[DATA] 
DISABLE_LIGHTSINI=1
[INCLUDE: common/materials_interior.ini]
; Self-lighting:
[INCLUDE: common/selflighting.ini]
INCLUDE=common/no_popup_lights.ini, common/dev_material_carpaint.ini, common/dev_material_interior.ini
[INCLUDE: common/materials_glass.ini]
DisableDev = 1

[INCLUDE: android_auto/config.ini]

[Display_AndroidAuto]          ; top left		  top right   		      bottom right		   bottom left	     
@ = Display_ExtraShape, P1 = "0.105, 0.729, 0.794", P2 = "-0.297, 0.73, 0.794", P3 = "-0.3, 0.545, 0.794", P4 = "0.105, 0.548, 0.794"
RearCameraPosition = 0, 0.883, -2.4
aftermarketComponent=1







[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

--------------  OTHER  ---------------

[BRAKEDISC_FX]
ACTIVE = 1

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.075

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.075

[SHADOWED_WHEELS]
ANGLE=0
OFFSET=0
OPACITY=0.8
WIDTH=0.05

[SHADOWED_TYRES]
ANGLE=0
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]

FLEX_MULT	=	2
DAMAGE_FLAT_SPOT_DEBUG	=	0
DAMAGE_FLAT_SPOT_FADE	=	0
DAMAGE_FLAT_SPOT_GAIN	=	15
DAMAGE_GRAIN_DEBUG	=	0
DAMAGE_GRAIN_GAIN	=	16
DAMAGE_NORMALS_MULT	=	2
DAMAGE_OCCLUSION_MULT	=	0.1
DAMAGE_OFFSET_K	=	0.15
DAMAGE_REFL_MULT	=	0.8
DAMAGE_SPEC_EXP_MULT	=	0.2
DAMAGE_SPEC_MULT	=	0.6
DAMAGE_WIDTH_K	=	1.4

[TYRES_FX_FRONT]
ENABLED	=	1
DIRT_GRASS_DEBUG	=	0
DIRT_DIRT_DEBUG	=	0
DIRT_WIDTH_K	=	1.25



[TYRES_FX_REAR]
ENABLED	=	1
DIRT_GRASS_DEBUG	=	0
DIRT_WIDTH_K	=	1.3

[REFLECTIONS_FX]
MASK_CUBEMAP_TWEAK = 0.7
MASK_CUBEMAP_SKIP = windscreen, inrof



[SHADOWED_WHEELS]
BOUND_TO_SUSPENSION	=	1

AFFECT_SUSP_NODES	=	1
ANGLE	=	10
ANGLE_X	=	0

DISTANCE	=	0.5
EXTRA_AMBIENT_BRIGHTNESS	=	0.04
OFFSET	=	0.06
OPACITY	=	0.8
OPACITY_TYRES	=	0.5
WIDTH	=	0.1

--------------  LIGHTS  ---------------

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=1, 0.95, 0.8, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.3, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POSITION=0, 0.468216, 2.25
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHTING]
FULLY_SHADOWED_INTERIOR = 1 ; no roof
EMISSIVE_MULT=6


--------------  EMISSIVE HEADLIGHTS  ---------------

[EMISSIVE_LIGHT_0]
NAME= lin62_head_refl_low_r, lin62_head_refl_low_l
COLOR=14, 12, 10 , 60
LAG=0.35
LOCATION=FRONT
ACT_AS_HEADLIGHTS=1
SIMULATE_HEATING=3
CAST_LIGHT=1

[EMISSIVE_REVERSE_0]
NAME=lin62_rev_tex_refl
COLOR=15,15,13, 40
LAG=0.5
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_HIGHBEAM_...]
NAME = lin62_head_refl_high_r, lin62_head_refl_high_l
COLOR = 14, 12, 10 , 100
CHANNEL = 0
LAG = 0.5
LOCATION = FRONT

--------------  EMISSIVE TURN LIGHTS  ---------------

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=lin62_bumper_tex_refl
COLOR=60,20,5,10
LAG=0.5
SIMULATE_HEATING=5
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=lin62_bumper_tex_refl001
COLOR=60,20,5,10
LAG=0.5
SIMULATE_HEATING=5
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=
COLOR=50,3,0,8
LAG=0.72
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=
COLOR=50,3,0,8
LAG=0.72
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=0

