[HEADER]
VERSION=1

[BASIC]
WHEELBASE=2.925		; Wheelbase distance in meters
CG_LOCATION=0.53							; Front Weight distribution in percentage

[ARB]
FRONT=7000				; Front antiroll bar stiffness. in Nm
REAR=1600						; Rear antiroll bar stiffness. in Nm


[FRONT]
TYPE=DWB									; Suspension type. DWB Double Wish Bones. STRUT McPherson strut
BASEY=-0.070								; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.600								; Track width in meters (from pivot 3D placement of the 3d model of a wheel)
ROD_LENGTH=0.100							; push rod length in meters. positive raises ride height, negative lowers ride height.
HUB_MASS=40								; Front sprung mass
WBCAR_TOP_FRONT=0.400, 0.160, 0.120			; Top front car side wishbone attach point
WBCAR_TOP_REAR=0.400, 0.160, -0.120			; Top rear car side wishbone attach point
WBCAR_BOTTOM_FRONT=0.450, -0.080, 0.140		; Bottom front car side wishbone attach point
WBCAR_BOTTOM_REAR=0.450, -0.080, -0.140		; Bottom rear car side wishbone attach point
WBTYRE_TOP=0.135, 0.164, -0.00855			; Top tyre side wishbone attach point
WBTYRE_BOTTOM=0.120, -0.081, 0.00855			; Bottom tyre side wishbone attach point
WBCAR_STEER=0.366, -0.037, 0.128			; Steering rod car side attach point
WBTYRE_STEER=0.139, -0.043, 0.128			; Steering rod tyre side attach point
TOE_OUT=-0.0000								; Toe-out expressed as the length of the steering arm in meters
STATIC_CAMBER=-0.0							; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game
SPRING_RATE=38000							; Wheel rate stiffness in Nm. Do not use spring value but calculate wheel rate
PROGRESSIVE_SPRING_RATE=0					; progressive spring rate in N/m/m
BUMP_STOP_RATE=0						; bump stop spring rate
BUMPSTOP_UP=0.075							; meters to upper bumpstop from the 0 design of the suspension
BUMPSTOP_DN=0.065						; meters to bottom bumpstop from the 0 design of the suspension
PACKER_RANGE=0.350					; Total suspension movement range, before hitting packers
DAMP_BUMP=3400							; Damper wheel rate stiffness in N sec/m in slow speed compression
DAMP_FAST_BUMP=2600						; Damper wheel rate stiffness in N sec/m in fast speed compression
DAMP_FAST_BUMPTHRESHOLD=0.100					; Damper bump slow/fast threshold in seconds
DAMP_REBOUND=2590								; Damper wheel rate stiffness in N sec/m in slow speed rebound
DAMP_FAST_REBOUND=1600							; Damper wheel rate stiffness in N sec/m in fast speed rebound
DAMP_FAST_REBOUNDTHRESHOLD=0.140				; Damper rebound slow/fast threshold in seconds


[REAR]
TYPE=AXLE
BASEY=-0.100								; Distance of CG from the center of the wheel in meters. Rear Wheel Radius+BASEY=Rear CoG  Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.608
ROD_LENGTH=0.100						
HUB_MASS=43
WBCAR_TOP_FRONT=	0.410, 0.135, 0.120

WBCAR_TOP_REAR=	0.420, 0.135, -0.140

WBCAR_BOTTOM_FRONT=	0.520, -0.100, 0.140

WBCAR_BOTTOM_REAR=	0.530, -0.100, -0.180

WBTYRE_TOP=		0.140, 0.170, 0.000

WBTYRE_BOTTOM=	0.120, -0.100, -0.000

WBCAR_STEER=		0.520, -0.100, 0.140

WBTYRE_STEER=		0.120, -0.100, 0.100
TOE_OUT=-0.000100							; Toe-out expressed as the length of the steering arm in meters
STATIC_CAMBER=-0.0							; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game
SPRING_RATE=28000								; Wheel rate stiffness in Nm. Do not use spring value but calculate wheel rate
PROGRESSIVE_SPRING_RATE=0					; progressive spring rate in N/m/m
BUMP_STOP_RATE=0						; bump stop spring rate
BUMPSTOP_UP=0.100							; meters to upper bumpstop from the 0 design of the suspension
BUMPSTOP_DN=0.100							; meters to bottom bumpstop from the 0 design of the suspension
PACKER_RANGE=0.350							; Total suspension movement range, before hitting packers
DAMP_BUMP=2800									; Damper wheel rate stiffness in N sec/m in slow speed compression
DAMP_FAST_BUMP=1900						; Damper wheel rate stiffness in N sec/m in fast speed compression
DAMP_FAST_BUMPTHRESHOLD=0.100					; Damper bump slow/fast threshold in seconds
DAMP_REBOUND=2000								; Damper wheel rate stiffness in N sec/m in slow speed rebound
DAMP_FAST_REBOUND=1450							; Damper wheel rate stiffness in N sec/m in fast speed rebound
DAMP_FAST_REBOUNDTHRESHOLD=0.140				; Damper rebound slow/fast threshold in seconds



[AXLE]
LINK_COUNT=4


J0_CAR=0.630,-0.0987,0.600	; car bottom left arm. reference point center of live axle

J0_AXLE=0.633,-0.0987,-0.050		; tyre bottom left arm. reference point center of live axle

J1_CAR=-0.630,-0.0987,0.600		; car bottom right arm. reference point center of live axle

J1_AXLE=-0.633,-0.0987,-0.050		; tyre bottom right arm. reference point center of live axle

J2_CAR=0.045,0.040,0.260	; car top right arm. reference point center of live axle 

J2_AXLE=0.045,0.050,-0.050		; tyre top right arm. reference point center of live axle


J3_CAR=-0.635,-0.0687,-0.060	; car top right arm. reference point center of live axle
 
J3_AXLE=0.635,-0.0987,-0.100		; tyre top right arm. reference point center of live axle
TORQUE_REACTION=0.5	


[GRAPHICS_OFFSETS]
WHEEL_LF=0.000							;Left front graphical offset of the wheel positioning in the x axis (width). + is left - is right movement
SUSP_LF=-0.0								;Left front graphical offset of the suspension positioning in the x axis (width). + is left - is right movement
WHEEL_RF=-0.000							; Right front as above
SUSP_RF=0.0									; Right front as above
WHEEL_LR=0.000							; Left rear as above
SUSP_LR=-0.00							; Left rear as above
WHEEL_RR=-0.000							; Right rear as above
SUSP_RR=0.00									; Right rear as above


