertia
- corrected steer lock and ratio
- increased fuel consumption
- corrected final gear ratio
- tweaked differential
- corrected front weight distribution
- decreased maximum brake torque
- tweaked airbrake parameters
- removed all electronic devices
- edited license plate
- added deforming bonnet (only with Shaders Patch)
- adjusted various graphics offsets
- updated ambient shadows
- brand new textures for dirt and scratches by RealAKP
- added CSP config file
- fixed hands and steering wheel out of synch