--------------  INTERIOR EMISSIVE  ---------------

[EMISSIVE_LIGHT_2]
NAME= lin62_gauge
COLOR=5, 2, 5, 10
LAG=0
LOCATION=INTERIOR
CHANNEL=0
SELF_LIGHTNING=1



[EMISSIVE_LIGHT_3]
NAME=lin62_tail_refl_1_r, lin62_tail_refl_1_l
COLOR=15,1,0,8
FALLBACK_HEADLIGHTS_COLOR=15,1,0,16
FALLBACK_BRAKES_COLOR=50,3,0,16
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.7
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_LIGHT_4]
NAME= ARROW_SPEED
COLOR=5, 5, 5, 1
LAG=0
LOCATION=NONE
CHANNEL=0
SELF_LIGHTNING=1

--------------  GLASS  ---------------

[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = _cpitwindow 
FilmIOR = 2
ThicknessMult = 1
MaskPass = 1.5            ; mask pass opacity
MaskPassColor = 0, 0, 0   ; mask pass color adjustment
ColorfulShadowing = 1     ; colorful shadowing opacity
BrightnessAdjustment = 0.8

[Material_Glass]
Materials = 
FilmIOR = 2
ThicknessMult = 1
MaskPass = 1.5            ; mask pass opacity
MaskPassColor = 0, 0, 0   ; mask pass color adjustment
ColorfulShadowing = 1     ; colorful shadowing opacity
BrightnessAdjustment = 0.8

[Material_Glass]
Materials = _cpitglass
FilmIOR = 2

[Material_MultiEmissiveGlass]
Meshes = lin62_dash_glass

--------------  EXHAUST  ---------------

[PARTICLES_FX_EXHAUST_0]
POSITION = -0.8392687,0.02829988,-2.029727

[PARTICLES_FX_EXHAUST_1]
POSITION = 0.8392687,0.02829988,-2.029727

[PARTICLES_FX_EXHAUST_0]
DIRECTION = -0.6930993,-0.2549154,-0.6742637
; SPAWN_OFFSET = 0.0
SPREAD = 0
; COLOR = 0.1, 0.1, 0.1, 0
GROW = 1
LIFE = 1, 1
SPEED = 0.8, 1.8
INTENSITY = 0.4, 0.1
TEMPERATURE_THRESHOLD = 0
SPEED_THRESHOLD = 20, 40

[PARTICLES_FX_EXHAUST_1]
DIRECTION = 0.6930993,-0.2549154,-0.6742637
; SPAWN_OFFSET = 0.0
SPREAD = 0
; COLOR = 0.1, 0.1, 0.1, 0
GROW = 1
LIFE = 1, 1
SPEED = 0.8, 1.8
INTENSITY = 0.4, 0.1
TEMPERATURE_THRESHOLD = 0
SPEED_THRESHOLD = 20, 40

[EXHAUST_FLAMES]
ANTILAG=0
ANTILAG_DELAY=0.2
ANTILAG_INTENSITY=1
ANTILAG_INTERVAL_MAX=0.1
ANTILAG_INTERVAL_MIN=0.05
ANTILAG_TURBO_THRESHOLD=0.1
DAMAGE=1
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1
DISCHARGE_CHARGE_TIME=2
DISCHARGE_DELAY=1
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.01
DISCHARGE_PROBABILITY=0.1
DISCHARGE_RPM_THRESHOLD_MAX=5000
DISCHARGE_RPM_THRESHOLD_MIN=4000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=80
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.23
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=0.3
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0
LIMITER_DELAY=0.3
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=0




--------------  LICENSE PLATE  ---------------

[LIGHT_LICENSEPLATE]
ACTIVE = 1
MESHES = plate_d
OFFSET = 0, 0.0, -0.04
RANGE = 0.5
LAYOUT = TWO_ON_TOP



[Material_WindscreenBanner]
Materials = intglass
BlurBackground = 0.0        ; increase to make banner blur things behind it for rougher transparency look
Brightness = 0.8           ; use to adjust brightness
CastShadowsThreshold = 1 ; cast shadows for areas with alpha above this value
MaskPass = 1.5            ; mask pass opacity
MaskPassColor = 0, 0, 0   ; mask pass color adjustment
ColorfulShadowing = 2     ; colorful shadowing opacity

[SHADER_REPLACEMENT_...]
MESHES= lin62_body_black
CULL_MODE=DOUBLESIDED

[SHADER_REPLACEMENT_...]
MATERIALS = lin62_body_black
DOUBLE_FACE_SHADOW_BIASED = 2



