[DATA]
DISABLE_LIGHTSINI=0

; REVERSE
[EMISSIVE_REVERSE_0]
NAME=mcl_f1_93_lod0_bumperRa_detail_glass_clear___85_vertice_837542c
COLOR=100, 100, 100, 1
LAG=0.8
SIMULATE_HEATING=0.3

; TURNING LIGHTS LEFT
[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = mcl_f1_93_lod0_body_detail_glass_amber___380_vertices_641_f
COLOR=100, 50, 0
LOCATION = front
[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = mcl_f1_93_lod0_body_reflector___194_vertices_429_faces.001
COLOR=50, 15, 0
LOCATION = front
[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME = mcl_f1_93_lod0_taillightL_textured_reflector___258_vert_43c4643
COLOR=100, 50, 0
LOCATION = rear
[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME = shift_no_knob_no_lights.003
COLOR=0, 10, 0
; TURNING LIGHTS RIGHT
[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = mcl_f1_93_lod0_body_detail_glass_amber___380_vertices_641_faces
COLOR=100, 50, 0
LOCATION = front
[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = mcl_f1_93_lod0_body_reflector___194_vertices_429_faces
COLOR=50, 15, 0
LOCATION = front
[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME = mcl_f1_93_lod0_taillightR_textured_reflector___258_vert_686ba58
COLOR=100, 50, 0
LOCATION = rear
[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME = shift_no_knob_no_lights.004
COLOR=0, 10, 0

; DASHBOARD
[EMISSIVE_HANDBRAKE_0]
NAME = shift_no_knob_no_lights.004
COLOR=10, 0, 0
[EMISSIVE_...]
NAME = shift_no_knob_no_lights.001, shift_no_knob_no_lights.005, shift_no_knob_no_lights.006, shift_no_knob_no_lights
INPUT = STALLED
COLOR = 10, 0, 0

[LIGHT_LICENSEPLATE]
ACTIVE = 1
MESHES = uk_rearplate
OFFSET = 0.000, -0.025, -0.020
RANGE = 0.3
SPOT = 150
LAYOUT = TWO_ON_BOTTOM


[REAL_MIRROR_0]
ROTATION=0.19, 0.02
[REAL_MIRROR_1]
ROTATION=0.47, 0.0700002
[REAL_MIRROR_2]
ROTATION=-0.54, 0.0699998
[REAL_MIRROR_3]
ROTATION=-0.19, 0.01


[SHADOWED_WHEELS]
WIDTH = 0.08
OPACITY = 0.8
ANGLE = 17
[SHADOWED_TYRES]
WIDTH = 0.06
OPACITY = 1.0
ANGLE = 18


[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
OVERRIDE_NORMAL_MAP = 0   ; set to 0 to use original normal map
OVERRIDE_DIFFUSE_MAP = 0  ; set to 0 to use original diffuse map
DISC_RADIUS = 0.175           ; radius of a brake disc

[PARTICLES_FX_EXHAUST_0]
POSITION = 0.210, 0.260, -1.920
[PARTICLES_FX_EXHAUST_1]
POSITION = 0.110, 0.260, -1.920
[PARTICLES_FX_EXHAUST_2]
POSITION = -0.120, 0.260, -1.920
[PARTICLES_FX_EXHAUST_3]
POSITION = -0.220, 0.260, -1.920
[PARTICLES_FX_EXHAUST_0, PARTICLES_FX_EXHAUST_1, PARTICLES_FX_EXHAUST_2, PARTICLES_FX_EXHAUST_3]
DIRECTION = 0, 0, -1
LIFE = 0.5, 1
STARTING_SIZE = 0.02			
SPEED = 0.4, 1.0
INTENSITY = 0.7, 0.5
SPEED_THRESHOLD = 15, 40


[DEFORMING_HOOD]
NAME=mcl_f1_93_cockpit_hooda_body___658_vertices_1153_faces		    		; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE=0.06    													; how high would it offset in the center at full damage
OFFSET_Y_END=0.01       													; how high would it offset at the far end at full damage
OFFSET_Z_END=0.01       													; how far would it offset at the far end
BULGING_EXTRA=0.0       													; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT=2.0    													; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE=-0.16 													; some simple vertical noise at the center
NOISE_Z_AMPLITUDE=0.2   													; and horizontal noise at the far end
NOISE_Y_FREQENCY=7.0    													; which adds
NOISE_Z_FREQENCY=7.0    													; some randomization
Z_FACTOR=2.5            													; how center is being found
Z_BIAS=0.0              													; with, if needed, manual offset

[ODOMETER_MAIN]
DIGITAL_ITEM=3
DIGITAL_ITEM_NUMBER_FORMAT=6.0
UPPER_BOUND=999999

[ODOMETER_TRIP]
DIGITAL_ITEM=1
DIGITAL_ITEM_NUMBER_FORMAT=4.1
UPPER_BOUND=999
OUTPUT_MULT=1


[INCLUDE: common/materials_carpaint.ini]
DisableDev = 1
CarPaintVersionAware = 2

[Material_CarPaint_Solid]
Skins = base_silver, historic_orange, magnesium_silver, marlboro_white, platinum_silver 
CarPaintMaterial = EXT_carpaint
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.7
[Material_CarPaint_Metallic]
Skins = jet_black_metallic, xp_dark_green_metallic
CarPaintMaterial = EXT_carpaint
[Material_CarPaint_Matte]
Skins = carbon_black
CarPaintMaterial = EXT_carpaint
BrightnessAdjustment = 0.1
[Material_CarPaint_Chrome]
Skins = mercedes_brilliant_silver
CarPaintMaterial = EXT_carpaint


[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = EXT_window
[Material_Glass]
Materials = ${ExteriorGlassHeadlightsMaterials}
FilmIOR = 3
[Material_Glass]
Materials = EXT_lights_glass, EXT_glass_black
FilmIOR = 3


[INCLUDE: common/materials_license_plate.ini]

[Material_LicensePlate_Europe]
Materials = EXT_PLATE
Depth = 1
LettersDarkening = 0.0
LettersSpecularDarkening = 0.0
LettersSize = = 1.0, 1.0