[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body
CarPaintVersionAware = 2
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.06
FlakesK = 1.0
BrightnessAdjustment = 1.0
ColoredSpecular = 1.2
ClearCoatThickness = 0.56
ClearCoatTint = 0, 0, 0
ClearCoatIOR = 1.5
SpecularMult = 1.2
AmbientSpecular = 1.0       
AmbientSpecularEXP = 11

[EXTRA_FX]
SKIP_GBUFFER = material:intglass

[INCLUDE: common/materials_interior.ini]

[Material_Plastic_v2]
Materials=INTERIOR, extplas, intplas2
Reflectance = 0.24
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Aluminium_v2]
Materials= _cpitmetal2
Smoothness = 0.0
Metalness = 0.4
Reflectance = 0.4
BrightnessAdjustment = 0
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.4
DetailScale = 00
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05

[Material_Aluminium_v2]
Materials= 
Smoothness = 0.0
Metalness = 0.4
Reflectance = 1.0
BrightnessAdjustment = 0.1
DetailTexture = 0.1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 8, 0.68, 0, 1
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.1
ApplyTilingFix = 1

[Material_Leather_v2]
Materials = 
BrightnessAdjustment = 0.4
OcclusionMap = 0.6
Smoothness = 0.2
Reflectance = 0.1
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=plastic dashboard diffuse.dds
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=plastic dashboard nm.dds

[Material_Carpet_v2]
Materials= 
BrightnessAdjustment = 0.4
OcclusionMap = 0.65
Reflectance = 0.04
DetailScale=20
ApplyTilingFix = 1

[Material_Fabric_v2]
Materials=headliner, velvet1
HasDetailNormals = 1
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 14
UseClothShading = 1
Reflectance = 0.3
ClothSheenColor = 1, 1, 1
ApplyTilingFix = 0

[Material_Fabric_v2]
Materials=intp
HasDetailNormals = 1
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 8
UseClothShading = 1
Reflectance = 0.3
ClothSheenColor = 1, 1, 1
ApplyTilingFix = 0

[Material_Velvet_v2]
Materials= 
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
UseClothShading = 1
Reflectance = 0.3
DetailScale = 24
ClothSheenColor = 1, 1, 1
ApplyTilingFix = 1

[Material_Fur]
Materials=  , intleather, carpet
FurLayers = 6         ; how many layers fur has (or, how many times mesh is rendered), higher values are more expensive, so be careful
FurScale = 3          ; fur “depth”
FurFacingScale = 0.5  ; optional reduction of fur “depth” for surfaces facing camera, not accurate, of course, but might help to make it look better
FurGravityFactor = 1  ; how much fur is pushed down
FurUseTextures = 0   ; set to 0 to rely only on noise texture and to not use alphas from txMaps and txNormalDetail
FurFidelityScale = 2  ; scale of noise texture (set to 0 to disable noise texture)
FurOcclusion = 0.5    ; how bright should be lower areas 
FurRimExponent = 3    ; exponent for rim lighting, increase to reduce it on areas facing viewer
FurAmbient = 1        ; brightness of rim lighting (both vertex AO and red channel of txMaps are taken into account)
FurDiffuse = 1        ; brightness of sun and extra lights for some sort of backlit
ApplyTilingFix = 1

[Material_Fur]
Materials=   velvet3, velvet2
FurLayers = 6         ; how many layers fur has (or, how many times mesh is rendered), higher values are more expensive, so be careful
FurScale = 3          ; fur “depth”
FurFacingScale = 0.5  ; optional reduction of fur “depth” for surfaces facing camera, not accurate, of course, but might help to make it look better
FurGravityFactor = 1  ; how much fur is pushed down
FurUseTextures = 0   ; set to 0 to rely only on noise texture and to not use alphas from txMaps and txNormalDetail
FurFidelityScale = 1  ; scale of noise texture (set to 0 to disable noise texture)
FurOcclusion = 0.5    ; how bright should be lower areas 
FurRimExponent = 3    ; exponent for rim lighting, increase to reduce it on areas facing viewer
FurAmbient = 1        ; brightness of rim lighting (both vertex AO and red channel of txMaps are taken into account)
FurDiffuse = 1        ; brightness of sun and extra lights for some sort of backlit
ApplyTilingFix = 1

[Material_Metal_v2]
Materials = 
BrightnessAdjustment = 0.4
DetailScale = 0
Metalness = 0.5
Reflectance = 1.0
LocalReflectionsSharpness = 1
DetailNormalPBRSecondaryColor = 1, 1, 1, 1



[Material_Metal_v2]
Materials = rim_pipes,rim_nut
Smoothness = 0.95
Metalness = 0.75
Reflectance = 0
BrightnessAdjustment = 1
DetailNormalTexture = common/pbr_metal.dds
DetailScale = 0
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 10
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1
DetailNormalPBRSecondaryColor = 8, 0.68, 0, 1

[Material_Metal_v2]
Materials = bmps, extc, intc, rim_outer,  rim_hub
Smoothness = 0.95
Metalness = 0.75
Reflectance = 0
BrightnessAdjustment = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 1
DetailScale = 0
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 10
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1


[LIGHT_BRAKES]
COLOR=3, 0, 0, 3
OFF_COLOR=2, 0, 0, 1
POSITION=0.0116, 0.394, -2.76
DIRECTION=0, -0.5, -1
MIRROR=0.5
RANGE_FIRSTPERSON=3.0
RANGE_CARS_NEARBY=2.0
RANGE_CARS_DISTANT=5.0
RANGE_GRADIENT_OFFSET=0.5
FADE_FROM=150.0
FADE_TO=180.0
SPOT=150
SPOT_SHARPNESS=0.2
SPOT_EDGE=0.0, 1.0, 1.0
SPOT_EDGE_SHARPNESS=10.0
BRAKELIGHT_LIGHT_MULT=0.2         ; how bright should be brakelight in headlights role
BRAKELIGHT_LIGHT_RANGE_MULT=0.5   ; distance multiplier
BRAKELIGHT_LIGHT_FADE_MULT=0.7    ; how faster it should fade with distance in headlighs role






[REFRACTING_HEADLIGHT_0]
SURFACE = lin62_tail_detailed_glass_l, lin62_tail_glass_2_l, lin62_tail_detailed_glass_r, lin62_tail_glass_2_r
INSIDE = lin62_tail_refl_1_l, lin62_tail_refl_1_r
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.000000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 0.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.045000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 8.750000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.327497,0.007106,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.001000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000003,0.537115,-2.818497
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.918586,0.537115,-2.872274
RADIUS = 0.092872
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_1]
SURFACE = lin62_rev_glass
INSIDE = lin62_rev_tex_refl
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.010000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.034000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000003,0.254601,-2.804329
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.739384,0.254601,-2.809642
RADIUS = 0.080350
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_2]
SURFACE = lin62_head_detail_glass_clear_r, lin62_head_detail_glass_clear_l
INSIDE = lin62_head_refl_low_r, lin62_head_refl_low_l
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.058000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.483000,0.483000,0.056000,0.000000
CUSTOM_BULB_3 = 0.500000,0.517000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000000,0.000000,-0.999973
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.810000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.200000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000007,0.475631,2.383787
NM_SHARE_EXT = 0.290000
NM_SHARE_INT = 0.620000
ORIGIN = 0.720978,0.474915,2.475014
RADIUS = 0.077405
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_3]
SURFACE = lin62_head_detail_glass_clear_l001, lin62_head_detail_glass_clear_r001
INSIDE = lin62_head_refl_high_l, lin62_head_refl_high_r
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.058000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.483000,0.483000,0.056000,0.000000
CUSTOM_BULB_3 = 0.500000,0.517000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.810000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.200000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000011,0.475639,2.383766
NM_SHARE_EXT = 0.290000
NM_SHARE_INT = 0.620000
ORIGIN = 0.554829,0.474266,2.474377
RADIUS = 0.077405
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = lin62_bumper_detail_glass001
INSIDE = lin62_bumper_tex_refl
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.337000,0.404000,0.045000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.057275,0.061576,-0.996295
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.656532,0.215056,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000048,-0.000038,0.000001
MIRROR_POS = 0.028210,0.202850,2.314289
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.639267,0.205330,2.393341
RADIUS = 0.082000
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0





[REFRACTING_HEADLIGHT_5]
SURFACE = lin62_bumper_detail_glass
INSIDE = lin62_bumper_tex_refl001
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.337000,0.404000,0.045000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.038419,0.086117,-0.995541
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.656532,0.215056,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999419,-0.002335,-0.034880
MIRROR_POS = 0.028210,0.203285,2.314228
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.660496,0.203903,2.392883
RADIUS = 0.082000
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

